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NegaTsukasa
Apr 7, 2008, 01:31 AM
I honestly have no idea where to put a guide like this. although I want to put it somewhere on this site so people can see it. where to put it, I dont know. so I'm taking a blind shot and posting it somewhere I see as familiar to the game type.
please if anyone can move this to a correct forum or place, much thanks is appreciated.

Word of notice:this is alote to read
You can also skim around and find the enemy you want to get tactic about.
________________________
Here is the enemy mention list
Del Biters
Morfos
Del Lilly
Chaos bringers/dark bringers
Gran sorcerer
Sinow’s on story 2
Gibbons
Ill gill
Gunner
Del Saber
___________________


CHAPTER ONE:
D-CELLULAR SUB LIFE FORMS AND
HARD TO BEAT ENEMIES FOR ULT. MODE
PART: 1




THIS GUIDE IS TO LEARN COOL SHORT CUT STRATEGIES AGAINST TOUGH ENEMIES FOR LOW LEVELED HUNTERS (ESPECIALY FORCES)GOING INTO HIGH LEVELD AREAS. MIXED APROACH. ULT. MODE for lower leveled suicide players.
By: Tsukasa (viridia) FOmar
*************************************************
note: this is an early guide made in my earlier years(as you can tell from the date below). more things could be added to it now due to the much more amount of wisdome I gained since then. But I'm just going to leave it as it was.
many people question on what strategies to use on certian enemies. especialy if they are at too low of levels to barely handle the enemy(s).
this guide will give some strategies I developed when I was lower leveled and having enemy trouble.
mostly Hit and run types but not to much.
_____________________________________

* = how many necessary members it takes to easily beat the enemy or more.

Del saber : ( *** these enemies can be tricky to take down especially in Ult. Mode.
For forces you can simply freeze them until they are solid ice then attack.
But that is just sometimes a waste of magic. What you need to do is lower their
Attack and up yours to reduce the pain a little (put a status defect on them if you can) then try to freeze it 3 times. If it doesn’t turn into an ice cube use grants or
Time the strikes it makes and just when it is about to strike move out of the way, move behind it then hack away. Now, if there are more than one pull out a wide striking weapon (lower status and upping yours is crucial.) use there highest weakness then hope for the best. For hunters, do the same only try attacking more and moving around is a great strategy for you as well.



Del biter : ( ** these enemies are pretty easy to over come and take out.
Just stand in a high place and fire long range or magic. Trying to attack it head on at an early level is basically suicide. When they’re with Ill gill in the central control tower get behind a fence and lure them to your position. They won’t be able
To get to you, but it will look like they are trying to push through the gate.
Fire as much wide spread magic or guns as you can. Take out the Del biter first
Then the ill gill (Del biter should be in front anyway). Taking these enemies on at an
Early level is not a good idea (I call the Del biter and the 2 ill gill combos. The
Killer-3.



Ill Gill : ( ***/**** A.K.A the biggest hard asses in the game next to the sinow’s. There is a reason why these guys are locked up only in one level. And it is not a good one.
On normal mode these guys are cake. But in Ult. Mode (especially in teams)
These enemies are warriors from heck its self! There is only one good approach from these
Devils. It is to keep your distance and jam them against a fence and fire away at them. On the west tower,
In the dark room where the healing machine is one will come for you along with a
Del biter I think. STAY IN THE HEALING MACHINE!!!! Or at least try to.
Use resta and ice moves constantly for the machine can not heal your HP as fast as
The blows from the Ill Gill do. There is no telling when the Megid will bust out
Of its scythe, so freeze it then strike it down with your weapon as fast as you can, and hope for the best. These enemies are one of the toughest strategic enemies
In the game.


