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View Full Version : Guide: The Secret Of Spiral Dance Revealed.



Reginaldo
May 2, 2008, 04:06 AM
1. First combo, use PA as normal.

2. Second combo, hit with first part, turn yourself away for the "kick" part.

3. Third combo, turn back and finish with the PA.

I see way too many people disregard Spiral Dance because of "too much knockback to use the finishing move."

The fact is, if you do that extremely easy turn during the second combo, you'll never have a problem hitting with the third combo again.

Sure you're not hitting your target when you turn away for that single hit, but this PA is about crowd control. Feel free to jump into a crowd of mobs with this PA, kick away anything around you with that turn you're gonna be doing with the joystick.

If you master this technique(takes about one try to master), you will find a newfound respect for double sabers.

Master the turn technique, the third combo of level 40 Spiral does 350% damage three times, to two mobs at once.

The effectiveness of this PA with that one turn added to it is quite remarkable.



<font size=-1>[ This Message was edited by: Reginaldo on 2008-05-02 02:23 ]</font>

SabZero
May 2, 2008, 07:31 AM
I kick some enemies, than turn around and propeller the others. If it's few enemies, I stop at the kick.

And I avoid 2nd and 3rd combos when in a team. I know the annoyance that is having enemies kicked out of your fire line just as you attack/shoot/cast.

beatrixkiddo
May 2, 2008, 09:09 AM
Yeah, I used to always turn the kick away when I played Electronic Brain as Figh. Except on Orcdillans since they don't launch.

Zarode
May 2, 2008, 09:52 AM
Uh, am I part of this cool club too, since I did the same thing on my Fighy with Spiral? :>

MrNomad
May 2, 2008, 10:14 AM
On 2008-05-02 05:31, SabZero wrote:
I kick some enemies, than turn around and propeller the others. If it's few enemies, I stop at the kick.

And I avoid 2nd and 3rd combos when in a team. I know the annoyance that is having enemies kicked out of your fire line just as you attack/shoot/cast.

Why? With a highly lvld spiral dance (mine is 40) and good weapons you can easily kill medium sized mobs and small sized mobs in the entire combo.

SabZero
May 2, 2008, 10:21 AM
Medium sized (like Polavorahs?) don't fly off, so yeah. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif Not saying the OP is wrong or bad, he makes a good point.

MrNomad
May 2, 2008, 10:30 AM
I consider those large, you know, since they have more than one target >_> Vandas are more accurate.

Hrith
May 2, 2008, 10:59 AM
Because removing one third of the PA's damage is totally not hindering the DPS.

MrNomad
May 2, 2008, 11:01 AM
On 2008-05-02 08:59, Hrith wrote:
Because removing one third of the PA's damage is totally not hindering the DPS.

What hindering are you talking about?

Hrith
May 2, 2008, 12:00 PM
Turning around, mebbeh?

Unless you think there will be two targets there to take the kick, which would be highly situational.

I like Spiral Dance mainly in two situations, monsters immune to knockback and groups of four or more monsters that need to be knocked back. Rising Crush is a much better disrupting move, but Spiral Dance is a lot more powerful.

MrNomad
May 2, 2008, 02:09 PM
On 2008-05-02 10:00, Hrith wrote:
Turning around, mebbeh?

Unless you think there will be two targets there to take the kick, which would be highly situational.

I like Spiral Dance mainly in two situations, monsters immune to knockback and groups of four or more monsters that need to be knocked back. Rising Crush is a much better disrupting move, but Spiral Dance is a lot more powerful.

Funny, I dont recall letting about 2k miss on purpose about 1/3 damage loss, considering the last combo can do over 9k dmg alone.

Hrith
May 2, 2008, 07:21 PM
Isn't the last hit 6 hits? I hit for 2400 or so with my own shifta (well, Megistarides), IIRC (have not played FI in a while). If I leveled Fighgunner to 20, I'd probably deal even more, so let's say 2500.

the second part is something like 2000 x 4, in the same situation.

