Tra
Jun 14, 2007, 02:20 AM
I made this guide specially for those that are particularly interested... which means that not a lot of you are. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
1. We'll see how tech damage is calculated
2. We'll see how fast each tech can be cast using rod/wand and different units
3. How do we compare to the other forte classes?
4. We'll compare damage between those that are playing half-ass at fT and those that are hardcore
5. What happens in the future in AoI?
before that, here's a link to my other guide, it's about leveling your techs, quite closely important concerning this guide. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
http://www.pso-world.com/viewtopic.php?topic=133610&forum=22&start=0&56
************************************************** *********
Section 1: Tech Damage
Tech damage is calculated in 5 steps.
---------
Step 1:
Your base TP, your unit, your weapon, your armor are totalled up.
Example:
I am an 80/10 newman female fT
1287 is my base TP
I'll add in 280, from my Sori / TECH Charge unit
704 from a Howrod +10
Note: The TP from your armor (hiragi-senba, yamata-senba, kotoha-senba etc) will not show.
Totals 2271 TP
---------
Step 2:
Your total TP is multiplied by the damage multiplier of each tech, then divided by 5
Level 30 Diga (280%): 6358
Level 30 Zonde(135%): 3065
divided by 5
Diga: 1271 damage
Zonde: 613 damage
---------
Step 3:
Retier, simply increases your damage.
Level 1 Retier (1-10) : 10%
Level 2 Retier (11-20) : 15%
Level 3 Retier (21-30) : 20%
Level 3 Retier with diga and zonde
Diga: 1525 damage
Zonde: 735 damage
...is the damage you will get if you hit a non-opposite element monster
http://img207.imageshack.us/img207/332/psu20070614163149004vu8.jpg
---------
Step 4:
Elemental weakness is calculated by...
This is something that very, very many people are ignorant of. It's a little hard to explain, but to dumb it down, EVERY level you gain on a tech, the elemental modifier increases as well. You'll notice this as you level up a tech on the same type of monster, you'll be doing less and less damage. (Diga for example, if you spam it on earth enemies, each level you gain, you'll deal less and less damage). I will provide screenshot proof if anybody wishes to inquire.
Here are their elemental modifiers in tiers of levels (1, 10, 20, 30)
Level 1 Techs: 11% elemental
Level 10 Techs: 20% elemental
Level 20 Techs: 30% elemental
Level 30 Techs: 40% elemental
If you understand this, you'll understand that there is a big difference in damage between a level 21 tech and a level 30 tech. It is not just the damage modifier that the status window shows you. A level 21 rabarta compared to a level 30 rabarta is about 200 damage in difference! That's a very, very significant amount. (Around 25% more). So make sure, if you want to do your best, do your very, very best and max those techs. =)
Another example is, when you first buy a level 1 tech, try it out on a neutral monster first (barta against a lightning monster), then try it another monster, one with elemental weakness (barta against a fire monster). You'll see that it isn't 50% more damage as most people perceived, not nearly as much.
so anyway...
Level 30 Diga: 2135 damage
Level 30 Zonde: 1029 damage
http://img168.imageshack.us/img168/1476/psu20070614163133002lh4.jpg
---------
Step 5:
Elemental modifier of the weapon you're using...
Rod can reach 12%, Wand can reach 4%. The elemental damage only comes in if you're using the right elemental on the right monster. (12% ice rod does nothing if you are hitting an earth monster, only fire)
12% rod
Level 30 Diga: 2391 damage
Level 30 zonde: 1153 damage
Like so: =)
http://img72.imageshack.us/img72/5579/psu20070613021252000li4.jpg
---------
Step 6:
Finally... MST deduction is calculated after your initial tech damage.
The calculation goes by MST / 4
Say a level 80 enemy has 287 MST
that means he'll reduce your damage by about 72 every hit.
Diga: 2319 damage
Zonde: 1190 damage
If not used on an elemental weakness...
Diga: 1453 damage
Zonde: 663 damage
---------
Steps 2, 3, 4 and 5 can be calculated in any order. =)
************************************************** *********
Section 2: Cast Times
Many people argue about which unit is best and don't have any exact proof of what they are saying. I have it all here.
