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Powder Keg
Apr 10, 2008, 10:45 AM
If not, you coulda fooled me.

This is really getting pathetic at this point...I understand that a lot of people were running the mission when Jaggo Amures were around, and that's fine....but there are still TONS of people here and no one anywhere else.

There are plenty of other places out there. Don't you get tired of the same mission over and over again?

My plea: TRY SOMETHING ELSE!!!

darkante
Apr 10, 2008, 11:13 AM
I absolutely despise that place.
I only ran it when those Jaggo Amures were around but with over 100 jaggos killed..they still were stingy. >.>

Yeah nowdays i try every other missions, not for rares. Just for variety.
I have most things i want. I got no reason to spam the same crappy mission all the time.
Exp is easy to get either way.

Actually, i love the challenge Dark Sattelite S2 brings when you donīt have a proper armour soloing on the worst map variation.
That were a very close call.. i ran out of healing items just after i killed the last enemy on teh mission.
Hahaha luck is on my side.

Weeaboolits
Apr 10, 2008, 11:29 AM
I'm not a huge fan of White Beast, I mean, it's a decent mission, but it lags me terribly (I run at maybe 1/2-3/4 speed on it), and it's quite simply over run, it's not so special to warrant running it and nothing else.

Kylie
Apr 10, 2008, 11:48 AM
I go there because there are people, and I really don't mind doing it over and over again. However, I prefer to play missions without spamming any, so I understand your point. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif I'd start going to other missions myself, but I have goals I want to get met in a short amount of time.

Weeaboolits
Apr 10, 2008, 11:54 AM
I would enjoy it more if I got a decent framerate, and the battle with Alterazgoug was an actual BATTLE, and not a one-sided slaughter.

Randomness
Apr 10, 2008, 02:55 PM
I only go there because I'm leveling my alt to 80 for MAG and parties are the fastest xp.

Weeaboolits
Apr 10, 2008, 03:03 PM
I'm not worried about leveling for mag, since it gives an exp boost, so it'll be easy to level during it.

Anduril
Apr 10, 2008, 03:13 PM
I noly went there to level up my alts to 60 so I can play the ep.2 story missions on A with them. Plus they are at a decent enough level where it should be too hard to level them up to 80 during MAG.

Powder Keg
Apr 10, 2008, 03:21 PM
I think it's a fun mission, but I think it's just getting ridiculous. Right now everyone is there, and there are no people in:

De Rol Le
Sakura Blast
Mother Brain
Kugu Field Base
HSM S (Just came out!!)

I stopped checking after that...if none of your friends are on, you're pretty much screwed.

Noblewine
Apr 10, 2008, 08:10 PM
People will spam that mission because of the MP and EXP, you can't really do anything about it. In the end this is where you go look for old mission that were popular or overlooked.

Para
Apr 10, 2008, 08:30 PM
Agreed... GTFO of White Beast please. Its good mission yes omfg the drops are FUCKING BEATEN TO DEATH. Lets do some missions other than white beast.

Katrina
Apr 10, 2008, 10:33 PM
I solo a lot, White Beast was meh. I'm having more fun spamming old Mad Creatures S for PA frags atm.

Seority
Apr 12, 2008, 11:33 AM
Does anyone do egg thieves anymore?
:<

SStrikerR
Apr 12, 2008, 09:35 PM
On 2008-04-12 09:33, Seority wrote:
Does anyone do egg thieves anymore?
:<

I wish, I can't find a party on the pc/ps2 side >_>

darkante
Apr 13, 2008, 02:34 AM
On 2008-04-12 09:33, Seority wrote:
Does anyone do egg thieves anymore?
:<


I wish i could try that mission but whenever like either my friend or i die/change block on that one.
One of us have to restart the PC to let the loading screen actually load.

I donīt really know what is going on because every other mission runs fine for us. :S

Such a shame cause he really is into melee weapons.

Gunslinger-08
Apr 13, 2008, 02:05 PM
White Beast isn't the only mission in the game, it's just the only one that 97% of the PC/PS2 know about. Careful, if you tell them there are other missions out there, they might have a mental breakdown.

Seority
Apr 13, 2008, 03:25 PM
@darkante:
Change blocks? o.O Man that stinks.

I know that glitch does suck, but it's still a great mission!
I want to find a group of people's to do it with me when we can.
I hope to never do white beast again. NEVER....

