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unicorn
Nov 14, 2008, 09:34 AM
For the longest time I assumed trap damage was calculated through class level. However, people insist that TP calculates trap damage, followed by debating that Human Protranser is the best choice. If TP determines trap damage, wouldnt that make Newman a decent choice for Protranser? @_@;

Akaimizu
Nov 14, 2008, 10:04 AM
Good question. I never even knew any specific stat affected traps. I always assumed that traps had a specific power and use, perhaps based on class, regardless of your stats.

amtalx
Nov 14, 2008, 10:25 AM
People are wrong. :D TP has nothing to do with trap damage.

CelestialBlade
Nov 14, 2008, 10:29 AM
Sounds like some sort of crazy-ass rumor. And I just can't get behind the idea of a Newman PT XD Sure, you might do a little more damage per trap than any other race, but your HP is going to be abysmal.

Pillan
Nov 14, 2008, 11:06 AM
Traps use TP just like STA increases PP recovery and SUVs and Nanoblasts increase in power with better gear...

I am amazed that rumors like these are still around.

BahnKnakyu
Nov 14, 2008, 11:51 AM
Trap damage is based purely off your character level.

Gen2000
Nov 14, 2008, 05:45 PM
Weakest ATP and lowest HP of the PT race/class combos, no SUV/Nanoblast to assist in trap-spams. Even if TP affects trap damage thing was true Newmans would have be doing like 1-2k damage per tick for them to be an advantageous pick over a Cast/Human/Beast PT.

But if you want to use Newman PT, then as usual do whatever the hell you want if you find that race/class combo "fun". Whatever keeps you playing this game nowadays in its current state.

unicorn
Nov 14, 2008, 10:23 PM
Lol, I dont want to be a Newman PT. I dont find PT as a fun class anyway, I just always wondered why someone would choose a Human or Newman for PT. I get the "TP affects traps" argument a lot.

Genoa
Nov 14, 2008, 11:11 PM
It's simply character level. Proof? That's why I just made these 2 videos.
My Beast and CAST are both lvl.140, however, their TP is quite different. The Beast is PT20, the CAST is PT3.
They both are in Unsafe Passage S2 using EX Traps:

Beast:

http://www.youtube.com/watch?v=ipcDXa83UMs

Cast:

http://www.youtube.com/watch?v=RX3ZfVw1RWQ

Grimhart
Nov 14, 2008, 11:58 PM
It's simply character level. Proof? That's why I just made these 2 videos.
My Beast and CAST are both lvl.140, however, their TP is quite different. The Beast is PT20, the CAST is PT3.

MYTH BUSTED. xD

unicorn
Nov 15, 2008, 09:50 AM
It's simply character level. Proof? That's why I just made these 2 videos.
My Beast and CAST are both lvl.140, however, their TP is quite different. The Beast is PT20, the CAST is PT3.
They both are in Unsafe Passage S2 using EX Traps:

Beast:
http://www.youtube.com/watch?v=ipcDXa83UMs

Cast:
http://www.youtube.com/watch?v=RX3ZfVw1RWQ


Oh wow. XD Guess that solves that...

Gen2000
Nov 15, 2008, 12:32 PM
The proof was over at psupedia since forever but nice to have visual for those who think otherwise though.

tadtwisted
Nov 15, 2008, 02:10 PM
boo to special k for showing the video we could have kept fighting over this for at least 1-2 weeks more

'O' Clementine
Nov 15, 2008, 11:11 PM
I think some people maybe, like me, were confused by the fact that rabol cuesta gives a tp bonus. It really makes no sense for a Pt only armor.

Transgamergurl
Nov 20, 2008, 01:32 PM
This comes from very early in the games development, but i think the orignal intent was to make the longbow's attack power calculated by using TP instead of ATP. The rabol cuesta. or at that time was called the "questa" was intended that TP increase for the Longbow. Seems like it was just lost in the mix and they forgot to change it to raise ATP instead of TP.
Only way to do a little more damage with traps is with a Human PT

mvffin
Nov 20, 2008, 10:17 PM
I read long long ago that class level determined trap damage. When was that disproven?

Genoa
Nov 26, 2008, 11:37 PM
This comes from very early in the games development, but i think the orignal intent was to make the longbow's attack power calculated by using TP instead of ATP. The rabol cuesta. or at that time was called the "questa" was intended that TP increase for the Longbow. Seems like it was just lost in the mix and they forgot to change it to raise ATP instead of TP.
Only way to do a little more damage with traps is with a Human PT
<_> ... really? Why would the human +3% PT bonus effect trap damage when we know for a fact that trap damage is determined by character level?
I would love to do a video on a human PT however... *points to signature* my human is the only character that ISN'T capped D:

Also, the reason I believe people might have thought that traps were TP-based is because humans/newmans don't do as much damage as casts/beasts with the melee/ranged weapons, so when they used traps, they noticed it was VERY effective (as a newman/human, it's probably one of the most efficient weapons to use as PT) where casts/beasts really only to use the traps in specific situations since their ranged/melee options make better use for more common situations.
As they probably were NOT noticing the trap damage was the same, they compared their melee/ranged damage vs. trap damage and thought "my traps are so much more effective, as a cast/beast however... my ranged/melee are better... well humans/newmans have more TP than casts/beasts... maybe... YEAH, Traps MUST be TP-based <_________>

thunder-ray
Nov 27, 2008, 01:43 AM
It's simply character level. Proof? That's why I just made these 2 videos.
My Beast and CAST are both lvl.140, however, their TP is quite different. The Beast is PT20, the CAST is PT3.
They both are in Unsafe Passage S2 using EX Traps:

Beast:
http://www.youtube.com/watch?v=ipcDXa83UMs

Cast:
http://www.youtube.com/watch?v=RX3ZfVw1RWQThis was something that ive wondered for the longest time since I started. I thank you for giving me the answer Special K :)