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View Full Version : +10 Falgohohs - Did I do something wrong?



Uncle_bob
Feb 22, 2007, 03:47 AM
How the shit is everyone running around with +10 Falgohohs?

I just broke 3 of them in a row with +3 luck and +10 grinders. Did I do something wrong? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

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Mod edit: fix title

<font size=-1>[ This Message was edited by: Dhylec on 2007-02-22 06:10 ]</font>

Carbinne
Feb 22, 2007, 05:55 AM
No, your luck just sucks. Grinding is not a magical path of success no matter how high your luck is or how big the number after the "B+" is. Even with 9s and 10s you should expect to fail around half your attempts trying to take up a 8 or 9 ground weapon, and you should assume that luck is against you and will gleefully hand you 2, 3, even 4 failures in a row with a 'high' chance of success. Grind up the numbers until you reach something decent, then take a break. Trying to go straight to 10 in one night will break your soul.



<font size=-1>[ This Message was edited by: Carbinne on 2007-02-22 02:56 ]</font>

Uncle_bob
Feb 22, 2007, 06:08 AM
Two were +5 already when I tried to grind them, both broke on the first try.
The third one was 0 and it broke on the first or 2nd try. This game is a pain in the ass http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

imfanboy
Feb 22, 2007, 06:54 AM
Well, what I did to get some good + weapons is pretty simple - but it DOES take a fair amount of money.

Buy, say, 5 Falgahohs. grind each one once. Then grind each one up to 2. Then grind each one up to 3. Repeat until you only have ONE left, and that's the highest grind you got so far.

Now, go buy 5 more falgohohs. Keep doing it and doing it.

The nice thing about this method (making sure that every one is on the same level before you try grinding up to a higher one) means that even if you break all but one, at least you HAVE that one.

Me, though, I know where to stop. ^_^ I've got 2 Hikuari (7), 3 Gatling (5), 1 Crozier (7) - and it took me about 400k to get there. <_< Maybe I shouldn't be so proud.... Ah well.

Urtri
Feb 22, 2007, 06:57 AM
I personnaly always grind to lvl 6-8 and never to 10 (every 8 to 9 grind i do no matter what luck or grinder lvl always break) and always in batchs of about 6-10 weapons stopping when i have 1 weapon left.

Kuya
Feb 22, 2007, 11:14 AM
Today - About 13 (I think) Brahoh (3* yohmei rifle) - C+1-3 to get to +5, C+7-8 to get to +7, C+8-9 to get to +10...

Success: 2 out of 12

Breaks: 1 - 2->3
5 - 5->6
2 - 6->7
3 - 7->8
2 - 9->10

I haven't even started my B runs for today - but i think I've spent maybe 300k on grinder stuff so far. Stupid lack of +9/+10 lol.

iono
Feb 22, 2007, 12:37 PM
I usually take like 30 or 40 at a time and if I'm lucky one will make it to +10. :< I grind them all in baby steps like imfanboy since it feels more stress free....until the magical 9->10 of DOOM. Actually it starts getting bad after 5. Just make sure you don't blow up items if you can't afford to lose it. A sub par +7 Falgohoh is a lot better than a crumpled piece of metal!

ljkkjlcm9
Feb 22, 2007, 12:45 PM
yeah, the step method is also the method I've used, and I've created a number of +8 or higher weaponry. Still use a few +10 weapons.

THE JACKEL

Syl
Feb 22, 2007, 01:28 PM
Try grinding something that'll give you a heart attack (aka, kubara weps lol).

You can't really expect to make a +10 right away, nor with just a couple of tries. I went through something like 40ish Croziers trying to make a +10, and gave up and went home with x2 +7's and a +8. If you got the money, grinding weapons can consume your time, but is definately worth it, whether you sell it or keep it

Kuya
Feb 22, 2007, 02:04 PM
I've ground all my kubara weapons (6* all rifles, handguns, twin handguns) to +6 and I suprisingly only broke about 15-20% to get there. After that though I can't seem to break the 6 barrier.

Zorafim
Feb 22, 2007, 02:05 PM
It seems more efficient to buy two weapons and grind those up until one breaks, then get another weapon and grind that to the first one's level and continue from there. But meh, your way works just as well, I'm sure.

