Niered
Mar 25, 2009, 04:44 PM
What with "Spirit Tracks" being announced and all, I thought I would bring up a point thats been bugging me for quite some time. Now bear with me here, this isn't really a "Versus" thread, because for my argument I'm just going to assume that anyone participating in this discussion has played both Twilight Princess (or even Windwaker) as well as Okami, and will at least agree that although Okami borrows the "Adventure" game concepts from Zelda, it also feels alot...fresher.
Thats all very convoluted so heres what Im saying in a nutshell: Nintendo has to really pull its act together for me to even consider purchasing another Zelda game after I was "spoiled" by Okami.
Why? Well up until this summer I had only heard people laud over Okami. I had played virtually every Zelda game (minus Phantom Hourglass) up to that point, and had always loved the series since my introduction to it with Link to the Past.
Then Okami came out for Wii, and I, starved for games, bought it, played it, beat it, beat it again to unlock the secret costumes, played until I found every last bead, beat it again, and now continue to play it when I feel the need too.
The point being that the only Zelda games Ive ever spent that much time on were the 2 Oracles game (which in my mind at least are the best of the series) which doesnt really count since those were 2 seperate games.
I realized as I played Okami all the little things that bugged me about Zelda, only here in Okami they didnt exist. The biggest of these was that there were no items or brushstrokes in the game that felt situational. No "Bonehammers ill only use to stomp pegs", no "Pointless rod that lets me control robots for one dungeon", no "Stupid ass spinner that has to be the dumbest item ive seen in this series". None of it. Virtually every brushstroke has such power that you find yourself using them all the time.
And the Celestial Brush wasnt a gimmick either! In Windwaker we had the baton, but its only good for when your out at sea, in Twilight princess we had the wolf, but thats completely seperate from the Link style of play, and in Majoras Mask...well, you get the idea. But the Celestial brush was part of every single aspect of play. And the brushstrokes were just as much about finishing puzzles as they were about killing baddies.
And then theirs the story as well. Now Im not saying that Okami's story was mind blowing, but it was good! It added longevity, made me actually care, and had genuinely interesting characters. Miyamato wont even touch a deeper story than, "Save the princess, kill ganon, oh and well hint at small subtle things."
Nintendo has long been criticized of being guilty of the whole "If it aint broke, dont fix it" mantra. Zelda is the worst offender of this, but its still not a bad series, it doesnt even need a redesign, just a good, solid tweeking.
And no stupid trains. wtf.
Thats all very convoluted so heres what Im saying in a nutshell: Nintendo has to really pull its act together for me to even consider purchasing another Zelda game after I was "spoiled" by Okami.
Why? Well up until this summer I had only heard people laud over Okami. I had played virtually every Zelda game (minus Phantom Hourglass) up to that point, and had always loved the series since my introduction to it with Link to the Past.
Then Okami came out for Wii, and I, starved for games, bought it, played it, beat it, beat it again to unlock the secret costumes, played until I found every last bead, beat it again, and now continue to play it when I feel the need too.
The point being that the only Zelda games Ive ever spent that much time on were the 2 Oracles game (which in my mind at least are the best of the series) which doesnt really count since those were 2 seperate games.
I realized as I played Okami all the little things that bugged me about Zelda, only here in Okami they didnt exist. The biggest of these was that there were no items or brushstrokes in the game that felt situational. No "Bonehammers ill only use to stomp pegs", no "Pointless rod that lets me control robots for one dungeon", no "Stupid ass spinner that has to be the dumbest item ive seen in this series". None of it. Virtually every brushstroke has such power that you find yourself using them all the time.
And the Celestial Brush wasnt a gimmick either! In Windwaker we had the baton, but its only good for when your out at sea, in Twilight princess we had the wolf, but thats completely seperate from the Link style of play, and in Majoras Mask...well, you get the idea. But the Celestial brush was part of every single aspect of play. And the brushstrokes were just as much about finishing puzzles as they were about killing baddies.
And then theirs the story as well. Now Im not saying that Okami's story was mind blowing, but it was good! It added longevity, made me actually care, and had genuinely interesting characters. Miyamato wont even touch a deeper story than, "Save the princess, kill ganon, oh and well hint at small subtle things."
Nintendo has long been criticized of being guilty of the whole "If it aint broke, dont fix it" mantra. Zelda is the worst offender of this, but its still not a bad series, it doesnt even need a redesign, just a good, solid tweeking.
And no stupid trains. wtf.