THE story 2 SINOW’S : ( *** these enemies are a pain in the butt. They move about quickly, and vanish on you. These enemies are easy to master if you’re a witty typeOf person.
First off when they vanish, use grants. Grants is what I call
A compass move. Because no matter what direction you are in and you use Grants, the move will immediately lock on to the closest target. This move works best against them. For those who don’t have grants pay close attention to the
Sinow’s movements. Usually they will warp behind you. Use Rafoi on them
To make them visible. If there is water near by in the seabed area look at their reflections also.


GIBBON’S : ( *** gibbons can be tricky and can take some time to kill. On ULT. Mode
The Zol gibbons will shoot Megid, and Ul gibbons will shoot a constant paralysis
Gizonde on you. The Ul gibbons are easy to take out if you are an android. But if your not they can be pretty annoying. Bring plenty of sol atomizers to deplete
The temporary shock defect. Now the zol gibbons at this point use a megid L.V 10.
Follow there movements carefully and don’t let it bounce back and use Megid (brightness circle would help a little). If both the gibbons are after you, move around in a pattern and take out the Zol gibbon first then worry about the other enemies.






GRAN SORCER’S : ( ** these magicians are nothing like the V.Hard Mode on down.
They are a lot more harsh in their magic. It is vital you bring lots of fluids and a couple scapedolls plus a good weapon if you’re low leveled. Freeze them then take out the crystals to its left and right. Let it vanish then ether freeze it again or use
Grants as much as possible on it. They are a force to be reckoned with. Hint
When you see the grants or megid crystal go up run out of the room if you know your going to get seriously damaged. Try to lure it to a door.




DEL Lilly’s: (** just stay far and blast them with what you got or use a zigzag pattern while in the pause screen to avoid its megid then hack away (freeze it first though
Just to make sure it doesn’t us its health drain technique on you). They aren’t a good enemy to face head on by your self if other enemies are around it. It’s distracting to me.



MORFOS : (** the top rangers of the enemy crowd. Their missiles are hard to avoid but
Surprisingly they can be! When one of them appear run up to it before it can attack
And hack it until it spins. After it spins pull out the magic and cook it up a little.

If you’re a ranger make wide circles around it and when it fires its laser and misses fire your gun at its weak side but that’s just one strategy out of many. Now if there are more than one and you’re by your self (lets say you’re a force), if you intend to keep your distance use grants or Rafoi (a gun may work but your accuracy could crawl up your spine a little against these things). If you intend to go up and pummel it, equip a weapon that has good attributes then attack one Morfos then the other in that pattern or you can freeze one then attack ether the frozen one ore the un frozen one. They aren’t as fast as the Gunners, but their laser goes diagonal and they don’t
Crowd you.




GUNNER’S : ( **** Use magic when they are physically invincible, crowed them up in a pill (hard to do) then slice them when their heads pop out. They can be killed more easily in (your) teams of 3 or four.
Freezing them will leave them vulnerable to any attack invicnible or not.


DARK BRINGERS : ( *** this enemy is one of my favorite enemies. All you need to know is two things when it comes to fighting these guys. Move fast and attack them
In a steady going pattern(prefferably from behind). Grants doesn’t effect it so forces will have some difficulty with this enemy in some cases. The magic, if making low hit points, would not be wise either.
it can cause the cannon to trigger on its arm. X_X
_____________________________________________
That’s all the enemy strategies I have for these enemies. Hoped they helped you
Gain a little more knowledge of how to beat these in particular for you lower leveled suiciders out there.


Now here are some categories of team strategy enemies that I talked about……

Ult. Mode
For any level 100 or higher

Easy to take out in Teams of 2


Del biters

Morfos

Del Lilly

Chaos bringers/dark bringers

Gran sorcerer

Easy to take out in teams of 3

Sinow’s on story 2

Gibbons

Ill gill

Del saber (if there are two or more)


Easy to take out in groups of 4

Gunners

ILL gill

NOTE: Mostly all D-cellular sub life forms are very vulnerable to getting frozen.


DATE first made on: 6-16-06

NegaTsukasa

Next: Android and Native enemy tactics guide.




