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Blue-Hawk
Jan 24, 2008, 11:54 AM
To offset the favorite area thread.

I would have to say that Castle Darkmor and the Temple of Varn (pyramid) in Might and Magic 6 have got to be the number one tied areas. Any area that makes my spend 12 hours to a week to clear due to sadism, deserves that title.

omegapirate2k
Jan 24, 2008, 12:25 PM
At the moment the heroes tower or whatever from eternal sonata, I spent 2 hours getting near the top of that thing, only to be killed by a semi boss, but to be fair, I didn't know you could go to the bottom and save http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Scrub
Jan 24, 2008, 12:54 PM
On 2008-01-24 09:25, omegapirate2k wrote:
At the moment the heroes tower or whatever from eternal sonata, I spent 2 hours getting near the top of that thing, only to be killed by a semi boss, but to be fair, I didn't know you could go to the bottom and save http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



The worst place in Eternal Sonata is the first dungeon. Holy fuck, the design on that was so goddamn infuriatingly confusing, it took me and my bud hours to get through it.



Area I hate most is Carnival Night zone in Sonic and Hedgehog 3, and anyone that played the game before they had the internet knows why.

omegapirate2k
Jan 24, 2008, 01:08 PM
On 2008-01-24 09:54, Scrub wrote:

On 2008-01-24 09:25, omegapirate2k wrote:
At the moment the heroes tower or whatever from eternal sonata, I spent 2 hours getting near the top of that thing, only to be killed by a semi boss, but to be fair, I didn't know you could go to the bottom and save http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



The worst place in Eternal Sonata is the first dungeon. Holy fuck, the design on that was so goddamn infuriatingly confusing, it took me and my bud hours to get through it.

That's pretty embarrassing.

Scrub
Jan 24, 2008, 01:11 PM
On 2008-01-24 10:08, omegapirate2k wrote:


That's pretty embarrassing.



Everyone I've talked to has two problems with the game:

1. The cutscenes are incredibly long with little substance. I didn't need a thirty minute death cutscene for Claves.

2. The first dungeon WAS STUPIDLY CONFUSING.

You must be in a minority or something there bud.

amtalx
Jan 24, 2008, 01:14 PM
Haha, Carnival Night was my favorite aside from Ice Cap in Sonic 3.

To answer the OP, I would have to say anything with the Flood or the last room from Prince of Persia: The Sands of Time. It wasn't really all that challenging, but I was just pissed that had to endure an elevator ride of beatdowns to save that chick and then she completely bails.

Shattered_weasel
Jan 24, 2008, 01:22 PM
Water level. In anything.

omegapirate2k
Jan 24, 2008, 01:30 PM
On 2008-01-24 10:11, Scrub wrote:

On 2008-01-24 10:08, omegapirate2k wrote:


That's pretty embarrassing.



Everyone I've talked to has two problems with the game:

1. The cutscenes are incredibly long with little substance. I didn't need a thirty minute death cutscene for Claves.

2. The first dungeon WAS STUPIDLY CONFUSING.

You must be in a minority or something there bud.



Oh man, I completely agree on the Claves thing, they pretty much didn't build her up as a character... at all, it's just like "LOL SHES DEAD AND WERE GONNA PRETEND LIKE SHE MEANS SOMETHING TO THE PLAYER, LOLOLOL" they pretty much reused every scene with her in it twice in that cutscene, ugh.

And I got stuck in the first dungeon, just not, uh, for hours.



<font size=-1>[ This Message was edited by: omegapirate2k on 2008-01-24 10:31 ]</font>

Kylie
Jan 24, 2008, 01:30 PM
The start of FF10 (before you get to that place where you meet Wakka). That's all I can think of at the moment. >_<

Nidarrock
Jan 24, 2008, 01:35 PM
On 2008-01-24 10:14, amtalx wrote:
... the last room from Prince of Persia: The Sands of Time.
Oh do I remember that one. Yeah, not overly challenging but it gets annoying that the silly girl gets cornered so easily, and then the sequence that follows.

On 2008-01-24 10:22, Shattered_weasel wrote:
Water level. In anything.

I'd have to agree with that, but I think something does beat that, and Amtalx was close...

Escort Missions

Solstis
Jan 24, 2008, 01:35 PM
Sonic CD. Final Boss Level.

Why weren't there rings? Seriously? Screw that crap.

Eihwaz
Jan 24, 2008, 01:37 PM
On 2008-01-24 10:22, Shattered_weasel wrote:
Water level. In anything.


Oh, god yeah.

I remember when I was playing through Devil May Cry for the first time, and I was so enthralled with it...then I had to do the frustrating underwater and first-person segment. Thankfully, it was mercifully short.

I suppose it's no surprise, then, that Devil May Cry 2, a vastly inferior game, features water levels rather more prominently.

xeku
Jan 24, 2008, 03:05 PM
The log "ride" in Okami.

Jaysky
Jan 24, 2008, 03:10 PM
On 2008-01-24 09:54, Scrub wrote:

On 2008-01-24 09:25, omegapirate2k wrote:
At the moment the heroes tower or whatever from eternal sonata, I spent 2 hours getting near the top of that thing, only to be killed by a semi boss, but to be fair, I didn't know you could go to the bottom and save http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



The worst place in Eternal Sonata is the first dungeon. Holy fuck, the design on that was so goddamn infuriatingly confusing, it took me and my bud hours to get through it.



Area I hate most is Carnival Night zone in Sonic and Hedgehog 3, and anyone that played the game before they had the internet knows why.



If you mean the spinning pillar part in part 2 then I completely agree. I could never beat Sonic 3 until about 2 months ago when finally searched youtube for a video. I couldn't beat the level with Tails, or more, the level wouldn't let me beat it with Tails. That is the sole reason for me disliking Sonic 3.

Tact
Jan 24, 2008, 03:57 PM
On 2008-01-24 10:35, Nidarrock wrote:
Escort Missions



Ugh, agreed! I know it's not technically an area, but I don't want to have to save someone else's butt while also having to save my own.

Now then, on to my least favorite.

The Swamp Levels in Rayman 2: The Great Escape
I hate Sssam. Getting to him is no problem, but once you have to waterski using his tie, that's a problem. He moves sort of fast, and if you hit something you lose your grip and fall into the water. Not too bad, right? But no, the swamp water kills you immediately when you fall in.

Benetnasch Harbor in Soul Calibur 2
This level deserved to be a lot later in Weapon Master Mode. You've been captured and you're on a slave ship. When you dock, you manage to get your gear and get out. But, the slavers see you and you have to fight for your freedom. You have to take down three enemies and their weapons are poisoned so they crumple stun you with every hit. Maybe it was because I suck at blocking, but it took me forever to finally beat that level. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

BlaizeYES
Jan 24, 2008, 04:03 PM
On 2008-01-24 09:54, Scrub wrote:

Area I hate most is Carnival Night zone in Sonic and Hedgehog 3, and anyone that played the game before they had the internet knows why.




it took me 3 years to figure out you had to push on the D-Pad up and down on the spinning platform. every so often, i'd come back to the game and give it another try, thinking, "maybe, just maybe... this time is THE TIME. i'll be able to jump up and down on it enough so i can somehow slide underneath."




3 years.

Retehi
Jan 24, 2008, 04:09 PM
Maggot Lair in Diablo 2.

Just . . well you'll know.

Sexy_Raine
Jan 24, 2008, 04:13 PM
Goldeneye: Control area. I really hated this place on 00 Agent. This was the area after the jungle. Easily my most hated stage for Goldeneye.

Final Fantasy 10, those stupid temple puzzles, all of them!

Super Smash Bros. Melee, Icicle Mountain! Easily the least fun stage in the game. The up down movement sucks too.

Shadow Hearts Covalent: Idar Flamme, too long, too dull.

<font size=-1>[ This Message was edited by: Sexy_Raine on 2008-01-24 13:35 ]</font>

CupOfCoffee
Jan 24, 2008, 04:28 PM
Haha, oh man, Soul Calibur 2 story mode. I actually thought that game was a blast and had a ton of fun with it, but that story mode was hysterical at times. I loved when you'd get this huge, ominous passage about how you heard a rumor of Soul Edge and went to this small town to investigate, and all the locals were afraid to tell you what was happening but you finally figured out there was a demonic entity in the town well and it was holding part of Soul Edge, so you'd go down there... and it would just turn out to be, like, Ivy or something. That always cracked me up.

Anyway, I hate most water levels (including the young link "inside the whale" dungeon on Ocarina of Time), Wendy Koopa's castle in Super Mario World, and anything even slightly related to a casino, especially where you have to win some bizarre, totally out there contest of some sort that relates in no way to any previous gameplay mechanic in order to continue. Examples: retarded card game tournaments in most of the modern Final Fantasies, all the bullshit Sonic Adventure casino levels, and although it's been a while since I played a Pokemon game, I remember there always being some stupid beauty pageant or something you had to enter before you could leave the town it took place in. Oh man, I also hate the rainbow cloud level in Mario 64 (took so damn long to ride on the magic carpet to where you were trying to go, only to fall off at the last second), all of Donkey Kong 64, Bramble Blast in Donkey Kong Country 2, Jungle in Goldeneye 64 (because of the horrible slowdown) and Tanaris in World of Warcraft. I got ganked a lot there in the 40's and it's just a bland yellow desert with scorpions and NPC rogues all over the place. Waaaay too much time has to be spent in that zone to get out of the 40's.

PhotonDrop
Jan 24, 2008, 06:01 PM
Anything involving mine carts in Donkey Kong Country 1 - 3

Rubius-sama
Jan 24, 2008, 06:32 PM
Any area with the Flood in the Halo series... especially the Library in Halo 1.

Nitro Vordex
Jan 24, 2008, 06:36 PM
The last three levels on Megaman X6. You know how the tradition is, go through three special areas after defeating 8 bosses.
Those. Freaking. Sucked. It took me 5 months to beat Gate.
And don't even get me started on the rest of the levels. Easily the most difficult Megaman X game.
Of course, Gamecube D-pads are WAY too small. If you could play X games with the joystick, I envy and pity you.

Sord
Jan 24, 2008, 07:47 PM
On 2008-01-24 10:22, Shattered_weasel wrote:
Water level. In anything.


QFT. Though Echo was semi-amusing (the old sega genesis one)

UnderscoreX
Jan 24, 2008, 08:28 PM
Any of the tunnels in the old Pokemon games.

DonRoyale
Jan 24, 2008, 08:49 PM
I'm going to take all the games I posted for the favorite area thread and replicate them for the least favorite areas.

