ShadowInferno119
Dec 4, 2008, 11:35 PM
I guess Espio translated this before, and posted it else where, some info that I haven't seen around here but goes in to great detail. And answer's some questions.
Thanks Espio!
Main menu
* Items
-- Consumable goods
-- Weapons
-- Armor
-- Special (for things like Grinders)
* Equipment
-- Weapons
-- Armor
* Action palette
-- You can assign items, etc. to the A, B and Y buttons.
-- A second set can be assigned to R+A, R+B and R+Y.
* MAG
-- Give item (It seems you can feed your MAG up to five items in one stack. They were unable to confirm the time restriction between feedings.)
-- Remove (puts your MAG in your inventory)
* Techniques
-- Attack types
--- Foie family (charged version confirmed)
--- Barta family (charged version confirmed)
--- Zonde family (charged version confirmed)
--- Light-type (elemental family exists, but was not available)
--- Dark-type (elemental family exists, but was not available)
-- Recovery types
--- Resta family (charged version confirmed)
--- Resurrection (existence confirmed, but was not available)
--- Attack/defense up (existence confirmed, but was not available)
--- Attack/defense down (existence confirmed, but was not available)
* Quest
-- The demo version had nothing here.
Character menus
Page 1
* Character level
* Total EXP gained
* EXP required to hit next level
* Meseta
Page 2
* HP (current/max HP)
* PP (current/max PP) - This decreases with the use of photon arts and techniques. Unlike PSU, you do not recover PP naturally.
* ATP
* DFP
* ATA
* EVA
* TP
Page 3
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance
Page 4
* Materials (total mats used/max mats that can be used) - Each race has a particular limit to the number of materials they can use. Humans can use 100, newmans can use 80 and CASTs can use 80.
* Power ... (number of mats used)
* Guard ... (number of mats used)
* Hit ... (number of mats used)
* Swift ... (number of mats used)
* Mind ... (number of mats used)
MAGs
Page 1
* ATP (base ATP/adjusted ATP)
* DFP (base DFP/adjusted DFP)
* ATA (base ATA/adjusted ATA)
* TP (base TP/adjusted TP)
Page 2
* Level
* Synchro rate
* Power gauge (increase when fed certain items)
* Guard gauge (increase when fed certain items)
* Hit gauge (increase when fed certain items)
* Mind gauge (increase when fed certain items)
Page 3
* Photon Blast (This feature didn't seem to be available in the demo.)
* Personality (Like partner machines, MAGs will have unique personalities. One such was said to cause the MAG to cast support techniques before a boss battle.)
Weapons
Page 1
* ATP or TP
* ATA
* Required level (Unlike PSO and PSU, requirements seem to be based on level, not particular stats.)
* HH HR HF CH CR NH NF (These represent who can use particular items. Each one identifies a race and occupation. For example, HH = human Hunter, CR = CAST Ranger and NF = newman Force.)
* Star rarity
Page 2
* Native (attribute value)
* Beast (attribute value) - Assumed to be like A.Beast from PSO.
* Machine (attribute value)
* Dark (attribute value)
* Hit adjustment (attribute value)
Page 3
* Element
* Photon art or technique's name
* ATP or TP
* ATA
Weapon types
* Spears
* Sabers
* Rifles
* Machineguns
* Cannons
* Rods (you can physically attack with them)
* Wands (you can physically attack with them)
Armor
Page1
* DFP
* EVP
* Slots (It seems that PSO's free slot style is used as opposed to PSU's fixed style.)
* Required level
* Who can equip it (indicated by race/job abbreviations)
* Rarity
Page 2
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance
Action palette
* Normal attack
* Heavy attack
* Quick evade
* Monomate
* Dimate
* Trimate
* Monofluid
* Difluid
* Trifluid
* Star Atomizer
* Sol Atomizer
* Moon Atomizer
* Telepipe
* Trap Vision
* Heat Trap (CAST only; causes burn.)
* Ice Trap (CAST only; causes freeze.)
* Light Trap (CAST only; causes confusion.)
* Heal Trap (CAST only; recovers HP.)
