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sonicblue
Dec 3, 2002, 10:34 AM
"If the below-mentioned conditions are satisfied above LV100, your mag will change into a new Mag."

Does this mean that it can be changed into one of the new mags at any multiple of 5 after it hits 100? For instance, if I take the mag all the way to level 199, but then I mess up on a level and the stat requirements for the mag aren't equal.. it will be stuck as a normal mag at level 200?

milk
Dec 3, 2002, 01:28 PM
On 2002-12-03 07:34, sonicblue wrote:
"If the below-mentioned conditions are satisfied above LV100, your mag will change into a new Mag."

Does this mean that it can be changed into one of the new mags at any multiple of 5 after it hits 100? For instance, if I take the mag all the way to level 199, but then I mess up on a level and the stat requirements for the mag aren't equal.. it will be stuck as a normal mag at level 200?



No, once rare it is permenantly a rare mag.

Elusive_Llama
Dec 3, 2002, 01:35 PM
Yeah...after it changes into a rare mag (Ep 1 and 2), you can feed it whatever you want...it won't change. BTW, the mag's name will appear in yellow and if you drop it on the floor it will be a red box, not a blue box.

RagMasterRappy
Dec 3, 2002, 02:09 PM
If your mag is any level that's greater than or equal to 100 then it can change only if the requirements which you are referring to are met when the mag levels on a level that's evenly divisible by 5. (Ex: 100, 105, 110, 115, etc.)

milk
Dec 3, 2002, 02:36 PM
On 2002-12-03 11:09, RagMasterRappy wrote:
If your mag is any level that's greater than or equal to 100 then it can change only if the requirements which you are referring to are met when the mag levels on a level that's evenly divisible by 5. (Ex: 100, 105, 110, 115, etc.)



Actually, it will only occur at 100, 110, 120, 130, 140, 150, 160, 170, 180, 190 and 200. If you do the math properly you will realize X + Y = Z + A will not occur on an odd number.

sonicblue
Dec 3, 2002, 03:06 PM
Wow, that's good news to hear, thanks everyone. So I could meet the requirement needed at level 100 and the mag will stay that way the whole time to level 200. I was afraid that I was gonna have to keep the required stats all the way to 200.

Thanks again!

RagMasterRappy
Dec 3, 2002, 04:26 PM
On 2002-12-03 11:36, milk wrote:


On 2002-12-03 11:09, RagMasterRappy wrote:
If your mag is any level that's greater than or equal to 100 then it can change only if the requirements which you are referring to are met when the mag levels on a level that's evenly divisible by 5. (Ex: 100, 105, 110, 115, etc.)



Actually, it will only occur at 100, 110, 120, 130, 140, 150, 160, 170, 180, 190 and 200. If you do the math properly you will realize X + Y = Z + A will not occur on an odd number.



It works out either way. If you're trying to get an Episode 2 MAG you're going to have to land on one of those numbers anyway.

Tavia
Dec 3, 2002, 07:20 PM
I have a question related to this topic, which may or may not be new.

As you guys know, when you give a regular Mag raised by one species, such as a HUmar, to another species whose Mags do not evolve into that form normally, such as a FOnewm, if you feed the Mag once it's in the FOnewm's hands, it will turn into a Force Mag.

If you raise a Mag to its fourth special form with one species, but then hand it over to another species (e.g. a HUmar's special Mag being given to a FOnewm), and then feed it, will it transform into one of that species' special fourth evolution Mags? Or will its state be fixed?

Tavia
Dec 4, 2002, 04:22 PM
Whoo. Threads on this forum drop fast.

Any idea, folks?