Yoshi's Island: Probably any level that auto-scrolls. The scroll isn't fast enough, and when I try to push forward, it's always smack into something >.>

Super Mario World: Probably the third Special area, the one with the balloons. Took me about 60+ tries to get it (back when I was like, 5.)

Donkey Kong Country 2: Hard for me to pick one here, but if I had to choose...it'd probably be the area with the giant bee (Rambi's Rumble, not the fight itself), because when I played it, I'd recently gotten viciously stung by a horde of bees and was momentarily petrified of them. Plus, the thing comes at you so goddamn fast...

Legend Of Zelda OOT: The Water Temple. FUCK.

Legend Of Zelda-Majora's Mask: Majora's Mask boss fight without the Fierce Diety Mask http://www.pso-world.com/images/phpbb/icons/smiles/icon_nono.gif

Goldeneye 007: Egyptian. I COULD NOT get the fucking Golden Gun...>.>

Perfect Dark: Probably the Skedar ship. I don't like that place, it's practically pointless.

Star Fox 64: The last level. Andross was rather annoying...and creepy.

Donkey Kong 64: Funky Factory. It's both my favorite and least favorite place in the game because of the freaking Mario game...

Banjo-Kazooie: The factory level. Water that hurts? No thanks.

Banjo-Tooie: The cloud level. GOD, was that place ever annoying.

Super Smash Bros. Melee: Icicle Mountain or Brinstar Depths. Stages that can kill you without having hazards is auto-megafail.

PSO Episode 1: Mines. Wasn't a fan of the place...2 areas and very little drops...http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

PSO Episode 2: The Jungle. I didn't like it all that much, to be honest...Meraicol was scary, too...

PSO Episode 3: The area inside the monster's stomach...it was too cheap >.>

Halo 1: The Library. I said it, sue me.

Halo 2: The second level on Earth, solely because of the grief that one retarded Banshee caused me trying to get the Scarab Gun.

Sonic Adventure: The Egg Viper boss fight. Annoying, pointless, and downright retarded.

Sonic Adventure 2: The routes, especially Route 280 for Rouge. Pointless and annoying.

Tales Of Symphonia: The Meltokio sewers and the Temple of Lightning, it's a tie. Both places are retarded, much longer than they should be, and repetitive.

Legend Of Zelda-Twilight Princess: The Yeti's Mansion. Usually in Zelda games, I hate the water areas, but Lake Hylia looks awesome, the boss is neat, and the dungeon has a unique layout. The ice stage, however, was FUCKING ANNOYING. "I SMELL FOOD GIB" *raep* http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

kizu
Jan 24, 2008, 09:06 PM
SSBM: Icicle Mt. - crappy moving stage, brinstar was even better than it.
PSO Ep 1: Caves - way too long in my opinion, and rather bland
PSO Ep 2: Temple - i hate those maze things and first time through was tough (got lost a lot)
Halo 3: Cortana - the Flood are quite annoying and all that flesh around you...
Star Fox Assult: Last stage - i hate auto-scroll stages in this game and the checkpoints were so far apart
Donkey Kong Country: Those F-ing Mine cart lvls, so easy to die
Nightfire: Equinox - space + many missles + people with samurais = death
Super Mario World 2: Tubelar - always ran out of power ballon and died
Fire Red: Rival Fights - not really a place but the last one is hard if you're not prepared
Sapphire: Victory Road - that place needed so many HM slaves and its trainers sucked (so easy even with underlvled teams)

The places that are the worst for me have already been metioned before: Water stages and escort missions. Your escorts are retarded most of the time.

McLaughlin
Jan 24, 2008, 09:11 PM
The first time you fight those Scimitar guys in Blue when you meet the chick in Prince of Persia. Her arrows do jack shit and I could NEVER hit that guy. Drove me up the wall.

As for the first dungeon in Eternal Sonata, I had no problems.

I'll think of more infuriating things eventually.

Link5
Jan 24, 2008, 10:20 PM
On 2008-01-24 13:03, BlaizeYES wrote:

On 2008-01-24 09:54, Scrub wrote:

Area I hate most is Carnival Night zone in Sonic and Hedgehog 3, and anyone that played the game before they had the internet knows why.




it took me 3 years to figure out you had to push on the D-Pad up and down on the spinning platform. every so often, i'd come back to the game and give it another try, thinking, "maybe, just maybe... this time is THE TIME. i'll be able to jump up and down on it enough so i can somehow slide underneath."




3 years.



ROFL. I completely forgot about this, but I would have to say it definitely takes the cake. It took me forever, and multiple attempts at the level to figure it out too. It would get to the point where I was so frustrated, I'd leave it sit for hours while Sonic tapped his foot and wiggled his finger on the pad endlessly.

Skuda
Jan 24, 2008, 10:23 PM
Fighting Red in MMX7...

Still haven't beat him. God I hate that game...

AlexCraig
Jan 24, 2008, 10:31 PM
PSO - Caves
Zelda Ocarina of Time - Water Temple
Final Fantasy - Marsh Cave

CherryLunar
Jan 24, 2008, 11:10 PM
Oh god... Nightfall (Lethal Dusk) in Gears of War was pretty frightening at first. Though I really can't say that I hated it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Anduril
Jan 24, 2008, 11:14 PM
I would have to say that Crossbone Island in Golden Sun was my most hated area in any game. All those damn mini-bosses and that damn Giant Pirate, all for just a Cursed Armor.

Monochrome
Jan 24, 2008, 11:41 PM
Zelda Ocarina of Time - Water Temple --all of it

Zelda Ocarina of Time - Forest Temple --just the part at the bottom... guess I was dumb at the time, couldn't for the life of me figure out what to do at the bottom you know, where you gotta push on the walls to rotate the room...gosh!

Sonic Adventure 2 - Sand Golem (with Robotnik) --just not fun at all

PSO - Mines 2

Earthworm Jim 2- Flyin King --balloon popped again! get off me you dam island fatties!!!!

Sonic 2 - Metropolis Zone --ugh boomerang mantis and exploding starfish guys...

Sonic Adventure 2 - that level with Rouge where you have to find 3 bombs in a couple minutes --its ugly, the music sucks, there's alot of fog, the enemies are annoying, the camera is annoying, the time limit is annoying, rouge is annoying

Persona 3 - Tartarus --all of it, but I love all the daytime events and boss battles

Lord of the Rings: ROTK - Cave of the Dead after it starts to collapse --ok, fight a bunch of guys, walk through the blue mist and ohhhhhhh dead for the 50th time even with gameshark how sad..

Legend of Zelda - lost forest --seriosly, you are a seven year old kid, playing your second video game ever, and you keep going left...forever. Think I was 9 before I made it to the haunted graveyard

Sonic Spinball - Level 2...smelting pot? I forget --just.so.boring.

F-Zero GX - Mission Mode --EVIL! (but I beat it legit) ((but neeeeever again))

granted though, I love all these games ('cept spinball)


<font size=-1>[ This Message was edited by: Monochrome on 2008-01-24 20:55 ]</font>

McLaughlin
Jan 24, 2008, 11:56 PM
On 2008-01-24 20:10, CherryLunar wrote:
Oh god... Nightfall (Lethal Dusk) in Gears of War was pretty frightening at first. Though I really can't say that I hated it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif



First time I did it my buddy blew out the lights over my head. I nearly had a heart attack.

EDIT!

FUCK YOU ROCK TUNNEL! FUCK. YOU. And to a lesser extent, Victory Road.


<font size=-1>[ This Message was edited by: Obsidian_Knight on 2008-01-24 20:59 ]</font>

InfinityXXX
Jan 25, 2008, 01:40 AM
On 2008-01-24 19:31, AlexCraig wrote:
PSO - Caves
Zelda Ocarina of Time - Water Temple


Yea, these two are my most hated....

The caves in PSO always felt like a chore...and not only that but it was just boring....it had no music and it was long (the ruins was lnog...but at least the enemies were...entertaining and the music was a little bit upbeat lol)

I remember when i got Ocarnia of Time...I was actually scared of The Water Temple...due to my uncle (who owned it before me) telling me of such a hard time he had with it....not only that but it took me about like 6 hours to beat it my first time. (i didn't ahve a strategy guide http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif )

I also didn't like the Forest Temple as well....it jsut...creeped me out.....and then there was the little claw thing that'll grab you....ugh...(keep in mind.. i was like 10yrs old when that game came out)

Noblewine
Jan 25, 2008, 01:48 AM
The Clock tower in Castlevania: Aria of Sorrow. Timing your jumps perfectly to avoid enemies or spikes is really difficult. Death was another problem afterwards. <.<

Weeaboolits
Jan 25, 2008, 02:13 AM
Rock Tunnel was easy, you could get through it without flash, it was just more annoying t do it that way.

Nidarrock
Jan 25, 2008, 01:45 PM
Actual areas:

PSO - Caves, nothing that hasn't been said.
Vagrant Story - Snowfly Forest, love the game, didn't have much trouble here but for some reason didn't like it much. Music, layout, ect...
CoD 4 - Epilogue on Vetern.
Star Wars games - Tatooine, sand...

rogue_robot
Jan 25, 2008, 02:35 PM
I never had problems with the Water Temple in LoZ:OoT... Of course, I never really have had problems with any of the Zelda games - the puzzles are always way too incredibly obvious to me (hey, I just got this new item, I wonder what I'm supposed to hit with it to proceed - maybe that odd thing there I've never seen before).

I will, however, agree with anyone who mentions Flood (except Halo 3, but that's just because Brute-Shot Beatdowns, which one-shot those irritating newer Flood types even in Heroic, are my absolute favorite form of attack), PSO Caves, and Sonic 3 Carnival Night Zone. I too had the "no internet" problem with Carnival Night Zone.

Feelmirath
Jan 25, 2008, 02:43 PM
On 2008-01-24 12:57, Tact wrote:
The Swamp Levels in Rayman 2: The Great Escape
I hate Sssam. Getting to him is no problem, but once you have to waterski using his tie, that's a problem. He moves sort of fast, and if you hit something you lose your grip and fall into the water. Not too bad, right? But no, the swamp water kills you immediately when you fall in.

Benetnasch Harbor in Soul Calibur 2
This level deserved to be a lot later in Weapon Master Mode. You've been captured and you're on a slave ship. When you dock, you manage to get your gear and get out. But, the slavers see you and you have to fight for your freedom. You have to take down three enemies and their weapons are poisoned so they crumple stun you with every hit. Maybe it was because I suck at blocking, but it took me forever to finally beat that level. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif


Haha, agreed on both of those. I'd have to add the Water Temple from Ocarina Of Time, that was just a maze of swimming about and sea mines http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Temjin-On
Jan 25, 2008, 02:54 PM
Shocked nobody here has said this one yet, but it appears we don't have many FFXI vets in this topic.

