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Saner
Feb 7, 2008, 11:41 AM
I wuv Star Fox. :3

Well it got really good when SF64 came along. X3

and SFAdventures is a really great adventure. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

but Star Fox gameplay really shines in Arwing dogfights. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

http://www.gamesradar.com/wii/wii/news/nintendo-talks-star-fox-wii/a-20070125102734548078/g-20060308165433320026

it's been over a year now since this interview.
Takaya Imamura MUST already be working on Star Fox
Wii by now. Even Miyamoto admitted the gameplay
would fit perfectly with the Wii controller (holding
it sideways and stuff).

but um um hopefully they really make this a priority:

add 4 player co-op! (splitscreen and wi-fi).

oh ya and most if not all levels should be All range mode (free flight).

rails is really not how to truly experience piloting an Arwing. plus rail levels are more predictable and restricted than free flight levels.

also they should make more characters playable with
their own unique advantages.

well interestingly, Nintendo left Rare to make
a Star Fox game. then Namco made the next one,
then some other company made the DS game (which
although had multiplayer, the gameplay didn't
feel right).

oh ya hopefully they bring back the cockpit view
mode from SF64. That mode just needs the ability
to look left and right kinda like how in Test Drive
Unlimited, the camera control was very good even
in behind the wheel view (and it was immersive too
cause you could see their arms and legs so it kinda
gives a better sense of driving and stuff). http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif


but ya stuff like co-op, character selection,
free flight, cockpit view, and stuff would make
the game even better, cause chances are Star Fox Wii
may be as short in length as Assault anyways.

haha I wonder how cool SFWii would be if Sakurai
develops it? would sure be filled with lots of modes
, features and goodies! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

but ya Star Fox Wii has to come, Star Fox is not
in the top 3 most popular games, but it's one of the
most popular franchises that always had a game
in each Nintendo console since the SNES. and
it's even more popular than Fire Emblem in Japan.

It shouldn't be long now before they announce sumthin. cause Mario, Zelda and Metroid already
released their flagship Wii games and won't release
another blockbuster in those series for at least 3 years.

So this year should be Star Fox's turn, especially
since after Brawl there really isn't
much else upcoming for Wii that would be worth playing. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Jaspaller
Feb 7, 2008, 12:28 PM
Star Fox Wii would be interesting. If you've played Wario Ware, 9volt had a level where you play part of StarFox SNES using the Wii controller sideways. Hard to control but I think it would work.

I don't agree with the ALL all range mode. On rails would be nice to put in the mix as well like they had in SF64

Jife_Jifremok
Feb 7, 2008, 12:55 PM
On 2008-02-07 08:41, Saner wrote:
I wuv Star Fox. :3

Well it got really good when SF64 came along. X3

and SFAdventures is a really great adventure. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

but Star Fox gameplay really shines in Arwing dogfights. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif Which is why Star Fox needs to stay the fuck away from the on-foot bullshit. Feels like Namco stabbed Nintendo in the back with that.


http://www.gamesradar.com/wii/wii/news/nintendo-talks-star-fox-wii/a-20070125102734548078/g-20060308165433320026

it's been over a year now since this interview.
Takaya Imamura MUST already be working on Star Fox
Wii by now. Even Miyamoto admitted the gameplay
would fit perfectly with the Wii controller (holding
it sideways and stuff).
I don't see how piloting an Arwing with a Wiimote could be fun unless you're holding the Wiimote like a flight stick. That might get uncomfortable though. A flight stick without a base...hmmm...well, thanks to all the twisty stuff, there seems to be enough buttons to do everything that an Arwing needs to do (Wiimote and Nunchuk).

