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imfanboy
Sep 21, 2007, 06:34 PM
Fanboy's Guide to Beginners



INTRODUCTION
"Newmans and beasts and CASTs, oh my! Newmans and beasts and CASTs, oh my! I don't think we're in Algol any more, Myau..."
-Alis Landale

So, you just picked up Phantasy Star Universe, and now you're drowned in a sea of information that just seems, well, too much to take in. And not to mention, a lot of the information is sadly out of date, penned by players who've passed on to other games and have never looked back at what they wrote here.

Never fear, Uncle Fanboy is here to walk you here through the vital information. For those of you coming from Phantasy Star Online, or those entirely new to the game, this guide is here to tell you what the in-game instruction doesn't!

This also has an EXTENSIVE NPC shop price guide to tell all the people just opening shops which of their items are waaaaaaaay overpriced. Basically, if you can buy it from the NPC for 7500 and someone's selling it for 15000... well, no one's going to buy from you, and you'll languish in poverty forever.

Note: This guide is now updated for AotI. Mostly.

My other guides are:
Fanboy's (im)Perfect Guide to Fortetecher (http://www.pso-world.com/viewtopic.php?topic=139839&forum=22&6)
Fanboy's Guide to Gunteching (http://www.pso-world.com/viewtopic.php?topic=132022&forum=22&3)
Fanboy's Guide to Warteching (http://www.pso-world.com/viewtopic.php?topic=171170&forum=22&4)


THE FIRST THING
The first thing to do is do the basic Tutorial that your PM offers, all the way through. If you skipped over it, go to your floating round ball, hit P. Machinery Function -> Talk -> Play Tutorial -> Mission Tutorial.

It'll explain how to link Photon Arts, how to use them, give you the Partner Card of an NPC and explain how it's used, give you a free copy of Rising Strike (a great Photon Art for getting monsters out of your face) and also get you up to level 4-5 at least. Do it with each of your characters as well; each race gets a different NPC. Humans get Hyuuga Wright, Newmans get Maya Shidow, CASTs get Lou, and Beasts get Leogini S Berafort (call him Leo http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif). The nice thing about NPCs is that if you're alone, or in a small party, you can call them to fight alongside you. While Maya is pretty useless, the other three are quite nice. When you advance through the Episode 2 and 3 story missions, you can get the Partner Cards of other NPCs; Laia Martinez, Leo, and Tonnio Rhima, are considered the best NPCs overall.



BASIC TERMS
"I apologize for my friend. We are not yet used to your citified monkey ways..."
-Stimpy

Need some help with this part, of course. Anyone got any more basic terms to add?

AotI or AoI: Ambition of the Illuminus, the first expansion of PSU.
Area of Effect (AoE): A Photon Art or Technic that affects a circular area, either around the caster (Gi-technics, Tornado Break), or around another given area (Ra-technics).
Bullet: The Photon Arts you learn to use with your gun. Some of them allow you to go into first-person perspective, while others do not.
Damage over Time (DoT): An SE that deals damage based on the HP of the monster it's inflicted on.
Damage Per Second (DPS): How much damage your character can inflict, on average, per second; many players stupidly obsess over this number.
GUARDIAN: Us, the players, working as sort of a roving, mercenary police force.
Just Attack: Timing melee attack combinations perfectly after one another, allowing each successive one to deal critical damage. Accompanied by a small animation and a 'power-up' sound familiar to anyone who's used a PSO Heavy Attack.
Just Counter: After performing a blocking animation, moving into a melee attack that performs exactly like a Just Attack. Can be used with regular attacks and Skills.
Partner Machinery (PM): Your helpful little buddy next to your bed. Can make items, weapons, and armor via synthing. You can feed items to them and eventually they grow up into little helper bots that can fight alongside you as an NPC - but unlike other NPCs, the more you use the PM in battle, the stronger it becomes.
Photon Arts (PA): Used as a general term encompassing all of the abilities you learn from disks: Skills, Bullets, and TECHNICS.
Planet Abbreviations: Neu=Neudaiz, Moa=Moatoob, Par=Parum.
PSOW: PSO-World (www.pso-world.com), the other big PSU forum, though it was originally for Phantasy Star Online (hence the name). Source of as much LOLDRAMA as the official forums, but usually with a more crotchety-old-guy bent. "You call thish a game! Why, in my day, all we needed were Charge Mechguns with 50% hit, an' we were GLAD ta shee 'em becaushe it meant that the cheater with the duped TJS never got exp!"
Skill: The Photon Arts one uses with melee weapons.
Status Effect (SE): a negative or positive extra effect other than damage inflicted by some Technics, a few melee weapons, and almost every Bullet. See the Status Effect section later on for more information.
TECHNIC: the PSU version of spells; operates via Clarke's Law ("Any sufficiently advanced technology will be indistinguishable from magic.")
Type: The PSU word for class. It can be changed on the 5th floor of Clyez Station, in the GUARDIANS HQ.



RACE
"Everyone's a little bit racist, sometimes... doesn't mean we go around committing, hate criiiiimes..."
-Avenue Q

The first step is, of course, deciding what race you want to be for your character. By the time you read this you've probably made one character already (at least), but you probably weren't aware of the stat difference between some of the racial choices.

Each of these thumbnail sketches includes a stat list showing how they rank, like the weapons, from S-C. Don't take it to heart too much, however; no race is 'gimp' in comparison with another. Also included is a list of what Types the individual race gets a bonus to; essentially playing a bonus Type raises your stats by 3% all around. Not big, but enough to make note of.

Human
Humans are the basic race in Gurhal, and the other three races are descended from them. Because they are the starting point, Humans tend not to excel at any particular Type.
Starting Type: Hunter
Bonus Type: Any hybrid (Wartecher, Guntecher, Figunner, Acrotecher, Acrofighter, or Protranser)
Stat Matchup
HP: B
ATP: B
ATA: B+
TP: B
DFP: B+
EVP: A-
MST: C

Newman
Newmans were engineered generations ago by Humans in an attempt to cultivate psychic powers. They succeeded, and Newman are THE race to use if you like Forces a lot. However, they have lower strength and HP than all of the other races, making them... not so good at Hunter or Ranger Types.
Starting Type: Force
Bonus Types: Any Techer (Guntecher, Fortetecher, Wartecher, Acrotecher) and Figunner
Stat Matchup
HP: C
ATP: C
ATA: A-
TP: S
DFP: B
EVP: A
MST: A

Beast
Beasts come from Moatoob, and there are hints that they were engineered for a much darker purpose than the Newmans. They have the highest HP and strength of any of the Types, making them a cinch for Hunter Types - and they also make excellent Rangers as well, despite their low accuracy, because the Ranger types give good bonuses to that stat. At level 20, they can also use a Nanoblast to transform into a monster capable of tearing apart enemies easily.
Starting Type: Hunter
Bonus Type: Fortefighter
Stat Matchup
HP: S
ATP: S
ATA: B
TP: D
DFP: A-
EVP: B+
MST: D

CAST
CASTs are the robotic masters of Parum, and though they pretend to be unemotional, they have a contempt for the 'weaker' races. There may be some measure of truth to that, because overall they are the race with the fewest weak spots. They make excellent Rangers and Hunters, but despite stubborn folks like Deja the Cast Fortetecher (:P), they make pisspoor Forces. At level 20, they can equip SUVs; weapons they call from orbit to do a great deal of one-time damage to a group of enemies.
Starting Type: Ranger
Bonus Type: Fortegunner
Stat Matchup
HP: A
ATP: A
ATA: A
TP: D-
DFP: A
EVP: B
MST: D-



TYPES

Unlike most MMORPGs, PSU allows you to swap freely back and forth between the Types available, while still keeping to your same race. There are restrictions however, so some explanation first.

Your Types level up separately from your character's level; how fast they level is based upon the MP you get from successfully completing missions. Each race has a base set of stats that increase every time your character level goes up; for example, at level 60 a Human Female has base HP of 1300.

Each Type modifies your base stats by a percentage value, and that percentage value goes up every time your Type levels. For example, Fortefighter 1 has a HP modifier of 100%, so a level 60 Human female FF 1 has 1300 HP. If that person were to level all the way to Fortefighter 10, however, their hp would go to 1690! Fortetecher 1, on the other hand, has a modifier of 60%, so if that person switched their type to FT 1, they'd only have 780 HP. There's a sidebar on PSOW where you can check out what race will have what stats at which level.

At first, you only have the basic Types to choose from: Hunter, Force, and Ranger. I won't say much about the basic Types, because, well, they don't matter too much. You graduate from them quickly enough, but I also use the terms Hunter/Ranger/Force to refer to the advanced Types as well as a generic area. For example, if people say Ranger, they generally include Fortegunner, Guntecher, Figunner and Protranser in the statement.

In the each of the advanced Types are notes for which PAs/BAs/Technics you'll want to focus on as your basic Types before upgrading.

Hunters hit things. Hard. With melee weapons.
A required Type for Fortefighter, Figunner, Wartecher, Acrofighter.

Forces use Technics, both to attack and to support through buffing and healing.
Required Type for Fortetecher, Guntecher, Wartecher, Acrotecher.

Rangers use guns to shoot things. A valuable Type because there are many flying monsters, and they are the Type that inflicts Status Effects most easily.
Required for Fortegunner, Guntecher, Figunner, Acrotecher, Acrofighter.

And all three Types are required for Protranser.

The requirements to level up to each Advanced Type are these:
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/PSU-AdvancedClassRequirements-1.jpg

Advanced Types
I won't go into any great detail on the advanced types; there are plenty of threads around that talk about them. Instead, I'll hit the high points, and mention what Photon Arts you should focus on at lower levels if that given Type is your goal.

