Saner
Mar 1, 2008, 06:24 PM
http://www.1up.com/do/previewPage?cId=3166742
http://www.1up.com/do/media?cId=3160955&sec=IMAGES
looks like it has a lot of potential.
the developers don't sound like they are interested
in open-ended exploration, but I guess they wanna
avoid too linear gameplay as well. So I dunno.
"In the fictional city where "non-conformists are criminalized," underground community members exchange information using highly athletic, acrobatic "runners." Protagonist Faith is one of these runners, and with her sister kidnapped, her journey has become all the more personal. The story might sound a bit trite, but it makes for an excellent tie-in to the game's mechanics."
and they seem to hint that you can use weapons like
maybe limited guns,
but they seem leaning more on the
flexibility of using different melee moves depending
on what you are currently doing and other situational
circumstances.
whats odd is that it has a 06/15/2008 release date
but there is no videos of it yet. (and MGS4 and
Ninja Gaiden II already had trailers released). and
um the article doesn't list the name of the developer
or publisher. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif
"The analog sticks handle basic movements, but two buttons -- an "up" button for jumps, vaulting and climbing, and a "down" button for ducking, sliding, etc. -- controlled most actions. And between different combinations of them, complex movements look to be possible, like executing parachute rolls on landing, and performing wall-runs across impassable gaps. The stunts look nimble, and though we haven't playing the game ourselves yet, the controls look appreciably responsive."
well hopefully the gameplay is not limited time-based. they mention "free-running" so it's DEFINITELY
not on rails (hurray!) http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
"The day after the GDC demonstration, we sat down with senior producer Owen O'Brien and producer Tom Farrer to learn more about the story and the design philosophies behind what we saw. "
but I dunno, hopefully it isn't some obstacle course
kind of game. it would help to be able to stop
by a shop, dump some coins in a soda machine, and
have a drink. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
but ya it does certainly has potential.
oh ya and hopefully it isn't short. lol
that could really hurt its sales. hopefully
its developers get creative and add lots of
replay value with extra modes and extra freedom
and stuff. and no, leaderboards aren't real replay
value. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif
oh look OXM interview.
RM:so what exactly will mirror's edge be?a first-person shooter?a first-person platformer?something else entirely?
OO:something else entirely.it's an action adventure,with all the types of gameplay you'd expect from that genre but in a unique first-person perspective.there's combat (both unarmed and armed),puzzles,platform sections,and chase sequences.i think we've created something completely new and compelling.
RM:have any other games influenced its design?from what we've seen,it reminds us a lot of namco's BREAKDOWN.
OO:we wanted to do something new with the first-person genre.in recent years so much of the focus and innovation in the genre has been centered on weapons and the "through the gun" experience.we wanted to go back to basics and focus on the character.breakdown did indeed take some tentative steps along this path,and it was a very laudable effort-but we've taken it much farther.we've created a game based around movement from the ground up.the adrenaline-packed chases,the up-close-and-personal combat,and the athletic puzzles all stem from a freedom of movement never seen before in first-person.
sounds very revolutionary! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
OH UH NEW NEWS!!
It's apparently developed by DICE Stockholm.
and EA games seems to be publishing it maybe
(but don't worry, Timesplitters FP was published
by EA and it's still a top grade title!)
http://www.gamefaqs.com/console/xbox360/image/941951.html
Saner's Log: 7307201923493827
MEEEEEWWW! I'm addicted to finding out more! ^w^
Mirror's Edge
Developer(s) Digital Illusions CE
Publisher(s) Electronic Arts
Designer(s) Owen O'Brien (senior producer)
Engine Frostbite Engine
Platform(s) PC, Playstation 3, Xbox 360
Release date TBA 2008
Genre(s) First-person shooter
Action-adventure
Mode(s) Singleplayer
Rating(s) ESRB: Rating Pending (RP)
well not much info yet but it is slated for this year
so um it feels close, well sorta, well you know.
mew mew mew. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
http://www.pso-world.com/images/phpbb/icons/smiles/icon_salad.gif
http://en.wikipedia.org/wiki/Mirror's_Edge
more info FOUND http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
Working Title: Project Faith (Mirror's Edge)
Developer: DICE
Publisher: Electronic Arts
Release Date: TBA, most likely sometime during 2008
Genre: First-person shooter, Action-adventure
Platform: PC, Playstation 3, Xbox 360
Short Description: Mirror's Edge is a shooter based on movement. Instead of blasting your enemies to bits with the most badass gun you can find, you will need to find ways to avoid them. Inspired by Parkour it is a game where you will be able to run, jump, slide and climb like it has never been done in any other first person game. You will control a character called Faith, running through urban areas of a futuristic metropolis with tight security. There is no doubt that you'll need to utilize all your movement and some cunning intellect to escape from the armed forces that controls the law. But still the game includes weaponry and firearms, even if they have been taken out of focus. Your goal is to survive, not necessarily to kill every single enemy.