Tengoku
Feb 22, 2007, 02:28 PM
I set a goal before grinding. Seeing as how I pretty much cannot break the +6 barrier no matter the method (+10 grinders, 3 luck day, prayer, dark prayers, soul selling, animal sacrifice, etc..), I pretty much make the items I want to grind, grind them to +5 and then I stop. If I manage to get a few extra above what I plan to use in my pallet, then I'll try grinding the extras out.

I managed to get one weapon to +7 out of 12 weapons, once. Then it broke. That was my most successful grind ever. I tear up when I think about it now. Good times man, good times. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

foamcup
Feb 22, 2007, 02:34 PM
I got a 20% ice soda brekka to +10, not a bad sword. When we get a-rank grinders, I'm going to be crying alot as I break ulteris going for the +10. I was thinking of going for a hanmateric, but I think the ulteri will still have more PP.

Kuya
Feb 22, 2007, 02:38 PM
I used to do the step method but now I have my standard weapons that I run with. I don't need to worry about breaking my only Falgohoh exploding. Pre haxeta I had 3 +6 falgohohs (I only played one character so I saved for him only) so losing B ranks weren't so bad.

ljkkjlcm9
Feb 22, 2007, 05:13 PM
I'll be grinding some 9* ranged weaponry for my fighgunner to +10, and will not stop til I have them at +10, because that's the best I can get of those weapons.

THE JACKEL

Uncle_bob
Feb 22, 2007, 11:29 PM
Right. Well, I'm not blowing half a million (or more) meseta again. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif Phantoms are better. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Corran1
Feb 23, 2007, 12:25 AM
i am already making a stockpile of 9* guns for when a grinders come out. Especially phantoms http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Just a thought, the 7-9* weapon economy will pick back up like crazy when everyone starts shattering weps at the grinder. If your gonna sell junk laying around, thats the time.

iono
Feb 23, 2007, 01:24 AM
Is there any list out there of how A rank guns grind? I'd rather have a list than blow through 987987987 kubara 8* guns only to find out they're worse than a 9*. >.<

Jey
Feb 23, 2007, 01:59 AM
Hanmateric+10 Acc340 Att675 1540PP
Ulteri+10 Acc300 Att705 1617PP

Bulletmastric+10 Acc105 Att220 1237PP
Deathmaker+10 Acc146 Att 259 1368PP

Assassic+10 Acc136 Att636 1373PP
Phantom+10 Acc188 Att641 1652PP (phantoms win so hard)

Everything else I saw on the JP Wiki was pretty scarce for full grinds :/

Carbinne
Feb 23, 2007, 02:03 AM
So much for the legendary Kubara weapons, they went from respectable to trash over one rank difference!

Though this is only the +10 grinds and there are plenty of other things to consider, yes... but as far as twin handguns and rifles are concerned, I am not surprised at seeing how the stock GRMs outpace the kubaras quite nicely.

foamcup
Feb 23, 2007, 02:05 AM
On 2007-02-22 22:59, Jey wrote:
Hanmateric+10 Acc340 Att675 1540PP
Ulteri+10 Acc300 Att705 1617PP

Bulletmastric+10 Acc105 Att220 1237PP
Deathmaker+10 Acc146 Att 259 1368PP

Assassic+10 Acc136 Att636 1373PP
Phantom+10 Acc188 Att641 1652PP (phantoms win so hard)

Everything else I saw on the JP Wiki was pretty scarce for full grinds :/



Heh, I guessed that Ulteri would be better than Hanmateric, nice to have confirmation.

Jey
Feb 23, 2007, 02:16 AM
Remember that Kubara weapons typically have a lower Acc requirement to equip, which is the case with Hanmaterics especially for Fortetechers looking for a stronger longbow.

foamcup
Feb 23, 2007, 02:21 AM
On 2007-02-22 23:16, Jey wrote:
Remember that Kubara weapons typically have a lower Acc requirement to equip, which is the case with Hanmaterics especially for Fortetechers looking for a stronger longbow.



True, but my FT can use Ulteri, so I'm good. <_<

iono
Feb 23, 2007, 07:03 AM
Thanks Jey. :< That's pretty dissapointing! I guess it's because those are kubara 8* instead of 9*. Well I guess I don't have to worry about 9* guns ever being hard to sell. >.<

DonMakaveli
Feb 23, 2007, 09:27 AM
On 2007-02-22 00:47, Uncle_bob wrote:
How the shit is everyone running around with +10 Falgohohs?