Level 1+ Techs
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
---------------------------------------------------------------------
Basic Techs . .40 . . . . . . . . . 42 . . . . . . . . . . 42
Ra Techs . ... .34 . . . . . . . . . 38 . . . . . . . . . . 42
Gi Techs . .. . 32 . . . . . . . . . 37 . . . . . . . . . . 40
Dam Techs . . 12 . . . . . . . . . 12 . . . . . . . . . . 12
Megiverse . .. 6.5 . . . . .. . . . 6.5 . . . . . . . . . . 6.5
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .34 . . . . . . . . . 38 . . . . . . . . . . 42
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 36 . . . . . . . . . 40 . . . . . . . . . . 42
Reverser . .. . 40 . . . . . . . . . 42 . . . . . . . . . . 42
----------------------------
Level 11+ Techs
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .38 . . . . . . . . . 40 . . . . . . . . . . 40
Ra Techs . ... .32 . . . . . . . . . 37 . . . . . . . . . . 40
Gi Techs . .. . 30 . . . . . . . . . 36 . . . . . . . . . . 38
Dam Techs . . 7.75 . . . . . . . . 8 . . . . . . . . . . 8.25
Megiverse . .. 6.5 . . . . . .. . . 6.5 . . . . . . . . . . 6.5
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .32 . . . . . . . . . 37 . . . . . . . . . . 40
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 34 . . . . . . . . . 38 . . . . . . . . . . 42
Reverser . .. . 36 . . . . . . . . . 40 . . . . . . . . . . 42
----------------------------
Level 21+ Techs
Rod (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .28 . . . . . . . . . 30 . . . . . . . . . . 32
Ra Techs . ... .24 . . . . . . . . . 28 . . . . . . . . . . 29
Gi Techs . .. . 22 . . . . . . . . . 26 . . . . . . . . . . 28
Dam Techs . ..5.75(46). . . . . .6(48). . . . . . . . 6.25(50)
Megiverse . .. 5.75(28). . . . . .6(30). . . . . . . . 6.25(31)
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .24 . . . . . . . . . 28 . . . . . . . . . . 29
Giresta . .. . . 15 . . . . . . . . . 20 . . . . . . . . . . 24
Resta . . .. . . 26 . . . . . . . . . 29 . . . . . . . . . . 30
Reverser . .. . 28 . . . . . . . . . 30 . . . . . . . . . . 32
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .36 . . . . . . . . . 39 . . . . . . . . . . 40
Ra Techs . ... .30 . . . . . . . . . 35 . . . . . . . . . . 36
Gi Techs . .. . 26 . . . . . . . . . 32 . . . . . . . . . . 36
Dam Techs . ..6(48). . . . . . . . 6.25(50). . . . . . 6.75(54)
Megiverse . .. 6(30). . . . . . . . 6.25(31). . . . . . 6.75(33)
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .30 . . . . . . . . . 35 . . . . . . . . . . 36
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 32 . . . . . . . . . 36 . . . . . . . . . . 40
Reverser . .. . 34 . . . . . . . . . 38 . . . . . . . . . . 42
Nos-techs have an uncontrollable casting time. Meaning, you can cast quickly, the projectile comes out faster if you equip a quick unit, but you're going to be stuck there for a set duration which you won't be able to do anything until it's over. (not even able to open up your palette to ready a weapon switch or item)
Dam-techs tick their damage once every second, 8 times per cast. Pretty much multiply the number of casts shown above by 8 and you'll get how many times that the dam-tech hits. (Lv21+ only, I'm not bothering to do any of the dam-techs that are under lv21)
Megiverse ticks 5 times. Although it has the same duration as the dam-techs, it's missing its first 3 hits. Perhaps this is for balance reasons, as I can imagine it being a little too powerful. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif So just multiply those casts by 5.
Translation of the stats above...