Valkrum Dunes.

Never has there been a single area of a game more hated that I am aware of. The only thing you will EVER get out of a dunes party is annoyance, death, pants-on-head retarded partymates and a overall feeling of uncleanness.

Worst part is it's the de facto place to level from about 10 or 12 to around 20 or something, but I always leave as soon as I can.

Nai_Calus
Jan 25, 2008, 02:56 PM
PSO: Caves. Ugh. Non-music music, insanely boring enemies, nothing dropped there except shit you had to pipe for or spend years hunting... Caves 2 wasn't so bad in some of the rooms, but still with the bad music and the lametastic monsters. And DRL wasn't a very interesting boss, either.
PSO EpII: Spaceshit. Er, Spaceship. Annoying enemy mix, bland except for the cityscape in the distance in the beta area... And then there's the music. How they can make a piece I so hate out of several pieces of music from PSII I *like*, I don't *know*. It should be impossible for something to have Rise and Fall in it and still suck, but somehow it does.
Megaman X5: Most of the game, really. The underwater whale boss's stage in particular, though. Bubble Crab's stage in X2 never pissed me off that much. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif
Megaman X series in general: Anything you had to ride those fucking bikes for. Ugh.
Phantasy Star: All of Dezolis. Jesus Christ, even with a map I get lost there.
Megaman 2: Quickman's stage. With the fucking laser beams of death.
I'm probably forgetting something.

Zorafim
Jan 25, 2008, 02:59 PM
On 2008-01-25 11:54, Temjin-On wrote:
Shocked nobody here has said this one yet, but it appears we don't have many FFXI vets in this topic.

Valkrum Dunes.



This is the only post I agree with in this entire topic. It was fun the first time through, but that's just because you don't know any better...


I actually don't mind any stages in videogames. I can't think of any place that I hated. If there was, it was probably due to the game itself rather than the level.

Neith
Jan 25, 2008, 03:03 PM
On 2008-01-25 11:43, Feelmirath wrote:
Benetnasch Harbor in Soul Calibur 2
This level deserved to be a lot later in Weapon Master Mode. You've been captured and you're on a slave ship. When you dock, you manage to get your gear and get out. But, the slavers see you and you have to fight for your freedom. You have to take down three enemies and their weapons are poisoned so they crumple stun you with every hit. Maybe it was because I suck at blocking, but it took me forever to finally beat that level. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif



Oh god, I remember doing that.. took me ages to beat it. Incidentally, shortly after that, I traded in SC2 >_>

My least favourites (that I can remember)

- Caves in Metal Gear Solid (after you beat Psycho Mantis). I hated running around those, looking for places I could crawl under, getting harassed by wolves all the time. Not as bad once you had the Handkerchief though http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

- The 'Tanker' scenario of MGS2. I loved the Plant scenario (and the Boss Survival mode kicked ass), but the Tanker one bored me a bit, aside from the Olga Gurlukovich fight.

- The HIVE Clean-Up mission in PSU. Also, the 'rescue the beast boy' one. Hated those damn missions.

Funny, even though I hated those areas in MGS, the series still remains one of my favourites (insert 'I have no PS3 :< 'rant here)

Temjin-On
Jan 25, 2008, 03:17 PM
On 2008-01-25 11:59, Zorafim wrote:

On 2008-01-25 11:54, Temjin-On wrote:
Shocked nobody here has said this one yet, but it appears we don't have many FFXI vets in this topic.

Valkrum Dunes.



This is the only post I agree with in this entire topic. It was fun the first time through, but that's just because you don't know any better...


I actually don't mind any stages in videogames. I can't think of any place that I hated. If there was, it was probably due to the game itself rather than the level.



I try to go and be optimistic everytime I have to go there and constantly tell myself and my linkshell very verbally how great the dunes are.

This generally only lasts two pulls into my first party and by that point I am done trying to level anything. This is why I have not yet touched Dancer or Scholar.

Jife_Jifremok
Jan 25, 2008, 03:52 PM
Diablo II: The first parts of Act III with all those annoying little bastards that shot knives or darts at you or something.

Sonic 3: Yes, the Carnival Night Zone. I eventually managed to jump up and down enough to get past it...like, once or twice. You can hold up on the D-pad to get past this? How the fuck is anyone supposed to figure THAT out on their own?

Halo: That one really long stage with lots of copy-and-paste rooms...I forget which level it is and I'm not hooking up my XBox just to check.

Xenosaga Episode II: That Encephalon dive part where you finish a "dungeon" and then go right back in the same fucking place except the season changed! BOOORING.

StarFox Assault: Every non-Arwing segment.

Super Mario Bros, Lost Levels: Those looping castles where you have to guess which way you have to go.

Shadow Tower: Illusion World. Has musician-type enemies that constantly play their HP-sapping song, and I fell through the floor right in front of a save point after a long, grueling series of battles. I'm about to find out if that was a glitch or actual game design soon...

In general (3D games): Many "outdoor" areas that really feel more like indoor areas without ceilings but TRY TO PRETEND THEY'RE OUTDOOR when they just don't feel outdoor at all, and there seems to be no justification! Examples include PSO Forest. Places like canyons or hedgemazes are fine though since they're cramped for believable reasons.

In general (3D games): Obligatory underwater levels that have no place in the game and offer little more than a boring experience. Rarely if ever as fun as being on land. Often coupled with frustrating controls. This is often due to the sheer tacked-on-ness of obligatory water levels, but that's just it. They're tacked on and don't belong. Examples include the sunken ship in Devil May Cry, that water level in Soul Reaver, Super Mario 64. Please, keep the underwater bullshit in games where it can be fun, like classic 2D Mario or Megaman.

In general: Places that rely heavily on warp pads instead of coherent paths. Warp pads can be okay in small doses when it's there for something different (as long as it's believable and cleverly designed) but many warp pad-dependant areas reek of warping used as level design copouts. I'M LOOKING AT YOU NEUDAIZ, PARUM, MOATOOB!!

In general: Those kinds of places that have moving platforms that make you wait forever and a day for a chance to get across. Examples include...uh, I can't think of any at the moment but I know they're out there.

Nitro Vordex
Jan 25, 2008, 05:46 PM
On 2008-01-25 12:52, Jife_Jifremok wrote:
In general: Those kinds of places that have moving platforms that make you wait forever and a day for a chance to get across.

X6. A lot.

McLaughlin
Jan 25, 2008, 08:21 PM
On 2008-01-25 11:54, Temjin-On wrote:
Shocked nobody here has said this one yet, but it appears we don't have many FFXI vets in this topic.

Valkrum Dunes.



I would agree, except I found Yhutunga/Yhoator Jungle to be worse. Without Warp or a Warp Scroll, that place was inescapable. Especially if you aggroed something.

Temjin-On
Jan 25, 2008, 08:54 PM
On 2008-01-25 17:21, Obsidian_Knight wrote:

On 2008-01-25 11:54, Temjin-On wrote:
Shocked nobody here has said this one yet, but it appears we don't have many FFXI vets in this topic.

Valkrum Dunes.



I would agree, except I found Yhutunga/Yhoator Jungle to be worse. Without Warp or a Warp Scroll, that place was inescapable. Especially if you aggroed something.



Ah yes. Last time I went through there I believe it was during a break from school so I spent about, oh, almost 24 constant hours in there and I think I was able to get all my levels I needed from there in one sitting.

While there are other brutal areas in FFXI, the Dunes will always be first and foremost in my mind. Leaving the relative ease and niceness of Ronfarue and La Theine Plateau and then running into the sandy hell that is the Dunes. Sometimes, if you have the right brightness, the sand is blinding.

ShinMaruku
Jan 25, 2008, 09:39 PM
Hillsbrad in WoW.
You have to kill a number of NPCs, but there is eleventy billion others around you, and they chase you. Plus Jesus guys.

InfinityXXX
Jan 25, 2008, 11:27 PM
On 2008-01-25 11:56, Ian-KunX wrote:
.
Megaman X5: Most of the game, really. The underwater whale boss's stage in particular, though. Bubble Crab's stage in X2 never pissed me off that much. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif


lol! That stage was sooo boring..mainly because you couldn't rush through it..(you had to wait for certain sequences to happen) and then you had to fight parts of the subarine and THEN the boss....

And yea...I hate all Motorcycle levels in the megaman series......in some games...the motorcycle levels can be easy..but if your trying to actually unlock stuff..it gets complicated.....

..oh, and let me add...I hated the Ancient Ruins in PSO ep.2...mainly because I've done it a thousand times (i'm not even exaggerating)....and you don't get to see the cool enemies tilll you finish that stage and the spaceship....

DLShAdOw
Jan 25, 2008, 11:44 PM
COD4 on Vet. The level after all ghillied up where you have to hold your spot at the Ferris Wheel.

Zorafim
Jan 26, 2008, 12:35 AM
On 2008-01-25 12:52, Jife_Jifremok wrote:
In general (3D games): Obligatory underwater levels that have no place in the game and offer little more than a boring experience. Rarely if ever as fun as being on land. Often coupled with frustrating controls. This is often due to the sheer tacked-on-ness of obligatory water levels, but that's just it. They're tacked on and don't belong. Examples include the sunken ship in Devil May Cry, that water level in Soul Reaver, Super Mario 64. Please, keep the underwater bullshit in games where it can be fun, like classic 2D Mario or Megaman.




I'm going to have to agree, actually. I haven't had this experience lately, due to the general love for the atmosphere and the desire for challenge, but water levels can be frustrating. There are times where it's just obvious the game was not meant to be played anywhere but on land.

omegapirate2k
Jan 26, 2008, 12:36 AM
On 2008-01-25 21:35, Zorafim wrote:

On 2008-01-25 12:52, Jife_Jifremok wrote:
In general (3D games): Obligatory underwater levels that have no place in the game and offer little more than a boring experience. Rarely if ever as fun as being on land. Often coupled with frustrating controls. This is often due to the sheer tacked-on-ness of obligatory water levels, but that's just it. They're tacked on and don't belong. Examples include the sunken ship in Devil May Cry, that water level in Soul Reaver, Super Mario 64. Please, keep the underwater bullshit in games where it can be fun, like classic 2D Mario or Megaman.




I'm going to have to agree, actually. I haven't had this experience lately, due to the general love for the atmosphere and the desire for challenge, but water levels can be frustrating. There are times where it's just obvious the game was not meant to be played anywhere but on land.



I didn't expect to be hearing that from you.

