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Kylie
Jun 7, 2009, 01:11 AM
Okay, so there's no sign of some of my favorite characters from XI (actually, my entire team of choice hasn't been confirmed), but that's all right! This game is gorgeous, and I must have it.

Trailer:
http://www.youtube.com/watch?v=CW3FfS4cg1k

Kent
Jun 7, 2009, 01:39 AM
I'm not really a huge fan of 2D fighters, and the King of Fighters series has never really stood out to me as something incredible (just like Street Fighter II hasn't), but the sprite work in King of Fighters XII is fantastic.

Phaesphora
Jun 7, 2009, 02:09 AM
Wow. I don't usually care for 2D fighters either, but it looks like the developers here have pushed 2D sprites to a new high. Wonder how it will look @ 60fps.

I will have to Gamefly this puppy when it hits stateside.

Tyreek
Jun 7, 2009, 03:21 AM
Kylie, I didn't know you were a KOF fan. ;) And holy crap! I forgot all about Elizabeth! She was confirmed after all. And Mature is back?! O_O Got an eyepatch though. Iori must have jacked her up... Hard to have recieved that.

AC9breaker
Jun 7, 2009, 06:48 AM
Yeah, I've been keeping my eye on this puppy and might pick it up for my trey since D-Pad is superior. This and Blaz Blue make this summer, a fighting summer.

Apone
Jun 8, 2009, 12:07 AM
definately a must buy for King of fighters and If I have the spare cash Ill pick up Blaz Blue as well.

Outrider
Jun 8, 2009, 10:09 AM
Yeah, I've always found King of Fighters and its ilk to be the clumsy neighbor (in a leg cast) to the superior Street Fighter, but damn if that game doesn't look amazing.

I know the workload is insane, but I would love to see more games using giant gorgeous sprites like this. (I think about all the adventure games back in the day that essentially had fully-animated cartoon characters. Now imagine how great that would look if they did something like that in the HD era.)

Nidoqueen
Jun 8, 2009, 04:34 PM
Man, KOF is like the only series with a yearly release that's actually good.
XI was such a gem. Hoping XII will have an impressive roster.

Is it just me or does Athena look kinda... out of place?

watashiwa
Jun 8, 2009, 06:15 PM
Yeah, I've been keeping my eye on this puppy and might pick it up for my trey since D-Pad is superior. This and Blaz Blue make this summer, a fighting summer.

You forgot about MVC2 =P

Sayara
Jun 8, 2009, 06:35 PM
oh man, fireless Iori looks pretty damn sexy.

Also MATUREEEEEEEEEE all we need is Vice and I'll be set for life *o*

KodiaX987
Jun 8, 2009, 08:11 PM
God fucking dammit, another game to shun the Wii?

I'm deeply interested in that nonetheless. About damn time they update the graphics set. Though I find it puzzling as to why they wouldn't include team modes at all. I mean hell, it was there before, no reason not to have it again.

Kylie
Jun 10, 2009, 03:29 PM
Kylie, I didn't know you were a KOF fan. ;) And holy crap! I forgot all about Elizabeth! She was confirmed after all. And Mature is back?! O_O Got an eyepatch though. Iori must have jacked her up... Hard to have recieved that.I am. :P And Mature? I thought that was Elle Driver! /joke

Shiro_Ryuu
Jun 10, 2009, 03:37 PM
I've always been more of a Street Fighter person than a King of Fighters person myself although 2-D fighters are by far my favorite genre of fighting, but I'm much more stoked about this game than I was about Street Fighter IV, can't wait. I know for sure that this game will rock.

Sano
Jun 10, 2009, 05:55 PM
I watched most of the character trailers on GameTrailers.com a few weeks ago. All I know is that I can't wait to play with Ralph(Red Bandanna guy) and Leona (Blue Haired woman). Also, I'm very curious about the Simultaneous Attacking thing and the Counters. ^^

Kylie
Jun 10, 2009, 08:55 PM
I'm hoping 'K is in it and easy to unlock or there from the get-go; I've given up on seeing Jenet and Mary in this one. :( I guess I'll try replacing them with Leona and Mature. Maybe even Mai and Elisabeth. /somewhat sexist

White Midnight
Jun 10, 2009, 09:13 PM
I've got high hopes for this one. I was terribly disappointed in Street Fighter IV.