Magus_84
Apr 13, 2008, 03:32 PM
On 2008-04-13 12:05, Gunslinger-08 wrote:
White Beast isn't the only mission in the game, it's just the only one that 97% of the PC/PS2 know about. Careful, if you tell them there are other missions out there, they might have a mental breakdown.



Nah, it's just the most convenient combination of exp, meseta, MP and "high value" drops.

Most stuff with comparable rewards either have tougher enemies (Desert Goliath), longer blocks (Awoken Serpent), a more annoying boss (Awoken Serpent) or less of a reward (other missions with dragons).

It's roughly the same thing as TTF was to PSO.

Weeaboolits
Apr 14, 2008, 12:09 AM
To be fair, it is a fun mission, but not when you spend all your time there.

CelestialBlade
Apr 14, 2008, 08:24 AM
I find the mission pretty boring, but that's probably because I ran it so much back when it first came out. Meh.

What I don't understand is why everyone is level-grinding when MAG is on the horizon, where everyone's going to hit the cap anyway. Does capping generate that much pride? Being capped makes me rather bored, personally.

But if it's for the Meseta, I do understand. Player Shops are a buyer's market nowadays so it's more difficult to make money.

Sol_B4dguy
Apr 14, 2008, 10:56 AM
I can make decent amounts of a few runs and got some decent weapons from there (hugs Togeha-zashi's). I just wish people wouldn't look at me weird when I mention other missions.

Inazuma
Apr 14, 2008, 12:30 PM
serafisenba drops a lot easier on white beast S2. so expect this mission to continue to be the hot spot for many more months to come.

Powder Keg
Apr 14, 2008, 03:02 PM
On 2008-04-14 10:30, Inazuma wrote:
serafisenba drops a lot easier on white beast S2. so expect this mission to continue to be the hot spot for many more months to come.


That's what I'm afraid of. It comes around the same time Sakura Blast, Hill of Spores, Dancing Birds and Sacred Steam S2 are released.

They won't even be played.

panzer_unit
Apr 14, 2008, 03:12 PM
On 2008-04-12 09:33, Seority wrote:
Does anyone do egg thieves anymore?
:<


You could bother paying attention or something when you're hanging around in the lobby... you might get cards for people who'd love to help.

Jagdpanzer: hi
Seority: ...yo mama
*Seo runs in circles for a minute or two*

panzer_unit
Apr 14, 2008, 04:33 PM
On 2008-04-14 06:24, Typheros wrote:
But if it's for the Meseta, I do understand. Player Shops are a buyer's market nowadays so it's more difficult to make money.


You would think it would be a seller's market for most items, if the majority of the population is all grinding White Beast getting the same handful of drops... no competition to undercut you if you were to get a rare somewhere else and try to sell it.

CelestialBlade
Apr 14, 2008, 06:18 PM
On 2008-04-14 14:33, panzer_unit wrote:

On 2008-04-14 06:24, Typheros wrote:
But if it's for the Meseta, I do understand. Player Shops are a buyer's market nowadays so it's more difficult to make money.


You would think it would be a seller's market for most items, if the majority of the population is all grinding White Beast getting the same handful of drops... no competition to undercut you if you were to get a rare somewhere else and try to sell it.


It's a result of the overall droprate increase in general.

panzer_unit
Apr 15, 2008, 09:29 AM
Last night I logged in to uni06, went to the casino first thing like always. There were people there. I said "hi" ... five minutes later I'm on a team doing White Beast, Dual Sentinel, Desert Terror, Moonlight Beast and maybe others I forget.

Now I've got their cards and can team up with those guys whenever they're on. Win.

Powder Keg
Apr 15, 2008, 10:54 AM
On 2008-04-14 16:18, Typheros wrote:

On 2008-04-14 14:33, panzer_unit wrote:

On 2008-04-14 06:24, Typheros wrote:
But if it's for the Meseta, I do understand. Player Shops are a buyer's market nowadays so it's more difficult to make money.


You would think it would be a seller's market for most items, if the majority of the population is all grinding White Beast getting the same handful of drops... no competition to undercut you if you were to get a rare somewhere else and try to sell it.


It's a result of the overall droprate increase in general.


That's a lot of it, but most of it is because there are a ton of Yamata-Misakis on the market now and the price dropped. I bought my first one for around 25mil after selling a Cubo Tuma, by the time I found another Yamata, they were going for around 10 mil.