Casts per minute Casting time
54................... 1.11 sec/cast
50................... 1.20 sec/cast
48................... 1.25 sec/cast
46................... 1.30 sec/cast
42................... 1.42 sec/cast
40................... 1.50 sec/cast
38................... 1.56 sec/cast
37................... 1.62 sec/cast
36................... 1.66 sec/cast
35................... 1.71 sec/cast
34................... 1.76 sec/cast
33................... 1.81 sec/cast
32................... 1.875 sec/cast
31................... 1.93 sec/cast
30................... 2.00 sec/cast
29................... 2.06 sec/cast
28................... 2.14 sec/cast
27................... 2.22 sec/cast
26................... 2.30 sec/cast
24................... 2.50 sec/cast
22................... 2.72 sec/cast
20................... 3.00 sec/cast
18................... 3.33 sec/cast
15................... 4.00 sec/cast
To get your dps down, take whatever damage you're currently dealing, match up with what you're using from the chart above, and divide that by the number you see in the "sec/cast" column.
Example:
Shooting lv16 Foie with a wand and a me/quick, doing 500 damage.
You go to the lv11+ tech section, you'll see that you're able to spam foie 40 times a minute. Then go to the next chart, and you'll see that 40 casts a minute means that you're casting once every 1.5 seconds.
Divide your damage by 1.5. 500 divided by 1.5 = 333 damage per second (dps).
If you're hitting multiple enemies, be sure to total the numbers up first.
************************************************** *********
Section 3:
So now that we understand exactly how our own techs work, how do we fare when it comes to comparing with other classes?
Crossbows, mechguns and shotguns all shoot 240 times a minute.
Twin guns, 160
Rifle, 100
Laser, 60
Grenade, 60
So what does that mean?
If you see a fortegunner with a crossbow, mech or shottie, doing 350 a hit... that translates into 350 x 240 / 60 = 1400dps. This is absolutely not the highest potential a fortegunner can reach, (yak zagenga can reach 550 a hit, which is 2200dps!!)
So how are we doing?
My rabarta can reach 1000 per hit, with my har/quick. 36 times a minute. If I hit 3 targets all the time, that translates into 1800dps. Barely above most of the fG guns. Thing is though... those guns are able to focus all of their bullets into one target, whereas a ra-tech can only hit a single target once. So when there's only one monster left, you've got no choice to use a basic tech, where the dps is quite low, while guns can easily stack their damage into that same one target without having to change anything.
Gi-techs and dam-techs is pretty much our only hope. Even so, that gi-tech needs to be maxed, with a har/quick (which not everybody has) to maximize damage. If you're hitting 4 targets or more consistently, then yes your damage is unmatched. But the question is, how often does this opportunity come to you? That's up to you to make it happen as often as you can.
Fortefighters are a whole different deal. When squared with monsters that are cake, or just have no resistance or any annoying-dodgy AI, like badiras and such, their damage (when maxed, of course), can equal even a full force dam-tech. But... that's always not going to happen. A damn good fortefighter obviously will refrain from doing most of the third part of a PA combo during a party as to not blow the monsters away and ruin it for everybody else. Even then, their damage is maybe a consistent 2000dps (if they're good, of course). But this isn't a melee guide, I won't be getting further into this.
************************************************** *********
Section 4: Comparison
So now that we have all the calculations out of the way... lets do some elitist comparison shall we? This section isn't for everybody, just for those that care. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
I wanna start off with the biggest gap a 80/10 newman fT can have.
Rabarta
80/10 newman fT (1287 tp)
Sta / Force (No Quick, +50tp)
Level 21 Rabarta 142% damage, ~31% elemental damage
Howrod +10 (704 tp), 0% non-elemental (probably put resta on the rod)
2041 TP
Retier
2041 TP x 142% + 34% + 20% / 5 = 911 damage
So you're doing ~911 damage x 3. 24 times a minute.
911 x 24 x 3 = 65606 damage a minute / 60 seconds = 1093 damage per second
80/10 newman fT (1287 tp)
Har / Quick (-100tp)
Level 30 Rabarta 160% damage, 40% elemental damage
Majimra +10 (612 tp), 4% elemental
1799 TP
Retier
1799 TP x 160% + 40% + 20% + 4% / 5 = 1005 damage
~1005 damage x 3, 36 times a minute.
