panzer_unit
Mar 5, 2009, 11:14 AM
I totally forgot about the 36 PA limit when thinking about going Protranser. I think that's going to make it a hard class to set up for being able to go from mission to mission. Bullets and techs can both eat up a ridiculous amount of space since you need one for each element... but they're both important to PT since one elemental rod on the palette can fill in as a rifle, laser, shotgun, and sword, that's like a 50% boost to the number of attacks/elements you have on hand.
This is all assuming you get your hands on every skill and don't have to improvise. It's probably easier early on where necessity makes choices more obvious.
- just learn the attack techs you intend to stack your rods with (fire, ice, earth, lightning, dark... no light since its just regrant... 20 techs is still a looooot)
- maybe skip the fire element? (no line, no homing, and knockback on gifoie)
[16 skills]
- maybe get really tight-fisted about bullets...
shotguns - elements (there's no melee or tech ability as versatile as shotgun)
lasers - just pick elements not covered by a line tech... fire, earth, light
bows - chousei-sou for bossfights
rifles - killer shot for sure
grenades - maga and duranga both look good, maybe freeze or fire for large mobs?
[12 skills]
- and just pick the best skill or two for each class of melee weapon
(maybe something like: tornado break, dus robado, spinning break, renzan seidan-ga, bogga zubba, anga dugrega, absolute dance)
[8 skills]
This is all assuming you get your hands on every skill and don't have to improvise. It's probably easier early on where necessity makes choices more obvious.
- just learn the attack techs you intend to stack your rods with (fire, ice, earth, lightning, dark... no light since its just regrant... 20 techs is still a looooot)
- maybe skip the fire element? (no line, no homing, and knockback on gifoie)
[16 skills]
- maybe get really tight-fisted about bullets...
shotguns - elements (there's no melee or tech ability as versatile as shotgun)
lasers - just pick elements not covered by a line tech... fire, earth, light
bows - chousei-sou for bossfights
rifles - killer shot for sure
grenades - maga and duranga both look good, maybe freeze or fire for large mobs?
[12 skills]
- and just pick the best skill or two for each class of melee weapon
(maybe something like: tornado break, dus robado, spinning break, renzan seidan-ga, bogga zubba, anga dugrega, absolute dance)
[8 skills]