This game would definitely need the option to stay with traditional-style controls (with GC or Classic controllers) just in case the Wiimote control doesn't fly right.


but um um hopefully they really make this a priority:

add 4 player co-op! (splitscreen and wi-fi).
Mmm..if they do that, I hope they can COMBINE the splitscreen and the wi-fi. Imagine a 2-player team in one house squaring off against a two-player team in another house! Or even 4vs4 team matches with only two Wiis!


oh ya and most if not all levels should be All range mode (free flight).

rails is really not how to truly experience piloting an Arwing. plus rail levels are more predictable and restricted than free flight levels.
I'd say make it about half rails and half all-range. Rails isn't the way to truly experience Arwing piloting, but it's the way to truly experience old-school greatness that could only be topped by Sin and Punishment (but still different enough that it can remain on a pedestal right next to it!). Not to mention the rail gameplay as much of a staple of Star Fox as Landmasters and All-Range Mode. But yeah, having more All-Range levels than SF64 did WOULD be nice.


also they should make more characters playable with
their own unique advantages.
Only if the machines they pilot are different enough to warrant such things.


well interestingly, Nintendo left Rare to make
a Star Fox game. then Namco made the next one,
then some other company made the DS game (which
although had multiplayer, the gameplay didn't
feel right).
Which is why Star Fox needs to go back to the SF64 way. Nothing else works. Well, MAYBE if they refine the SF Command thing and make it an optional minigame or something....I've never played SF Command, but the concept of strategically(?) commanding your ship to go someplace then manually controlling it during battle is something I've only played in really old spaceship games, mostly on the Atari. (Solaris <3)


oh ya hopefully they bring back the cockpit view mode from SF64. That mode just needs the ability to look left and right kinda like how in Test Drive Unlimited, the camera control was very good even in behind the wheel view (and it was immersive too cause you could see their arms and legs so it kinda gives a better sense of driving and stuff). http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
More vehicle-based games in general need this feature. It royally pisses me off how they got rid of this option in Armored Core! I WANT TO SEE WHAT'S IN FRONT OF ME, NOT HAVE THE MOST IMPORTANT PART OF MY VIEW OBSCURE D BY THE VERY VEHICLE I'M PILOTING! I DON'T NEED TO SEE WHAT'S TWO FEET TO MY SIDE OR HALF A FOOT BEHIND ME! THAT'S WHAT A RADAR IS FOR AND IT LETS ME SEE A LOT FARTHER THAN THAT! I SHOULD BE ABLE TO SEE ENEMIES THAT I CAN KEEP IN MY SIGHTS BECAUSE ENEMIES THAT ARE TO MY SIDE ARE ENEMIES I WON'T BE ABLE TO SHOOT UNTIL THEY ARE IN FRONT OF ME! *ahem* On the subject of Star Fox though, I found it weird that I could use cockpit view in the rail stages since it's just WEIRD to have that kind of view with the movement restrictions in place. Useful in corridors though since I need to see what's in front of me and my own damn Arwing gets in my way. What's REALLY weird is that I couldn't use the cockpit view in All-Range Mode where it would be most immersive and fun. And on the subject of racing games, they DEFINITELY need more dashboard views, but with OPTIONAL steering wheels and hands. And rear-view mirrors so you can keep track of what's in front of you AND behind you (and of course the ability to look to your sides)! Nothing in a racing game beats the thrill of heading FACE FIRST into danger, especially if your car is damaged, the hood is popped up and obscures much of your view until it flies off. Unlike my rant about AC, the danger here MAKES SENSE.


but ya stuff like co-op, character selection,
free flight, cockpit view, and stuff would make
the game even better, cause chances are Star Fox Wii
may be as short in length as Assault anyways.
I hope you're wrong about the length thing. I really do. I mean, Star Fox 64 was short but it had all these branching paths and stuff. If they had a full-length campaign mode where you fought through EVERY level, it would have been long.


haha I wonder how cool SFWii would be if Sakurai
develops it? would sure be filled with lots of modes
, features and goodies! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
And who is Sakurai again?

but ya Star Fox Wii has to come, Star Fox is not
in the top 3 most popular games, but it's one of the
most popular franchises that always had a game
in each Nintendo console since the SNES. and
it's even more popular than Fire Emblem in Japan.

It shouldn't be long now before they announce sumthin. cause Mario, Zelda and Metroid already
released their flagship Wii games and won't release
another blockbuster in those series for at least 3 years.