My only gripe is the streamlining of the roster, but I suppose it's forgivable since the spritework is done so well. No Oswald...meh, he was always in my roster for XI. Good thing I only need to find one replacement for my usual team.

Waki Miko Syamemaru!
Jun 10, 2009, 11:08 PM
Hey doesn't Mature look like that chick from the Kill Bill movies? I sure hope K is in this game because it wouldn't feel right without him. That and K9999.


http://www.youtube.com/watch?v=IvsxN4D32vs

Team is in it. But I doubt K is avialable. Oh well.

Saner
Jun 12, 2009, 03:29 AM
K9999 is now known as Nameless. KOFUM2k2 changed his appearance too so they won't get sued by the Akira movie resemblance. also Eolith still holds the rights to K9999 I think so that's another reason why K9999's name and appearance was changed.

anyways lookie at these great KOF movie photos! ^^

http://www.gamespot.com/users/KidMob/view_image?id=boVa4xsi7hmf4BrvnQ

http://www.gamespot.com/users/KidMob/view_image?id=N4EA40lw7hmf4BrulQ

it will definitely be the best movie ever since the director Fist of Legend is making it, and it has KOF characters. :)

Outrider
Jun 12, 2009, 09:45 AM
Oh yeah. Those look great.

Assuming you can get past the fact that the first picture looks like production shots for costume porn and the second picture looks like something you'd see in a Halloween catalogue.

You really have no concept of when something is good or bad, do you?

BahnKnakyu
Jun 12, 2009, 01:21 PM
Reception for the game has been lukewarm at best. SNK-Playmore kinda forgot about the evolution in the KoF engine that they made in KoF XI. They refined the switchout system to be much more balanced in XI from the piece of crap game they call KoF 2k3, and instead of building upon that, they scrapped the entire fucking thing and went with this pseudo-MAX mode/SF3 Yun Genei-jin system.

On the flipside, KoF 2k2 Unlimited Match has received a lot of positive response. UM fixed a lot of balance issues from the original 2k2 and prettied up the game to look less like crap. I have the PS2 release of the game, but the game recently underwent loketests (location tests) and looks like it's now fully out there in Japanese arcades.

Seeing how 98 UM went on the US side (XBox Live), hopefully they do the same for 2k2 UM.

For anyone who wants to play against other people without having to worry about lag issues, may I strongly recommend GGPO (http://ggpo.net).

Saner
Jun 12, 2009, 04:18 PM
Reception for the game has been lukewarm at best. SNK-Playmore kinda forgot about the evolution in the KoF engine that they made in KoF XI. They refined the switchout system to be much more balanced in XI from the piece of crap game they call KoF 2k3, and instead of building upon that, they scrapped the entire fucking thing and went with this pseudo-MAX mode/SF3 Yun Genei-jin system.
GGPO (http://ggpo.net).

they didn't forget, they went for something more approachable by a wider variety of fighting
fans. anyways KOFXI was getting a little too complex for its own good. and tag team really is cheapish. I preferred the classic KOF style of members fighting endurance-style instead of switching out and running away like a punk, or being all cheesy and linking combos between partners (while flashy, its exploited too much, and one-sided beatdowns are boring watch.)

there is still the different type of jumps, emergency dodging, and they added stuff too,
like parrying attacks with your own attacks (I seen people actually nullify projectiles by timing their strikes.), and a guard system to knock back opponents, but balanced so that it leaves you vunerable to throws.

also Critical Counter looks very fun and customizable with what kind of combos you can pull off,
and it makes an exciting comeback weapon while not so easy to trigger. ^^

BahnKnakyu
Jun 12, 2009, 06:08 PM
they didn't forget, they went for something more approachable by a wider variety of fighting
fans. anyways KOFXI was getting a little too complex for its own good. and tag team really is cheapish. I preferred the classic KOF style of members fighting endurance-style instead of switching out and running away like a punk, or being all cheesy and linking combos between partners (while flashy, its exploited too much, and one-sided beatdowns are boring watch.)