* Foie (Human, newman only)
* Barta (Newman only)
* Zonde (Newman only)
* Resta (Newman only)
Normal and heavy attacks
* Normal attacks have low power, but allow you to recover from the attack animation more quickly.
* Heavy attacks have high power, but leave you open with a longer attack animation.
* You do not recover PP with successful strikes against enemies.
* PSO's three-hit combo with ranges weapons returns. However, it has evolved quite highly. There are two ways of shooting. One will auto-aim you to the nearest enemy (I'm assuming kind of like how techniques would automatically lock on) and the other is the ability to crouch down and shoot so that you remain stationary.
Charged attacks
* You can invoke charged attacks only from the action palette.
* The charge time, PP consumption, power and animation for charged normal and heavy attacks is the same.
* All techniques are used through the action palette.
* Traps are likely used from the action palette, but this was not confirmed.
* You charge an attack by holding down the assigned button.
* You can move normally while charging.
* You can sidestep while charging.
* You will lose your charge if you do an evasive roll while charging. In this case, PP will not be lost. Also, this is one way to cancel a charge if you no longer wish to use it or if you've missed an opportunity to use it.
* You use a charged attack by releasing the held button, thus consuming some PP.
Chain system
* The Shougai PSO staff weren't able to get details on this.
Techniques
* Techniques are cast with rods and wands.
* Humans cannot use certain techniques.
* A tech's level is displayed in the main menu.
* Foie hits one enemy. Rafoie is its charged version.
* No details on Rafoie.
* Barta's charged version is Rabarta. No details on Barta's attack patterns.)
* No details on Rabarta.
* Zonde hits one enemy. Razonde is its charged version.
* No details on Razonde.
* Resta heals only the caster. Alresta is its charged version.
* Alresta heals all party members within a certain radius.
Miscellaneous
* The party leader can boot members who misbehave.
* When a party member is accessing their menu, a speech bubble with "..." in it will appear over their head to the rest of the party.
* There are hidden traps in the fields. It is not confirmed if CASTs have the ability to see all traps without the use of a Trap Vision.
Enjoy!:-D
Thanks Espio!
Main menu
* Items
-- Consumable goods
-- Weapons
-- Armor
-- Special (for things like Grinders)
* Equipment
-- Weapons
-- Armor
* Action palette
-- You can assign items, etc. to the A, B and Y buttons.
-- A second set can be assigned to R+A, R+B and R+Y.
* MAG
-- Give item (It seems you can feed your MAG up to five items in one stack. They were unable to confirm the time restriction between feedings.)
-- Remove (puts your MAG in your inventory)
* Techniques
-- Attack types
--- Foie family (charged version confirmed)
--- Barta family (charged version confirmed)
--- Zonde family (charged version confirmed)
--- Light-type (elemental family exists, but was not available)
--- Dark-type (elemental family exists, but was not available)
-- Recovery types
--- Resta family (charged version confirmed)
--- Resurrection (existence confirmed, but was not available)
--- Attack/defense up (existence confirmed, but was not available)
--- Attack/defense down (existence confirmed, but was not available)
* Quest
-- The demo version had nothing here.
Character menus
Page 1
* Character level
* Total EXP gained
* EXP required to hit next level
* Meseta
Page 2
* HP (current/max HP)
* PP (current/max PP) - This decreases with the use of photon arts and techniques. Unlike PSU, you do not recover PP naturally.
* ATP
* DFP
* ATA
* EVA
* TP
Page 3
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance
Page 4
* Materials (total mats used/max mats that can be used) - Each race has a particular limit to the number of materials they can use. Humans can use 100, newmans can use 80 and CASTs can use 80.
* Power ... (number of mats used)
* Guard ... (number of mats used)
* Hit ... (number of mats used)
* Swift ... (number of mats used)
* Mind ... (number of mats used)
MAGs
Page 1
* ATP (base ATP/adjusted ATP)
* DFP (base DFP/adjusted DFP)
* ATA (base ATA/adjusted ATA)
* TP (base TP/adjusted TP)
Page 2
* Level
* Synchro rate
* Power gauge (increase when fed certain items)
* Guard gauge (increase when fed certain items)
* Hit gauge (increase when fed certain items)
* Mind gauge (increase when fed certain items)
Page 3
* Photon Blast (This feature didn't seem to be available in the demo.)
