Carlo210
Nov 25, 2007, 02:06 AM
Yeah, it still exists (maybe even worse in AoI's levels) on the xbox 360 version of aoi. It totally makes JA-ing random as your attack speed changes depending on what's going on onscreen. The slowdown is as annoying as ever.
I'm sure everyone know's what I'm talking about - the slow motion that we go though when too much is going on onscreen. In other games, we'd get dips in our frames per second, but, with how PSU is programmed, the game essentially slows down in order to cope with what's going on onscreen.
Of course, having slowdown is better, in my opinion, then having really choppy framerates. However, slowdown shouldn't exist in a game like PSU on a system like the xbox 360. I would've thought Sega would've ironed out the engines or whatnot in order to make the game run better, but whatever. Boo.
I'm sure everyone know's what I'm talking about - the slow motion that we go though when too much is going on onscreen. In other games, we'd get dips in our frames per second, but, with how PSU is programmed, the game essentially slows down in order to cope with what's going on onscreen.
Of course, having slowdown is better, in my opinion, then having really choppy framerates. However, slowdown shouldn't exist in a game like PSU on a system like the xbox 360. I would've thought Sega would've ironed out the engines or whatnot in order to make the game run better, but whatever. Boo.