So this year should be Star Fox's turn, especially
since after Brawl there really isn't
much else upcoming for Wii that would be worth playing. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
And much like Metroid, Star Fox hasn't been FUN until the Wii (well, Star Fox isn't on the Wii YET so let's hope for the best!). I wouldn't consider Zelda to have released its flagship Wii game since Twilight Princess seems more of a Gamecube game, and that seems to have been done right. (I probably shoulda gotten the GC version instead of the Wii version just for the C-stick camera controls if they are indeed there...the Wii controls got old fast aside from aiming the clawshot and bow.)

But yeah. Unless third parties start making good games (No More Heroes might be a good start), Brawl may be the last great Wii game for a long time to come...at least until the next WII Zelda (not just a GC port), Star Fox or Monster Hunter.

amtalx
Feb 7, 2008, 01:10 PM
*buys new retinas from eBay*

Anyway http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif, as long as they get back to the original Star Fox formula, it should be fun. I've missed that type of gameplay. Panzer Dragoon Orta was the last good rail shooter I played, and that was years ago. Oh, and that "on foot" crap was a fucking abomination.

KaneKahn
Feb 7, 2008, 03:07 PM
The ultimate Nintendo game?
Conkers Bad Fur Day > all.

Saner
Feb 7, 2008, 03:47 PM
Sakurai created SSB:Brawl.

anyways I didnt have a problem with the on foot missions,
what they should do is make on-foot OPTIONAL. like in case
your arwing gets shot down, and you gotta pick up power-ups
to repair it. or for those who want to strategically take out
enemies from the ground if a Landmaster isn't available.

but I do have a problem with on-rails coming back. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif
That feature is just pure nostalgia, that's all it's good for,

and that would make multiplayer even less of a chance
of being added cause since you can't control and change your flight path,
like a true pilot would, you can't support your buddies or
plan out a crossfire or something. And rail missions have
less replay value than free flight/all-range mode missions.
since the flight path is scripted, so are the patterns of the
enemies, and that doesn't feel like being a true Star Fox pilot. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


oh hey how could would it be if like the character we choose
comes with pre-recorded voice over comments and stuff you
can make your character say similiar to Resident Evil Outbreak! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif Peppy could say
"Do a barrell roll anytime the player wants"
(oh right....didn't he take Pepper's place in Corneria?
ah well Nintendo said
Command won't affect the next game's storyline or something
like that, I think they wrote the game off as a whole "what-if" spinoff
that's not linked to the main timeline.)

but ya, Falco, Slippy, Fox, Krystal should have their own voiced
lines depending on what you want them to say (someone's
name, or a comment, or request assistance, etc. etc.)
That would totally beat voice chat cause no one would sound
out of character. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Nitro Vordex
Feb 7, 2008, 05:24 PM
Ya know, I never liked the cockpit view. I mean, if you had twirl that bitch around like a billion times just to like through a barrage of enemy fire, and you're in first person, you really can't control the Arwing. If you finished twirling, and you were trying to move at the same time, and went back into third person, you'd be on the corner of the screen or something.

About the Sakurai thing...I wouldn't want to wait 1-2 years from the initial announcement date of the game for the game to come out. I'm not dissing Sakurai or anything, but damn, get it together O Great maker of Smash!

Saner
Feb 7, 2008, 09:40 PM
I heard Brawl got delayed cause they were gonna add Geno but
then Square said no. and the other reason was Nintendo wanted
to print more copies before releasing. So it was really a company
decision.


anyway, SF64's cockpit view was flawed cause it didn't have
the right control mechanics for it to work perfectly.
Driving in cockpit view should almost be like driving in one of those
car games. plus the N64 back then only had one thumbstick.
But if they made the d-pad used for turning, and the thumbstick
for adjusting the view (also to look left and right), it woulda
worked better. plus of course you would be able to do U-Turns,
Loop dee Loops, and any other moves you can do in 3rd person.

for the Wiimote and Nunchuck, there is more than enough functions
to make cockpit view comfortable and effective. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif it just
depends on how they apply those functions and what limits they
will set. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

a Star Fox Wii is probably the only Wii game I would
look forward to using the wiimore to control. otherwise I would
prefer the Gamecube controller. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

http://img169.imageshack.us/img169/4854/dashboardxk2.png

<font size=-1>[ This Message was edited by: Saner on 2008-02-07 19:58 ]</font>

Kent
Feb 8, 2008, 10:12 PM
The StarFox minigame in WarioWare: Smooth Moves was a pretty good way of doing things, considering that it was SNES-style no-reticle StarFox. A reticle (like the 3D one that StarFox 64 had, which is the proper way to do a reticle in that sort of game) would've made it a lot easier to get your bearings on where you're aiming.