My recommendations are NOT meant to say that any other weapons or PAs are useless; there's no such thing as a useless PA or weapon in this game. Rather, my recommendations are meant to be easy skills that you can pick up right from the start and keep leveling all the way through to your advanced Type. Heck, my recommendations don't even cover ALL of the choices you have; just the ones that you probably should get. If you like the looks of a weapon, feel free to ignore my advice.

Also, all the advanced Types have increased PP regeneration in their basic Type's weapons. Hybrid Types have regen in both weapon classes their Type came from. Fortes have regen in only one, but also get a discount for using the PAs that they're specialized in, adding up to a pretty significant advantage.

The Weapons that each Type can use, as well as the class of the weapon, are:
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/PSU-Weaponspread.jpg


Fortefighter (abbv. fF)
The ultimate version of Hunter, Fortefighter is heavily focused on melee. They have the second-widest spread of S-rank weapons and can use almost all of the melee weapons; however, they sacrifice ranged damage for it.

Recommendations: Dus Daggas (Spear PA) for pure damage, Rising Strike (Single Saber PA, which you get for free), and Tornado Break (Sword PA) or Renkai Buyou-zan (Twin Dagger PA) for AoE damage.

Fortegunner (abbv. fG)
The refined version of Ranger, Fortegunners use almost all the guns with awesome expertise. They're no slouches in the damage department either, with a good ATP modifier. Considered the strongest Forte Type, because of the wide variety of enemies that are vulnerable to bullets and Status Effects. Have full Trap usage as well, aside from EX Traps.

Recommendations: Either Burning Shot or Dark Shot for rifle PAs. Dus Daggas for the enemies that are strong against bullets, and some bosses, or stick with Rising Strike to pair with your single-handed guns. Get Twin Handgun bullets for all the other elements.

Fortetecher (abbv. fT)
The ultimate version of Techers, Fortetechers have the most raw power when it comes to using Technics. A little-noted side of this Type is that they are also fairly decent ranged weapon users, with access to SE4 through their Bows, and OK damage-dealing with Cards.

Recommendations: Foie, Diga, Rabarta, Razonde at first... one of my guides is a Fortetecher guide; if you're interested in Fortetecher you should check it out for more information - it's old (because I don't play FT any more) but still has many good points in there. Get the fire or dark bow, and the ice and light cards at the least.

Fighgunner (abbv. FG)
A Hunter-type that can used ranged weapons as well, Figunners are the most popular hybrid Type (and once the most popular Type overall). With a versatile range of weaponry, including the Type-exclusive Double Saber. With limited trap usage as well, Figunners are a force to be reckoned with. Generally considered the strongest of the Hunter-Types because of the sheer versatility.

Recommendations: As a Hunter, get Tornado Break or Renkai Buyou-zan, Rising Strike, and Dus Daggas. As a Ranger, get all the Twin Handgun skills, and one or two Mechgun skills - you can also level those Mechgun skills while you level up Hunter.

Wartecher (abbv. WT)
The hybrid Type of Hunter and Force, right now it's bomb at both. It's fairly weak until about WT7, but well worth the climb, with HP that comes close to a FF's, a weapon spread that covers ranged and melee well, and high levels of Attack Technic usage (with OK, if not great, support levels).

Recommendations: Dus Daggas, Renkai Buyou-Zan, Rising Crush, Rising Strike, Gravity Strike as a Hunter. As a Force, Gizonde, Gidiga, Diga/Foie, and Bow usage.

Guntecher (abbv. GT)
Guntechers are the hybrid Ranger/Force Type. They are the second-best supporters in the game (and arguably could be equal to Acrotecher). Unlike Wartechers (who have to switch between wands and weapons in order to support) or Fortetechers (who sacrifice elemental strength on their rods/wands to include Resta), Guntechers have one-handed guns AND a wand with resta/reverser in the same palette slot, meaning they can attack AND support at the same time.

They have better trap access than Figunners, but not as good as Fortegunner or Protranser. The only real weakness of the Type is a lack of melee strength, but in a party you've got all the big, dumb Hunter types for that...

Recommendations: Well, once again, I have an entire guide devoted to GTs. If it sounds good to you, go check it out!

Protranser (abbv. PT)
The ultimate hybrid Type. Protransers get the heaviest of the weapons: Swords, Spears, Grenade Launchers, Bows, Laser Cannons, Axes... which helps make up for their lack of ATP compared to other Hunter types.

However, they have very high HP and in the hands of a good player can fill any role that the party might need. Also, if you want to be an S-rank snob, this is the Type for you - every weapon they use they get S-ranks in!

The other thing to note is that PT is the only Type with access to EX traps, which work wonders. More on traps later, however.

The only race/Type combo I would recommend avoiding is Newman PT, however. The lack of ATP on both sides leaves the newman PT struggling to deal damage.

Recommendations: Dus Daggas, Tornado Break, Bogga Danga, Rising Strike as a Hunter. Rangers should use Shotguns and Handguns exclusively. Forces should use Bows exclusively. Those first few PT levels are a pain, but hang in there!

Acrotecher (abbv. AT)
Acrotecher IS the support Type. While they have decent Attack Technic access, can use melee weapons (including the S-rank Whips and the marvelous Vish Adac) and have a decent spread of guns, the Type really shines with level 40 Support Technics and improved casting speed - an AT can whip out a Giresta in the same time as it takes an FT to cast regular Resta. They have high EVP as well. If you loved FOmarl in PSO, you'll love AT.

The only downside to AT is the... odd... trap spread. Without access to any of the DoT traps, most ATs neglect their traps.

Acrofighter (abbv. AF)
Acrofighters are THE kings of single-handed weapons, and have increased attack speed as well. While their spread of two-handed weapons may be lacking, they more than make up for it with their speed and power using those single-handed weapons. Also have access to the best Shadoogs, the S-ranks, which inflict excellent SEs, and have decent trap access as well.

The only downside is their high EVP - when you're trying to finish a melee weapon combo the last thing you want is for it to be interrupted by a blocking animation. Usually you'd rather just take the damage and kill the monster.


PHOTON ARTS

Skills are PAs that you can equip to your weapons to do special attacks, Bullets are PAs that you can equip to your guns to inflict more elemental damage and SEs on your enemy, and Technics are PAs that you can equip to cast spells, which deal damage and cause SEs. You can buy most of them from the stores on Parum, Neudaiz, and Moatoob; but there are some rarefied ones available only from obtaining special items called PA Frags... but that has its own section.

PAs level up the more you use them, and when they reach 11 and 21, they get more abilities. Melee PAs add combos after you finish the first part of the attack, letting you deal more damage and doing other special effects. Single-handed melee weapons only get two-part combos, but double-handed weapons get three parts to a combo. Bullets do more elemental damage and add a bit of range. Technics do more elemental damage, add a bit of range, AND add more area effect - but are slower to cast after 11 and 21.

A generally accepted way to level up PAs quickly is to buy many cheap copies of a weapon from the NPC and spamming it constantly on enemies; this works especially well with Yohmei brand weapons because they have the largest PP pool and the lowest ATP.

The Photon Arts levels for each Type are:
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/PSU-skillspread.jpg

Skills
Generally speaking, there are knockback PAs, like Rising Strike, that focus on putting the enemy on the ground from the first part of the combo; AoE Skills like Tornado Break, and pure damage Skills like Dus Daggas.

Every melee weapon has two Skills available from the NPC shop, so if you prefer one type of weapon over any other you can specialize in it without impairing your combat effectiveness too much.

Bullets
There are essentially two different kinds of Bullets: first person capable (heretofore abbreviated FP) and non-first person (NFP).

FP Bullets are with guns that you can go into first-person mode with to hit flying enemies with. These are Handguns, Twin Handguns, Rifles, Bows, Laser Cannons. EVERY PLAYER SHOULD HAVE AT LEAST ONE AIMED BA OF EVERY ELEMENT. This cannot be emphasized enough for beginners. Too many of the bosses fly out of reach of melee weapons to not have something to shoot at them. Note that you don't have to go into first-person to use them; in fact, twin handguns are pretty nice in either mode...

NFP Bullets... well, it's pretty self-explanatory. But in exchange, they do a LOT more damage than the aimed ones. Crossbows, Shotguns, Cards, Grenade Launchers, and Mechguns are unaimed.

Laser Cannons & Grenade Launchers
Of special note are Laser Cannons and Grenade Launchers - you won't be able to use them until later, but laser cannons penetrate enemies, and Grenade Launchers send them flying, has an area of effect, and travels in a small arc - it won't ever hit right in front of you.

TECHNICS
Technics are, like Bullets, divided up by element. Unlike Bullets, they can be divided into 6 categories. Also, not every element has a Technic for each category; for example, there's no Damzonde.
Line Technics move in a straight line. They can hit multiple enemies, like Barta, Zonde, and Megid, or stop at the first enemy hit, such as Foie and Diga.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-line.gif
Ra-Technics target an enemy within a certain distance and hits up to three targets. Can be frustrating to use, especially early when the radius is small, because sometimes it seems as though there's a minimum distance necessary for it to target an enemy.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-Ra.gif
Dam-Technics affect a cone in front of the caster, and last until you either stop holding the button down or the duration runs out. At level 21+, it hits 6 times and has a large range of effect. PROTIP: Autofire controllers and Dam-Technics don't mix; you'll keep restarting the casting animation.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-dam.gif
Gi-Technics hit up to 6 enemies in a defined radius around the caster. Can be unsafe to use with a Fortetecher.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-gi.gif
Nos-Technics are PA-Frag only. They home in on an enemy in range and hit hard.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-nos.gif
Support Technics include healing (Resta, Giresta, Reverser), buffs (Shifta/Deband/Zodial/Retier), and debuffs (Jellen/Zalure/Zodeel). Debuffs are of marginal use at this point in the game (enemy stats are simply too low for them to be useful), but healing and buffs are always welcome. Also, it doesn't hurt to have debuffs handy if there are enemies around who cast buff spells on themselves...