No, I disagree. KoF XI evolutionized a system that was starting to get extremely stale. 3 v 3 fighting IMO was great when the concept was introduced back in 1994, but KoF XI really made the team cohersion to be much better and meaningful. Again, I'm not saying KoF XI was the best KoF ever, that award still goes to KoF 98, but it evolutionized the aging genre of 3 v 3. It made you think about how different characters synergized with others. Whether or not it was a good idea to place X character for their leader, or make Y character the leader because X character had moves that were easy to Quick Shift into or out of.

The tag teaming wasn't "cheapish" because it was controlled by the skill stock system, regenerated over time (and had no outside influences to speed up the regeneration) and could be "stored" to use later. This forced you to properly manage your resources (life bar, power bar, skill stock) to determine whether or not it would be a good idea to go for the Big Combo or to try to perform hi-low mixups with the active switching. Lastly, KoF XI had a damage scaling system that reduced the cheapness of those big combos.

Those reasons were the reasons why I think the system was balanced. 2k3's was cheesy and broken, XI's wasn't. Character balance on the other hand had some SERIOUS issues in XI. Kula, Gato, and Oswald were the top three in that game and there were a LOT of gameplay things that made them too strong. So on that part I can agree that character balance was a huge issue because of the Terrible Three.

Like I said, reception has been lukewarm - XII isn't even in this year's Super Battle Opera. The complexity and the high learning curve was what made KoF, KoF. The learning curve for this game isn't even that high compared to games like Guilty Gear XX, where timing is absolutely critical for combos and half of the shit you need to do in that game relies entirely upon execution.


there is still the different type of jumps, emergency dodging, and they added stuff too,
like parrying attacks with your own attacks (I seen people actually nullify projectiles by timing their strikes.), and a guard system to knock back opponents, but balanced so that it leaves you vunerable to throws.

also Critical Counter looks very fun and customizable with what kind of combos you can pull off,
and it makes an exciting comeback weapon while not so easy to trigger. ^^

CD Counters, the different types of jumps, etc. I'll give you that. They kept that stuff, but just because they kept a few things still doesn't change the fact that there are issues with this game. Again, I refer to King of Fighters 2003. They kept all the stuff you mentioned, but the game was still crap because of the numerous other gameplay and balance issues that plagued it.

Also nullifying projectiles with light attacks was a concept taken from the Art of Fighting series. However from what I can tell that pretty much makes zoners in KoF (i.e. our favorite loli Athena) weak in comparison to people who have high priority up close heavy normals (to take advantage of the Critical Counter system)

Critical Counter suffers from the same problem SNK vs Capcom (SNK's piss-poor attempt at making a crossover game) does. You have less control over when you can use it. The bar fills up by itself and activates by itself. You have to score the critical counter as the bar decreases to take advantage of it. There is far less flexibility in using this compared to KoF 2k2's QuickMAX that allowed you to cancel a normal and/or command normal into MAX mode or XI's Quick Shift.

And from the numerous Critical Counter combo vids I've seen, it looks like an overglorified MAX mode from King of Fighters 2002 combined with Street Fighter 3: 3rd Strike's Yun GAYneijin mode. Do take note that the Critical Counter combos you mentioned take the same sort of flash and execution that Quick Shift combos did in KoF XI, and are on par with the "flashy beatdown" that you were criticizing.

There's also the numerous characters who had their move lists "dumbed down". Kyo was reverted to Kyo 95. Clark only has two moves. Mature has only two moves. Iori lost his command throw, etc. Instead of taking a good concept and improving upon it, SNK decided to start from the bottom up (which CAN be a good thing) and replace it with something that isn't as good.

Mind you, despite the tl;dr I posted, I will still try XII out. I played EVERY KoF since its inception year after year so I've seen my fair share of bad KoFs (King of Fighters Neowave). I've had friends who are KoF fans gushing to me about XII, simply because it's new and has PURTY GRAFIX, but I've been largely unimpressed by it. But we'll see. I'm a die hard KoF fan so I'll try it regardless.