* Personality (Like partner machines, MAGs will have unique personalities. One such was said to cause the MAG to cast support techniques before a boss battle.)
Weapons
Page 1
* ATP or TP
* ATA
* Required level (Unlike PSO and PSU, requirements seem to be based on level, not particular stats.)
* HH HR HF CH CR NH NF (These represent who can use particular items. Each one identifies a race and occupation. For example, HH = human Hunter, CR = CAST Ranger and NF = newman Force.)
* Star rarity
Page 2
* Native (attribute value)
* Beast (attribute value) - Assumed to be like A.Beast from PSO.
* Machine (attribute value)
* Dark (attribute value)
* Hit adjustment (attribute value)
Page 3
* Element
* Photon art or technique's name
* ATP or TP
* ATA
Weapon types
* Spears
* Sabers
* Rifles
* Machineguns
* Cannons
* Rods (you can physically attack with them)
* Wands (you can physically attack with them)
Armor
Page1
* DFP
* EVP
* Slots (It seems that PSO's free slot style is used as opposed to PSU's fixed style.)
* Required level
* Who can equip it (indicated by race/job abbreviations)
* Rarity
Page 2
* Fire resistance
* Ice resistance
* Lightning resistance
* Light resistance
* Dark resistance
Action palette
* Normal attack
* Heavy attack
* Quick evade
* Monomate
* Dimate
* Trimate
* Monofluid
* Difluid
* Trifluid
* Star Atomizer
* Sol Atomizer
* Moon Atomizer
* Telepipe
* Trap Vision
* Heat Trap (CAST only; causes burn.)
* Ice Trap (CAST only; causes freeze.)
* Light Trap (CAST only; causes confusion.)
* Heal Trap (CAST only; recovers HP.)
* Foie (Human, newman only)
* Barta (Newman only)
* Zonde (Newman only)
* Resta (Newman only)
Normal and heavy attacks
* Normal attacks have low power, but allow you to recover from the attack animation more quickly.
* Heavy attacks have high power, but leave you open with a longer attack animation.
* You do not recover PP with successful strikes against enemies.
* PSO's three-hit combo with ranges weapons returns. However, it has evolved quite highly. There are two ways of shooting. One will auto-aim you to the nearest enemy (I'm assuming kind of like how techniques would automatically lock on) and the other is the ability to crouch down and shoot so that you remain stationary.
Charged attacks
* You can invoke charged attacks only from the action palette.
* The charge time, PP consumption, power and animation for charged normal and heavy attacks is the same.
* All techniques are used through the action palette.
* Traps are likely used from the action palette, but this was not confirmed.
* You charge an attack by holding down the assigned button.
* You can move normally while charging.
* You can sidestep while charging.
* You will lose your charge if you do an evasive roll while charging. In this case, PP will not be lost. Also, this is one way to cancel a charge if you no longer wish to use it or if you've missed an opportunity to use it.
* You use a charged attack by releasing the held button, thus consuming some PP.
Chain system
* The Shougai PSO staff weren't able to get details on this.
Techniques
* Techniques are cast with rods and wands.
* Humans cannot use certain techniques.
* A tech's level is displayed in the main menu.
* Foie hits one enemy. Rafoie is its charged version.
* No details on Rafoie.
* Barta's charged version is Rabarta. No details on Barta's attack patterns.)
* No details on Rabarta.
* Zonde hits one enemy. Razonde is its charged version.
* No details on Razonde.
* Resta heals only the caster. Alresta is its charged version.
* Alresta heals all party members within a certain radius.
Miscellaneous
* The party leader can boot members who misbehave.
* When a party member is accessing their menu, a speech bubble with "..." in it will appear over their head to the rest of the party.
* There are hidden traps in the fields. It is not confirmed if CASTs have the ability to see all traps without the use of a Trap Vision.
Enjoy!:-D