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View Full Version : Debuffs and SUV's



Genoa
Apr 17, 2007, 09:43 AM
I was wondering if Zalure/Zodeel had any bearing on SUV attacks. I'm pretty sure I see a difference in Nanoblasts (correct me if i'm wrong)

If you use Rafal... does the first shot do less than the others after the Zalure effect?
Does Zodeel even help an SUV with it's accuracy? :<
Are blasts Set to the ATP/ATA of the user or are they able to bend with tech effects? xD

PsyX
Apr 17, 2007, 11:06 AM
Correct me if I'm wrong, but activating an SUV eliminates all buffs/debuffs...so buffs/debuffs are irrelevant as they are gone...I think SUV damage is based off your base stats, ATA right?

I think it's the same with nanoblasts (when you activate it buffs are removed) but I'm not so sure, never played a beast.



<font size=-1>[ This Message was edited by: PsyX on 2007-04-17 09:07 ]</font>

TorterraEndor
Apr 17, 2007, 11:10 AM
He means debuffs on enemies.

I'm sure someone has an answer, and if I had time I'd go test it myself.

PsyX
Apr 17, 2007, 11:19 AM
OH.

Sorry. Lol.

JAFO22000
Apr 17, 2007, 11:39 AM
1. Play a map with Mizura.

2. Have a cast charge an SUV, then use it on a group of Mizura.

3. Have a force cast Zodeel during the SUV blast.

4. BEFORE Zodeel, you will see: 0,0,0,0,266,0,0,278,0,0,0,0 for damage; AFTER Zodeel, you will see: 289,259,0,274,264,0,0,294,281,272,268,266,274,0.

Bottom line: Yes, debuffs to affect SUV hits.

chibiLegolas
Apr 17, 2007, 11:46 AM
On a side note:
I've been told that if the force casts shifta fast enough in the beginning of the suv animation, the boost affects the damage of the suv. Kinda like a glitch/over sight.
Can anyone confirm this? I do know that my shifta would stick the second the buffs are gone, and the cast is starting up the suv.

Akaimizu
Apr 17, 2007, 11:47 AM
Darn JAFO22000 got here first, with the info.

"We were too late!...the Guardian saw the light!" -- misquote of Monty Python's "Bishop"

*turns around and walks out*