Saner
Jun 14, 2009, 01:34 AM
I feel it will play great, I like the action and how it works and the roster is decent. KOFXIII and future KOFs will definitely benefit from what KOFXII started.

Ya the purty grafix is one of the selling points,
but it does enhance the presentation, which KOF so desperately needs these days, I just can't bear the idea of KOFXII just recycling the sprites KOFXI and the past ones have been using. I love how it now uses larger sprites and a scaling/zooming feature seen in games like Art of Fighting and Samurai Shodown. Plus the whole new graphics and the way they did the sounds and stuff, really delivers a greater impact with the attacks and everything!
The handdrawn backgrounds like the Dome are some of the most exciting backgrounds ever! :) Plus the art itself really delivers a more brutal expression of the action and the movements, and it clearly reminds me of the days when MOTW was raved for its animations and stuff. THough personally I wasn't a MOTW fan. I just don't like the changes they made to Terry and missing so many favorites (Kim, Andy, Joe, etc.). it's similiar reason why I don't like SF3's roster. That's why I like how KOFXII reverts back to Terry, Andy and Joe's overall Fatal Fury 2/Special appearance, the golden days of Garou.

Besides the add-on sprites/moves since XI and before that, characters like Kula haven't even received upgraded sprites since 2000!!! we probably won't see K' team, Agent team, etc. until KOFXIII, but
KOFXII is a good fresh start, even it's online features will really be great. ^^


I know people will get KOF2K2UM since it has triple the roster, but I'm just gonna stick with KOFXII until KOFXIII comes out.

ya I agree that the movelists have been simplified/dumbed down in comparison to how they've grown, but considering it's a rebirth in presentation and not wanting to scare away people with too many rules, things will only get better from here on, I will enjoy this game just like I enjoyed KOF94, Fatal Fury Special, etc. the days of simpler fighting games, but still enough depth to keep things interesting.

plus I don't think parrying fireballs is that simple. some people can master it, but it's still a mindgame. Athena's psychoballs are really fast. plus players can whiff and pretend they
are gonna throw another one. But anyways KOF is great cause fireball spammers get punished quick. projectiles still have their strengths, but they aren't as overpowered traps as other games.

if there is DLC adding more characters I'd definitely buy it, but for now, it's already a solid roster, not as much variety as KOF94, but 94 wasn't customizable anyway. ^^

and ya, Critical Counters appear to be as much beat downs as KOFXI's quick shift system. but didn't have KOFXI have some infinites or 100% damage combos because of quick shift?

I dunno, anyway, I think Critical Counter balances combos because it has a certain limit, and it's hard to trigger it without risking being vunerable to counterattacks, plus the time limit to the CC gauge makes things better instead of stocking a CC for later use. It's better tension the way they have it now.


http://www.youtube.com/watch?v=NEFU40OaII4

Dark Emerald EXE
Jun 16, 2009, 04:18 PM
I hope Rock Howard ( Geese Howard's Son) is on this game. He was my favorite chaaracter on Capcom vs SNK 2.

My line up for that game
was:
Rock Howard
Terry
Kyo

And if for those who dont know who Rock is
http://en.wikipedia.org/wiki/File:Rockneogeo.jpg
http://www.productionig.com/contents/works_sp/images/kof/rock_zenshin_w.jpg

BahnKnakyu
Jun 16, 2009, 10:28 PM
The list is final. Rock is not in the game unless they make him DLC. Currently the console-specific characters are Mature and Elizabeth.

Dark Emerald EXE
Jun 16, 2009, 11:08 PM
The list is final. Rock is not in the game unless they make him DLC. Currently the console-specific characters are Mature and Elizabeth.

I kno wiki is just a source that could be wrong

but from what it saying the arcade version had 20 characters.
While SNK stated there would be 26 characters in the home version and 2 hidden.

