TheFonz
Apr 4, 2008, 12:10 PM
Debuffs are crap.
So here's a tiny idea that could make Debuffs slightly useful:
Basically when you cast a Debuff, instead of applying it to the enemies seen on the screen, the caster drops what I'll call a "debuff node" (or something). Any foe in the vicinity of this node will be debuffed appropriately.
As the ranks of the debuff grows, the power and the area of effect of it is increased. At its highest level, the debuff will have such a large area of effect, the caster won't need to place another node until after a long while. The node will have the ability to effect foes in separate rooms.
So, good/bad change?
So here's a tiny idea that could make Debuffs slightly useful:
Basically when you cast a Debuff, instead of applying it to the enemies seen on the screen, the caster drops what I'll call a "debuff node" (or something). Any foe in the vicinity of this node will be debuffed appropriately.
As the ranks of the debuff grows, the power and the area of effect of it is increased. At its highest level, the debuff will have such a large area of effect, the caster won't need to place another node until after a long while. The node will have the ability to effect foes in separate rooms.
So, good/bad change?