ShinMaruku
Jan 26, 2008, 10:22 PM
I also hate friggaman

Weeaboolits
Jan 26, 2008, 11:21 PM
Linear Line, place is dull as all hell, the music sucks and the enemies are annoying, but at least it's short for quick frags.

SubstanceD
Jan 27, 2008, 04:46 AM
On 2008-01-24 10:22, Shattered_weasel wrote:
Water level. In anything.



I agree.

I'm also not fond of Cortana from Halo 3 ( Fucking Flood ).

The Palace of Twilight from Zelda: Twilight Princess.

Nightfall from Gears of War.

All of the Cloistre trials from Final Fantasy X.

I sure there are a few more but this is what I can come up with off the top of my head.

SATatami
Jan 27, 2008, 10:41 AM
Ummm, uhhhh!!! Let's see... *glances through game collection*

Star Ocean 3: ANYWHERE. After a while, the game just feels like a chore to level up on the constant enemies... =/
Disgaea and Disgaea 2: The Geomap Puzzle levels. GOD.
Tales of Phantasia: Gnome's dungeon. It was just bull. You can't even get IN without a password found what? Halfway across the damn world? Told you you by a random NPC? Then you gotta escort that tiny bastard past the armies of those other invincible tiny bastards... Good thing they OHKO with Tractor Beam...

too lazy to complain about anything else.

Jife_Jifremok
Jan 27, 2008, 11:28 AM
On 2008-01-25 21:35, Zorafim wrote:

On 2008-01-25 12:52, Jife_Jifremok wrote:
In general (3D games): Obligatory underwater levels that have no place in the game and offer little more than a boring experience. Rarely if ever as fun as being on land. Often coupled with frustrating controls. This is often due to the sheer tacked-on-ness of obligatory water levels, but that's just it. They're tacked on and don't belong. Examples include the sunken ship in Devil May Cry, that water level in Soul Reaver, Super Mario 64. Please, keep the underwater bullshit in games where it can be fun, like classic 2D Mario or Megaman.




I'm going to have to agree, actually. I haven't had this experience lately, due to the general love for the atmosphere and the desire for challenge, but water levels can be frustrating. There are times where it's just obvious the game was not meant to be played anywhere but on land.



And this reminds me of some other type of level I despise, but rarely ever see: land-based levels in games that are supposed to take place on or in the water! Seafaring pirates tend to spend WAY too much time on land it seems, especially when there's so much emphasis on naval battle. Well, at least Ecco never grew legs and walked on land...right? And I trust that Endless Ocean won't have you exploring any above-sea-level stuff.



<font size=-1>[ This Message was edited by: Jife_Jifremok on 2008-01-27 08:29 ]</font>

AC9breaker
Jan 27, 2008, 12:42 PM
On 2008-01-24 10:35, Nidarrock wrote:

Escort Missions




Escort Missions are all right but one thing that pisses me off. Covert Missions in fucking action games. If I wanted a fucking covert mission I'd fucking play Metal Gear Solid! The only game that managed to this well is fucking call of Duty 4. The Sniper Mission. But every other game I've played where there has been a covert Mission. 100 % ass, and on that note, Zelda:Phantom Hourglass can blow it out its ass.

Scrub
Jan 27, 2008, 01:27 PM
I went back just to make sure that I would be able to post this, and it turns out I can.

To this day, I can not beat the second act of Sandopolis Zone. It is impossible.

rogue_robot
Jan 27, 2008, 02:13 PM
I will definitely agree on Sandopolis 2 being annoying, but I still found Carnival Night worse. The trick I use in Sandopolis is to not be afraid of turning around for a nearby, previously accessed light switch if the ghosts are starting to become a problem. Sometimes, I'll even just hang onto the switch for a moment just to remind myself of what's ahead.


EDIT: Oh, and Jife -

It probably would have been more accurate to just say:

Xenosaga II - the whole damn game.

Probably one of the most poorly designed RPGs I have ever had the misfortune of playing - of course, made more annoying by the fact that it's part of a series I otherwise like, and the VAs they switched to for the game sounded even worse than the Star Ocean 3 set...

Hell, I can't even bring myself to finish Xenosaga II - keep getting to Omega System, and just losing my patience right there. I know the ending anyway, thanks to Xenosaga III's database, so it's not as if I have any reason whatsoever to care.

<font size=-1>[ This Message was edited by: rogue_robot on 2008-01-27 11:28 ]</font>

Zorafim
Jan 27, 2008, 02:49 PM
On 2008-01-27 08:28, Jife_Jifremok wrote:
And this reminds me of some other type of level I despise, but rarely ever see: land-based levels in games that are supposed to take place on or in the water!


You know, I don't think I've ever played any aquatic based games. Could you give me a couple of good names?

SATatami
Jan 27, 2008, 02:49 PM
On 2008-01-27 10:27, Scrub wrote:
I went back just to make sure that I would be able to post this, and it turns out I can.

To this day, I can not beat the second act of Sandopolis Zone. It is impossible.



... You know, normally I don't even hit the light switches there. The ghosts are quite predictable, so just jump when they're about to attack and WHOOOSH! Dead.

ShinMaruku
Jan 27, 2008, 03:58 PM
Echo

Jife_Jifremok
Jan 27, 2008, 04:02 PM
On 2008-01-27 11:13, rogue_robot wrote:
It probably would have been more accurate to just say:

Xenosaga II - the whole damn game.


Well, I managed to single out a specific area that sucked more than the rest of it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


On 2008-01-27 11:49, Zorafim wrote:
You know, I don't think I've ever played any aquatic based games. Could you give me a couple of good names?

... :[=====} (jaw drops to the floor)

Okay, I'm not sure if you mean any ol' seafaring or if you specifically mean under the sea, so I'll list some ON water games as well as UNDERwater.

Sid Meier's Pirates! for PC and at least one other console (or the much older Pirates! Gold on the PC and Genesis) has you sailing your privateer ship/fleet around the Spanish Main several centuries ago when the English, French, Dutch, and Spanish struggle for control over this area. You explore the high seas, fight naval battles with other ships, board them and duel their captains (or just sink them but that won't get you any plunder), sell plundered (or legally bartered) goods at ports, search for buried treasure, raid port towns, dance with and marry governors' daughters, divvy the plunder with yer mateys and either retire to a life of riches or go back to more privateering so could retire to a life of even more riches. Sandbox in nature, lacks any sort of linearity though you do have to do certain things to get the highest scores.

In the Hunt for the PS1 and Arcade is simply an oldschool sidescrolling shooter but with much less autoscrolling. It's only on this list because you pilot a submarine and blow up other submarines and stuff.

Silent Service: The Submarine Simulator for the NES (and probably the PC) has you patrolling what I'm guessing is WWII Pacific Ocean in search of Japanese boats to sink. A very slow-paced sim, but can get frantic if things get hairy. Sometimes has lots of waiting involved as you approach ships.

Ecco the Dolphin and Ecco: The Tides of Time for the Sega Genesis, available on the Sega Genesis Collection. You control a dolphin on a quest to do...well, something. The gameplay is almost entirely underwater and really feels unique. It's largely puzzle-based with some action. Not remotely one of my favorite games, but I really can't bash it.

Endless Ocean for the Wii. I won't be trying this game out anythime soon due to budget constraints so I can't say if it'll be any good. All you do is make a diver, swim around, explore the depths, observe aquatic creatures, pet them, and..uh...that's about it. It's supposed to be very relaxing. There's no action whatsoever. No harpoon guns, no punching sharks in the face, no getting eaten by said sharks. I'm surprised that you of all peoplefish don't know about this one.

EDIT: There's also Finny the Fish and Jaws Unleashed for the PS2, but I dunno how good either of them are.

<font size=-1>[ This Message was edited by: Jife_Jifremok on 2008-01-27 13:07 ]</font>

Miyoko
Jan 27, 2008, 07:04 PM
Central Control Area: Mountain side

Fucking monkeys.

How do we take the already-most-annoying-enemy in the game, and make them even more annoying? Give them MEGID!

SubstanceD
Jan 28, 2008, 05:23 AM
On 2008-01-27 09:42, AC9breaker wrote:

On 2008-01-24 10:35, Nidarrock wrote:

Escort Missions




Escort Missions are all right but one thing that pisses me off. Covert Missions in fucking action games. If I wanted a fucking covert mission I'd fucking play Metal Gear Solid! The only game that managed to this well is fucking call of Duty 4. The Sniper Mission. But every other game I've played where there has been a covert Mission. 100 % ass, and on that note, Zelda:Phantom Hourglass can blow it out its ass.



How could I forget Zelda: Phantom Hourglass and that stupid ( and infuriating )level that you had to do over and over and over and over again.

AC9breaker
Jan 28, 2008, 07:53 AM
Srsly. Isn't it awesome how you can't fight those knights? You have to be stealthy and hide from them! FFS. Its actually the reason why I haven't even beaten the game and don't plan on playing it anymore.

<font size=-1>[ This Message was edited by: AC9breaker on 2008-01-28 04:54 ]</font>

KodiaX987
Jan 28, 2008, 10:10 AM
Jurassic Park for the Sega Genesis. Pumping Station as the raptor.

Buggy design, unexpected invisible walls and BLIND JUMPS OVER BOTTOMLESS PITS EVERYWHERE = insta game over.

Sharkyland
Jan 30, 2008, 07:59 PM
1) Anything that involves FISHING.

Examples:
Sonic Adventure - Big
Dark Cloud 2 - When you first fish

2) Escort And/Or Protection Missions.

One hit, they die... ungh.

---

Kodiax987... that one place where the guy is on that one ledge and you're on the other and you got to jump across and kill him. He has like a machinegun, gernades, and anti-raptor missles. >.<


<font size=-1>[ This Message was edited by: Sharkyland on 2008-01-30 17:12 ]</font>

Weeaboolits
Feb 2, 2008, 03:20 AM
On 2008-01-28 02:23, SubstanceD wrote:

On 2008-01-27 09:42, AC9breaker wrote:
[quote]On 2008-01-24 10:35, Nidarrock wrote:
Escort MissionsEscort Missions are all right but one thing that pisses me off. Covert Missions in fucking action games. If I wanted a fucking covert mission I'd fucking play Metal Gear Solid! The only game that managed to this well is fucking call of Duty 4. The Sniper Mission. But every other game I've played where there has been a covert Mission. 100 % ass, and on that note, Zelda:Phantom Hourglass can blow it out its ass.Soul of Steel.

CeruleanWitch
Feb 3, 2008, 02:07 PM
Snow Queen quest from Persona 1.

KaneKahn
Feb 3, 2008, 02:28 PM
Fighting the Profound Darkness , in Phantasy Star 4 without Megid.

