panzer_unit
Jan 16, 2007, 10:49 AM
So, I got pulled into a team last night expressly for trap support :] Running Bruce's A with my Protranser as a melee/traps role without a break to fight at range was pretty intimidating but the team said it made a noticable difference.
Last run I was on, I had the following set up:
Silence G - 5 traps handles (some of) every large Vanda group in B1 and a few in B2.
Confuse G - 5 more traps should cover the rest of the big Vanda battles.
Virus G - bears, duh. I could use reloads from my team but plz not before I've actually used any traps lol.
After bears screwed EVERY attempt we made I'm thinking of packing Shock G ... this would be awesome but I don't know if this will stick to the bears, actually, or if it will stick long enough to make them seriously less risky to handle. Has anyone tried this status on 'em?
4 trap types would be all I can handle without wasting time swapping. I still need palette space for Trimate and Sol Atomizer (some of that Force training coming through lol)
I've usually got issues putting all the weapons I need as a PT on my palette. Here it feels like the weapon selection is pretty limited because people rush so hard:
Grenade (unlinked) in B1 for keeping Kogs down
... I'll try replacing it with Bow (Lightning) in B2 for Bears
Sword - whenever I can AOE to save PP for spear
Spear - whenever I need spike damage
Knuckles - Bears* 'n backup for other melee weapons
Bow (Ice) - helps against vandas, good damage rate
Shotgun (Ice) - mostly useful for scattering freeze, a ForteGunner would get way more mileage out of this
*The full Bogga Danga combo is AWESOME against bears, the last move ooooooowns those guys since you can score full hits with the cartwheel and the pounce and every hit spazzes 'em out.
Last run I was on, I had the following set up:
Silence G - 5 traps handles (some of) every large Vanda group in B1 and a few in B2.
Confuse G - 5 more traps should cover the rest of the big Vanda battles.
Virus G - bears, duh. I could use reloads from my team but plz not before I've actually used any traps lol.
After bears screwed EVERY attempt we made I'm thinking of packing Shock G ... this would be awesome but I don't know if this will stick to the bears, actually, or if it will stick long enough to make them seriously less risky to handle. Has anyone tried this status on 'em?
4 trap types would be all I can handle without wasting time swapping. I still need palette space for Trimate and Sol Atomizer (some of that Force training coming through lol)
I've usually got issues putting all the weapons I need as a PT on my palette. Here it feels like the weapon selection is pretty limited because people rush so hard:
Grenade (unlinked) in B1 for keeping Kogs down
... I'll try replacing it with Bow (Lightning) in B2 for Bears
Sword - whenever I can AOE to save PP for spear
Spear - whenever I need spike damage
Knuckles - Bears* 'n backup for other melee weapons
Bow (Ice) - helps against vandas, good damage rate
Shotgun (Ice) - mostly useful for scattering freeze, a ForteGunner would get way more mileage out of this
*The full Bogga Danga combo is AWESOME against bears, the last move ooooooowns those guys since you can score full hits with the cartwheel and the pounce and every hit spazzes 'em out.