Lyrise
Oct 19, 2007, 11:31 AM
I've gotten rather positive feedback in large numbers from my other post, that I guess it was inevitable that I do the rest as well. That said, I'm using the same disclaimer from that post also.
***Disclaimer***
I was going to hold off on this till everyone got to run it a bit to experience what it would feel like not knowing what to do in a new mission again, since you know, everytime you read strategy from the Japanese servers it just ruins everything knowing what to do in advance. So if you haven't run it, or don't want to be spoiled, STOP NOW, and click the back button on your browser. (I'm not using the spoiler tags due to the quantity of information, and the level of demand for this)
Yes, I know this should be in strategy, but I figure I'd leave it here for now, since most people will probably forget about strategy during the event. Mods, feel free to move this if you have to.
***End Disclaimer***
To the rest of you, still here? Then here we go again.
Warning: If you aren't in a full party, BRING FREEZE TRAPS!
Block 1:
-When you reach the first locked door that needs to be opened by a switch, run along the right side of the pit to avoid all 3 traps, press the switch to open the door. Not a glitch, and also a recommendation, have your force or RA in party stand at the door that you just opened. Even though the door is timed for 20 seconds, as long as someone is there to keep it open, it will not close and lock.
-In the last room, there is a warp, which you need to split your party up to access. Upon taking the warp, there is a destructible wall BEHIND you. Break it for the chip.
-In the same area, you can scan the containers to see which are trapped and which has the key. but since it never changes, its the Upper left container that has the key.
Block 2:
-IMPORTANT! Pay attention to where you found your keys. After opening the 2 key gate, there will be another batch of enemies to spawn where you found key 1. If you have a ranger, ignore that mob. I'll explain why later.
-The order for the switches when you hit the 3 laser fences is Left > Middle > right. Pretty simple isn't it?
-Upon entering the last room, immediately turn to your left, and scan the rock. This leads to another chip.
-Remember the mob you skipped if you have a ranger class? You can snipe them all with a rifle or a bow from the last room. This saves you a LOT of time, which is something you need if you are to score a 10.
Block 3:
-Rather run of the mill, split-your-party-and-grab-the-keys deal. Ignore the press switches you run across, they serve no purpose other than to make your life miserable with popup traps and turrets. Note the fake wall at the end of the right fork for a light switch. Make sure you press that switch! There will be a rapcha spawn from enabling the lights!
-At the friendchecker, it's important to note that ONLY *2* people will be involved in this. The leader, and the character the game randomly selects. The others (if you have any others) are free to run ahead and play enforcer.
-The 2 who are selected at the test should take all the time they need. Don't rush this, the indicator has 4 color warnings from blue to red. If it turns red, you fail. Additionally, the 2 people selected shouldbe moving towards the finish point at all times, do NOT attempt to fight anything, let your partners deal with it. Bil de Bear is here, and one punch is all it takes for you to fail this if you aren't next to a wall. If they get to the finish point before you can clean out the monsters, head for the finish point as well. Then double back and pick off the remains.
-In the case of a 2 person party, or if you are unable to clear the enemies before your pair gets to the monsters, drop a freeze trap to let them pass. OR hope one of you is a cast with a charged SUV.
-Upon finishing the friendchecker SUCCESSFULLY, there is a warp to your immediate left. Don't miss this, as it is easy to pass by. This warp contains the last chip.
Moatoob is by far the hardest of the 4 trials. Even though I mentioned GColony as the hardest as well, this one tests skill, that one tests sheer luck. Your goal for Moatoob to score a 10 is as follows:
Time taken: no more than 22 minutes ( 5 points)
Enemies killed: At least 93 (2 points)
Chips: 3 (3 point)
<font size=-1>[ This Message was edited by: Lyrise on 2007-10-19 17:06 ]</font>
***Disclaimer***
I was going to hold off on this till everyone got to run it a bit to experience what it would feel like not knowing what to do in a new mission again, since you know, everytime you read strategy from the Japanese servers it just ruins everything knowing what to do in advance. So if you haven't run it, or don't want to be spoiled, STOP NOW, and click the back button on your browser. (I'm not using the spoiler tags due to the quantity of information, and the level of demand for this)
Yes, I know this should be in strategy, but I figure I'd leave it here for now, since most people will probably forget about strategy during the event. Mods, feel free to move this if you have to.
***End Disclaimer***
To the rest of you, still here? Then here we go again.
Warning: If you aren't in a full party, BRING FREEZE TRAPS!
Block 1:
-When you reach the first locked door that needs to be opened by a switch, run along the right side of the pit to avoid all 3 traps, press the switch to open the door. Not a glitch, and also a recommendation, have your force or RA in party stand at the door that you just opened. Even though the door is timed for 20 seconds, as long as someone is there to keep it open, it will not close and lock.
-In the last room, there is a warp, which you need to split your party up to access. Upon taking the warp, there is a destructible wall BEHIND you. Break it for the chip.
-In the same area, you can scan the containers to see which are trapped and which has the key. but since it never changes, its the Upper left container that has the key.
Block 2:
-IMPORTANT! Pay attention to where you found your keys. After opening the 2 key gate, there will be another batch of enemies to spawn where you found key 1. If you have a ranger, ignore that mob. I'll explain why later.
-The order for the switches when you hit the 3 laser fences is Left > Middle > right. Pretty simple isn't it?
-Upon entering the last room, immediately turn to your left, and scan the rock. This leads to another chip.
-Remember the mob you skipped if you have a ranger class? You can snipe them all with a rifle or a bow from the last room. This saves you a LOT of time, which is something you need if you are to score a 10.
Block 3:
-Rather run of the mill, split-your-party-and-grab-the-keys deal. Ignore the press switches you run across, they serve no purpose other than to make your life miserable with popup traps and turrets. Note the fake wall at the end of the right fork for a light switch. Make sure you press that switch! There will be a rapcha spawn from enabling the lights!
-At the friendchecker, it's important to note that ONLY *2* people will be involved in this. The leader, and the character the game randomly selects. The others (if you have any others) are free to run ahead and play enforcer.
-The 2 who are selected at the test should take all the time they need. Don't rush this, the indicator has 4 color warnings from blue to red. If it turns red, you fail. Additionally, the 2 people selected shouldbe moving towards the finish point at all times, do NOT attempt to fight anything, let your partners deal with it. Bil de Bear is here, and one punch is all it takes for you to fail this if you aren't next to a wall. If they get to the finish point before you can clean out the monsters, head for the finish point as well. Then double back and pick off the remains.
-In the case of a 2 person party, or if you are unable to clear the enemies before your pair gets to the monsters, drop a freeze trap to let them pass. OR hope one of you is a cast with a charged SUV.
-Upon finishing the friendchecker SUCCESSFULLY, there is a warp to your immediate left. Don't miss this, as it is easy to pass by. This warp contains the last chip.
Moatoob is by far the hardest of the 4 trials. Even though I mentioned GColony as the hardest as well, this one tests skill, that one tests sheer luck. Your goal for Moatoob to score a 10 is as follows:
Time taken: no more than 22 minutes ( 5 points)
Enemies killed: At least 93 (2 points)
Chips: 3 (3 point)
<font size=-1>[ This Message was edited by: Lyrise on 2007-10-19 17:06 ]</font>