1005 x 36 x 3 = 108629 damage a minute / 60 seconds = 1810 damage per second
Quite a big difference eh? 65% more damage http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Better start using the right weapons, element and maxed techs! Oh I didn't factor in armor TP either.
Okay more controversially...what about just wand vs. rod but with the same tech levels?
80/10 newman fT (1287 tp)
Har / Quick (-100tp)
Level 30 Rabarta 160% damage, 40% elemental damage
Howrod +10 (704 tp), 12% elemental
1891 TP
Retier
1891 TP x 160% + 40% + 20% + 12% / 5 = 1138 damage
1179 damage x 3, 29 times a minute
1179 x 29 x 3 = 99057 damage a minute / 60 seconds = 1650 damage per second
I didn't factor in monster MST.
So wand does about 10% more overtime with ra- techs. Factor in the ease of the decreased cast time, it would probably be better. =) However, Sori / TECH Charge + Wand rules the ra-techs in pure damage, however, the Har / Quick makes landing the ra-techs very easy. The gap widens with single target techs.
So does wand > rod?
No... not always
Techs that don't rely as much on cast time (such as dambarta, which you spam a lot less, since it lasts very long) rods will win at.
Dam- techs
Nos- techs
Megiverse
You can do the calculations yourself.
************************************************** *********
Section 5: The future
Fortechers get level 40 techs in AoI. Many say this is isn't much and think it's the end of the fortechers because acrotechers replace them. I would say not.
Level 40 Techs, I'm going to conjecture that the elemental damage on level 40 techs is 50% (40% at lv30). Simply that, is a very significant amount. Foie and diga gain 3% per level instead of 2%, starting at lv31 and on. Lets see the difference!
This is at level 80/10 (yes, in AoI, the cap will be raised and there will be better items as well)
Diga (wand, then rod)
1287 + 280 + 612 = 2179 TP
Level 30 Diga = 280% = 6101 / 5 = 1220 damage
1220 + 40% (lv30 elemental) + 4% (wand) + 25% (lv31 retier) = 2220 damage
Acrotechers will do slightly less than this with their diga.
Level 40 Diga = 310% = 6754 / 5 = 1350 damage
1350 + 50% (lv40 elemental) + 4% (wand) + 25% (lv31 retier) = 2634 damage
18% more damage
Level 40 Diga with rod = 2956 damage... mmm... quite a high number =)
Dambarta (with a rod)
1287 + 280 + 704 = 2271 TP
Level 30 Dambarta = 130% + 40% + 12% + 25% = 5786 / 5 = 1157 damage
Level 40 Dambarta = 140% + 50% + 12% + 25% = 6676 / 5 = 1335 damage
15% more damage (acrotechers can't use rods at all, they're stuck with wands so this part is moot)
Don't forget, acrotechers don't have as much TP than fortechers in the first place,that means that the gap is wider, although the 30% retier narrows it a little, I'd have an aT whore with me all the time. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Wait, scratch that, I'd rather just have a second fT rather than an aT, even in a party of 6.
So there are tons of factors here that can still effect your damage, increase or reduce, such as which units you use and what level retier, increased casting times of lv31+ techs, and otherwise. But okay, all of our level 3 status effects are increased to level 4. All of our techs are just... literally, increased in size... everything is gigantic. Hope that helps when it comes to AoI.
In essence, pretty much the only point of choosing a newman acrotecher (over say, a beast acrotecher) is if you wanted that extra 5% in support techs, yet failing in offensive techs. You could've chosen to just be a fortecher, because your melee is shit anyway. Or you could've chosen to be a beast acrotecher, where your melee is pretty much as strong as a beast wartecher after all buffs, ranged is both superior to fortecher and wartecher, and still support your party just as well as a newman acroteccher can.