<font size=-1>[ This Message was edited by: NegaTsukasa on 2008-04-06 23:36 ]</font>


<font size=-1>[ This Message was edited by: NegaTsukasa on 2008-04-07 00:17 ]</font>


<font size=-1>[ This Message was edited by: NegaTsukasa on 2008-04-07 20:24 ]</font>


<font size=-1>[ This Message was edited by: NegaTsukasa on 2008-04-07 20:25 ]</font>

NegaTsukasa
Apr 7, 2008, 01:33 AM
oh God I was so nervouse when I pressed submit on this. O_O

still am. don't know what is going to come of this guide I made. (gulps)

TheStoicOne
Apr 7, 2008, 01:45 AM
There is no telling when the Megid will bust out
Of its scythe, so freeze it then strike it down with your weapon as fast as you can, and hope for the best. These enemies are one of the toughest strategic enemies
I loved that part, it made me lol. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif



<font size=-1>[ This Message was edited by: TheStoicOne on 2008-04-06 23:46 ]</font>

TsukasaDCX
Apr 7, 2008, 01:48 AM
tl;dr

edit: I just posted a rather crappy fanfic
imagine how I feel
Yours is actually good

<font size=-1>[ This Message was edited by: TsukasaDCX on 2008-04-06 23:49 ]</font>

NegaTsukasa
Apr 7, 2008, 01:48 AM
On 2008-04-06 23:45, TheStoicOne wrote:
There is no telling when the Megid will bust out
Of its scythe, so freeze it then strike it down with your weapon as fast as you can, and hope for the best. These enemies are one of the toughest strategic enemies
I loved that part, it made me lol. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif



<font size=-1>[ This Message was edited by: TheStoicOne on 2008-04-06 23:46 ]</font>

lol. ya. funny but true. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Even now I cann't see a more effective and easy quick to think plan against these iritable demons.

NegaTsukasa
Apr 7, 2008, 01:50 AM
On 2008-04-06 23:48, TsukasaDCX wrote:
tl;dr

edit: I just posted a rather crappy fanfic
imagine how I feel
Yours is actually good

<font size=-1>[ This Message was edited by: TsukasaDCX on 2008-04-06 23:49 ]</font>

eh? what does that mean?

TsukasaDCX
Apr 7, 2008, 01:51 AM
To Long; Didn't Read


I got about half way

NegaTsukasa
Apr 7, 2008, 01:56 AM
On 2008-04-06 23:51, TsukasaDCX wrote:
To Long; Didn't Read


I got about half way


I did put a warning. lol.

its really just for skimming as well. like for dealing with a certian enemy or something.

TsukasaDCX
Apr 7, 2008, 01:57 AM
Coo

NegaTsukasa
Apr 7, 2008, 10:26 PM
On 2008-04-06 23:57, TsukasaDCX wrote:
Coo


ya. It's pretty helpful.

Splash
Apr 8, 2008, 01:33 AM
On 2008-04-06 23:31, NegaTsukasa wrote:
Del saber : ( *** these enemies can be tricky to take down especially in Ult. Mode.
For forces you can simply freeze them until they are solid ice then attack.
But that is just sometimes a waste of magic. What you need to do is lower their
Attack and up yours to reduce the pain a little (put a status defect on them if you can) then try to freeze it 3 times. If it doesn’t turn into an ice cube use grants or
Time the strikes it makes and just when it is about to strike move out of the way, move behind it then hack away. Now, if there are more than one pull out a wide striking weapon (lower status and upping yours is crucial.) use there highest weakness then hope for the best. For hunters, do the same only try attacking more and moving around is a great strategy for you as well.
Using Gibarta/Rabarta for the freeze effect is ineffective. For a Force, you are either going to S/D/J/Z and kill it with a melee weapon or use techs to kill it. It's plain dumb to just try to freeze it with when it is probably not going to anyways and is going to die regardless.