I just broke 3 of them in a row with +3 luck and +10 grinders. Did I do something wrong? http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

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Mod edit: fix title

<font size=-1>[ This Message was edited by: Dhylec on 2007-02-22 06:10 ]</font>


Don't worry bro, you broke 3 falgohohs, i broke 5 riflics to get 2 of 'em +10 :S, and those you can't buy at the shop Lol

Shassa
Feb 23, 2007, 03:48 PM
Yeah, it could be worse. I broke my 22% ground Deljabaner (that I made from scratch) going from +2 to +3. That's with 3 luck and a +10 grinder. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

isahn80
Feb 23, 2007, 05:04 PM
So really, what's the point of A rank kubara guns? They don't grind as well and start off much weaker, and screw the lower ATA requirement because it's not worth wasting your time over; waiting a few more levels is far more practical.

On the bright side, S rank kubara guns DO grind well >.>

Natrokos
Feb 23, 2007, 05:27 PM
I broke 3 Hikauris in a row from 4-5 on 3 luck with +8 grinders..... but once grinded twin knives to 7 on 1-4 grinders with no luck....

MrFortegunner
Feb 23, 2007, 06:13 PM
On 2007-02-22 03:54, imfanboy wrote:
Well, what I did to get some good + weapons is pretty simple - but it DOES take a fair amount of money.

Buy, say, 5 Falgahohs. grind each one once. Then grind each one up to 2. Then grind each one up to 3. Repeat until you only have ONE left, and that's the highest grind you got so far.

Now, go buy 5 more falgohohs. Keep doing it and doing it.

The nice thing about this method (making sure that every one is on the same level before you try grinding up to a higher one) means that even if you break all but one, at least you HAVE that one.

Me, though, I know where to stop. ^_^ I've got 2 Hikuari (7), 3 Gatling (5), 1 Crozier (7) - and it took me about 400k to get there. <_< Maybe I shouldn't be so proud.... Ah well.



WOW!! that's good advice, I never looked at it that way before. of course this method will cost a ton of meseta, but you should do it with brahoh's for killer shot.

Carbinne
Feb 24, 2007, 05:04 AM
On 2007-02-23 14:04, isahn80 wrote:
So really, what's the point of A rank kubara guns? They don't grind as well and start off much weaker, and screw the lower ATA requirement because it's not worth wasting your time over; waiting a few more levels is far more practical.

On the bright side, S rank kubara guns DO grind well >.>



Some of them 8* Kubaras have stats that at least start off more better than the crud that are the Asstastic or the Bulletwastric. More... more better. Like the Shigga Bomac, the Cubo Upindec, and the Laser Cannoc all have PP banks that are currently unbeatable even by the 9*s if I'm not mistaken. Of course, the other stats stink in comparison, but if all of those get decent boosts to ATP/PP to compare to the stock manufacturers' increases, then those weapons might be worth looking at for those people who like to have weapons with maximum PP.

Aside from that I guess it would give some people the option to make a 'cheap' unlicensed copy of an A rank rifle with Kubara Wood which can easily drop in C rank runs. Of course, this requires that Kubara Wood be less valuable than the Ebon (which on PS2/PC servers is definately not true).

imfanboy
Feb 24, 2007, 05:18 AM
Yeah, on the other servers where it costs 300 a pop because only the hardcore are vaguely even interested in it, kubara wood WOULD make a reasonable substitute.

Not on PS2 , though. Not on PS2...

Jey
Feb 24, 2007, 05:48 AM
Kubara weapons tend to grind wonky at +8 and higher, huh, so it's kinda hard to compare but...

Beam Vulcoc(sic? too lazy to look up)+10 Acc60 Att70 1211PP
Drumline+3 Acc83 Att68 885PP
Keep in mine that GRM machguns tend to get healthy PP boosts per grind, and though the kubara starts with ~150 more PP base, Drumline+10 would probably end with ~1050 I'm guessing, and a chunk more Att.