Ask questions here (hate comments especially), and have fun! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
<font size=-1>[ This Message was edited by: Tra on 2007-06-14 15:34 ]</font>
<font size=-1>[ This Message was edited by: Tra on 2007-06-15 21:02 ]</font>
1. We'll see how tech damage is calculated
2. We'll see how fast each tech can be cast using rod/wand and different units
3. How do we compare to the other forte classes?
4. We'll compare damage between those that are playing half-ass at fT and those that are hardcore
5. What happens in the future in AoI?
before that, here's a link to my other guide, it's about leveling your techs, quite closely important concerning this guide. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
http://www.pso-world.com/viewtopic.php?topic=133610&forum=22&start=0&56
************************************************** *********
Section 1: Tech Damage
Tech damage is calculated in 5 steps.
---------
Step 1:
Your base TP, your unit, your weapon, your armor are totalled up.
Example:
I am an 80/10 newman female fT
1287 is my base TP
I'll add in 280, from my Sori / TECH Charge unit
704 from a Howrod +10
Note: The TP from your armor (hiragi-senba, yamata-senba, kotoha-senba etc) will not show.
Totals 2271 TP
---------
Step 2:
Your total TP is multiplied by the damage multiplier of each tech, then divided by 5
Level 30 Diga (280%): 6358
Level 30 Zonde(135%): 3065
divided by 5
Diga: 1271 damage
Zonde: 613 damage
---------
Step 3:
Retier, simply increases your damage.
Level 1 Retier (1-10) : 10%
Level 2 Retier (11-20) : 15%
Level 3 Retier (21-30) : 20%
Level 3 Retier with diga and zonde
Diga: 1525 damage
Zonde: 735 damage
...is the damage you will get if you hit a non-opposite element monster
http://img207.imageshack.us/img207/332/psu20070614163149004vu8.jpg
---------
Step 4:
Elemental weakness is calculated by...
This is something that very, very many people are ignorant of. It's a little hard to explain, but to dumb it down, EVERY level you gain on a tech, the elemental modifier increases as well. You'll notice this as you level up a tech on the same type of monster, you'll be doing less and less damage. (Diga for example, if you spam it on earth enemies, each level you gain, you'll deal less and less damage). I will provide screenshot proof if anybody wishes to inquire.
Here are their elemental modifiers in tiers of levels (1, 10, 20, 30)
Level 1 Techs: 11% elemental
Level 10 Techs: 20% elemental
Level 20 Techs: 30% elemental
Level 30 Techs: 40% elemental
If you understand this, you'll understand that there is a big difference in damage between a level 21 tech and a level 30 tech. It is not just the damage modifier that the status window shows you. A level 21 rabarta compared to a level 30 rabarta is about 200 damage in difference! That's a very, very significant amount. (Around 25% more). So make sure, if you want to do your best, do your very, very best and max those techs. =)
Another example is, when you first buy a level 1 tech, try it out on a neutral monster first (barta against a lightning monster), then try it another monster, one with elemental weakness (barta against a fire monster). You'll see that it isn't 50% more damage as most people perceived, not nearly as much.
so anyway...
Level 30 Diga: 2135 damage
Level 30 Zonde: 1029 damage
http://img168.imageshack.us/img168/1476/psu20070614163133002lh4.jpg
---------
Step 5:
Elemental modifier of the weapon you're using...
Rod can reach 12%, Wand can reach 4%. The elemental damage only comes in if you're using the right elemental on the right monster. (12% ice rod does nothing if you are hitting an earth monster, only fire)
12% rod
Level 30 Diga: 2391 damage
Level 30 zonde: 1153 damage
Like so: =)
http://img72.imageshack.us/img72/5579/psu20070613021252000li4.jpg
---------
Step 6:
Finally... MST deduction is calculated after your initial tech damage.
The calculation goes by MST / 4
Say a level 80 enemy has 287 MST
that means he'll reduce your damage by about 72 every hit.
Diga: 2319 damage
Zonde: 1190 damage
If not used on an elemental weakness...
Diga: 1453 damage
Zonde: 663 damage
---------
Steps 2, 3, 4 and 5 can be calculated in any order. =)
************************************************** *********
Section 2: Cast Times
Many people argue about which unit is best and don't have any exact proof of what they are saying. I have it all here.
