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View Full Version : Aliens: Colonial Marines. FPS. The ultimate of the ultimate!



Saner
Feb 19, 2008, 04:32 PM
I got GameInformerand it showed 8 pages of this
promising 2009 ultimate FPS! I love the Aliens
movie and really waited for a game that is true to
the movie's flavor (no, AvP1 and especially AvP2
dropped the ball). http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

sorry I dont have scanner but I'll see if I can
borrow a camera. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

"A few years ago, we made a list of a lot of projects that we would really like to work on.
At the top of my list was Aliens"

Brian Martel, creative director


"We're finally at the point where the game in a similiar blockbuster style as the movie was -
and be a legitimate treatment, not a watered-down version."

Brian Cozzens, art director


Aliens : Colonial Marines is a First Person Shooter with mechanics that stress working
together as a unit. Four Colonial Marines investigate the Sulaco. Unlike many FPS titles,
thre is not one central hero character (awesome!!!), the role is shared among the whole
squad. The game reinforces that notion by assigning the player to control a set marine
for a particular mission; you will experience everyone's perspective.

Marines carry four weapons:
*Primary weapon
*Secondary weapon
*Grenades
*Handgun

Primary weapons like pulse rifles and smartguns, are how class will be represented.

"We wish to remain authentic to the true soldiers, so characters generally do not drop
or pick up weapons. That is one of the reasons we switch character during the story -
to keep our soldiers realistic, but still give the player access to different weaponry
throughout the game".

The secondary weapon will vary and be customized according to the character,
like Hicks' shotgun in Aliens.

Each character will also carry a special item they can interact with allies or the
enviornment.
*Hacking tool for sealed doors
*Torch can weld things shut
*Medical Kit can revive as well as neutralize acid burns.

There are Squad Commands. Besides move and attack orders, you can also
use context senstive commands like hacking doors, sealing vents, and setting up
gun turrets.

There will be elements at highlight horror and suspence from the film. Aliens
will use the enviornment to their advantage. Air ducts, ceiling pipes, gratings on
the floor. Position, firepower and cooperation will be important. Motion tracker
confirmed and flamethrower confirmed.

FOUR PLAYERS CO-OP CAMPAIGN
2 players Splitscreen and 4 players online play!

players can join and drop, a.i. takes over the vacancies.

There will be moments where you can barricade yourselves to survive an onslaught
of aliens. With more feelings of tension and desperation to survive.

Character depth will is being worked on. "That's something people forget:
The characters DO matter." Everyone thinks 'Oh, they're going to be fodder',
but if you don't care about them, they're pointless."

The game will go beyond the Sulaco, there will be human enemies involved that
was the aliens as biological weapons. And the mystery of the space jockey's species might
be also revealed.

"We have squadmates that need to survive, until we kill them in the story."
[This could throw a wrench in the workings of the group, especially if it leaves a player
without a marine to control. Gearbox is aware of that but hasn't settled on the best way
to resolve the situation. "We are going to make the absolute best co-op game we can
make to the extent that it doesn't interfere with the best single player game we can make."
"Obviously there are some things we can't do if there are always four people alive, but
there are ways around that situation. We are going to find them, because it's our job to."

CLose-Encounters system. "Close encounters are almost unlimited in their ability to
let us do what we want to do. Aliens can interact with the world - it isn't just a bunch
of button presses until its over. The alien could leap back onto a cabinet, or another one
of your squadmates. He could leap back and through a duct and out of sight."

The marine's actions in the example are initiated by the player through responding to
less intrusive instructions. A subtle flash of green on the right side of the screen
tells you to move the analog stick in that direction, whereas one in the upper left corner
could be a prompt to pull the left trigger. By abandoning the usual control scheme,
close encounters makes it possible for the team to create those one-of-a-kind combat
situations that caputre the flavor of the most iconic moments in Aliens.
"If we were to recreate the power-loader battle against the queen, that would be a
close encounter."

TYPES OF ALIENS. "There won't be porcupine aliens shooting spines at you. It
can't be goofy or stupid. You have the original Alien, and we sort of think of him
as the smart one, as a scout. He'll hide and ambush people. Then there's the Warrior
Alien, which we see in Aliens, which is going to be the one that rushes you and comes
in volume."

"It's the granddaddy of military sci-fi. With next-gen technology, we can finally do it
justice. We can really make the aliens look scary, we can make the setting freaky, and
we can create the characters the players care about."