PA Frag Photon Arts
For each weapon, there's a number of Photon Arts that cannot be purchased in the stores, only in special missions in the various GUARDIANS Branches on each planet. It doesn't matter too much when you're just starting, because you have to so S-rank missions to get PA Frags, and you have to have PA Frags to trade for the special PAs. By the time you can afford one, you'll probably have some friends you can ask for advice - or you can always PM me, or look elsewhere on the forum, or even post a new topic if you want to know more about them! We won't bite... honest.

You can buy Skills in the GUARDIANS Dagora Branch (from Tonnio), Bullets in the GUARDIANS Holtes City Branch (from Lou), and TECHNICS in the GUARDIANS Ohtoku Branch (from Maya).


MISSIONS
This tape will self-destruct in five... four... thBOOOMM!"

Missions are the bread and butter of this game - unlike other MMORPGs where you go wandering off into the woods and fight whatever you find, in PSU your character is taking on jobs to go out and kill monsters. In theory.

In reality, it works out to about the same thing, with one added benefit: You get Meseta and Mission Points for completing them successfully. The more monsters you kill, the better your score; dying and then fleeing to the lobby instead of letting your friends revive you reduces your score.

This is also important later on, because you can get PA Fragments from S and S2 missions. PA frags help you get the special Photon Arts mentioned above.

One important thing to note: NPCs do not count against the final score, no matter how much they die. So if you're short on people, go ahead and let them be your meatshields!



ELEMENTS
"Earth... Air... Fire... Water... HEART!"
-incantation to summon the foulest of hellspawn

One of the biggest things to learn quickly is how elements work in this game. It affects almost everything in the game! There are 6 different elements in the game.

Dark http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemDark.jpg is opposed to Light http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemLight.jpg
Fire http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemFirecopy.jpg is opposed to Ice http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemIce.jpg
Lightning http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemLightning.jpg is opposed to Ground http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemEarth.jpg

And the reverse also applies.

Every enemy in the game, aside from Neutral http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/psu-elemNeutral.jpg humans like the Rogue (Jasse), is one of these elements. What's the upshot? Well, if you're using a weapon element that the enemy is weak to, you do more damage - in some cases, a LOT more damage. Also, if you're wearing an armor of the same element as the enemy attacking you, they do less damage - in most cases, a LOT less damage.

Here's a list of how common each elemental-type enemy is in the game

1) Fire (every planet)
2) Dark (all of it in just one place, however: The colony and LL)
3) Lightning (Parum and some on Moa)
4) Light (small enemies on Par, large on Moa, two entire areas on Neu)
5) Ice (some on Neu and Moa)
6) Ground (Moa)

Also, two bosses are Fire-based, and two are Lightning-based.

How much does it matter? Well, in S2 missions, using a 20-30% elemental weapon means close to 50% more damage - and in S2 missions, using a 20-30% armor means half damage, easily.

Rangers have it easy, as far as exploiting elemental weaknesses; all a Ranger Type needs is one FP Bullet of every element (Rifle, Twin Handgun, Bow) and one NFP (Shotgun, Crossbow, Card, Mechgun). Realistically, that's only 12 slots.

Hunters that are middle of the road here. Unlike the other two basic Types, in order to get elemental weapons you have to synth them (except in a few cases where the NPC sells them), and it's very hard to get a decent % weapon - horror stories abound in the forum where people have dropped millions of meseta into synthing 9* weapons only to come out with terrible %s.

Fortunately, with AotI it's easier to synth a higher % weapon - the average is about 20-30% now, but if your luck isn't decent you can still be stuck with nothing. Search player shops for cheap weapons that you can use until you get your own synthing machine up and running.

It's Forces that get the short end of the elemental stick. Oh, sure, their individual Technics get hidden elemental % bonuses that increase along with their listed Tech. %, but in order to fully exploit an elemental bonus they have to fill every slot on a Wand/Rod/Tech-mag with spells of the same element, limiting their ability to cast Resta even to heal themselves. Still, what's a game without a little challenge, eh?

Armor is also brutally expensive - for everyone. But enough of that; for beginners the NPC sells very nice armors of every element in both C and B rank. Buy those and use those, until you get any A-rank slot items... but by then, you should know what you're on about, eh? http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Weapons and Armors with elements in the NPC shops
If you go to the second floor of Clyez Station, the third store on the left carries every C and B-rank armor sold by the NPC that comes with an inherent element. At this point in the game, slot units matter very little when compared to how much elemental protection an armor offers - so buy the armor that is the same element as the enemies you're fighting.

The following lower-rank weapons have inherent elemental %s - look for these and save for them, it's well worth the extra damage you deal to enemies weak to that element.

G.R.M. (the store on Parum)
Gigush (2* Sword) 20% Ice
Breaker (3* Sword) 20% Earth
Calibur (5* Sword) 25% Ice
Dual Slasher (5* Twin Sabers) 22% Ice
Twin Knife (2* Twin Daggers) 23% Ice
Brand (2* Single Saber) 21% Ice
Durandal (5* Single Saber) 26% Ice
Dagger (2* Single Dagger) 24% Ice

Yohmei (the store on Neudaiz)
Halbenata (5* Spear) 28% Fire
Ryo-Sagazashi (4* Twin Dagger) 30% Fire
Ripa-Zashi (5* Single Dagger) 31% Fire

Tenora Works (the store on Moatoob)
Gudda Greta (6* Knuckles) 23% Light
Mukrudi (5* Spear) 24% Lightning
Aldaga Steg (3* Twin Dagger) 21% Lightning
Daga Steg (3* Single Dagger) 22% Lightning


JUST ATTACK & JUST COUNTER
"In comedy, timing is everything."
-L. Ron Hubbard

Just Attack (JA) is a mechanic added in AotI where, if you time your melee combos correctly, the next part of the combo will come out as all critical.

Needless to say, this is a marvelously handy thing (50% more damage? Yeshplz) but it can be tricky to pick up, especially for some weapons. The rule of thumb is that you have to press the button for the next part of the combo at the last possible moment. Which weapons a person finds hard varies from player to player, so just find the weapons you're comfortable with and go from there!

Just Counter (JC) is like a Just Attack - but only after you perform a blocking animation. I'm still not very good at them, so I hesitate to offer advice.

PROTIP: Autofire controllers make it even harder to perform JA and JC than it usually is. Be aware.



STATUS EFFECTS
"When you become a Guardian, you take Types in post-kill puns."
"Yes, ironically, death actually softens the blow of the pun!"
-Crow T. Robot & Mike Nelson

Status Effects help you do your job more easily, either by not letting the monster attack (Shock and Freeze), reducing their HP over time (Virus and Burn), or debuffing them. These are the Ranger's bread and butter, because Traps and Bullets are the easiest way to inflict them, but Forces can also use them to good effect.

PSUpedia has a picture of each SE, and a description of what it does, here:

http://psupedia.info/Status_Effects

'nuff said.



TRAPS
"It's a trap!"
-Admiral Akbar

Traps are a quick, convenient way for Rangers to slap
an SE on enemies. There are three kinds of traps. Basic traps trigger when an enemy steps on them, and only affect one enemy at a time. G traps trigger when you hit the trigger button, affect up to 5 enemies, and last longer. EX Traps trigger like G traps, but last for lots longer, going off over and over again to deal more damage and keep the enemy frozen/stunned for a lot longer.

The chart showing the spread of traps is:
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/PSU-Trapchart.jpg

For solo and small parties, traps are invaluable. Use Burn G and Virus G traps to deal damage to Large-sized enemies like Kog Nadds, Bil De Vears, Jarbas, or the like. Use Confuse G or Freeze G to muddle dangerous medium-small enemies and get them off your case.

Of the non-DoT SEs, I personally believe that Confuse is superior. It doesn't go away if you hit the enemy (like Freeze or Sleep), and completely nullifies their attacks instead of just half their attacks (like Silence or Shock). Not only that, the enemies will attack each other; nothing shows lovin' like a Gazoran foie killing a Delsaban.



SYNTHING
"YOU... GAVE ME... A DIMATE????"
-choked cry of Fanboy after trying to pull out his first Hirokteri

Synthing is the process of getting new weapons and armor with elemental %s that aren't available in the stores. In the beginning, you can synth C-ranks quite easily, but you might want to save your photons and sell them in your store (more on that later) or keep them for yourself later. Still, it's very exciting to synth something, and hope it's going to be a 50% weapon!

Partner Machineries are very important for synthing. Each PM has 4 stats that govern how well it synths a particular item: Striking, Range, TECHNIC, and Armor. These stats all add up to 100, which is the max level a PM can have. The closer to 'pure' (ie, having 100 in one and only one stat) the better it is at synthing that particular item.

Fortunately, now you aren't locked into a specific type of PM to get a specific Synth stat, but more on that in the next section...



PARTNER MACHINERY
"Lolibot, lolibot, oh loliloliloli..."

Raising a PM is probably going to take a lot of your money and time early on, but it's well worth it. Once a PM reaches level 80, it evolves into a little lolibot that will give you its NPC card - and you can call it to fight alongside you. Also, the higher its Level, the better it is at synthing the items that stat governs.

It's very much worth the time and effort it takes to get your PMs pure, if you plan to do any amount of synthing. So far, I've used PM Zero on two of my PM's to get their stats as pure as possible - and that's just taken more time and effort that really wasn't necessary.

Unless you really need the money, save any 2-3* weapons for your first Striking PM, rather than selling them (as described below). EX Traps are the fastest way to get a Ranged PM. Sadly, there's still no cheap way to raise a Technic PM.