Level 1+ Techs
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
---------------------------------------------------------------------
Basic Techs . .40 . . . . . . . . . 42 . . . . . . . . . . 42
Ra Techs . ... .34 . . . . . . . . . 38 . . . . . . . . . . 42
Gi Techs . .. . 32 . . . . . . . . . 37 . . . . . . . . . . 40
Dam Techs . . 12 . . . . . . . . . 12 . . . . . . . . . . 12
Megiverse . .. 6.5 . . . . .. . . . 6.5 . . . . . . . . . . 6.5
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .34 . . . . . . . . . 38 . . . . . . . . . . 42
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 36 . . . . . . . . . 40 . . . . . . . . . . 42
Reverser . .. . 40 . . . . . . . . . 42 . . . . . . . . . . 42
----------------------------
Level 11+ Techs
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .38 . . . . . . . . . 40 . . . . . . . . . . 40
Ra Techs . ... .32 . . . . . . . . . 37 . . . . . . . . . . 40
Gi Techs . .. . 30 . . . . . . . . . 36 . . . . . . . . . . 38
Dam Techs . . 7.75 . . . . . . . . 8 . . . . . . . . . . 8.25
Megiverse . .. 6.5 . . . . . .. . . 6.5 . . . . . . . . . . 6.5
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .32 . . . . . . . . . 37 . . . . . . . . . . 40
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 34 . . . . . . . . . 38 . . . . . . . . . . 42
Reverser . .. . 36 . . . . . . . . . 40 . . . . . . . . . . 42
----------------------------
Level 21+ Techs
Rod (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .28 . . . . . . . . . 30 . . . . . . . . . . 32
Ra Techs . ... .24 . . . . . . . . . 28 . . . . . . . . . . 29
Gi Techs . .. . 22 . . . . . . . . . 26 . . . . . . . . . . 28
Dam Techs . ..5.75(46). . . . . .6(48). . . . . . . . 6.25(50)
Megiverse . .. 5.75(28). . . . . .6(30). . . . . . . . 6.25(31)
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .24 . . . . . . . . . 28 . . . . . . . . . . 29
Giresta . .. . . 15 . . . . . . . . . 20 . . . . . . . . . . 24
Resta . . .. . . 26 . . . . . . . . . 29 . . . . . . . . . . 30
Reverser . .. . 28 . . . . . . . . . 30 . . . . . . . . . . 32
Wand (Casts per minute)
. . . . . . . . . . No Quick . . . . . Me / Quick . . . . Har / Quick
-----------------------------------------------------------
Basic Techs . .36 . . . . . . . . . 39 . . . . . . . . . . 40
Ra Techs . ... .30 . . . . . . . . . 35 . . . . . . . . . . 36
Gi Techs . .. . 26 . . . . . . . . . 32 . . . . . . . . . . 36
Dam Techs . ..6(48). . . . . . . . 6.25(50). . . . . . 6.75(54)
Megiverse . .. 6(30). . . . . . . . 6.25(31). . . . . . 6.75(33)
Nos Techs . . .28 . . . . . . . . . 28 . . . . . . . . . . 28
Buffs/Debuffs .30 . . . . . . . . . 35 . . . . . . . . . . 36
Giresta . .. . . 18 . . . . . . . . . 24 . . . . . . . . . . 30
Resta . . .. . . 32 . . . . . . . . . 36 . . . . . . . . . . 40
Reverser . .. . 34 . . . . . . . . . 38 . . . . . . . . . . 42
Nos-techs have an uncontrollable casting time. Meaning, you can cast quickly, the projectile comes out faster if you equip a quick unit, but you're going to be stuck there for a set duration which you won't be able to do anything until it's over. (not even able to open up your palette to ready a weapon switch or item)
Dam-techs tick their damage once every second, 8 times per cast. Pretty much multiply the number of casts shown above by 8 and you'll get how many times that the dam-tech hits. (Lv21+ only, I'm not bothering to do any of the dam-techs that are under lv21)
Megiverse ticks 5 times. Although it has the same duration as the dam-techs, it's missing its first 3 hits. Perhaps this is for balance reasons, as I can imagine it being a little too powerful. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif So just multiply those casts by 5.
Translation of the stats above...