Randomness
Feb 3, 2008, 02:39 PM
First, I feel like seeing how many people have played a certain game...

Most hated areas:
B25:The Moment of Epiphany in Etrian Odyssey. Etreant is a freak. A freak who likes to dispel all your protections one turn, and then smash your entire party for 90+% of thier max HP the next. Oh, and he also uses a move that makes him invincible basically any time he isnt doing that. While having a strong health regeneration effect up. (BTW, I haven't even gotten past the first floor of Claret Hollows, which is even crueler than Lost Shinjuku, where Etreant is)

Everything in Micaih's initial part of Radiant Dawn. Enemies are all strong, half your party members are worthless, and they all have 30+ evasion.

Luigi's Purple Coins in Super Mario Galaxy. Level design: Run like mad to avoid panels that start turning, shrinking into oblivion, or kill you on contact. Oh, and pick up 100 purple coins WHILE leaving yourself a way back to where you started. Did I mention that basically EVERY tile is either instant death or vanishes in some way?

rogue_robot
Feb 3, 2008, 03:09 PM
On 2008-02-03 11:28, KaneKahn wrote:
Fighting the Profound Darkness , in Phantasy Star 4 without Megid.




I never used Megid against PFD. In fact, I hated PSIV's Megid. Never used it. Never had any trouble with that fight, either. But, that all depends on what kind of games a person is into most.

I suck at shooters - wouldn't dare play any shooter but Halo, and even that I'm only okay at - I just think too hard for those games. I love RPGs, on the other hand, precisely because I think so much while playing games. "Most hated" will vary by person, as it's all a matter of opinion.



Anyway, another one for discussion:

Just as stealth parts of action games was already mentioned, allow me to bring up...

"Timed" parts of games which otherwise don't have you competing with a clock. Especially if the timer pops up without warning, and failure sends you half-a-mile out of your way to redo some large chunk of what you just did, or - the worst case - makes you reload because you don't get a second chance and the damned clock screws you over for the rest of the game otherwise.

Weak
Feb 3, 2008, 05:31 PM
Everything beyond the second stage of Sonic Shuffle. The CPU was essentially an incarnation of god.

Wiegraf and Rooftop Battles of Final Fantasy Tactics. Damn. Reset. Agh. Reset. NO. Reset.

Escort missions in which the person or thing in need of escort cannot defend itself, follow orders, or take any damage beyond a light tap.

Boss races in Diddy Kong Racing. :|

In FFIV, returning to Baron Castle after Cecil becomes a paladin, that boss with multiple body parts.. He isn't that hard now, but when I was a kid, he was frustrating.

There was some giant plant bosses in Legend of Legaia that were annoying.

Fighting the weapons of FFVII without knowing strategies. Impossible.

Final stages of Megaman X2 and X4. Everything in X7. Don't play that game.

Time attack mode in Shadow of the Colossus. More frustrating than challenging.

Last dungeon of Wild Arms 5, start to finish. Ugh.

Boss fight with Drek at the end of Ratchet and Clank 1. It wasn't so hard until the end, but the fight lasted like 10-15 minutes, and if you died at any point, you had to start from the beginning.

Tower of Gheddon in Chrono Cross. Miguel is a jerk.

Second half of the Toad Mothership in Bucky O'Hare for the NES. Great game, but hard.

Certain areas/boss fights of Grandia 2 that I can't entirely remember, and pretty much everything past the halfway point of Grandia 3. Grandia 3 was pathetic.

Everything near the end of Star Ocean 3. RGRRHHGRG&#^%%. Never even finished that game.

There's probably plenty more that I just can't think of at the moment.




<font size=-1>[ This Message was edited by: Weak on 2008-02-03 14:55 ]</font>

Blue-Hawk
Feb 3, 2008, 07:37 PM
Ok, I forgot about this level. Been playing that GBA Doom 2 I got the other day.

Tricks and Traps.

ARGH!!!!!!! Worst level in gaming history!

darkante
Feb 4, 2008, 01:09 AM
Seriously http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Serious Sam FE or SE on Mental!

It is really insane!
One hit almost always result in death.
And the enemies takes a shit load of time to kill and there are alot of enemies!
And the enemies can shift between invisibility and not, all the time!

IF you like challenge in FFS games..definitively try that out.
For me i am happy that i beat the game on normal and that was still insane for me. XD

Zorafim
Feb 4, 2008, 01:14 AM
Someone mentioned Phantom Hourglass. That reminds me of the final boss.

Oh
My
God.



The level up to him was fine, after all I've been through it at least ten times before. The first form was easy, kind of fun. Then all the sudden, the fairy thingy can all the sudden stop time. Now, huh? Why?
In order to get her to stop time, you need to get an orb thingy from her for some reason. Alright, that's not too hard to do. Then, you have to draw an hourglass.
Now, they never tell you how to draw an hourglass. They say draw a figure 8. Okay, I draw an eight.
I draw two.
I draw ten.
I draw twenty in rapid succession, and I finally stop time. Okay, so now I beat the first form.

Now I fight this boat thing. Kind of fun, and pretty epic. WW should have had a ship battle.

Now we get into a dual thingy. Now, not only do I have to stop time, but I have to do it at a particular moment while fighting off a heavy swordsman.
Shit.
Not only that, but he gets harder every time you hit him, and the hourglass never gets easier to draw. After getting hit twice, he starts doing the "Great Spin," you know, that whirlwind thing Link does in WW. So, you have to counter that, wait for his eye to open, draw a figure eight and hope it works [spoiler]It doesn't, and keep your health up.

Yeah, I died twice to that, after never dieing before in the game, and it took me an hour or so to beat him. All because of that stupid hourglass thing.
[/spoiler-box]

Decent game, considering it was only made to show off the features of the DS. It was kind of fun if you didn't take it seriously. Greatest entrance ever, too.

KaneKahn
Feb 4, 2008, 02:44 AM
On 2008-02-03 12:09, rogue_robot wrote:

On 2008-02-03 11:28, KaneKahn wrote:
Fighting the Profound Darkness , in Phantasy Star 4 without Megid.




I never used Megid against PFD. In fact, I hated PSIV's Megid. Never used it. Never had any trouble with that fight, either. But, that all depends on what kind of games a person is into most.

I like doing Destruct. That and I rush through the game each time trying to beat it at the lowest levels possible, so far at 25, come on 24!

Zorafim
Feb 4, 2008, 02:54 AM
With Raja, you may even be able to beat her naked. The guy's an endless battery.

KaneKahn
Feb 4, 2008, 03:01 AM
Chaz, Rune, Rika, Wren, and Demi; gotta make it as hard to beat it him as possible. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Zorafim
Feb 4, 2008, 03:03 AM
So I'm not the only one who thought Demi sucked, then...

Nitro Vordex
Feb 4, 2008, 03:10 AM
On 2008-01-27 16:04, Miyoko wrote:
Central Control Area: Mountain side

Fucking monkeys.

How do we take the already-most-annoying-enemy in the game, and make them even more annoying? Give them MEGID!


Looks like someone's never been to Caves in Ultiamte.
Those. Fucking. Lilies.
If I could destroy them in anyway possible...
I would do it every way possible. http://www.pso-world.com/images/phpbb/icons/smiles/icon_evil.gif

KaneKahn
Feb 4, 2008, 04:05 AM
On 2008-02-04 00:03, Zorafim wrote:
So I'm not the only one who thought Demi sucked, then...



Wren, is a badass though. I once had a save with him at LV52, could solo the Profound Darkness XD

Blue-Hawk
Feb 4, 2008, 11:43 AM
Since people are mentioning PS4, then why not the Air Castle? Those three bosses that can chain their attacks like you can... >_< Those guys PISSED me off for the longest time.

granis1233
Feb 4, 2008, 11:53 AM
the hidden boss in disgaea 1 becouse his lvl is 8000!

granis1233
Feb 4, 2008, 12:23 PM
a nouther hard boss is when u have to fight Sephiroth in kingdom hearts 2

Zorafim
Feb 4, 2008, 02:45 PM
Sephy was fun though. Considering how easy the game was, it was nice to get a boss that didn't involve spamming reactions and comboes. He was more fun in KH1 of course, but it was still a fun fight.

The Air Castle, yes, goes without saying. You're stuck in a difficult area, and you just lost Raja. The enemies can overwhelm you, and those triplets are really difficult. Lassic was the hardest boss in the game, not to mention. I had to use a save state just to barely beat him.
Not hated, just hard.

Masou
Feb 4, 2008, 03:00 PM
On 2008-02-03 14:31, Weak wrote:

In FFIV, returning to Baron Castle after Cecil becomes a paladin, that boss with multiple body parts.. He isn't that hard now, but when I was a kid, he was frustrating.

Fighting the weapons of FFVII without knowing strategies. Impossible.

Boss fight with Drek at the end of Ratchet and Clank 1. It wasn't so hard until the end, but the fight lasted like 10-15 minutes, and if you died at any point, you had to start from the beginning.

Tower of Gheddon in Chrono Cross. Miguel is a jerk.

Everything near the end of Star Ocean 3. RGRRHHGRG&#^%%. Never even finished that game.

There's probably plenty more that I just can't think of at the moment.




<font size=-1>[ This Message was edited by: Weak on 2008-02-03 14:55 ]</font>

FFIV, was more or less easy but there were some pretty fail cheap bosses.

FFVII, i was kinda a grindwhore in that game.

i level the hell out of all my weapons in ratchet and clank, love those games.

Chrono Cross is my favorite game so... <3 (wtf happened to Chrono Break?) http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

and star ocean 3...you think its hard now wait till you fight the last boss...that guy was hella hard.

KaneKahn
Feb 4, 2008, 03:05 PM
Grand Cross and Holocaust > Air Castle.

Jife_Jifremok
Feb 4, 2008, 06:41 PM
On 2008-02-04 08:43, Blue-Hawk wrote:
Since people are mentioning PS4, then why not the Air Castle? Those three bosses that can chain their attacks like you can... >_< Those guys PISSED me off for the longest time.



You thought that was rough, try Rykros. In one of those towers, I ran into THREE of those Xe-A-Thoul reskins, THEY got to attack first, and pretty much wiped out my party. I forget if I failed to run away or if it was a one-round wipeout, but it was still annoying.

granis1233
Feb 6, 2008, 08:10 AM
dmc1,2 and 3 were relly hell on dante must die mode and kartia was just as hard

Zorafim
Feb 6, 2008, 01:07 PM
That's strange, I found Ryukros to be one of the easier areas for some reason. Could have been the twin Genocide Claws, I don't know.