One thing of note: With the new PM EX Devices, you aren't stuck with, say, a 430 if you want to have a Ranged Synthing PM. You can change to whatever PM you want, once you get the Battle Stat of the PM up to a certain level. Battle Stat is raised by it being in Missions with you; if you're rasing B. Stat you'll want to Srank as many missions as possible.

PSUpedia, once again, has in-depth detail about these things:
http://psupedia.info/Partner_Machinery



LEVELING UP
"But you said we'd level together!"
"I just played a little while you were at work."
"What level are you ON, now?!"
"I'm afraid that I've moved beyond your terrestrial numbers..."

Um. I honestly have little idea what to say here. I would LIKE to say Valley of Carnage C, once you get some decent equipment (a fire Perpaline, a couple of cheap Dark % spears, a decent Ice and Fire sword/twin daggers) would be a good place to go for character levels - you can rack up about 5k experience each run, and it's not too long. Also, there's the chance of getting Forest of Illusion in the next lobby, which is about the best experience you can get at any point in the game. It isn't hard to get to either, like Sakura Blast, because it's right there from the Dagora lobby.

Lightning Beasts is another good possibility; because the enemies are all Lightning element all you have to do is buy a Lightning armor, some Earth weapons, and get an Earth bullet for the Jarbas and Shagreece.

Unfortunately, I have no real way of testing how dangerous these ideas are because I don't have any characters of that level. If any player on here could offer more wisdom in this regard it would be appreciated.



SELLING
"Hey, that says Z-ray!"
"Z is just as good!"

Well, most beginners will, in the course of running around, get a healthy heaping of beginning cash from some more experienced player. (Peanuts to us, but when you're just starting out 50k is a LOT of moneh!) The first thing - the FIRST thing - you should do with that cash is go to Floor 2 of the Clyez Station, go in the first shop on the right-hand side, talk to the guy in the center, and look for the Open Shop item.

Having a shop means that you can sell the items you find, and many of them command decent prices. Right now some of the hot stuff a low-level character can get their hands on are the Truffles (Mad/Moatoob/Rotten/Balji) people trade for Mushroom Lights in the Trade Mission (more on that mission later), Spicia (not Burning Spicia mind), and Omega Acids.

Also, you can trade any Copernia or Olpads you get for Grinder Base S's - which sell decently. Most of the holiday enemy stuff sells nicely as well.

HOWEVER - and this is IMPORTANT - you do NOT want to sell items for more than the NPC does. It really pisses people off when you price Nanoresin, say, for 10k meseta if the GAME sells them for 7500! If it's a weapon or armor and has a 44%-50% rating, it's perfectly acceptable to sell it for quite a bit, but stuff sold by the NPCs? Big nono.

For equitable prices, try 50% of what the NPC sells. If the item isn't listed in the NPC shop, use the Search By Condition and try to price it lower than the lowest price - not much lower, but lower.

Because of the importance of this, I'm including the prices as a part of the guide itself. Don't let yourself be ripped off, and don't try to rip off others! Here's the list:

Weapons:
1 star - 350
2 star - 800
3 star - 2000
4 star - 8600
5 star - 18500
6 star - 35000
7 star - 90000
8 Star - 165000

Weapon Boards:
1 star - 180
2 star - 350
3 star - 1000
4 star - 4300
5 star - 9250
6 star - 23400
7 star - 60000
8 star - 110000
9 star - 165000

Armor:
1 star - 1000
2 star - 2400
3 star - 6000
4 star - 18000
5 star - 45000
6 star - 95000
7 star - 210000
8 star - 360000

Armor Boards:
1 star - 400
2 star - 960
3 star - 2400
4 star - 6000
5 star - 15000
6 star - 31500
7 star - 52500
8 star - 90000
9 star - 130000

El-Photon and Im-Photon: 200

Metals:
C: 100
B: 800
A: 2500

Hard Metals:
C (Silica): 500
B (Carbon): 2500
A (Resin): 7500

Woods:
C (Wood): 150
B (Ash): 1000
A (Ebon): 4000

Ores:
1 star - Acenaline 50
2 star - Wenceline 100
3 star - Aporaline 300
4 star - Dianaline 600
5 star - Marseline 1200
6 star - Upteline 2000
7 star - Kerseline 4000
8 star - Vestaline 6000
9 star - Vulcaline 8000

Note: Weapons with good elemental %s (like if you pick up a Pike with 50% dark or whatever) don't obey this chart. Anything over 30% is reckoned good.

Please, PLEASE pay attention to this part of the guide, if nothing else.



MISCELLANY
"Uuhhhh... wtf? You can DO that?"


Trade Mission
In the Parum West district, behind the Juice Counter, is a woman who's looking for all sorts of weird items that are pretty much just junk in your PM. The upshot of this is that you can get some stuff to sell quickly, transfer your room to another planet, or even get a Garment Aura!

A quick link to the current trades available from The Collector is:
http://psupedia.info/The_Collector

Traveling Quickly
You may not know it, but you can warp to most spots on a Planet immediately. All you have to do is visit every area on the Planet at least once, and then whenever you select that planet you can warp to the Shop of the planet and the Guardian Center, without ever having to walk there again! Nifty, eh?

Also, the woman standing next to the Flyer Bases can warp you to any lobby you've previously been to, for a small meseta fee. If you're in a party and you've got a member already in that lobby, you can use Special Flight to get there for free!

Sorting items
In your subscreens, you can sort your Weapons, Armor, Items, Clothes, and Synth/room items by hitting Square. The upshot of this is that if you're switching around various weapons very fast (as some Types have to) then you can put the weapons you're using the most right at the top of the menu so you don't have to go scrolling.

Casino Voyoval
In the farthest reaches of Moatoob lies hidden a marvelous place... a place of legalized gambling!

Every day at 4 PM PST (7 PM EST) you can go there to pick up 1 Silver coin. You can trade the Silver Coins for various Room decorations, Music Disks for My Room, outfits, special weapons, and even an SUV (but it's mostly a joke one XD).

Now, you could just play it safe, save your silver coin each day, and wait patiently to have enough to buy whatever you want... but where's the fun in that? Also, a lot of items are seasonal; if you don't get them fast you might not be able to get them for another year!

The Slot machines work like Slots anywhere: you put your coin in and take your chances. If you get the three highest-payout items in a row, you trigger a Fever where every spin of the slot will result in a reward. If you get three Rappies while in a Fever, you win the Jackpot and you're set for coins for a while... unless someone won a Jackpot just before you did!

The Roulette's a bit trickier; there are guides around on how to maximize the chance of winning though.

Casino Voyoval is the lobby AFTER the Awakened Serpent mission; to get there you have to get to Galiganare Lake, take the Tunnel Recovery mission, take the Caves of Ice Mission, and then finish Awakened Serpent. A long trip, but you only have to do it once...

Up-to-date Casino prize information lurks here:
http://psupedia.info/Casino

Rare Enemies
In the game there are spawns of enemies that only occur when certain conditions are right. Often, they give a ton more EXP than normal enemies, as well as dropping rare items which can be sold or kept.

The way it works is that there are (usually) 3 different map setups for each mission, and each map setup has 4 different patterns of enemy spawns. Out of those 4 patterns, one has rare monsters lurking in it somewhere. You can manipulate this by going to psupedia and looking for the rare spawns of a given map, if you want to find the rare enemies.

Also, during Valentine's Day, White Day (a Japanese holiday that takes place on March 14th, where men give chocolate to women), Easter, Sonic's Anniversary (in early-mid June), Halloween, and Christmas there are rare versions of Rappies or Jaggos which drop EXTREMELY valuable items (well, not so much Love Bows any more, but...) as well as holiday-oriented room decorations such as a Christmas Tree or a Easter Egg.

PSUpedia has info on all the various rare spawns and charts. If you have patience, it can be rewarding. If you don't, well then, just ignore it and wait for the enemies to show up on their own.




Anything else I should add?

<font size=-1>[ This Message was edited by: imfanboy on 2008-03-14 11:47 ]</font>

lee-san
Sep 21, 2007, 06:52 PM
wow..

EphekZ
Sep 21, 2007, 07:31 PM
dammmn, Pretty good guide you got there. even covers how to not piss people off with shops! instant Sticky in my book.

For the Wartecher aspect; under recommended PAs I suggest Buten shouran-zan. I think anyone can agree that that PA is invaluable to Wartechers, as are daggers.

Also for Fighunner, since AoI is looming, you should get people to start leveling those Cbows. come AoI they'll have lvl 3 SE on them which is pretty damn good, especially for a primary hunter class.

as far as I can tell it's a very good and detailed guide. great job.

Dhylec
Sep 21, 2007, 08:00 PM
Impressive. Looks like a very comprehensive guide for newcomers. Hopefully, they will see this & take notes. ;]

imfanboy
Sep 21, 2007, 08:04 PM
Well, I wrote it because I was tired of repeating the same things over and over to any beginners I help - now I can just say, "Go look for Fanboy's Guide to Beginners."

Freshellent
Sep 21, 2007, 08:06 PM
Good stuff. Coulda used this for when I started.

But just in time for AoI huh?

Mayu
Sep 21, 2007, 08:15 PM
Interesting

Pillan
Sep 21, 2007, 09:07 PM
A couple notes:

Casts are the highest DFP and Beasts are the second highest.

Newman get a bonus to all 3 partial classes (FG, WT, GT).

You might also want to mention the magnitude of the differences between the races. For example, Beast TP isn’t much higher than Cast, so they’re almost equally poor Forces. Also the DFP and EVP differences between the races are fairly negligible unless you need the DFP to equip a higher rank armor or are playing an extremely high EVP class like fT, AF, or AT. Even though they have less ATP, Newmans don’t make as bad hunters or rangers as Beast (much more Cast) forces, etc. Just give them some idea of the actual differences.