In Mirror's Edge you will be an outlaw, a courier trying to use the rooftops as a safe path through an utopian society. With heavily armed police controlling the streets and Internet and phone-traffic being monitored the only way to pass on messages in secret is to let a runner deliver it in person. Thats who you are, a runner. With movements more similar to those we have earlier seen in Prince of Persia than an fps like Half-Life, you will be delivering something, but what it is we don't really know... yet....
Game Mechanics
Your body: In almost all FPS-games your body has consisted of a lose arm floating in the air. That will now change, it has been confirmed that you will have a 100% complete body within Mirror's Edge. It took the gaming industry long enough, and we have all been waiting for it!
Acceleration: Yes, we will for the first time in FPS-history see movement acceleration and deceleration, not just holding down your ctrl-key to get double speed from running, but true acceleration with your pace increasing and decreasing. Which will be interesting to see once some in-game videos are released.
Walking: There will be need to watch your feet, when you try this game for the first time. Your feet will no longer be gliding over the floor and keep you upright no matter what, if you aren't careful you might just fall over or stumble.
Controls: As far as I have understood the controls will be kept to a minimum, with your jumping button being an all purpose button for moving around the environment, and your aggression button not only triggers your gun but it will also allow you to kick down doors.
Combat: Keep moving whatever you do, your enemies are dangerous, and the more you move the harder target you become. But keep in mind that a heavier weapon will restrict your movement. Keep the balance between fire-power and agility, then you will succeed.
Slowmotion: Slowmotion has started to become a more and more common feature in games, and it will also be a part of Mirror's Edge. This is probably there to give you time to perform athletic movement combinations while in battle.
<font size=-1>[ This Message was edited by: Saner on 2008-03-01 16:18 ]</font>
http://www.1up.com/do/media?cId=3160955&sec=IMAGES
looks like it has a lot of potential.
the developers don't sound like they are interested
in open-ended exploration, but I guess they wanna
avoid too linear gameplay as well. So I dunno.
"In the fictional city where "non-conformists are criminalized," underground community members exchange information using highly athletic, acrobatic "runners." Protagonist Faith is one of these runners, and with her sister kidnapped, her journey has become all the more personal. The story might sound a bit trite, but it makes for an excellent tie-in to the game's mechanics."
and they seem to hint that you can use weapons like
maybe limited guns,
but they seem leaning more on the
flexibility of using different melee moves depending
on what you are currently doing and other situational
circumstances.
whats odd is that it has a 06/15/2008 release date
but there is no videos of it yet. (and MGS4 and
Ninja Gaiden II already had trailers released). and
um the article doesn't list the name of the developer
or publisher. http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif
"The analog sticks handle basic movements, but two buttons -- an "up" button for jumps, vaulting and climbing, and a "down" button for ducking, sliding, etc. -- controlled most actions. And between different combinations of them, complex movements look to be possible, like executing parachute rolls on landing, and performing wall-runs across impassable gaps. The stunts look nimble, and though we haven't playing the game ourselves yet, the controls look appreciably responsive."
well hopefully the gameplay is not limited time-based. they mention "free-running" so it's DEFINITELY
not on rails (hurray!) http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
"The day after the GDC demonstration, we sat down with senior producer Owen O'Brien and producer Tom Farrer to learn more about the story and the design philosophies behind what we saw. "
but I dunno, hopefully it isn't some obstacle course
kind of game. it would help to be able to stop
by a shop, dump some coins in a soda machine, and
have a drink. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
but ya it does certainly has potential.
oh ya and hopefully it isn't short. lol
that could really hurt its sales. hopefully
its developers get creative and add lots of
replay value with extra modes and extra freedom
and stuff. and no, leaderboards aren't real replay
value. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
http://www.pso-world.com/images/phpbb/icons/smiles/burger.gif
oh look OXM interview.
RM:so what exactly will mirror's edge be?a first-person shooter?a first-person platformer?something else entirely?