Shigga Bomac+8 Acc104 Att101 1590PP
Shigga Bines+6 Acc135 Att120 1284PP

Laser Cannoc +3 Acc109 Att400 1522PP
Thunder Cannon+3 Acc160 Att565 1251PP
Degahna Cannon+9 Acc160 Att673 1932PP (holy hell)

Cubo Upindec+6 Acc120 Att110 1052PP
Cubo Mamba+6 Acc156 Att325 899PP
Cubo Mamba+10 Acc156 Att354 1030PP

Sorry, but I use crossbows for damage and 110 vs. 325 is kinda unacceptable for +6 grind :x

<font size=-1>[ This Message was edited by: Jey on 2007-02-24 02:52 ]</font>

Carbinne
Feb 24, 2007, 06:15 AM
Grinds on those Laser Cannons look pretty sweet. I'm a bit disappointed in the ATP gain of the kubara crossbow myself; the shotgun looks pretty swell though. That Kubara Crossbow might end up being a better status spreader than a deadly main gun.

Good to see that my theory that some of those 8* Kubaras might be noteworthy PP wise is holding some water. Getting this from the JP info sites I take it?

Jey
Feb 24, 2007, 06:45 AM
Yeah no secret *shrug* JP Wiki, I take no credit other than being able to read it.

I dunno about you, but... 100-200PP difference isn't going to make me want to grind a Kubara weapon with weak Att/Acc. Just because Kubara crossbow has a chunk more PP doesn't mean I'd use it for status spread, when I could be doing more damage and the same status spread with a standard bowgun, and just grind more of them and spare myself worrying about farming up kubara wood. Or, like, carry Photon Charges.

I walk around with 9 crossbows anyway... <_< doesn't bother me *scratches head*

Kubara guns tend to have lower PP regen too, so... eh~ these A-rank Kubara variants don't attract me at all, lol.

Zarbolord
Feb 24, 2007, 07:29 AM
I think that they have overdone it with this grinding and synthing system; but whatever. I'd prefer to not waste my money just to get a wep to + 10. Rly, I'm not into it all. I'd prefer to finally get my hands on something decent >.>;

iono
Feb 24, 2007, 10:45 AM
PP regen probably matters more than max PP. Alteric for example regens PP pretty poorly compared to Ulteri or at least I'm really sure it does! (9 versus 12 a tick)



<font size=-1>[ This Message was edited by: iono on 2007-02-24 08:52 ]</font>

Jey
Feb 24, 2007, 04:08 PM
My bad. Kubara PP regen rates for A-ranks is really wonky. Whether that outweighs the power loss I still don't believe it.

Cubo Upindec for example, regens 13 for FG and 15 for GT&fG respectively, when standard crossbows regen 11/12.
Kikamics 6/9 vs. standard 7/10 (fT&WT/GT)
Beam Vulcoc 16/18 vs. 10/15 (FG/RA>&fG)
Shigga Bomac ?/14 vs. 8/12 (PT/RA>&fG)
Laser Cannoc 6/9 vs. 5/7 (PT/GT&fG)

Hanmaterics are 6/9 just like Alterics, although Tengoh Bow(weakass bow) is 10/14 vs. standard 7/10 (FO&fT&WT&PT/GT)

Bulletmastrics have a slightly higher PP regen, I think 11 for GT and fGs versus 10.

So those really "weak" looking Kubara guns are balanced by monster PP pools and higher PP regen in general. I guess they would be better for endurance play, but in parties that is just so not applicable.

<font size=-1>[ This Message was edited by: Jey on 2007-02-24 13:12 ]</font>

Jesus_christ
Feb 24, 2007, 05:23 PM
try grinding a crea doubles 8 times on lvl 1 luck like I did

BahnKnakyu
Feb 24, 2007, 09:37 PM
On 2007-02-24 14:23, Jesus_christ wrote:
try grinding a crea doubles 8 times on lvl 1 luck like I did


Grinder S boards are not available in US PSU, and judging from your character information and the way you're spelling the S-rank, you're on US servers.

Surely you hax.

Kion
Feb 25, 2007, 05:40 PM
Grinding weapons is only semi worth it. Assuming you're using normal 6* weapons and not kubara, they get to just above 8* power for their class at +10. Since it takes some where from 10-30 of the weaon to have a decent chance of hitting a +10, not to mention grinders, it's alot faster and cheaper just to buy an 8 or 9 star item. That is, unless you're trying to make a super chagered weapon for your alt to level a base class.