I’d also suggest noting the changes we know will be implemented in a couple months, like the PA cap changes on the other 5 classes, S rank changes, and the element calculation nerfs. I would hate to see someone new waste their time spending the next 2 months getting high percent armor just for it to get nerfed the next day. Or spend time trying to get high percent 9 stars when we know it will be easier to make them later.

But, yes, very good job. Keep it up.



<font size=-1>[ This Message was edited by: Pillan on 2007-09-21 19:48 ]</font>

imfanboy
Sep 22, 2007, 05:30 AM
ADDED:

Where to find low-rank NPC armor and weapons with inherent elemental %

Section on leveling

FIXED (partially)

The Beast/CAST switchup on DFP


Pillan, I'm going to wait and see what the JP servers have to offer for SURE once AotI drops, and THEN add a section at the end. It isn't as if in the time it takes to get level 20 or 30 is going to screw some player hardcore for AotI - and any player of the appropriate level should know to save their S-rank boards for AotI and similar activities anyway.

Also, the only stat that IS way out of proportion (in my 'umble opinion) that should be noted is Newman TP. It's so radically higher than even the next closest, Human, that there's no comparison.

Anyway, I'm going to sleep now. Night.

<font size=-1>[ This Message was edited by: imfanboy on 2007-09-22 03:31 ]</font>

PJ
Sep 22, 2007, 08:19 AM
I just want to add, about the tutorial;

it's very short, and at best if you kill all the enemies (And not let your NPC do it, like a lazy person!) you'll get one level up, not 4-5, but I assume you wouldn't have had a chance for doing the tutorial in forever

Also, Hyuga Ryght is not Phoenix Wright's brother... http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Pillan
Sep 22, 2007, 10:09 AM
On 2007-09-22 03:30, imfanboy wrote:
Also, the only stat that IS way out of proportion (in my 'umble opinion) that should be noted is Newman TP. It's so radically higher than even the next closest, Human, that there's no comparison.


Well, yeah, but my point there was that Cast TP (60% of Newman on the JP server; more like 50% right now) isn’t much lower than Beasts (68% of Newman on the JP server) and both are much lower than human (88% of Newman on the JP server), which is also much lower than Newman. You also see the same thing to an even more ridiculous extent on MST.

And, yeah, the other differences aren’t as radically different, but the DFP difference between Newman and Cast as Fortefighter is only 50 after the DFP buff on the JP version (a 20% gap), which is only 13 less damage per hit on neutral armor (no idea how that will change with the percent nerfing though). 13 less damage when enemies are hitting you for 300-400 is a pretty BS difference to me, which is why I said Casts just equip armor faster.

When you look at MST, Casts have around 40% of Newmans, Beasts have around 45%, and humans have 60%. Of course, on a non-techer class, that clearly doesn’t do anything to offset the HP difference, and you can even argue it doesn’t offset it on any class outside of fT, which has low HP and ridiculously high MST (903 on Newman female fT 10/100 on the JP servers now).

The low actual evasion rate difference is a lot harder to prove. I’d suggest you do some experiments yourself watching Casts and Newmans as various classes. It’s really hard to tell the difference between a Newman and Cast block rate with the same equipment outside of fT, and even then it’s one of those “watch 20 runs before you start to see a small difference”. And you’ve already admitted the hit rate deviation is tiny, as anyone can argue a Beast ranger is better than a Newman one.

And, for reference, Newmans have about 77% Beast ATP and 81% Beast HP.


So, yeah, around a 20% difference between the highest and lowest for HP, DFP, and ATP, but the 20% DFP difference doesn’t add up to much, so I wouldn’t list it in the same group. There’s almost a 30% difference for ATA and EVP, but the actual hit rate and block rate differences are pretty negligible outside of the extremes. And the TP and MST differences are extremely high, but both of those are only useful on Force classes.

You always see new players asking “I want to play X race as Y class, so will A stat offset the races natural weakness in B?” Personally, it’s information I would have liked to know from day 1, but I have no idea if everyone else cares.


And why didn’t you add the Newman bonus to Fighgunner? You don’t believe in it since it’s not on PSUpedia?

Anyway, you can check the JP Wiki for all the numbers I just said and the Newman FG bonus on the link here (http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FC0EFC6AEA5BF A5A4A5D72FA5B9A5C6A1BCA5BFA5B9.html). The bold numbers are the stats that changed/have been updated. They’re still missing a few class and race combinations though, so I just calculated the differences from the ones they had (avoiding bonuses in my calculation, of course).


EDIT:

Yeah, Cast are 4th on EVP and Beasts are 3rd.

<font size=-1>[ This Message was edited by: Pillan on 2007-09-22 09:30 ]</font>

imfanboy
Sep 22, 2007, 01:36 PM
The main problem is figuring out HOW to relate it in a relevant, easy to understand way.

Do you think I should do it like: The race with the highest stat has 100% of said stat, and all the other races have a set % of that stat as compared to the highest? That's not a bad idea.

And I just forgot to add in the newman figunner bonus is all. My guides are ever-evolving; I never let them stand still unless I'm waiting for more information.

Pillan
Sep 22, 2007, 04:00 PM
On 2007-09-22 11:36, imfanboy wrote:
The main problem is figuring out HOW to relate it in a relevant, easy to understand way.

Do you think I should do it like: The race with the highest stat has 100% of said stat, and all the other races have a set % of that stat as compared to the highest? That's not a bad idea.


Well, you could do that, but I wouldn’t suggest since, as I mentioned above, Newmans have 20% DFP less than Casts, but that’s only 13 more damage per hit on the highest DFP mod class. I’d suggest like a modified letter grade system. Something like giving Casts a D- on TP, Beasts a D, humans a B, and Newmans an A+, so you realize Casts and Beasts are horrible, humans are okay, and Newmans are quite a bit higher.

Something like the following:

Human:

HP: B
ATP: B
ATA: B+
TP: B
DFP: B+
EVP: A-
MST: C

Newmans:

HP: C
ATP: C
ATA: A-
TP: S
DFP: B
EVP: A
MST: A

Beasts:

HP: S
ATP: S
ATA: B
TP: D
DFP: A-
EVP: B+
MST: D

Casts:

HP: A
ATP: A
ATA: A
TP: D-
DFP: A
EVP: B
MST: D-

That way you could see though Beasts have the lowest ATA, it’s still not that bad, even in the worst case scenarios (Fortefighter/Protranser with an axe or Fighgunner with a crossbow), etc. You could also make note in the Newman section that the MST difference only offsets the HP difference on classes with high MST and low/mid HP.


On 2007-09-22 11:36, imfanboy wrote:
And I just forgot to add in the newman figunner bonus is all. My guides are ever-evolving; I never let them stand still unless I'm waiting for more information.


Ah. I was just a bit worried about that.

<font size=-1>[ This Message was edited by: Pillan on 2007-09-22 15:05 ]</font>

imfanboy
Sep 22, 2007, 08:14 PM
*steals your system wholeheartedly*

Pillan
Sep 22, 2007, 09:39 PM
I don’t think you mentioned the gender differences anywhere here. Males get more HP, ATP and ATA while females get more TP, DFP, EVP, MST, STA, and an extra attack on twin claws. Not a huge deal, but it is worth noting for someone who’s trying to decide how to design their character.

I think it’s fairly obvious that ST is biased toward female characters…

SStrikerR
Sep 22, 2007, 10:10 PM
nice guide. even i found it a bit interesting.
although, to you list of terms, you should add:
AoE.
area of effect of course.

Shonky
Sep 22, 2007, 10:33 PM
Nice guide! I found your Fortetecher guide especially helpful http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

RedX
Sep 22, 2007, 10:50 PM
An excellent guide thats for sure. Just a few little things though, for the terms section you should add the abbreviated form of Bullet arts (BA, add abbreviated form of Partner machinery (PM), add AoE (area of effect) and DPS (damage per second) to terms section. In the type section you have the abbreviation of fortetecher and fortefighter as FT and FF when they should be fT and fF, really unimportant when just talking but we should at least try and teach people the proper way.

For the PT part, ranger is also a good time to work on your saber and handgun skills, which come in useful later.

A section on Traps and mission flow wouldn't be a bad idea either.

Other then those excellent guide.

Edit: adding links to the sticked advanced class guides might be a good idea to.

<font size=-1>[ This Message was edited by: RedX on 2007-09-22 20:51 ]</font>

imfanboy
Sep 23, 2007, 01:52 AM
Yes, Seth, but those guides SUCK because I haven't written them.

OK, I'll add those terms to the shorthand list in my next update, but question: Mission flow? I don't think I've bumped across the concept with THAT name before.


Oh, and Pillan: EVERYONE should be more biased towards female characters. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Kion
Sep 23, 2007, 02:37 AM
On 2007-09-22 23:52, imfanboy wrote:
Yes, Seth, but those guides SUCK because I haven't written them.


Very true. The other advance "guides" are outdated and more written from topics and listed as a complete source by someone who really analyzes all aspects of the class. Another great guide fanboy.

My leveling guide isn't complete, but the low level half is decent to give new players an idea of good places to go for exp. I don't know if it lives up to your standards, but you may considder linking it in there.

Tigerram
Sep 23, 2007, 02:43 AM
Very good guide fanboy. This will definitely help beginners out for sure^^.

The most common question I get asked by new players, when anyhow they play the game for a little while is...allow me to explain if I may http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

How/Where do I get PA Fragments?