Naturally, it has enough buttons to play like StarFox 64, on a sideways-held Wiimote - boost, brake, loop, and Immelman would fit on the D-pad easily, blaster and smart bomb on the 1 and 2 buttons, then you could hold B and tilt hard to one side to do a barrel roll... And still have extra buttons for pause, change views, and whatever other thing they'd put in.

And yes, the Wii certainly does need a StarFox game. A new one.

Saner
Feb 8, 2008, 10:44 PM
yup yup wonder what they'll plan for the next one. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

SubstanceD
Feb 9, 2008, 03:59 AM
I can't say that I am all that familiar with the series. I played the original Star Fox on the Super Nintendo and I also played that Gamecube game that stared Fox Mc Cloud ( you know, the one that was suposed to be a Zelda clone, I thought that was okay ). I think I also played the N64 version although I am not 100% sure on that.

A Star Fox sequel on the Wii could be awesome ( provided that it concentrated only on aerial combat and ignored all the other vehichles ). Ultimate Game? I don't think soo but I wouldn't mind it if it did happen.

Feelmirath
Feb 9, 2008, 08:20 AM
Lylat Wars (Star Fox 64 in America) is definately the best single player one of the lot. So good that I have it on VC too http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Although I did find it fun, and the environments great; I wouldn't class Star Fox Adventures as a Star Fox game, since it basically threw the basic mechanisms of a traditional Star Fox game out of the window (besides the, uh, 5 or 6 Arwing mini-levels you could do).

Star Fox Assault has the best multiplayer element of the series by far, and you could see how it had been influenced by Smash Bros. Melee in that sense. Although I really enjoyed the single player, I don't think it's quite on par with Lylat Wars.

Now, I didn't really like Star Fox Command. It was too short, and I didn't like being forced to use the stylus to maneuver the Arwing. It was a good idea from a theoretical point of view, but didn't do all that much for me.

However, I think a Star Fox Wii game would be JAWSOME. If they took the multiplayer element of Assault and expanded on it a little, and took the main story element of Lylat Wars and perhaps introduced co-op mode (maybe even up to 4 players http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif), and perhaps an online mode, it would easily be one of my most played Wii games.

Sord
Feb 9, 2008, 08:43 AM
On 2008-02-07 12:47, Saner wrote:
and that would make multiplayer even less of a chance
of being added cause since you can't control and change your flight path, like a true pilot would, you can't support your buddies or plan out a crossfire or something. Since the flight path is scripted, so are the patterns of the enemies, and that doesn't feel like being a true Star Fox pilot. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

I really fail to see how you can imagine that. In 64 they were able to give us rail missions but free flight multiplayer. We're 2 generations from that now, you honestly don't think it isn't possible to have two campaign forms, one for multi and one for solo? Also, it is possible to give rail enemies an AI and not just flat out scripted flight patterns. They might start from the same spot, but even that can be randomized and they can act in accordance to where you shoot, as if they can "see" your shot coming at them. Not to mention group behaviour. Consider you have a group of 6 enemies. They can move in varous diffrent ways to draw off your fire to one and have other ones shoot you, or quickly cluster and fire a single shot. You are seriously underestimating rail gun now-a-days.

Dragwind
Feb 9, 2008, 05:54 PM
Oh shiz, a Star Fox on the Wii would be overly epic and if done right, just pure amazing. This is now my latest reason to daydream while salivating.

Kent
Feb 9, 2008, 09:06 PM
It's not impossible to make a co-op on-rails thing, really.

Make boost and break, in addition to changing your speed temporarily, alter your position relative to your allies.

Naturally, there would have to be changes made to things such as how wide the entire rail area is, and enemy patterns and spawn conditions... But all-range mode multiplayer boss battles would be really fun.