Sol_B4dguy
Apr 15, 2008, 11:33 AM
Same, Togehas used to go for a decent amount, now I'm seeing them for as low as 1 mill some nights.

panzer_unit
Apr 15, 2008, 12:51 PM
On 2008-04-14 14:33, panzer_unit wrote:
no competition to undercut you if you were to get a rare somewhere else and try to sell it.


Easy drop rates don't matter if nobody's farming them. While other players will expect prices as low as what they're forced to sell their played-out White Beast garbage for, with nobody putting anything on the market at that price it's just a question of time until they've saved up enough cash for it I hope.

Seority
Apr 15, 2008, 02:07 PM
OH lol sorry about that.
DreX was having some jealousy issues with other guys at the time, and I wasn't really in the mood to be friendly even if I wanted too. I was also in a group.

Sorry I was hostile, but you can come grab my card whenever alright?
Also, it's ok to mention to my easy-memory-loss mind that you're from pso http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif I do have random people who think i know them, and follow me around. Quite annoying.

Rust
Apr 15, 2008, 02:22 PM
Well, back in the days, it was the same with Crimson Beast. Now, it's White Beast. So there still might be hope people do move to another hot spot when the next "OMFGthisisaveryhuge Beast" mission comes out. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

*This post was lame and intended to be so*

panzer_unit
Apr 15, 2008, 02:42 PM
On 2008-04-15 12:07, Seority wrote:
OH lol sorry about that.

np. I made the Stephen Colbert face but that's about it. I'll get your card some time then, I want to know lots of people who like doing the S-rank party missions. Gotta get all those kubara rares :9~~

Alizarin
Apr 15, 2008, 03:50 PM
On 2008-04-15 12:42, panzer_unit wrote:
want to know lots of people who like doing the S-rank party missions. Gotta get all those kubara rares :9~~


I'll do those party missions as per request, Bruce's, Eggs, HSM, whatever. Normal missions too.

...the catch is, making the request. I'll even changes classes as appropriate.

If you catch me doing WB, it's just to kill time and gather meseta and MP. Feel free to ask if you need help with missions and whatever, and this applies to anyone else. Don't be shy.

panzer_unit
Apr 16, 2008, 09:02 AM
On 2008-04-15 13:50, Alizarin wrote:
I'll do those party missions as per request, Bruce's, Eggs, HSM, whatever. Normal missions too.

hel yeh. I just have to catch you online. Everyone seems to be keeping funneh hours lately.

Honestly it's my fault for leveling classes instead of switching back to Fortefighter where we can potentially S-rank Egg Thieves without any additional teammates.

Alizarin
Apr 16, 2008, 10:08 AM
On 2008-04-16 07:02, panzer_unit wrote:
hel yeh. I just have to catch you online. Everyone seems to be keeping funneh hours lately.


In my case it's because of the post-spring-break and pre-finals rush of work and projects that need to be completed, in addition to other preparations related to school. I think a few others are going through this as well.

And a thought occurred to me, maybe part of the reason people aren't willing to leave WB other than the rewards it provides is that they're not going to be bothered to walk all the way to a different lobby. It takes a while to get from one lobby to the next, and the way they handle it now is certainly not streamlined unless you plan to follow the set paths the missions have.

They should set it up like offline mode, where the Flyer bases have access to all the missions that planet has, except the GUARDIAN HQ ones, and also include a (properly working) recruitment mission so people can start one specifying what mission they want to do (or just start the mission), and wait for people to show up. With everyone at that one spot, they at least have the options to pick whatever mission is available without the hassle of walking, loading, etc. Also, have the original system kept in place for people who liked hanging out in those lobbies.

This would work better for the PC/PS2 server since the population is very small. Besides, even at peak hours, we only manage 2 1/2 stars and the list of active parties at WB only hit up to two pages. It wouldn't be nearly as crowded as it would be in events since the missions are still separated by planet.

It's a thought, though I doubt it'll happen.

Rust
Apr 16, 2008, 11:36 AM
On 2008-04-16 08:08, Alizarin wrote:
And a thought occurred to me, maybe part of the reason people aren't willing to leave WB other than the rewards it provides is that they're not going to be bothered to walk all the way to a different lobby. It takes a while to get from one lobby to the next, and the way they handle it now is certainly not streamlined unless you plan to follow the set paths the missions have.