PA Fragments
What are these you ask? It's pretty simple. You could easily look up the PAs (short for Photon Arts) on this website alone, and see what they all can do, depending what job class you are, as you can see, they are your heart and soul of your weapons. The PAs can easily be bought from NPC shops, and depending on what weapon you want the PA's for, are sold throughout Parum (their shop is called GRM), Neudaiz (theirs is Yohmei), and Moatoob (they're shop is Tenora Works.)

However, not all PA's, and even Technics/Spells can be purchased at the stores. So, you're going to need PA Fragments to get these extra goodies. In order to obtain Frags, you must do an S-rank or S2-rank mission, and you and/or your party must S-rank the mission. S-rank missions on S get you 1 fragment, S-rank on S2 gets you 2 fragments. Sometimes for example, you can find "Frag Run" parties from time to time. ( Holtes City East is usually a Frag Run Hot Spot for example. ) Not to mention, the usual Hot Spots where everyone hangs out at the time too are good places for these, unless of course, you solo http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

So, there you have it. I hope this helps your forum out fanboy^^

RedX
Sep 23, 2007, 12:37 PM
On 2007-09-22 23:52, imfanboy wrote:
Yes, Seth, but those guides SUCK because I haven't written them.

OK, I'll add those terms to the shorthand list in my next update, but question: Mission flow? I don't think I've bumped across the concept with THAT name before.


Oh, and Pillan: EVERYONE should be more biased towards female characters. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Mission flow as in, how missions work. I know that when I was first starting, i had no idea how the ranking system worked or what it meant. Because i played PSO i knew how you to kill the monsters to open doors, etc. but for some people it might be there first PS game, so they could be lost on how you get keys, etc.

Feelmirath
Sep 23, 2007, 12:42 PM
On 2007-09-22 06:19, PJ wrote:
Also, Hyuga Ryght is not Phoenix Wright's brother... http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif
Damn, he loses 100 cool points then :<

imfanboy
Sep 23, 2007, 02:53 PM
On 2007-09-23 10:37, RedX wrote:

On 2007-09-22 23:52, imfanboy wrote:
Yes, Seth, but those guides SUCK because I haven't written them.

OK, I'll add those terms to the shorthand list in my next update, but question: Mission flow? I don't think I've bumped across the concept with THAT name before.


Oh, and Pillan: EVERYONE should be more biased towards female characters. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



Mission flow as in, how missions work. I know that when I was first starting, i had no idea how the ranking system worked or what it meant. Because i played PSO i knew how you to kill the monsters to open doors, etc. but for some people it might be there first PS game, so they could be lost on how you get keys, etc.



Ah, excellent point. When I wake up a bit and get some food in me, I'll modify the guide straightaway.

imfanboy
Sep 23, 2007, 11:41 PM
Cleaned up a few spots, and added the following sections:




PHOTON ARTS

Photon Arts are skills that you can equip to your weapons to do special attacks, Bullet Arts are skills that you can equip to your guns to inflict more elemental damage and SEs on your enemy, and Technics are skills that you can equip to cast spells. You can buy them all from the stores on Parum, Neudaiz, and Moatoob. Saying Photon Art or PA can refer either to the strictly melee attacks, or two all three categories in one broad stroke.

PAs level up the more you use them, and when they reach 11 and 21, they get more abilities. Melee PAs add combos after you finish the first part of the attack, letting you deal more damage and doing other special effects. Single-handed melee weapons only get two-part combos, but double-handed weapons get three parts to a combo. Bullet Arts do more elemental damage and add a bit of range. Technics do more elemental damage, add a bit of range, AND add more area effect - but are slower to cast after 11 and 21.

A generally accepted way to level up PAs quickly is to buy many cheap copies of a weapon from the NPC and spamming it constantly.

Photon Arts
Generally speaking, there are knockback PAs, like Rising Strike, that focus on putting the enemy on the ground from the first part of the combo; AoE PAs like Tornado Break, and pure damage PAs like Dus Daggas.

Every melee weapon has two PAs available from the NPC shop, so if you prefer one type of weapon over any other you can specialize in it without impairing your combat effectiveness too much.

Bullet Arts
There are essentially two different kinds of Bullet Arts: Aimed and Unaimed.

Aimed BAs are with guns that you can go into first-person mode with to hit flying enemies with. These are Handguns, Twin Handguns, Rifles, Bows, Laser Cannons.

Unaimed BAs
Unaimed BAs... well, can't be aimed. But in exchange, they do a LOT more damage than the aimed ones. Crossbows, Shotguns, Cards, Grenade Launchers, and Mechguns are unaimed.

Laser Cannons & Grenade Launchers
Of special note are Laser Cannons and Grenade Launchers - you won't be able to use them until later, but laser cannons penetrate enemies, and Grenade Launchers send them flying, has an area of effect, and travels in a small arc - it won't ever hit right in front of you.

TECHNICS
To learn more about these, see my Fortetecher guide, linked above.

Ultimate Photon Arts
For each weapon, there's an Ultimate Photon Art. It doesn't matter too much when you're just starting, because you have to so S-rank missions to get PA Frags, and you have to have PA Frags to trade for the Ult PAs. By the time you can afford one, you'll probably have some friends you can ask for advice - or you can always PM me, or look elsewhere on the forum, or even post a new topic if you want to know more about them! We won't bite... honest.



MISSIONS

Missions are the bread and butter of this game - unlike other MMORPGs where you go wandering off into the woods and fight whatever you find, in PSU your character is taking on jobs to go out and kill monsters. In theory.

In reality, it works out to about the same thing, with one added benefit: You get Meseta and Mission Points for completing them successfully. The more monsters you kill, the better your score; dying and then fleeing to the lobby instead of letting your friends revive you reduces your score.

This is also important later on, because you can get PA Fragments from S and S2 missions. PA frags help you get the Ultimate PAs mentioned above.

One important thing to note: NPCs do not count against the final score, no matter how much they die. So if you're short on people, go ahead and let them be your meatshields!

VanHalen
Sep 24, 2007, 12:22 PM
Awesome guide fanboy. It definitley helps more than the instruction manual http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif.

Also I saw you wrote that Newman's get a bonus as Fighgunner. I remember once when switching to fortefighter I got more HP in that class so I guess I wasn't crazy.

*recommends*

imfanboy
Feb 26, 2008, 05:48 PM
OK.

I'm looking at updating this; but I need to figure out HOW.

Obviously, I need to update the class weapon pictures (anyone got a source for that? I'm on PS2 so I can't take snapshots myself), and add an Acrotecher and Acrofighter section. I'll actually write a short section on Technics for this guide. Selling will be expanded to include the 'big moneh' items, or at least medium moneh items.

Something I'm not sure of: Is Sakura Blast C the best way to level up a low level char, or is there another stage that works better if you're solo? SB is quite a walk to get to, after all - and I've got no empty slots to create a new character in and check it out.

Perhaps I should recommend Valley of Carnage C, and urge the beginner to check the lobby right after it for Forest of Illusion C; FoI IS the most experience for the least risk available, after all, even if you can't do all the areas.

Then again, is it even that HARD to level up a character? I'm so tempted to erase my beast female and see how hard it is to level up from the ground up.

Obviously, a section on Voyoval Casino needs adding, and expanded discussion of the lobby traveling fees as well.


Any other thoughts?



<font size=-1>[ This Message was edited by: imfanboy on 2008-02-26 14:49 ]</font>

imfanboy
Mar 2, 2008, 06:15 PM
Updated the guide with the following sections:

Hunters hit things. Hard. With melee weapons.
A required class for Fortefighter, Figunner, Wartecher, Acrofighter.

Forces use Technics, both to attack and to support through buffing and healing.
Required class for Fortetecher, Guntecher, Wartecher, Acrotecher.

Rangers use guns to shoot things. A valuable class because there are many flying monsters, and they are the class that inflicts Status Effects most easily.
Required for Fortegunner, Guntecher, Figunner, Acrotecher, Acrofighter.

And all three classes are required for Protranser.

The requirements to level up to each Advanced Type are these:
http://i73.photobucket.com/albums/i225/iamfanboy/PSU-AdvancedClassRequirements.jpg
(note: the FIRST FG is Figunner, the SECOND is Fortegunner. Forgot to fix that. http://www.pso-world.com/images/phpbb/icons/smiles/icon_mad.gif)


The Weapons that each Type can use, as well as the class of the weapon, are:
http://i73.photobucket.com/albums/i225/iamfanboy/PSU-Weaponspread.jpg


Fortefighter (abbv. fF)
The ultimate version of Hunter, Fortefighter is heavily focused on melee. They have the second-widest spread of S-rank weapons and can use almost all of the melee weapons; however, they sacrifice ranged damage for it.

Recommendations: Dus Daggas (Spear PA) for pure damage, Rising Strike (Single Saber PA, which you get for free), and Tornado Break (Sword PA) or Renkai Buyou-zan (Twin Dagger PA) for AoE damage.

Fortegunner (abbv. fG)
The refined version of Ranger, Fortegunners use almost all the guns with awesome expertise. They're no slouches in the damage department either, with a good ATP modifier. Considered the strongest Forte class, because of the wide variety of enemies that are vulnerable to bullets and Status Effects. Have full Trap usage as well, aside from EX Traps.

Recommendations: Either Burning Shot or Dark Shot for rifle PAs. Dus Daggas for the enemies that are strong against bullets, and some bosses, or stick with Rising Strike to pair with your single-handed guns. Get Twin Handgun bullets for all the other elements.

Fortetecher (abbv. fT)
The ultimate version of Techers, Fortetechers have the most raw power when it comes to using Technics. A little-noted side of this Type is that they are also fairly decent ranged weapon users, with access to SE4 through their Bows, and OK damage-dealing with Cards.