The first hit (which is done without JA) is 800 x 6.

4800 + 8000 + 15000 = 27800
27800 / 3 = 9266

So yeah, you lose less than a third of the damage of Spiral Dance, but close enough.

But since the time it takes to execute the move is unchanged, you lose a lot in DPS, making other moves -- otherwise less powerful -- a better choice.

MrNomad
May 2, 2008, 07:32 PM
Are you whiffing the whole 2nd combo? You can hit with the 1st part of it and then turn around to whiff the very last hit. There, you dont give up your DPSness. Honestly, the way it works is you do half the total dmg in the 2nd combo, which doesnt even come to 1/3 of the total dmg. Most medium sized monsters die from the attack stated by the OP anyway so it works perfectly. Then you have monsters with more than 1 target that tip over instead of being thrown across the room who are completely dominated by spiral dance. Btw I usually do 2 normal attacks and then JA the 1st combo for the extra dmg. Some dont, but the JA after the 2nd normal attack is fast enough to keep mobs from countering so there you go. But again, you must not understand how to do the combo stated above because you're not losing 1/3 total dmg by doing it.

beatrixkiddo
May 2, 2008, 11:02 PM
130/120 Fighgunner
50% 1/10 nightwalker
level 24 spiral dance
SPS

http://youtube.com/watch?v=AnQb7AGgIUA

The kick you're giving up does 2500, and the final hit does 2700x3. So if you're fighting something small, there's no reason to let the 2500 launch the enemy out of range of that final hit.

Dragwind
May 3, 2008, 03:52 AM
I thought this was pretty common knowledge by now? I'm going to be amazed by the people who don't know this. You don't really lose that much damage by avoiding that blow if it allows you to get the other hits in. Which means in turn, LOL MOAR DPS>

Zer0_ConvoY
May 3, 2008, 03:56 AM
OLD NEWS IS OOOOOOOOOLD!

ljkkjlcm9
May 3, 2008, 04:08 AM
Spiral Dance use to be my favorite double saber PA. But I much prefer just spamming the first 2 parts of Absolute Dance. It's a lot more fun, and can kill enemies just as easy, if not easier. Plus, it only knocks up, not away, so less complaining by other people.

THE JACKEL

Alastor_Haven
May 3, 2008, 06:18 AM
I though everyone did this with Spiral o.0

Hrith
May 3, 2008, 07:52 AM
On 2008-05-02 21:02, beatrixkiddo wrote:
130/120 Fighgunner
50% 1/10 nightwalker
level 24 spiral dance
SPS

http://youtube.com/watch?v=AnQb7AGgIUA

The kick you're giving up does 2500, and the final hit does 2700x3. So if you're fighting something small, there's no reason to let the 2500 launch the enemy out of range of that final hit.Thanks Bea :3
your Lv130/120 FI is some hax, though

Reginaldo
May 3, 2008, 12:25 PM
You would be amazed by the amount of Fighgunners that lack this knowledge.

beatrixkiddo
May 3, 2008, 03:56 PM
On 2008-05-03 05:52, Hrith wrote:

On 2008-05-02 21:02, beatrixkiddo wrote:
130/120 Fighgunner
50% 1/10 nightwalker
level 24 spiral dance
SPS

http://youtube.com/watch?v=AnQb7AGgIUA

The kick you're giving up does 2500, and the final hit does 2700x3. So if you're fighting something small, there's no reason to let the 2500 launch the enemy out of range of that final hit.Thanks Bea :3
your Lv130/120 FI is some hax, though



;/

Gen2000
May 4, 2008, 11:57 AM
On 2008-05-03 04:18, Alastor_Haven wrote:
I though everyone did this with Spiral o.0



You would think so, but no. Especially those complaining about the knockback part. Been doing this Spiral Dance was first released and now with how easy this game has become all the small-mid size mobs dies within that one combo since they don't have that much HP.

Alastor_Haven
May 4, 2008, 12:57 PM
Hmm.. The first time I went fighgunner was when I started doing it

Epic fail

And that is all