Sure it was tedious, before AotI, but now you can just hop to any lobby you already gone to. It isn't such a big deal going there through other missions once so lobbies are available to your char once and for all.
Anyways, if you're right, meaning people can't bear walking OMFG 1 minute in lobbies and afford the low meseta cost for instant lobby hop (seriously, 600 mesetas is nothing, even for a lvl 1 char), they should just quit playing this kind of game, PSU is far to be the online game with the longest distances to get through. *stares at FFXI and Guild Wars*
Noone can expect to do every map he wants right after having selected his character on login screen ; this is a MMO, not a FPS with online support. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Kelvie
Apr 16, 2008, 11:54 AM
Spamming the same mission over and over again, with the strongest weapons and PA only, because it makes your stats go up faster?
Hmm... So, the only fun part of the game, it is to see your stats going up, right? For hours and days, right?

Now, wait a minute! It has to be a joke, it can't be true. No-one could willingly waste months and years of existence looking at numbers going up and down, right?

Humanity is over-rated. Clearly.

Alizarin
Apr 16, 2008, 12:20 PM
On 2008-04-16 09:36, Rust wrote:
MMO, not a FPS with online support. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


This part is a bit debatable, particularly the extra "M" in MMO. If you think about it, it's a 6-player Online Action RPG. I say 6 since that's the maximum number of players that can be in a single mission at any given time. That hardly qualifies as "Massively".
You're not really playing outside of the missions either. The lobbies serve much like interactive glorified chat rooms and meeting rooms.

The original purpose of spreading out the lobbies was to give the sense of exploration and make the world seem a little more expansive that it really was. Instead, now it just serves spread out the already small population thinly, or this case force people to make a single choice to gather in. Besides, even if they released a mission with better rewards, the pattern will continue itself in that it's a new hotspot and it will be run to death, making it barely any different than before.

The idea I proposed was to make it more convenient for players to choose, since they will be more accepting of things that are both quick and convenient, feature-wise. And besides, you still have to go to the planet, then the flyer base.

Also, which would be nicer to see: A single menu with plenty of active parties but for different locations, or hopping from lobby to lobby to find a ghost town or a small handful of locked groups?



<font size=-1>[ This Message was edited by: Alizarin on 2008-04-16 10:24 ]</font>

Rust
Apr 16, 2008, 01:16 PM
Well, never said your idea was bad. I'd in the contrary agree with you ; but still, i don't think it would change anything, as you pointed it out. Knowing that everyone is spamming the current hotspot or seeing it in a parties summary menu is barely different.
As for the ghost town lobbies, i actually find it quite convenient ; currently usually playing on Uni 15 or 16, because the few crowded lobbies in Uni 02 are full of moronspeople spamming random crap while using the shout option, and i like having some peace when trying to actually have a talk with someone else.
Regarding the MMO part, yet it is debatable, i still think it deserves the MMO appellation, as i won't only consider this game only through its missions. Lobbies are a whole part of PSU, i actually spent way more time discussing and doing random crap in lobbies than leveling my chars in missions (proof is : i have around 460 hours on my main, i'd say only 20-30 hours spent afk, and he's still lvl 44). Population-wise, it isn't because there isn't much players anymore that it isn't MMO ; even if the player database never filled any of the "side" Universes, the main one (Uni 01) was sometimes impossible to join because overcrowded. Same goes for those stupid GM events, where you could actually see what "Massively Multiplayer" meant (even if it made servers crash many times). And for what i've seen, there is much more people in XBox360 servers than PC/PS2, and way even more on JP servers, where there are quite a big amount of people. Well, and to conclude, there are tons of private servers for games like WoW or RO, with only a few people on each, and still it's called a MMO.

That's all i had to say ; don't know if this post seems a bit harsh or overreactive, but the purpose was only to give my opinion (and i think i took your arguments into consideration).

panzer_unit
Apr 16, 2008, 01:56 PM
On 2008-04-16 10:20, Alizarin wrote:
it just serves spread out the already small population thinly, or this case force people to make a single choice to gather in. Besides, even if they released a mission with better rewards, the pattern will continue itself in that it's a new hotspot and it will be run to death, making it barely any different than before.