Recommendations: Foie, Diga, Rabarta, Razonde at first... one of my guides is a Fortetecher guide; if you're interested in Fortetecher you should check it out for more information - it's old (because I don't play FT any more) but still has many good points in there. Get the fire or dark bow, and the ice and light cards at the least.

Fighgunner (abbv. FG)
A Hunter-type that can used ranged weapons as well, Figunners are the most popular hybrid class (and possibly the most popular class overall). With a versatile range of weaponry, including the Type-exclusive Double Saber. With limited trap usage as well, Figunners are a force to be reckoned with. Generally considered the strongest of the Hunter-Types because of the sheer versatility.

Recommendations: As a Hunter, get Tornado Break or Renkai Buyou-zan, Rising Strike, and Dus Daggas. As a Ranger, get all the Twin Handgun skills, and one or two Mechgun skills - you can also level those Mechgun skills while you level up Hunter.

Wartecher (abbv. WT)
The hybrid Type of Hunter and Force, right now it's bomb at both. It's fairly weak until about WT7, but well worth the climb, with HP that comes close to a FF's, a weapon spread that covers ranged and melee well, and high levels of Attack Technic usage (with OK, if not great, support levels).

Recommendations: Dus Daggas, Renkai Buyou-Zan, Rising Crush, Rising Strike, Gravity Strike as a Hunter. As a Force, Gizonde, Gidiga, Diga/Foie, and Bow usage.

Guntecher (abbv. GT)
Guntechers are the hybrid Ranger/Force Type. They are the second-best supporters in the game (and arguably could be equal to Acrotecher). Unlike Wartechers (who have to switch between wands and weapons in order to support) or Fortetechers (who sacrifice elemental strength on their rods/wands to include Resta), Guntechers have one-handed guns AND a wand with resta/reverser in the same palette slot, meaning they can attack AND support at the same time.

They have better trap access than Figunners, but not as good as Fortegunner or Protranser. The only real weakness of the class is a lack of melee strength, but in a party you've got all the big, dumb Hunter types for that...

Recommendations: Well, once again, I have an entire guide devoted to GTs. If it sounds good to you, go check it out!

Protranser (abbv. PT)
The ultimate hybrid Type. Protransers get the heaviest of the weapons: Swords, Spears, Grenade Launchers, Bows, Laser Cannons, Axes... which helps make up for their lack of ATP compared to other Hunter types.

However, they have very high HP and in the hands of a good player can fill any role that the party might need. Also, if you want to be an S-rank snob, this is the class for you - every weapon they use they get S-ranks in!

The other thing to note is that PT is the only class with access to EX traps, which work wonders. More on traps later, however.

The only race/Type combo I would recommend avoiding is Newman PT, however. The lack of ATP on both sides leaves the newman PT struggling to deal damage.

Recommendations: Dus Daggas, Tornado Break, Bogga Danga, Rising Strike as a Hunter. Rangers should use Shotguns and Handguns exclusively. Forces should use Bows exclusively. Those first few PT levels are a pain, but hang in there!

Acrotecher (abbv. AT)
Acrotecher IS the support class. While they have decent Attack Technic access, can use melee weapons (including the S-rank Whips and the marvelous Vish Adac) and have a decent spread of guns, the class really shines with level 40 Support Technics and improved casting speed - an AT can whip out a Giresta in the same time as it takes an FT to cast regular Resta. They have high EVP as well. If you loved FOmarl in PSO, you'll love AT.

The only downside to AT is the... odd... trap spread. Without access to any of the DoT traps, most ATs neglect their traps.

Acrofighter (abbv. AF)
Acrofighters are THE kings of single-handed weapons, and have increased attack speed as well. While their spread of two-handed weapons may be lacking, they more than make up for it with their speed and power using those single-handed weapons. Also have access to the best Shadoogs, the S-ranks, which inflict excellent SEs, and have decent trap access as well.

The only downside is their high EVP - when you're trying to finish a melee weapon combo the last thing you want is for it to be interrupted by a blocking animation. Usually you'd rather just take the damage and kill the monster.


A generally accepted way to level up PAs quickly is to buy many cheap copies of a weapon from the NPC and spamming it constantly on enemies; this works especially well with Yohmei brand weapons because they have the largest PP pool and the lowest ATP.

The Photon Arts levels for each Type are:
http://i73.photobucket.com/albums/i225/iamfanboy/PSU-skillspread.jpg


Aimed BAs are with guns that you can go into first-person mode with to hit flying enemies with. These are Handguns, Twin Handguns, Rifles, Bows, Laser Cannons. EVERY PLAYER SHOULD HAVE AT LEAST ONE AIMED BA OF EVERY ELEMENT. This cannot be emphasized enough for beginners. Too many of the bosses fly out of reach of melee weapons to not have something to shoot at them.


PA Frag Photon Arts
For each weapon, there's a number of Photon Arts that cannot be purchased in the stores, only in special missions in the various GUARDIANS Branches on each planet. It doesn't matter too much when you're just starting, because you have to so S-rank missions to get PA Frags, and you have to have PA Frags to trade for the special PAs. By the time you can afford one, you'll probably have some friends you can ask for advice - or you can always PM me, or look elsewhere on the forum, or even post a new topic if you want to know more about them! We won't bite... honest.

You can buy Melee Photon Arts in the GUARDIANS Dagora Branch (from Tonnio), Bullet Arts in the GUARDIANS Holtes City Branch (from Lou), and TECHNICS in the GUARDIANS Ohtoku Branch (from Maya).


Fortunately, with AotI it's easier to synth a higher % weapon - the average is about 20-30% now, but if your luck isn't decent you can still be stuck with nothing. Search player shops for cheap weapons that you can use until you get your own synthing machine up and running.



TRAPS
"It's a trap!"
-Admiral Akbar

Traps are a quick, convenient way for Rangers to slap
an SE on enemies. There are three kinds of traps. Basic traps trigger when an enemy steps on them, and only affect one enemy at a time. G traps trigger when you hit the trigger button, affect up to 5 enemies, and last longer. EX Traps trigger like G traps, but last for lots longer, going off over and over again to deal more damage and keep the enemy frozen/stunned for a lot longer.

The chart showing the spread of traps is:
http://i73.photobucket.com/albums/i225/iamfanboy/PSU-Trapchart.jpg

For solo and small parties, traps are invaluable. Use Burn G and Virus G traps to deal damage to Large-sized enemies like Kog Nadds, Bil De Vears, Jarbas, or the like. Use Confuse G or Freeze G to muddle dangerous medium-small enemies and get them off your case.

Of the non-DoT SEs, I personally believe that Confuse is superior. It doesn't go away if you hit the enemy (like Freeze or Sleep), and completely nullifies their attacks instead of just half their attacks (like Silence or Shock). Not only that, the enemies will attack each other; nothing shows lovin' like a Gazoran foie killing a Delsaban.


Unless you really need the money, save any 2-3* weapons for your first Striking PM, rather than selling them (as described below). EX Traps are the fastest way to get a Ranged PM. Sadly, there's still no cheap way to raise a Technic PM.

One thing of note: With the new PM EX Devices, you aren't stuck with, say, a 430 if you want to have a Ranged Synthing PM. You can change to whatever PM you want, once you get the Battle Stat of the PM up to a certain level. Battle Stat is raised by it being in Missions with you; if you're rasing B. Stat you'll want to Srank as many missions as possible.



LEVELING UP
"But you said we'd level together!"
"I just played a little while you were at work."
"What level are you ON, now?!"
"I'm afraid that I've moved beyond your terrestrial numbers..."

Um. I honestly have little idea what to say here. I would LIKE to say Valley of Carnage C, once you get some decent equipment (a fire Perpaline, a couple of cheap Dark % spears, a decent Ice and Fire sword/twin daggers) would be a good place to go for character levels - you can rack up about 5k experience each run, and it's not too long. Also, there's the chance of getting Forest of Illusion in the next lobby, which is about the best experience you can get at any point in the game. It isn't hard to get to either, like Sakura Blast, because it's right there from the Dagora lobby.

Lightning Beasts is another good possibility; because the enemies are all Lightning element all you have to do is buy a Lightning armor, some Earth weapons, and get an Earth bullet for the Jarbas and Shagreece.

Unfortunately, I have no real way of testing how dangerous these ideas are because I don't have any characters of that level. If any player on here could offer more wisdom in this regard it would be appreciated.


Having a shop means that you can sell the items you find, and many of them command decent prices. Right now some of the hot stuff a low-level character can get their hands on are the Truffles (Mad/Moatoob/Rotten/Balji) people trade for Mushroom Lights in the Trade Mission (more on that mission later), Spicia (not Burning Spicia mind), and Omega Acids.

Also, you can trade any Copernia or Olpads you get for Grinder Base S's - which sell decently. Most of the holiday enemy stuff sells nicely as well.

For equitable prices, try 50% of what the NPC sells. If the item isn't listed in the NPC shop, use the Search By Condition and try to price it lower than the lowest price - not much lower, but lower.


Trade Mission
In the Parum West district, behind the Juice Counter, is a woman who's looking for all sorts of weird items that are pretty much just junk in your PM. The upshot of this is that you can get some stuff to sell quickly, transfer your room to another planet, or even get a Garment Aura!

A quick link to the current trades available from The Collector is:
http://psupedia.info/The_Collector

Traveling Quickly
You may not know it, but you can warp to most spots on a Planet immediately. All you have to do is visit every area on the Planet at least once, and then whenever you select that planet you can warp to the Shop of the planet and the Guardian Center, without ever having to walk there again! Nifty, eh?

Also, the woman standing next to the Flyer Bases can warp you to any lobby you've previously been to, for a small meseta fee. If you're in a party and you've got a member already in that lobby, you can use Special Flight to get there for free!


Casino Voyoval
In the farthest reaches of Moatoob lies hidden a marvelous place... a place of legalized gambling!