Androids have freeze traps, perfectly fine for them. Rangers have Frozen Shooters, fine for them also. HUnewearls have an advantage with S/D/J/Z. The worst possible case is a HUmar. Their Rabarta is absolutely useless and have short range as well. Their J/Z are a benefit but are such a low level that it wouldn't matter as much.



Del biter : ( ** these enemies are pretty easy to over come and take out.
Just stand in a high place and fire long range or magic. Trying to attack it head on at an early level is basically suicide. When they’re with Ill gill in the central control tower get behind a fence and lure them to your position. They won’t be able
To get to you, but it will look like they are trying to push through the gate.
Fire as much wide spread magic or guns as you can. Take out the Del biter first
Then the ill gill (Del biter should be in front anyway). Taking these enemies on at an
Early level is not a good idea (I call the Del biter and the 2 ill gill combos. The
Killer-3.
Ok, East Tower only. Now explain Seabed and West Tower.



Ill Gill : ( ***/**** A.K.A the biggest hard asses in the game next to the sinow’s. There is a reason why these guys are locked up only in one level. And it is not a good one.
On normal mode these guys are cake. But in Ult. Mode (especially in teams)
These enemies are warriors from heck its self! There is only one good approach from these
Devils. It is to keep your distance and jam them against a fence and fire away at them. On the west tower,
In the dark room where the healing machine is one will come for you along with a
Del biter I think. STAY IN THE HEALING MACHINE!!!! Or at least try to.
Use resta and ice moves constantly for the machine can not heal your HP as fast as
The blows from the Ill Gill do. There is no telling when the Megid will bust out
Of its scythe, so freeze it then strike it down with your weapon as fast as you can, and hope for the best. These enemies are one of the toughest strategic enemies
In the game.

Without Deband/Jellen at a respectively high level, the slams that the Ill Gill do are one-hit kills pretty much. The only ones who are capable of surviving them at such a low level would be a RAcast or Forces with high amount of HP.
Again, freezing with Gibarta/Rabarta and "hope" is absolutely useless unless you want to provoke the Ill Gill to throw its scythe attack earlier.

In terms of fighting against an Ill Gill, androids have traps. Rangers have their special ability Rifles. Forces have their techs or for melee, S/D/J/Z. HUnewearls can use a Holy Ray far earlier so they can shoot away from a range at a respectable damage powered up with S/Z. HUmars, again, have the worst case scenario.



THE story 2 SINOW’S : ( *** these enemies are a pain in the butt. They move about quickly, and vanish on you. These enemies are easy to master if you’re a witty typeOf person.
First off when they vanish, use grants. Grants is what I call
A compass move. Because no matter what direction you are in and you use Grants, the move will immediately lock on to the closest target. This move works best against them. For those who don’t have grants pay close attention to the
Sinow’s movements. Usually they will warp behind you. Use Rafoi on them
To make them visible. If there is water near by in the seabed area look at their reflections also.
Grants is weak when used on a Sinow Zoa and they do the more damage. Grants is also ineffective since it only single targets monsters. It is effective against Sinow Zeles only since they are both weak to it and they appear singlely in certain rooms.
Rafoie bombing is pointless since that will cause them to disappear again and reappear in front of your face/back and deliver an attack on you.



GIBBON’S : ( *** gibbons can be tricky and can take some time to kill. On ULT. Mode
The Zol gibbons will shoot Megid, and Ul gibbons will shoot a constant paralysis
Gizonde on you. The Ul gibbons are easy to take out if you are an android. But if your not they can be pretty annoying. Bring plenty of sol atomizers to deplete
The temporary shock defect. Now the zol gibbons at this point use a megid L.V 10.
Follow there movements carefully and don’t let it bounce back and use Megid (brightness circle would help a little). If both the gibbons are after you, move around in a pattern and take out the Zol gibbon first then worry about the other enemies.
Cure/Shock is FAR better than Sol Atomizers.