BlaizeYES
Feb 6, 2008, 02:26 PM
alright, i just thought of another game. i doubt any of you have ever heard of it, but the first computer my dad bought me when i was a kid came with a game called "cyberia." the graphics were cutting-edge for 1994, but the gameplay was absolutely horrible.


there are a few levels in which it turns into a plane-shooter where you must hit every possible plane. well in one leve, you must navigate this little thing to shoot this mutant virus in a factory as you are approaching the very end of the game. if you let a single virus strand go by, they will show a cutscene of the mutant virus attacking the main character's face and him going, "RRRRRRRRRRNGHH." the level takes about 10 minutes, and you have to shoot at least 150 of these viruses.


when i was a kid, i saw this cutscene at least... AT LEAST... 150 times. it was the most impossible level. i still remember my face when i finally beat it. i honestly didnt even believe that i was going to get to beat the game

granis1233
Feb 6, 2008, 02:33 PM
FF10/2 was hell all the way throue it

Wyndham
Feb 6, 2008, 03:12 PM
almost any water level in platformers. annoying as hell.

Out_Kast
Feb 6, 2008, 04:17 PM
Resi 4, the maze on Hard mode.
It's not as though I hated it..
It just scared the crap out of me ;_;

BlaizeYES
Feb 6, 2008, 04:32 PM
On 2008-02-06 11:33, granis1233 wrote:
FF10/2 was hell all the way throue it





try the chocobo races when you reach the calm lands when you want to get the sun mirror or something like that... you need to achieve a negative time against the chocobo trainer in a race, and i never swore so much at a game as i did at those fucking seagulls. worst day of my life

Zorafim
Feb 6, 2008, 06:14 PM
On 2008-02-06 13:32, BlaizeYES wrote:
try the chocobo races when you reach the calm lands when you want to get the sun mirror or something like that... you need to achieve a negative time against the chocobo trainer in a race, and i never swore so much at a game as i did at those fucking seagulls. worst day of my life




Everyone keeps saying this, but I honestly can say it didn't take me more than an hour. Probably closer to half an hour, actually.
Now, getting Wakka's legendary weapon, on the other hand, I spent three days strait blitzing. There's just no reason for that.

Jife_Jifremok
Feb 6, 2008, 06:50 PM
On 2008-02-06 11:26, BlaizeYES wrote:
alright, i just thought of another game. i doubt any of you have ever heard of it, but the first computer my dad bought me when i was a kid came with a game called "cyberia." the graphics were cutting-edge for 1994, but the gameplay was absolutely horrible.


there are a few levels in which it turns into a plane-shooter where you must hit every possible plane. well in one leve, you must navigate this little thing to shoot this mutant virus in a factory as you are approaching the very end of the game. if you let a single virus strand go by, they will show a cutscene of the mutant virus attacking the main character's face and him going, "RRRRRRRRRRNGHH." the level takes about 10 minutes, and you have to shoot at least 150 of these viruses.


when i was a kid, i saw this cutscene at least... AT LEAST... 150 times. it was the most impossible level. i still remember my face when i finally beat it. i honestly didnt even believe that i was going to get to beat the game



I remember that horrible game, but I played it on the PS1. I remember those plane levels (and I remember thinking those were fun back then; I bet they actually sucked http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif), but I don't remember fighting any virus things. Maybe that was removed from the PS1 version or something. Then again, all I remember was beating this on hard mode and having to do man-vs-man gunfights involving a lot of QUICKLY taking cover and popping back out, rinse, repeat (and fast enough that the animations wouldn't even finish) till I could get a clean shot on people without getting shot myself. Ugh...horrible.

Freshellent
Feb 6, 2008, 09:59 PM
Not sure if this counts:

SNK Bosses. I fucking hate bosses in SNK games. They force the player to memorize an attack pattern,then repeatedly use unblockable attacks. Fukkdat noise. It messes up my game for playing real people because I'm expecting a pattern. It's seriously irratating.

The sunken pirate ship in DMC1.

Puzzles in Onimusha:Dawn of Dreams. ( Wonderful game,really. Better in terms of gameplay than the rest,absolutely enraging puzzle in one of the villages. Count the animals in the paintings? Do some math? NO.)

Underwater Reactor in FFVIII,where you fight Omega Weapon. It's love hate really.

Zone of the Enders 2 : 2nd Runner. Find Taper,or whatever the hell his name is. I wanted to snap his neck so badly. Again,excellent game. Horrid part to deal with. Yeah! You just spent the last 15 minutes with your blood pumping,balls to walls mech on mech combat.

Now find this coward hiding in some boxes. FUCK.

Mazes. I seriously hate. Mazes.

Syl
Feb 6, 2008, 11:19 PM
I really hated the Oceanis race tracks on F-Zero GX on Master class. Hell, most of the races on Master class difficulty was hellishly frustrating.

And can't forget about GX's story mode. It was such a bitch on Very Hard, I only beat one or two of them if I remember right >_>

Dre_o
Feb 6, 2008, 11:59 PM
"Stealth" portions in games that AREN'T BASED ON STEALTH!! If the game wasn't supposed to be sneaking around, DON'T TRY AND MAKE ME.

Also, the part where you were the Elemental in the original Mech Assault for the XBox made me seethe at the TV.

Oh! Any portion of any game where enemies have "telescopic, X-ray vision that can see you hiding in a bush 9000 yards away"

Oh! Oh! Shitty vehicle sections! Yes! Evil, shitty vehicle sections!

(for these last 2 parts, see here (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2808-Zero-Punctuation-Crysis))

Zorafim
Feb 7, 2008, 12:11 AM
On 2008-02-06 16:19, BlaizeYES wrote:
zorafim- yea see, you must have had the magical touch or luck was on your side. i sat there for 2 hours doing it... and it wasnt as if you could remember the positioning of the balloons or when the seagulls would attack you, because they would keep switching it up on you. you just had to pray to get the upper hand in the beginning... god i hated it. and with blitzing: i played it once in the tournament, i lost, and i never bothered going back. blitzball was basically impossible, i was horrible at it, and i had to just abandon wakka getting his mirrored weapon.



Many people tell me I have a magic touch with games...

As for the Blitzball tournaments, they get much easier as your players level up. It goes from being impossibly difficult to being mind numbingly easy. Of course, it still takes three days to go through all the tournaments with your unbeatable team, never losing a round, making it the most unnecessarily difficult weapon to get.
It's not like Wakka's special or anything, anyway.


While I'm on the subject, I wish to add mention to obtaining Kimhari's celestial weapon. You know, where you had to go down that path and get all the purple butterflies, but none of the blue ones? And if you touched the blue ones, you got into a random battle. It would have been so much less frustrating if they would have just teleported you to the start, saying that you failed. But no, you have to go through the battle, eat your time loss, and make your way to the end in order to be told that you failed. Repeat until you somehow manage to get through it perfectly.
And once again, the character this was used for wasn't even good. Badass, yes. Good, no. Bah, I've gotta put him through Auron's path next time... I had no idea putting him through Tidus' would make him suck so much...

BlaizeYES
Feb 7, 2008, 02:20 AM
alright, kilmari was the other character i never used in FFX lol. i never bothered to collect his mirror and crest... the butterfly thing on the path to macalania was enough to deal with, i wasnt going to do the whole butterfly ordeal. plus, you could hardly see the butterfly's colors on the screen, and you were running against a clock too right? i havent played the game since highschool though, but i put a good 60 hours into it... and thats without collecting khilmari's and wakka's ultimate weapons.

personally, i felt having to collect all of the bad guys to bring back to the calm lands training ground from a given area wasnt difficult, but tedious. to get both yuna and auron's weapons, if i remember correctly, you had to go all over the place. and the payoff was hardly worth it in the end. after you beat the omega ruins, there was no point in having it. for the last battle against jecht so you can beat him in 3 hits?

and yes, what i did is i had tidus go through yuna's grid, then rikku's, because then he's quick and can throw hastega on everyone else. auron through tidus', then khilmari's, then wakka's. lulu you needed a teleport grid so she could go through tidus' halfway through and eventually yuna's so she could get holy. then yuna through rikku's and to yuna. khilmari and wakka had 2 of the worst spots on the grid, and neither of them could go anywhere. khilmari was right in the middle, wakka ran through auron's or khilmari's.



well i am just absolutely exhausted, i tried to correct typos, and now i need to get a ps2 again so i can play ffx. JESUS i miss RPGs

GOODNIGHT AMERICA

<font size=-1>[ This Message was edited by: BlaizeYES on 2008-02-06 23:29 ]</font>

Jife_Jifremok
Feb 7, 2008, 11:27 AM
On 2008-02-03 11:39, Randomness wrote:
Luigi's Purple Coins in Super Mario Galaxy. Level design: Run like mad to avoid panels that start turning, shrinking into oblivion, or kill you on contact. Oh, and pick up 100 purple coins WHILE leaving yourself a way back to where you started. Did I mention that basically EVERY tile is either instant death or vanishes in some way?

This was actually one of my favorite levels, right next to Sweet Sweet Galaxy. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


On 2008-02-04 12:00, Masou wrote:
FFIV, was more or less easy but there were some pretty fail cheap bosses.

Like that damned final boss? My party kept getting wiped out at the very beginning of the fight...I'd actually survive a round if I had the dragoon guy jump. Of course he's dead afterward...

I had to gain like 20 or 30 levels just to survive that really cheap move he always starts with---only to find out he does that what, EVERY ROUND?


On 2008-02-06 23:20, BlaizeYES wrote:
a bunch of masochistic FFX stuff

JESUS i miss RPGs

GOODNIGHT AMERICA


Somehow, playing through Phantasy Star III doesn't seem so bad now...



<font size=-1>[ This Message was edited by: Jife_Jifremok on 2008-02-07 08:47 ]</font>

Blue-Hawk
Feb 7, 2008, 12:19 PM
On 2008-02-07 08:27, Jife_Jifremok wrote:



Guess you never played a little known SNES rpg by techmo called 'Secret of the Stars.'

My GOD, that was mind numbingly bad and not easy either. I gave up 1/2 way through when I couldn't beat a boss that kept owning me no matter HOW many levels I gained.

granis1233
Feb 7, 2008, 01:19 PM
the breath of fire games were very hard to beat

elainesangel9
Feb 7, 2008, 02:34 PM
devil may cry 4, that frikin board game on the 7th mission...

KaneKahn
Feb 7, 2008, 03:11 PM
Can't forget Contra, on hard lol...

granis1233
Feb 7, 2008, 03:17 PM
fear was relly hard to win at

KaFKa
Feb 8, 2008, 12:21 AM
Molten core.

Gnomeregan.

CoD4 epilouge on veteran.

Flood.

Places with flying enemies in Hellgate: london. Stonehenge in specific.

