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Eliash
Jan 4, 2007, 08:27 PM
DOWNLOAD: http://www.geocities.com/link7887/PSU_Drop-Sorter.zip

This is a basic program I created in an attempt to help out with the item-data base. The program requires manual input, but has the ability to add 10 items to an item bar within the program.

Pros
- 10 Item bar for quick data input.
- Automatically configures a report with drop percents.
- Generates seprate reports for item drops and Meseta drops allowing for easier to view logs.

Cons
- Probably has several bugs that still needs to be worked out.
- Program is purely text based.
- READ ME file could be explained better
- Only allows for 1 monster data input at a time.
- Report only configs if user tells the program to.

The program probably needs more work, however, I'm releasing it now to gather feedback on it, and get information on bugs. If there is enough interest in the project I'll try to fix and update the program with requests as best as I can.

The largest limitation is my knowledge of programming. I only have 1/2 a year experience with C++ programming so there is a lot of things that I cannot do as of yet, such as Grapic Interfaces.

Feedback is important, if you don't like the way something looks or have a suggestion on how to improve a feature please let me know.

You can contact me at [email protected] with any questions and/or feedback. I strongly suggest reading the READ ME before using the program.

(P.S.: I hope this is in the right section. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif)

Rizen
Jan 4, 2007, 10:27 PM
I will try this out when I get home from school tomorrow. Looks promising from the sound of it http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

I haven't taken C++ in a while but I do remember some of it. I also know enough Java to make an applet. If you need any help feel free to ask me.

nefarious
Jan 5, 2007, 12:01 AM
There was a post a few back that pointed out that there's a log folder detailing what items are dropped/obtained.


Find out if this file is actively written, or saved after each mission.

If it's actively writtten, just read from the log, and compile from there.

Eliash
Jan 5, 2007, 12:09 AM
BTW Rizen thanks for the offer, I might take you up on that. And the reason I didn't do that Nefarious is because I don't have the PC version of the game, so I can't look through the log folder to make my program work with that although I guess I could try to download it from the internet and try to see if I can get it compatable with the program.

EDIT: Oh and another problem is that I think it only logs what drops and not what was killed to drop it so that may be a problem also.

<font size=-1>[ This Message was edited by: Eliash on 2007-01-04 21:11 ]</font>