Casts per minute Casting time
54................... 1.11 sec/cast
50................... 1.20 sec/cast
48................... 1.25 sec/cast
46................... 1.30 sec/cast
42................... 1.42 sec/cast
40................... 1.50 sec/cast
38................... 1.56 sec/cast
37................... 1.62 sec/cast
36................... 1.66 sec/cast
35................... 1.71 sec/cast
34................... 1.76 sec/cast
33................... 1.81 sec/cast
32................... 1.875 sec/cast
31................... 1.93 sec/cast
30................... 2.00 sec/cast
29................... 2.06 sec/cast
28................... 2.14 sec/cast
27................... 2.22 sec/cast
26................... 2.30 sec/cast
24................... 2.50 sec/cast
22................... 2.72 sec/cast
20................... 3.00 sec/cast
18................... 3.33 sec/cast
15................... 4.00 sec/cast
To get your dps down, take whatever damage you're currently dealing, match up with what you're using from the chart above, and divide that by the number you see in the "sec/cast" column.
Example:
Shooting lv16 Foie with a wand and a me/quick, doing 500 damage.
You go to the lv11+ tech section, you'll see that you're able to spam foie 40 times a minute. Then go to the next chart, and you'll see that 40 casts a minute means that you're casting once every 1.5 seconds.
Divide your damage by 1.5. 500 divided by 1.5 = 333 damage per second (dps).
If you're hitting multiple enemies, be sure to total the numbers up first.
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Section 3:
So now that we understand exactly how our own techs work, how do we fare when it comes to comparing with other classes?
Crossbows, mechguns and shotguns all shoot 240 times a minute.
Twin guns, 160
Rifle, 100
Laser, 60
Grenade, 60
So what does that mean?
If you see a fortegunner with a crossbow, mech or shottie, doing 350 a hit... that translates into 350 x 240 / 60 = 1400dps. This is absolutely not the highest potential a fortegunner can reach, (yak zagenga can reach 550 a hit, which is 2200dps!!)
So how are we doing?
My rabarta can reach 1000 per hit, with my har/quick. 36 times a minute. If I hit 3 targets all the time, that translates into 1800dps. Barely above most of the fG guns. Thing is though... those guns are able to focus all of their bullets into one target, whereas a ra-tech can only hit a single target once. So when there's only one monster left, you've got no choice to use a basic tech, where the dps is quite low, while guns can easily stack their damage into that same one target without having to change anything.
Gi-techs and dam-techs is pretty much our only hope. Even so, that gi-tech needs to be maxed, with a har/quick (which not everybody has) to maximize damage. If you're hitting 4 targets or more consistently, then yes your damage is unmatched. But the question is, how often does this opportunity come to you? That's up to you to make it happen as often as you can.
Fortefighters are a whole different deal. When squared with monsters that are cake, or just have no resistance or any annoying-dodgy AI, like badiras and such, their damage (when maxed, of course), can equal even a full force dam-tech. But... that's always not going to happen. A damn good fortefighter obviously will refrain from doing most of the third part of a PA combo during a party as to not blow the monsters away and ruin it for everybody else. Even then, their damage is maybe a consistent 2000dps (if they're good, of course). But this isn't a melee guide, I won't be getting further into this.
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Section 4: Comparison
So now that we have all the calculations out of the way... lets do some elitist comparison shall we? This section isn't for everybody, just for those that care. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
I wanna start off with the biggest gap a 80/10 newman fT can have.
Rabarta
80/10 newman fT (1287 tp)
Sta / Force (No Quick, +50tp)
Level 21 Rabarta 142% damage, ~31% elemental damage
Howrod +10 (704 tp), 0% non-elemental (probably put resta on the rod)
2041 TP
Retier
2041 TP x 142% + 34% + 20% / 5 = 911 damage
So you're doing ~911 damage x 3. 24 times a minute.
911 x 24 x 3 = 65606 damage a minute / 60 seconds = 1093 damage per second
80/10 newman fT (1287 tp)
Har / Quick (-100tp)
Level 30 Rabarta 160% damage, 40% elemental damage
Majimra +10 (612 tp), 4% elemental
1799 TP
Retier
1799 TP x 160% + 40% + 20% + 4% / 5 = 1005 damage
~1005 damage x 3, 36 times a minute.