Every day at 4 PM PST (7 PM EST) you can go there to pick up 1 Silver coin. You can trade the Silver Coins for various Room decorations, Music Disks for My Room, outfits, special weapons, and even an SUV (but it's mostly a joke one XD).

Now, you could just play it safe, save your silver coin each day, and wait patiently to have enough to buy whatever you want... but where's the fun in that? Also, a lot of items are seasonal; if you don't get them fast you might not be able to get them for another year!

The Slot machines work like Slots anywhere: you put your coin in and take your chances. If you get the three highest-payout items in a row, you trigger a Fever where every spin of the slot will result in a reward. If you get three Rappies while in a Fever, you win the Jackpot and you're set for coins for a while... unless someone won a Jackpot just before you did!

The Roulette's a bit trickier; there are guides around on how to maximize the chance of winning though.

Casino Voyoval is the lobby AFTER the Awakened Serpent mission; to get there you have to get to Galiganare Lake, take the Tunnel Recovery mission, take the Caves of Ice Mission, and then finish Awakened Serpent. A long trip, but you only have to do it once...

Up-to-date Casino prize information lurks here:
http://psupedia.info/Casino



Rare Enemies
In the game there are spawns of enemies that only occur when certain conditions are right. Often, they give a ton more EXP than normal enemies, as well as dropping rare items which can be sold or kept.

The way it works is that there are (usually) 3 different map setups for each mission, and each map setup has 4 different patterns of enemy spawns. Out of those 4 patterns, one has rare monsters lurking in it somewhere. You can manipulate this by going to psupedia and looking for the rare spawns of a given map, if you want to find the rare enemies.

Also, during Valentine's Day, White Day (a Japanese holiday that takes place on March 14th, where men give chocolate to women), Easter, Sonic's Anniversary (in early-mid June), Halloween, and Christmas there are rare versions of Rappies or Jaggos which drop EXTREMELY valuable items (well, not so much Love Bows any more, but...) as well as holiday-oriented room decorations such as a Christmas Tree or a Easter Egg.

PSUpedia has info on all the various rare spawns and charts. If you have patience, it can be rewarding. If you don't, well then, just ignore it and wait for the enemies to show up on their own.



Anything else I should add?

imfanboy
Mar 14, 2008, 01:29 PM
Changed, revised, and added the following sections:

every time "Bullet Art" appeared replaced with "Bullet", every time "Photon Art" appeared replaced with "Skill", every time "class" appeared replaced with "Type" to fall in line with the in-game usage of the words.


AotI or AoI: Ambition of the Illuminus, the first expansion of PSU.
Area of Effect (AoE): A Photon Art or Technic that affects a circular area, either around the caster (Gi-technics, Tornado Break), or around another given area (Ra-technics).
Bullet: The Photon Arts you learn to use with your gun. Some of them allow you to go into first-person perspective, while others do not.
Damage over Time (DoT): An SE that deals damage based on the HP of the monster it's inflicted on.
Damage Per Second (DPS): How much damage your character can inflict, on average, per second; many players stupidly obsess over this number.
GUARDIAN: Us, the players, working as sort of a roving, mercenary police force.
Just Attack: Timing melee attack combinations perfectly after one another, allowing each successive one to deal critical damage. Accompanied by a small animation and a 'power-up' sound familiar to anyone who's used a PSO Heavy Attack.
Just Counter: After performing a blocking animation, moving into a melee attack that performs exactly like a Just Attack. Can be used with regular attacks and Skills.
Partner Machinery (PM): Your helpful little buddy next to your bed. Can make items, weapons, and armor via synthing. You can feed items to them and eventually they grow up into little helper bots that can fight alongside you as an NPC - but unlike other NPCs, the more you use the PM in battle, the stronger it becomes.
Photon Arts (PA): Used as a general term encompassing all of the abilities you learn from disks: Skills, Bullets, and TECHNICS.
Planet Abbreviations: Neu=Neudaiz, Moa=Moatoob, Par=Parum.
PSOW: PSO-World (www.pso-world.com), the other big PSU forum, though it was originally for Phantasy Star Online (hence the name). Source of as much LOLDRAMA as the official forums, but usually with a more crotchety-old-guy bent. "You call thish a game! Why, in my day, all we needed were Charge Mechguns with 50% hit, an' we were GLAD ta shee 'em becaushe it meant that the cheater with the duped TJS never got exp!"
Skill: The Photon Arts one uses with melee weapons.
Status Effect (SE): a negative or positive extra effect other than damage inflicted by some Technics, a few melee weapons, and almost every Bullet Art. See the Status Effect section later on for more information.
TECHNIC: the PSU version of spells; operates via Clarke's Law ("Any sufficiently advanced technology will be indistinguishable from magic.")
Type: The PSU word for class. It can be changed on the 5th floor of Clyez Station, in the GUARDIANS HQ.


TECHNICS
Technics are, like Bullets, divided up by element. Unlike Bullets, they can be divided into 6 categories. Also, not every element has a Technic for each category; for example, there's no Damzonde.
Line Technics move in a straight line. They can hit multiple enemies, like Barta, Zonde, and Megid, or stop at the first enemy hit, such as Foie and Diga.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-line.gif
Ra-Technics target an enemy within a certain distance and hits up to three targets. Can be frustrating to use, especially early when the radius is small, because sometimes it seems as though there's a minimum distance necessary for it to target an enemy.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-Ra.gif
Dam-Technics affect a cone in front of the caster, and last until you either stop holding the button down or the duration runs out. At level 21+, it hits 6 times and has a large range of effect. PROTIP: Autofire controllers and Dam-Technics don't mix; you'll keep restarting the casting animation.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-dam.gif
Gi-Technics hit up to 6 enemies in a defined radius around the caster. Can be unsafe to use with a Fortetecher.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-gi.gif
Nos-Technics are PA-Frag only. They home in on an enemy in range and hit hard.
http://i73.photobucket.com/albums/i225/iamfanboy/psu%20PSO%20stuff/TECHNICS-nos.gif
Support Technics include healing (Resta, Giresta, Reverser), buffs (Shifta/Deband/Zodial/Retier), and debuffs (Jellen/Zalure/Zodeel). Debuffs are of marginal use at this point in the game (enemy stats are simply too low for them to be useful), but healing and buffs are always welcome. Also, it doesn't hurt to have debuffs handy if there are enemies around who cast buff spells on themselves...


Rangers have it easy, as far as exploiting elemental weaknesses; all a Ranger Type needs is one FP Bullet of every element (Rifle, Twin Handgun, Bow) and one NFP (Shotgun, Crossbow, Card, Mechgun). Realistically, that's only 12 slots.

Hunters that are middle of the road here. Unlike the other two basic Types, in order to get elemental weapons you have to synth them (except in a few cases where the NPC sells them), and it's very hard to get a decent % weapon - horror stories abound in the forum where people have dropped millions of meseta into synthing 9* weapons only to come out with terrible %s.

Fortunately, with AotI it's easier to synth a higher % weapon - the average is about 20-30% now, but if your luck isn't decent you can still be stuck with nothing. Search player shops for cheap weapons that you can use until you get your own synthing machine up and running.

It's Forces that get the short end of the elemental stick. Oh, sure, their individual Technics get hidden elemental % bonuses that increase along with their listed Tech. %, but in order to fully exploit an elemental bonus they have to fill every slot on a Wand/Rod/Tech-mag with spells of the same element, limiting their ability to cast Resta even to heal themselves. Still, what's a game without a little challenge, eh?


JUST ATTACK & JUST COUNTER
"In comedy, timing is everything."
-L. Ron Hubbard

Just Attack (JA) is a mechanic added in AotI where, if you time your melee combos correctly, the next part of the combo will come out as all critical.

Needless to say, this is a marvelously handy thing (50% more damage? Yeshplz) but it can be tricky to pick up, especially for some weapons. The rule of thumb is that you have to press the button for the next part of the combo at the last possible moment. Which weapons a person finds hard varies from player to player, so just find the weapons you're comfortable with and go from there!

Just Counter (JC) is like a Just Attack - but only after you perform a blocking animation. I'm still not very good at them, so I hesitate to offer advice.

PROTIP: Autofire controllers make it even harder to perform JA and JC than it usually is. Be aware.


All necessary sections, I think. And I laugh about the PSO-W dig. XD

panzer_unit
Mar 14, 2008, 01:55 PM
For leveling up in the early going? Noobs can't go wrong with ANY mission, really.

Two mission lists would help:
1. those with disproportionate MP rewards (Tunnel Recapture, Military Subway, Sakura Blast?)... good for job rank
2. those with the greatest gap between minimum level required and enemy level... these missions are great for driving up your character level if you've got a full team to help with the difficulty
... and you can farm materials/weapons appropriate for various classes by knowing a VARIETY of good places to go, as opposed to hitting a single win button until you burn out and quit.

I'd say Hunters have it easiest for exploiting elemental weaknesses... for a Beginner's Guide at least... they can buy or make a rainbow of 30% weapons and put a little effort into maintaining it at higher and higher ranks. Once you're looking for 50% 9*'s and S Ranks it's a different story, but that's for us to know and them to justify their switch to Protranser.

Rangers are in the middle. Rifles and Lasers I guess will start off with decent element levels soon but most start in the single-digits and only amount to a relatively poor melee weapon even at max level anyway. Later on, it's the opposite. You can stick the best elements and %'s you have on every weapon (of that type) you ever find.

Techers are the same as rangers, just more extreme. Their technics are even harder to level than most bullets, but they can link any skill they want to just ONE super-powerful weapon.

Leogini S Berafort
Sep 28, 2010, 08:05 AM
wow nice guid not bad this would have helped me before but ugh i wish i known about it before