GRAN SORCER’S : ( ** these magicians are nothing like the V.Hard Mode on down.
They are a lot more harsh in their magic. It is vital you bring lots of fluids and a couple scapedolls plus a good weapon if you’re low leveled. Freeze them then take out the crystals to its left and right. Let it vanish then ether freeze it again or use
Grants as much as possible on it. They are a force to be reckoned with. Hint
When you see the grants or megid crystal go up run out of the room if you know your going to get seriously damaged. Try to lure it to a door.
And you are assuming there is only one in the room and is alone. If there are multiple of them, freezing them and then spamming Grants is useless, again since Grants is only single-target. If there are other monsters in the room, that makes it more difficult to actually kill one.



DEL Lilly’s: (** just stay far and blast them with what you got or use a zigzag pattern while in the pause screen to avoid its megid then hack away (freeze it first though
Just to make sure it doesn’t us its health drain technique on you). They aren’t a good enemy to face head on by your self if other enemies are around it. It’s distracting to me.
Most characters will do 0 damage (or 2 or 3 if a critical hit) on a Del Lily with a weapon due to their incredibly high DFP. The only ones who won't such have a difficult time dealing them damage are those who can cast techs, specifically Forces with high level S/D/J/Z.



MORFOS : (** the top rangers of the enemy crowd. Their missiles are hard to avoid but
Surprisingly they can be! When one of them appear run up to it before it can attack
And hack it until it spins. After it spins pull out the magic and cook it up a little.

If you’re a ranger make wide circles around it and when it fires its laser and misses fire your gun at its weak side but that’s just one strategy out of many. Now if there are more than one and you’re by your self (lets say you’re a force), if you intend to keep your distance use grants or Rafoi (a gun may work but your accuracy could crawl up your spine a little against these things). If you intend to go up and pummel it, equip a weapon that has good attributes then attack one Morfos then the other in that pattern or you can freeze one then attack ether the frozen one ore the un frozen one. They aren’t as fast as the Gunners, but their laser goes diagonal and they don’t
Crowd you.
When they spin, they are going to throw nothing but lasers out so that is just asking for it. Also, when they take enough damage, they put shields up which are resistant to physical attacks. Freezing is a good aspect here so that you can go back to where the shield is not protecting it and attack.



GUNNER’S : ( **** Use magic when they are physically invincible, crowed them up in a pill (hard to do) then slice them when their heads pop out. They can be killed more easily in (your) teams of 3 or four.
Freezing them will leave them vulnerable to any attack invicnible or not.
Wow, this is the only one which actually has helpful info.



DARK BRINGERS : ( *** this enemy is one of my favorite enemies. All you need to know is two things when it comes to fighting these guys. Move fast and attack them
In a steady going pattern(prefferably from behind). Grants doesn’t effect it so forces will have some difficulty with this enemy in some cases. The magic, if making low hit points, would not be wise either.
it can cause the cannon to trigger on its arm. X_X
Attack techniques are very ineffective against Dark Bringers, although Barta is probably the only one which will actually do any decent damage to it.

NegaTsukasa
Apr 8, 2008, 05:22 PM
About my enemy guide, Splash.


heh. I'm aware of the may loop holes this old dusty guide has I'm just to alzy right now to add the indepth stuff. like I said befor. the info might not be as thurough. due to I was about on hard mode whe nI made this like 3 years ago.
though these strategies are some what helpful. I DO SEE the tactic of the startegies I put is ver vague now that I look at it 3 years later.
suprisingly they helped me. but I knew or know now that there could and can be more effectiv ways of handling these enemies.

I will be making a pro guide soon that totaly elliminates this one. now that I know how to hadle enemies in a more effective way. in other words a remake and more.

alote of what you quoted I can kinda agree on.
though on the other end. I can easily defend these tactics with the ones you stated thorugh personal experiance and other random stuff.
the tactics you put are indeed fact. but I see stronger strategies as of now that you can put on these enemies. I'm not attacking you on what you said. I'm just saying its time to make a new one of these guides is all.