1005 x 36 x 3 = 108629 damage a minute / 60 seconds = 1810 damage per second
Quite a big difference eh? 65% more damage http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Better start using the right weapons, element and maxed techs! Oh I didn't factor in armor TP either.
Okay more controversially...what about just wand vs. rod but with the same tech levels?
80/10 newman fT (1287 tp)
Har / Quick (-100tp)
Level 30 Rabarta 160% damage, 40% elemental damage
Howrod +10 (704 tp), 12% elemental
1891 TP
Retier
1891 TP x 160% + 40% + 20% + 12% / 5 = 1138 damage
1179 damage x 3, 29 times a minute
1179 x 29 x 3 = 99057 damage a minute / 60 seconds = 1650 damage per second
I didn't factor in monster MST.
So wand does about 10% more overtime with ra- techs. Factor in the ease of the decreased cast time, it would probably be better. =) However, Sori / TECH Charge + Wand rules the ra-techs in pure damage, however, the Har / Quick makes landing the ra-techs very easy. The gap widens with single target techs.
So does wand > rod?
No... not always
Techs that don't rely as much on cast time (such as dambarta, which you spam a lot less, since it lasts very long) rods will win at.
Dam- techs
Nos- techs
Megiverse
You can do the calculations yourself.
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Section 5: The future
Fortechers get level 40 techs in AoI. Many say this is isn't much and think it's the end of the fortechers because acrotechers replace them. I would say not.
Level 40 Techs, I'm going to conjecture that the elemental damage on level 40 techs is 50% (40% at lv30). Simply that, is a very significant amount. Foie and diga gain 3% per level instead of 2%, starting at lv31 and on. Lets see the difference!
This is at level 80/10 (yes, in AoI, the cap will be raised and there will be better items as well)
Diga (wand, then rod)
1287 + 280 + 612 = 2179 TP
Level 30 Diga = 280% = 6101 / 5 = 1220 damage
1220 + 40% (lv30 elemental) + 4% (wand) + 25% (lv31 retier) = 2220 damage
Acrotechers will do slightly less than this with their diga.
Level 40 Diga = 310% = 6754 / 5 = 1350 damage
1350 + 50% (lv40 elemental) + 4% (wand) + 25% (lv31 retier) = 2634 damage
18% more damage
Level 40 Diga with rod = 2956 damage... mmm... quite a high number =)
Dambarta (with a rod)
1287 + 280 + 704 = 2271 TP
Level 30 Dambarta = 130% + 40% + 12% + 25% = 5786 / 5 = 1157 damage
Level 40 Dambarta = 140% + 50% + 12% + 25% = 6676 / 5 = 1335 damage
15% more damage (acrotechers can't use rods at all, they're stuck with wands so this part is moot)
Don't forget, acrotechers don't have as much TP than fortechers in the first place,that means that the gap is wider, although the 30% retier narrows it a little, I'd have an aT whore with me all the time. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Wait, scratch that, I'd rather just have a second fT rather than an aT, even in a party of 6.
So there are tons of factors here that can still effect your damage, increase or reduce, such as which units you use and what level retier, increased casting times of lv31+ techs, and otherwise. But okay, all of our level 3 status effects are increased to level 4. All of our techs are just... literally, increased in size... everything is gigantic. Hope that helps when it comes to AoI.
In essence, pretty much the only point of choosing a newman acrotecher (over say, a beast acrotecher) is if you wanted that extra 5% in support techs, yet failing in offensive techs. You could've chosen to just be a fortecher, because your melee is shit anyway. Or you could've chosen to be a beast acrotecher, where your melee is pretty much as strong as a beast wartecher after all buffs, ranged is both superior to fortecher and wartecher, and still support your party just as well as a newman acroteccher can.
Ask questions here (hate comments especially), and have fun! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
<font size=-1>[ This Message was edited by: Tra on 2007-06-14 15:34 ]</font>
<font size=-1>[ This Message was edited by: Tra on 2007-06-15 21:02 ]</font>