Screenshots to note:
*a huge structure (wtf is that?)
*Dropship
*sleeping chamber in Sulaco that wasn't jettisoned.
*APC. They seem to note that there will be driving segments.
*comparison screens of the movie Sulaco interior with the game version's interior.
*Facehugger screenshot. Seems to note there is no HUD. (if true, this is even better!!!)
*Pulse Rifle shooting at jumping facehagger, note of possibly being able to use
close encounters system to save yourself.
*Screenshot showing first person view of player holding the Motion Tracker, there
are 3 squadmates up ahead and one of them is welding the door. Note that those
marines are placeholders and they will have unique appearance in final version.
*Turrets firing at an alien
*Huge picture of 4 marines and 3 aliens in a battle. You can clearly see the LED ammo
counter on the other Marines' pulse rifles.

The graphics are beautiful and authentic to the Aliens archtecture and lighting.

THE GAME WILL HAVE MULTIPLAYER CAPABILITIES in addition to the 4 players co-op campaign.

This will be the greatest game ever. EVERRRRRRR!!!!!!!! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Squeeeeeee~! XD Hopefully there is a Marine that's cool like Ripley but sharp like FFXIII's Lightning. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif I wouldn't want her to be moody
like Vasquez or dumb like Ferro.
Maybe more like Dietrich? http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

AC9breaker
Feb 20, 2008, 08:32 AM
Yeah I got my issue of Game Informer yesterday and I was reading bits and pieces at work. IMO the game seems like at has tremendous potential and is on my list of games to watch. They just better not kill the black guy first!

Saner
Feb 20, 2008, 02:09 PM
http://games.tiscali.cz/clanek/screen.asp?id=12670

there are the scans! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

http://games.tiscali.cz//images/alienscolonial/img3.jpg



<font size=-1>[ This Message was edited by: Saner on 2008-02-20 11:10 ]</font>

Sol_B4dguy
Feb 20, 2008, 10:11 PM
Hehe, just saw this myself. Can't wait to play as the "original" space marines.

Though I still say MIT grads with HEV suits > all. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Saner
Feb 23, 2008, 02:38 PM
http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

you know, Sega's Alien Syndrome woulda been so much better
if it was a survival FPS like this one. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

I'd like to see Gearbox make a Alien Syndrome FPS too.

ABDUR101
Feb 23, 2008, 02:53 PM
On 2008-02-23 11:38, Saner wrote:
http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

you know, Sega's Alien Syndrome woulda been so much better
if it was a survival FPS like this one. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

I'd like to see Gearbox make a Alien Syndrome FPS too.


Spoken like someone who really doesn't appreciate the Alien franchise. Not sure how you could say Alien Syndrome would be so much better than the Alien franchise when it comes to heart-pounding suspense and a first person shooter setting. Oh well.

Games looking good though, looking forward to it; hopefully they don't fuck it up.

Saner
Feb 23, 2008, 06:12 PM
I didn't say it would be better than the Aliens franchise,
it would be better than what the A.S. series currently is now, which is just an overhead perspective shooter, which started out that way but FPS would make it even
more interesting.

plus Alien Syndrome (Wii/PSP) has really cool variety of alien/enemy types. it woulda been more intense from a FPS perspective and gameplay and graphics similiar to this upcoming game. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



<font size=-1>[ This Message was edited by: Saner on 2008-02-23 15:13 ]</font>

Kent
Feb 23, 2008, 07:19 PM
Sounds like Republic Commando, just with less Star Wars, and more multiplayer.

Republic Commando is pretty much one of the better squad-based first-person shooters out there, and certainly the best Star Wars-based FPS. I've never really been a fan of the Alien franchise, but this game actually sounds like it could be pretty good, for a first-person shooter.

ABDUR101
Feb 23, 2008, 07:47 PM
Saner, proper sentence structure goes a long way in being understood online. Just thought I'd let you know.

When you type
like this half the time it really makes it hard to tell
when your different thoughts end.

And the Alien Syndrome is most likely a top down perspective for a reason, its not meant to be a FPS, and it has graphics to match because it's not trying to be ultra-realistic. Much the same vain that some games are meant to be played 2D(Metroid series) and should never be made first person(Metroid Prime series).

No, Alien Syndrome would'nt be more intense just because it has a wide variety of alien/enemy types. Alien Syndrome's core is an action-oriented top-down shooter. The Alien franchise is known for its intensity. Any development company capable and willing to go the distance and make a game thats true to the film, hell yeah.