OO:something else entirely.it's an action adventure,with all the types of gameplay you'd expect from that genre but in a unique first-person perspective.there's combat (both unarmed and armed),puzzles,platform sections,and chase sequences.i think we've created something completely new and compelling.
RM:have any other games influenced its design?from what we've seen,it reminds us a lot of namco's BREAKDOWN.
OO:we wanted to do something new with the first-person genre.in recent years so much of the focus and innovation in the genre has been centered on weapons and the "through the gun" experience.we wanted to go back to basics and focus on the character.breakdown did indeed take some tentative steps along this path,and it was a very laudable effort-but we've taken it much farther.we've created a game based around movement from the ground up.the adrenaline-packed chases,the up-close-and-personal combat,and the athletic puzzles all stem from a freedom of movement never seen before in first-person.
sounds very revolutionary! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
OH UH NEW NEWS!!
It's apparently developed by DICE Stockholm.
and EA games seems to be publishing it maybe
(but don't worry, Timesplitters FP was published
by EA and it's still a top grade title!)
http://www.gamefaqs.com/console/xbox360/image/941951.html
Saner's Log: 7307201923493827
MEEEEEWWW! I'm addicted to finding out more! ^w^
Mirror's Edge
Developer(s) Digital Illusions CE
Publisher(s) Electronic Arts
Designer(s) Owen O'Brien (senior producer)
Engine Frostbite Engine
Platform(s) PC, Playstation 3, Xbox 360
Release date TBA 2008
Genre(s) First-person shooter
Action-adventure
Mode(s) Singleplayer
Rating(s) ESRB: Rating Pending (RP)
well not much info yet but it is slated for this year
so um it feels close, well sorta, well you know.
mew mew mew. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
http://www.pso-world.com/images/phpbb/icons/smiles/icon_salad.gif
http://en.wikipedia.org/wiki/Mirror's_Edge
more info FOUND http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif
Working Title: Project Faith (Mirror's Edge)
Developer: DICE
Publisher: Electronic Arts
Release Date: TBA, most likely sometime during 2008
Genre: First-person shooter, Action-adventure
Platform: PC, Playstation 3, Xbox 360
Short Description: Mirror's Edge is a shooter based on movement. Instead of blasting your enemies to bits with the most badass gun you can find, you will need to find ways to avoid them. Inspired by Parkour it is a game where you will be able to run, jump, slide and climb like it has never been done in any other first person game. You will control a character called Faith, running through urban areas of a futuristic metropolis with tight security. There is no doubt that you'll need to utilize all your movement and some cunning intellect to escape from the armed forces that controls the law. But still the game includes weaponry and firearms, even if they have been taken out of focus. Your goal is to survive, not necessarily to kill every single enemy.
In Mirror's Edge you will be an outlaw, a courier trying to use the rooftops as a safe path through an utopian society. With heavily armed police controlling the streets and Internet and phone-traffic being monitored the only way to pass on messages in secret is to let a runner deliver it in person. Thats who you are, a runner. With movements more similar to those we have earlier seen in Prince of Persia than an fps like Half-Life, you will be delivering something, but what it is we don't really know... yet....
Game Mechanics
Your body: In almost all FPS-games your body has consisted of a lose arm floating in the air. That will now change, it has been confirmed that you will have a 100% complete body within Mirror's Edge. It took the gaming industry long enough, and we have all been waiting for it!
Acceleration: Yes, we will for the first time in FPS-history see movement acceleration and deceleration, not just holding down your ctrl-key to get double speed from running, but true acceleration with your pace increasing and decreasing. Which will be interesting to see once some in-game videos are released.
Walking: There will be need to watch your feet, when you try this game for the first time. Your feet will no longer be gliding over the floor and keep you upright no matter what, if you aren't careful you might just fall over or stumble.
Controls: As far as I have understood the controls will be kept to a minimum, with your jumping button being an all purpose button for moving around the environment, and your aggression button not only triggers your gun but it will also allow you to kick down doors.
Combat: Keep moving whatever you do, your enemies are dangerous, and the more you move the harder target you become. But keep in mind that a heavier weapon will restrict your movement. Keep the balance between fire-power and agility, then you will succeed.
Slowmotion: Slowmotion has started to become a more and more common feature in games, and it will also be a part of Mirror's Edge. This is probably there to give you time to perform athletic movement combinations while in battle.
<font size=-1>[ This Message was edited by: Saner on 2008-03-01 16:18 ]</font>