Jakosifer
Feb 10, 2008, 03:29 AM
EASILY Cavern of Remembrance in KH2 FM+ on Critical Mode at level 1. Seriously what a pain in the ass.

Rashiid
Feb 10, 2008, 12:02 PM
Water Temple in Ocarina of Time. I just wanted to stop once I entered the damn structure. lol.

Zorafim
Feb 10, 2008, 02:51 PM
I was finally able to get through OoT far enough to get through the water temple, and it really wasn't that bad for me. It could be because I was able to get through it in one sitting, but it only took me an hour and twenty minutes to get through it. Of course, I've seen several people go through it to know the ins and outs of it, and played it after being warmed up from TP and MM, so I could have been cheating...

Maybe the "Master Quest" thing would be closer to the actual difficulty of someone going their first time through...

Nitro Vordex
Feb 10, 2008, 02:59 PM
Meh, Water temple was't extremley hard, just very annoying.

I don't so much as hate this area, but Area 6 on Starfox 64 (Lylat Wars for those of you outside the U.S.) That level required you to shoot your laser, not charge up. My bro and I, we ALWAYS had to pause and get out fingers ready for the supreme beatdown of the A-Button. It's totally worth getting 324 on that level though.

Man my fingers hurt just thinking about it.

Rashiid
Feb 10, 2008, 04:12 PM
Oh, and the Ice Mansion place in Twilite Princess (just did it about 20min ago) was annoying as hell.

But once I got that Ball and Chain....hehehhe....

granis1233
Feb 12, 2008, 08:27 AM
all the zelda games were very easy

Rashiid
Feb 12, 2008, 08:33 AM
When just 'run and gunning' through, they can be (sometimes).

I try to get every little Piece of Heart and every upgrade, weapon, boosts, etc.

I like to finish Zelda's 100%. That, my friend, is far from easy.
Except Wind Waker....all that sailing gets annoying sometimes, but fairly easy....

granis1233
Feb 12, 2008, 12:52 PM
if u plan on beating zelda 100% buy a walk through

Rashiid
Feb 12, 2008, 02:50 PM
See you contradicted yourself.

YOUUUUUUUUU: "Zelda's are easy."
Me : "Not for getting 100%"
YOUUUUUUUUU:"Then get a walkthrough." <- you basically saying it's too hard to do on your own.

Last time I checked, easy =/= hard.

BlaizeYES
Feb 12, 2008, 04:01 PM
i never finished wind waker, but i loved the sailing portion of it. to me, it was never tedius, it felt like a way to truely explore a world. some rpg's where you have to walk around to get from city to city... THAT was tedius. but something about that music and being on the cartoon ocean was soothing. seeing a landmark in the distance and sailing towards it felt like you were part of this massive zelda planet and you were truely on an adventure. i hated all other zeldas except for that game with the egg on top of the mountain. THAT zelda game was also beautiful. and to this day, i'll never get what people saw in ocarina of time. i've played it for like an hour, but i still cant really get into it. but according to everyone else, it's the greatest game ever created.


another game that was difficult that put me in a rut: MARIO RPG. honestly, who knew you had to go back to mushroom kingdom, pick up a cricket pie that mallow had to get, bring it back to the frog king, and then have him get extremely happy and allow you to go past merryland or whatever it was called? jesus, that was another game that took me forever to get past

AlexCraig
Feb 12, 2008, 04:12 PM
Zelda is easy. I mainly get guides and walkthroughs to aid my website. However, if anything, Zelda II: The Adventure of Link is pretty difficult. Even I am finding it a challenge.

Lessee... Dragon, I think it was, in The Legend of Zelda was my most hated (Level 5) due to all the damn Darknuts and Wizzrobes.

GreenArcher
Feb 12, 2008, 04:52 PM
On 2008-01-24 13:03, BlaizeYES wrote:

On 2008-01-24 09:54, Scrub wrote:

Area I hate most is Carnival Night zone in Sonic and Hedgehog 3, and anyone that played the game before they had the internet knows why.




it took me 3 years to figure out you had to push on the D-Pad up and down on the spinning platform. every so often, i'd come back to the game and give it another try, thinking, "maybe, just maybe... this time is THE TIME. i'll be able to jump up and down on it enough so i can somehow slide underneath."




3 years.






I never knew about the up and down until right now..

Though I did manage to do the jump up and down method once...ONCE..

Then fell asleep when I paused to "rest my eyes" at some later area...and then the was a power surge or something so everything was off when I woke up http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

GreenArcher
Feb 12, 2008, 04:56 PM
On 2008-01-24 15:36, Nitro_Vordex wrote:
The last three levels on Megaman X6. You know how the tradition is, go through three special areas after defeating 8 bosses.
Those. Freaking. Sucked. It took me 5 months to beat Gate.
And don't even get me started on the rest of the levels. Easily the most difficult Megaman X game.
Of course, Gamecube D-pads are WAY too small. If you could play X games with the joystick, I envy and pity you.



Lol..I beat that game in two days renting it

Gate was really annoying though

Rashiid
Feb 12, 2008, 05:46 PM
On 2008-02-12 13:01, BlaizeYES wrote:

BlaizeYES post that I don't want to stretch the thread out with about Wind Waker:

[spoiler-box]i never finished wind waker, but i loved the sailing portion of it. to me, it was never tedius, it felt like a way to truely explore a world. some rpg's where you have to walk around to get from city to city... THAT was tedius. but something about that music and being on the cartoon ocean was soothing. seeing a landmark in the distance and sailing towards it felt like you were part of this massive zelda planet and you were truely on an adventure. i hated all other zeldas except for that game with the egg on top of the mountain. THAT zelda game was also beautiful. and to this day, i'll never get what people saw in ocarina of time. i've played it for like an hour, but i still cant really get into it. but according to everyone else, it's the greatest game ever created.[/spoiler-box]


Don't get me wrong, I love LoZ: Wind Waker. I beat it like 3-4 times (I was bored yesterday and finished it again, you can see some pics in the RL picture thread).

I just beat Twilight Princess today, and recorded the last battle (whole thing, all 4 forms). 27min long. =P (wish I had a site to upload it...but maybe too big in general...)

The final battle was nice though. I love the classic 'Hack and Slash' opposed to having a process to kill a boss (the Twilit Dragon was annoying....)

They are easy, but 100% finishing WITHOUT a guide is hard as crap.

Do you think anyone that just bought the game would figure out how to get the Giant's Knife in Ocarina of Time by themselves???

Funny story how I got that too....but I don't want to bore you guys with that....

AlexCraig
Feb 12, 2008, 05:50 PM
[zelda-geek-moment]Actually, Rashiid, you are thinking Biggoron's Sword, not Giant's Knife.[/zelda-geek-moment]

Rashiid
Feb 12, 2008, 05:54 PM
Lol, yeah. I forgot the name, so I looked in my manual in OoT for Gamecube to find the name.

Forgot they wouldn't actually tell the name of the sword in the manual, now would they? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

I want to play Phantom Hourglass more, but my hand-stylus stick tolerance is getting low....

If they atleast had walking as the D-Pad....if ONLY -_-

GreenArcher
Feb 12, 2008, 07:24 PM
On 2008-01-26 20:21, Ronin_Cooper wrote:
Linear Line, place is dull as all hell, the music sucks and the enemies are annoying, but at least it's short for quick frags.



O.o I love Linear Line...I spammed it all day the first few days when the online beta through 360 (had no idea there were other planets XD) and it was just like OMGGG PSU http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Saw someone mention Diddy Kong Racing boss races...oh my god. Those were ridiculous beyond belief. I must have been..not even 10. I remember sitting trying to be the last boss all day and just could not do it. You had to hit every boost perfectly or something like that, absolutely insane (managed to beat him sometime though)

<font size=-1>[ This Message was edited by: Green_Archer3 on 2008-02-12 16:47 ]</font>

Blue-Hawk
Feb 17, 2008, 01:13 AM
Unreal 1. Practically EVERY level. That was a game I LOVED to hate. And hated to love. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Jakosifer
Feb 18, 2008, 05:45 AM
Omega Hidden Darkside Holy Ground

From .Hack//Quarantine...Just remembered about this one and you actually have to be quite lucky to make it through
without killing yourself. Even if you avoid as many fights as possible, you have a high chance of getting infected from the forced fights, since damn near every enemy requires data drain to defeat.

Sphere 211 on 4D mode

From Star Ocean 3 Till the End of Time...Not only were you pretty much forced to get to a certain checkpoint before you truly could go back down to restock/heal/save without having to shimmy back up all over again...But all the enemies are cheap and are very quick at encountering you. Especially on floors 190-210, you can barely even see the enemies that are on these floors, and to make matters worse...Those things make sure you cant escape battles with them. Fighting them is like asking for death, theres no amount of cheap ass spam tactics you can use to get out of the 10 or so spells they cast on you within two seconds.

From before, Cavern of Remembrance

KH2 FM+ on Critical mode/lvl 1. Dragoons/Berserkers made this unbearable, they're the most broken of all the Nobodies enemies in that game, and the fact that you literally get swarmed with 20 of them at a time doesn't make it any better.


Aumman Raid

On Extreme Mode, from Zone of the Enders 2 Special Edition, this is actually probly the most insanely difficult FORCED battle in any game I've played. Your team will literally be wiped out within a minute, and if they aren't then the second mass swarm of enemies will see to it that they are. Then you're pretty much put up against I'd say...500, very high leveled enemies, which can all easily kill you in a nice and pretty total of 6 hits. After finally beating this (And losing EVERY SINGLE LEV in the process), I vowed to never do it again without having Zero Shift.


Those are my worst, and I thought of the last one because I'm playing it right now (With Zero shift http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif)...lol @ it taking me 20 tries my first time. <_<

Rashiid
Feb 18, 2008, 07:32 PM
Any part in Final Fantasy Tactics: The War of the Lions before a 'big boss' fight.

Why? Because you never know, and they make you save before hand.
So if you are low on supplies and don't know or just aren't good enough, you're fucked because you saved right before the fight and can't do anything about it.

And the game does NOT help you in any way to prompt you 'big fight approaching', and bosses are hard as hell in this game....Tactics Advance spoiled me on easiness....

granis1233
Feb 19, 2008, 03:01 PM
never winter night's was hard to go all the way throue but if u can beat it in 2 hours u beat my record

CrimsomWolf
Feb 20, 2008, 07:11 AM
High Charity level in Halo 3.

I swear, the guy which designed the floors must've
inhaled way too much of crack. Flood is coming at you from every possible hole, while you try to asertain where's up and down.

More might come up if I remember them....