Of course this would be a problem no matter how many people played, if you have the same ratio of Whatever Is Easiest With Good Reward and Anywhere I Can Find A Team In A Couple Seconds type players to those who dodge hotspots for whatever reason. For every 2 full stars of players it might put one more team in a random location on the map somewhere besides WB.

Alizarin
Apr 16, 2008, 06:12 PM
On 2008-04-16 11:16, Rust wrote:

That's all i had to say ; don't know if this post seems a bit harsh or overreactive, but the purpose was only to give my opinion (and i think i took your arguments into consideration).



For the most part, I intended the idea to give people more of an option when they gather around. At the same time, what I was referring to when I mention it might not pull through was actually implementing it, which would fall on ST's part.

Of course, I see it as more of an "What if?" experiment now. Even looking at comparative population sizes between servers, there's also the ratio of people that Panzer pointed out that I forgot to take into consideration.

I remember that events, where the largest number of people tended to congregate, served as a good reminder of what the lobbies will look like, though I also mentioned recruitment missions so you can sit in a more cozy room while waiting for parties (on a separate note, I wonder how effective adding a recruitment mission for the event will in organizing parties?).

I understand everyone gathered at one place doing a single mission is the problem, but I keep getting the feeling that if we convince them to spread out I'm afraid we might spread them out so thinly that it'll degenerate from being able to join a random group for casual runs to trying to fit in a small clique or group and hope they're on when you are. I see this happen in particular now that a lot of people already formed small groups of friends, and are getting bored because they're not around all the time, or have drastically changing schedules.



<font size=-1>[ This Message was edited by: Alizarin on 2008-04-16 16:13 ]</font>

Alizarin
Apr 16, 2008, 06:29 PM
On 2008-04-16 11:16, Rust wrote:

That's all i had to say ; don't know if this post seems a bit harsh or overreactive, but the purpose was only to give my opinion (and i think i took your arguments into consideration).



For the most part, I intended the idea to give people more of an option when they gather around. At the same time, what I was referring to when I mention it might not pull through was actually implementing it, which would fall on ST's part.

Of course, I see it as more of an "What if?" experiment now. Even looking at comparative population sizes between servers, there's also the ratio of people that Panzer pointed out that I forgot to take into consideration.

I remember that events, where the largest number of people tended to congregate, served as a good reminder of what the lobbies will look like, though I also mentioned recruitment missions so you can sit in a more cozy room while waiting for parties (on a separate note, I wonder how effective adding a recruitment mission for the event will in organizing parties?).

I understand everyone gathered at one place doing a single mission is the problem, but I keep getting the feeling that if we convince them to spread out I'm afraid we might spread them out so thinly that it'll degenerate from being able to join a random group for casual runs to trying to fit in a small clique or group and hope they're on when you are. I see this happen in particular now that a lot of people already formed small groups of friends, and are getting bored because they're not around all the time, or have drastically changing schedules.

I suppose there are other easier solutions to consider, the main one being re-adjusting the other mission rewards (like V1's Meseta and MP), to something more appealing, since fighting De Ragan and Alterazgohg is barely different (despite Alteraz having more attacks and switching elements), but the mission rewards are overwhelmingly in favor of Alterazgohg.




<font size=-1>[ This Message was edited by: Alizarin on 2008-04-16 16:31 ]</font>

Weeaboolits
Apr 17, 2008, 02:08 AM
On 2008-04-16 16:29, Alizarin wrote:
I wonder how effective adding a recruitment mission for the event will in organizing parties?It isn't, no one seems to be aware of its existence, they just spam "LFS" like they did during winter event. ._.

panzer_unit
Apr 17, 2008, 08:40 AM
You know what? I sorta liked having to hike it to far off lobbies in order to get to the "good" missions. Usually I'd just solo through on C or B and collect a pretty heavy bag of photons and whatever on the way, it was kinda scenic and made it easy to call people for a team if you did the legwork to get to a good lobby.

Of course I like GBR a hell of a lot more for the same... good reason to do full mission routes, and a nice high % bonus had people going like "hey panzer ;]"

F-Gattaca
Apr 17, 2008, 09:51 AM
Would you guys believe that this morning, I went to Raffon Field Base in Uni 02 and found PEOPLE there?!

I was thoroughly shocked. I was expecting it to be as dead as Raffon Lakeshore.


On 2008-04-16 10:20, Alizarin wrote:

On 2008-04-16 09:36, Rust wrote:
MMO, not a FPS with online support. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif


This part is a bit debatable, particularly the extra "M" in MMO. If you think about it, it's a 6-player Online Action RPG. I say 6 since that's the maximum number of players that can be in a single mission at any given time. That hardly qualifies as "Massively".
You're not really playing outside of the missions either. The lobbies serve much like interactive glorified chat rooms and meeting rooms.


I have to give it up to Rust. PSU is an MMO, and so was PSO. Just because people adventure in parties in a maximum of 4 or 6 doesn't mean that there is no element of massively multiplayer, because many MMOs have similar limitations on how many people can play in a group at a time. PSU also has another important thing that plays up the Massively Multiplayer aspect--a persistent world. Cities and outposts, and the casino in AotI. People meet up, interact, etc. The Online part is obvious. PSO also has this, but in a more subtle way--yet Sega pushed that aspect of PSO in its advertising.

(If anyone tries to say that PSU is not an MMO because there's not many people playing it, I will facedesk. Hard. MMOs aren't a genre defined by how popular that particular game is, they're defined by whether or not they are designed to handle accomodate a large amount of players in a persistent world somehow--instanced playing fields or not.)

Oh, and PSU is not the only MMO that has much of its gameplay in instanced fields, yet others (like Guild Wars) don't seem to have people insisting that they're not MMOs.

I'd say that people's ideas of what qualifies a game as an MMO are limited to "Must be a clone of Everquest/World of Warcraft" but ...

<font size=-1>[ This Message was edited by: F-Gattaca on 2008-04-17 07:54 ]</font>

Alizarin
Apr 17, 2008, 10:16 AM
On 2008-04-17 07:51, F-Gattaca wrote:
I'd say that people's ideas of what qualifies a game as an MMO are limited to "Must be a clone of Everquest/World of Warcraft" but ...


I've had quite a few people early on mention PSU isn't really an MMO because of this reason. I tended to agree with them since the action aspect of PSU and the way it's designed really makes it seem more enjoyable to consider it an action RPG,as most MMOs I have played before really gave it that EQ/WOW/RO clone mindset, and I wanted to avoid that association.

Though, yes, the potentially large number of players you can interact with in lobbies or cities makes it an MMO, but limiting it to a small number that you can only interact with on the field (missions) makes it limited to me. It almost feels like those other online games where you find yourself in a menu/lobby/chatroom before making a "room" to start a game with 2-8 other players, give or take. Then again, those are considered MMOs too.


On 2008-04-17 06:40, panzer_unit wrote:
Of course I like GBR a hell of a lot more for the same... good reason to do full mission routes, and a nice high % bonus had people going like "hey panzer ;]"

I liked doing those mission routes, if only they were more streamlined, like if you reached the end you can go back to the previous lobby without "return to city" first. Of course, they should implement GBR more often since it's a good incentive for people to go through those paths. If only they would...


On 2008-04-17 00:08, Ronin_Cooper wrote:
It isn't, no one seems to be aware of its existence, they just spam "LFS" like they did during winter event. ._.


Which is a shame, maybe if it was implemented much earlier, and not just for party missions it would've been more effective.

I guess it really just boils down to giving people more incentive to actually go out there with better rewards in multiple areas, rather than just one new shiny mission with massive loads of end rewards.

panzer_unit
Apr 17, 2008, 11:14 AM
On 2008-04-17 08:16, Alizarin wrote:
I liked doing those mission routes, if only they were more streamlined, like if you reached the end you can go back to the previous lobby without "return to city" first. Of course, they should implement GBR more often since it's a good incentive for people to go through those paths. If only they would...


Parum would have an awesome GBR because of all the same-lobby and backwards missions in Raffon. 3 missions at lv100+ and fun as hell:

Sleeping Warriors -> Plains Overload -> Mad Beasts -> Lab Recovery -> Crimson Beast -> Repeat For Additional Win

Alizarin
Apr 17, 2008, 11:41 AM
Wasn't GBR supposed to be a monthly rotation, or did they not want to have it compete against upcoming events?

panzer_unit
Apr 17, 2008, 11:56 AM
I think GBR's like a mini-event that they stick between big events, since ST figured out that seasonal rappies/jaggos don't really "do it" for maintaining excitement levels.