(and I prefer not to.)

AC9breaker
Feb 20, 2008, 08:05 AM
On 2008-02-07 11:34, elainesangel9 wrote:
devil may cry 4, that frikin board game on the 7th mission...


WAIT TILL YOU GET TO THE 19TH MISSION OOPS!

Sol_B4dguy
Feb 20, 2008, 09:59 PM
Ooohhh, I can name MANY....

MMX6: Metal Shark Player's stage. ALL OF IT. Imagine finding out that Zero's before-Gate area had that compactor, too. FUCK!

Halo: The Library. THE GET-BACK-UP THING WASN'T CUTE THE FIRST SIX DOZEN TIMES, EITHER, FLOOD!

MM2: Quickman lasers before finding out that Flashman's weap stopped them. I felt like a fucking idiot when I found that out.

Any escort mission. ANY.

MMX7, period. Don't buy it. Don't even rent it. Just pretend X8 (FAR superior to X5, 6, and 7) introduced Axl and be done with it.

Speaking of X8, the Ride Chaser portions. ESPECIALLY MAN-O-WAR'S. Time limit to shoot down a boss I was gonna fight again anyway? WTF is the point, then?

The chessboard in DMC3 on Dante Must Die! mode. I'm not even starting.

The last boss in Ratchet and Clank: Size Matters. Not necessarily difficult, but he has a HUGE HP bar and if you die during the fight, you gotta start over. REALLY annoying on Challenge mode.

Any "firefight" in the previously-mentioned Cyberia. I played the second one, it's even worse. Especially when you gotta shoot down lightning to protect your plane. I didn't even bother finishing that.

SNK bosses, nothing to add that Ein didn't mention already.

On a related note, thanks for bringing up the only area of Onimusha: Dawn of Dreams I didn't like either, Ein.

The first Fire Field track on F-Zero GX. Only way to really win was to memorize and hit all the boosts right and pray with the personal boosts.

The "spare-the-buildings" portion of ZoE 2. Imagine how mad I was when I got to that point after hearing there was never gonna be more BS like that.

I KNOW there's more, but I'm heading for bed so I'll be ready for my morning classes. If I think too hard I won't be able to sleep through all the rage...*plays some Wipeout eliminator rounds to calm down*

Raine_Loire
Feb 21, 2008, 05:53 AM
I can't remember what it's called, I'll have to look it up and edit it in later, but the tower place in FFXII the next to the last area, I think Ixion is a mark in the area as well. Although most of FFXII turned out ridiculously hard, this was just unnecessarily long and a lot of running around...

Rashiid
Feb 21, 2008, 09:26 AM
I have the stratagy guide to FFXII. It's bigger than most of my text books -_-

granis1233
Feb 21, 2008, 11:48 AM
the last hunt in FFXII was the longest fight in the game

Sol_B4dguy
Feb 21, 2008, 01:16 PM
The six-hour one? I heard about that. I'm willing to invest time into RPG's, but not 6 hours for an OPTIONAL fight. >_<

Raine_Loire
Feb 21, 2008, 03:35 PM
Yeah, the strat guide is a beast, and it's actually pretty dry. I usually find em good reading.

lol, all the marks have some bs that makes them ridiculously hard- like non stop spawning monsters in the area, stuff like that. It's one of 2 games that I decided it was ok to just run through with code breaker on...

I think the endless set in rock band is gonna be tough when my band gets there http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif I heard it's like- 4 hours or something. My voice is gonna be sooo gone...

Ilaya
Feb 24, 2008, 02:40 PM
mine is not a level as such but certainly an event that happened a few times and always filled me with dread...

Dark Age Of Camelot.. Excalibur Server, before trials of atlantis expansion.. back when the game was at its best..

Playing as an alliance leader in Hibernian realm, then having to go defend Dun Dagda against either Elite Midgard raid.. or a server crashing Albion raid.. wasnt fun.

Also.. level 99 in Bubble Bobble.. if u got there for first time, was very tough trying to work out how to clear it.. and that damn shark would turn up lol

granis1233
Feb 25, 2008, 12:37 PM
docter mario was hard on lvl 79 but im the only 1 i know that made it that far

Genoa
Feb 25, 2008, 05:45 PM
I never liked the Water Temple on Zelda Ocarina of time... after re-beating the game countless times I eventually learned how to do it quicker D:

granis1233
Feb 28, 2008, 09:17 AM
portal made me mad and Quote: the cake is fake

Rashiid
Feb 28, 2008, 09:28 AM
I could've sworn it was a lie....A LIE I TELL YOU!!

Sol_B4dguy
Feb 28, 2008, 10:32 AM
The cake is real, nubs! http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Just remembered one: the only area in the original Half-Life 2 I disliked was Water Hazard. The constant "ride for a bit, get out to clear the way, ride some more, get out again" stuff got kinda old after the first time I had to knock down a gate to proceed. That said, it does dispense with that when you get the gun attachment for the hovercraft until the end, but it still kinda irked me a bit then.

Raine_Loire
Feb 29, 2008, 08:35 AM
On 2008-02-20 05:05, AC9breaker wrote:

On 2008-02-07 11:34, elainesangel9 wrote:
devil may cry 4, that frikin board game on the 7th mission...


WAIT TILL YOU GET TO THE 19TH MISSION OOPS!



I heard about this... I was playing as Nero, and I said "OMG, this board game is so fun!" And Laguna looked over and said "Then you'll love this area with Dante" In a dead type voice. Guess he didn't love the board game like I did ^_^

I never got to there with Dante, my game kept freezing when I was in the middle of his first mission... I got mad and stopped playing... and then lost odyssey and my rock band OFFICIAL mic came... And ace attorney... TOO MANY GAMES SO LITTLE TIME!!!

elainesangel9
Feb 29, 2008, 10:05 AM
kingdom under fire circle of doom, a wonderful game....but the road to chaos....imagine being stuck in an endless stream of enemes that devour you, it took us 4 hours to get through it! me and 2 friends! now get this, it was on the easiest setting

Rashiid
Mar 1, 2008, 10:12 AM
Oh, and Cloister of Trials in FFX. They feel so unnecessary.

"I'd rather be slaughtering fiends" - Me.

Blue-Hawk
Mar 2, 2008, 07:29 PM
Allow me to add yet another one to my list. Especially since I have been playing it again lately.

Oblivion Gates.... No more needs to be said about that. >_<

MrNomad
Mar 2, 2008, 07:48 PM
1: The AI in Samurai Showdown 5 Special. The AI in this game isn't something you'll fully grasp. It knows exactly what move you're gonna do, what counter, what strategy you'll do when you get up from the ground etc. If on you're wake you go for a throw the likely hood that the AI will duck and counter throw you is about 100%. Likewise the chance of the AI knowing you'll do that each time, thinking it wont duck you're throw, is 100%. If in the next fight you're facing Kusaragedo...DONT USE ANY SKILL OR STRATEGY. Just jump around, spam air moves, spam projects on the end of the stage, anything that will keep the AI from dodging every logical move you do and countering with a special throw that takes off 1/3 of health

2:Any Street Fighter 2 arcade single player. Same deal as SS5SP.

3:doing any area or mission in Guild Wars Nightfall on hard mode with only heroes and henchmen. The mobs attack faster, have better stats, levels etc and you're thinking of fighting them with npcs??? You're better off banging your head on a wall than ever succeeding in that. Even 2 players each with 3 heroes is far more successful than 1 player with all dumb npcs.

Zorafim
Mar 3, 2008, 03:13 AM
Reminds me of Soul Calibur III's AI. If you weren't careful, they'd counter you and combo you until you're half dead. If you are careful, you don't fair much better. Indeed, the only thing you can do is choose a character with a move that the enemy's AI can't counter. For instance, Siegfried's Verticle > Horizontal attack works wonders. They block the first strike, and have no idea what to do with the second strike. This ends them up on the ground. Now you'd think that you should kick them while they're down, but doing so will just end in your death anyway, so it's best to just continue that combo until they either die or get thrown off (most likely the second).

In the last area of the story mode they had, I sent all of my fighting units against the boss, all of them ending up dead. So I send my lead unit against him and spam this move, and the boss dies without touching her. That's just not right.

By the way, this is only against the high level AI. The low level AI just stands there while you whale on it.

Jife_Jifremok
Mar 3, 2008, 03:44 AM
That one part in Metal Gear Solid 3 where you're dead or something and you're wandering across some stream full of the ghosts of the people you killed. Tkaes too damn long!! Lots of scientists. XD

granis1233
Mar 3, 2008, 08:25 AM
the casle near the end of FFVIII trying to solve the puzzles is just my persanal sin's

DEM_CIG
Mar 5, 2008, 08:03 AM
the part in KH2 where u have 2 fight Xaldin... gawd that sux it took me like 8 trys to get past him...

granis1233
Mar 5, 2008, 08:04 AM
it only took me one try to win

Zorafim
Mar 5, 2008, 01:21 PM
Xaldin is the dragoon, right? Hard as he was, that fight was so fun that difficulty didn't matter. God, I wish these types of games had more badass spear wielders. I was playing against him in hard mode, and I got Micky three times in a row against him before finally beating him.
Funny thing, my little cousin was watching. After the fight, she was all like "OMG you're soo awesome" and I was like "I am indeed awesome."

BlaizeYES
Mar 5, 2008, 04:22 PM
On 2008-03-03 00:44, Jife_Jifremok wrote:
That one part in Metal Gear Solid 3 where you're dead or something and you're wandering across some stream full of the ghosts of the people you killed. Tkaes too damn long!! Lots of scientists. XD




yes, i agree. i did like the part, but when you have to do it over again because you didnt know to take a revival pill, thats when it got old.

and aside from that, after the "big chase"... when you had to guide eva through the jungle. what a comedown from that high of shooting the m16 for 20 straight minutes

Sol_B4dguy
Mar 5, 2008, 04:41 PM
On 2008-03-05 10:21, Zorafim wrote:
Xaldin is the dragoon, right? Hard as he was, that fight was so fun that difficulty didn't matter. God, I wish these types of games had more badass spear wielders. I was playing against him in hard mode, and I got Micky three times in a row against him before finally beating him.
Funny thing, my little cousin was watching. After the fight, she was all like "OMG you're soo awesome" and I was like "I am indeed awesome."



Note to game develpoers: swords aren't the only melee weapons that rock. Gib love to spears, plz.

Yeah, Xaldin ruled, and Luxor was fun for me, too.

On-topic....hmmm...Minor spoiler here: that part after when you "escape" the testing area in Portal and you had to use the rocket to break a glass tube to get a Weighted Storage Cube. It took me forever to realize you could do that. >_<