To say that Mature and Elizabeth are the hidden two

thats still 6 to be called for :P

Saner
Jun 19, 2009, 12:19 AM
DLC is not announced, but you can be sure that there will be DLC but no confirmation what it might be. but the obvious thing is add at least 1 or 2 more characters besides the 22. ^^;

Rayokarna
Jun 19, 2009, 01:52 AM
After playing this in the Arcade a few times I have noted down these things.

-Fireball-less Iroi is incredibly powerful with his command grab + rekka style scratch attacks. His Critical Counter sets ups can do 60% when used properly and finished off with his Maiden Masher.

-KOF has a sort of pressure breaker (That works a little like a Focus Attack in Street Fighter 4)

-Back Hops are awesome

-The Critical Counter drains after its reached max bar so you could probably only use it once per round.

-Supers are only one stock (And can be juggled after or during a middle of a combo in Critical Counter Combo mode WITH NO DAMAGE SCALING)

-Ryo has a Dragon Punch juggle in Crtical Counter Mode into qcf hcb + A or C

-Critical Counter happens a lot by accident.

Saner
Jun 23, 2009, 12:46 AM
it's coming in two weeks! let's build hype! :)


http://www.youtube.com/watch?v=skjla1gAHcU

Tyreek
Jun 23, 2009, 02:19 AM
My brother out of the blue is getting me a PS3. O.O; Two weeks you say?! Talk about convinence.

Saner
Jun 24, 2009, 09:05 AM
oh wait. well this is expected, but it seems it got delayed 2 more weeks late July.

I guess they need more time to improve the online.

UnderscoreX
Jun 25, 2009, 09:42 AM
They need to improve the lack of Mai.

Saner
Jun 27, 2009, 10:40 AM
well Mai at least as DLC is almost an obvious reality that SNKP would be too crazy to miss out cashing in on.

Mai was one of the first characters shown in the first KOF Online trailer. And she was added
to KOFXI. it's hard to imagine the home version of KOFXII without her. We have seen official
KOFXII art of Mai and K' for over a month now.

oh yeah this updates with news

http://www.facebook.com/pages/King-of-Fighters-XII/95962005243?v=app_4949752878&viewas=100000022047104

and a main page

http://twitter.com/KOF12

BogusKun
Jun 30, 2009, 10:30 PM
I didn't see King in there... SKUFF

BahnKnakyu
Jul 1, 2009, 09:59 PM
Once this comes out, I'ma pwn all you becheez. :wacko:

My PSN name is Keirnoth. Please tell me you're from PSO-W when you do a friend request.

Saner
Jul 2, 2009, 04:21 PM
you dont wanna fight the SRK pros too?

http://forums.shoryuken.com/showthread.php?t=194820

they could provide some worthy competition too. With these lists, KOFXII players can maintain a strong community.

Saner
Jul 7, 2009, 09:20 PM
new trailer


http://www.youtube.com/watch?v=zqCKFN4Jzjo

Kylie
Jul 8, 2009, 03:17 AM
I think 'K and Mai will be hidden; Mature and Elizabeth will be part of the 26.

Who will the other four be though? *prays for B. Jenet and Blue Mary*

Saner
Jul 8, 2009, 06:21 AM
I think 'K and Mai will be hidden; Mature and Elizabeth will be part of the 26.

Who will the other four be though? *prays for B. Jenet and Blue Mary*

oh um....well, they say it's 22 characters, and unless they are keeping it secret, there are no hidden characters. There might be DLC characters, but still, it's a tad early to confirm.

on the bright side, the online modes are looking great!

http://link.brightcove.com/services/player/bcpid22879226001?bctid=23960019001

and it looks like the game will arrive no later than July.


but ya it is weird that gamestop describers "over 22 characters". ^^

http://www.gamestop.com/Catalog/ProductDetails.aspx?sku=270379

maybe there is something Ignition is not telling us, or maybe they just mean there will be
over 22 once the DLC characters are available. ^^;

there are TONS of trophies too:

http://www.succesfull.fr/index.php?option=com_succesfull&Itemid=6&l=en&JeuID=573

Kylie
Jul 8, 2009, 12:45 PM
Iirc, SNK or somebody connected to this series posted a picture of Mai and 'K in the style of the new KOF sprites.

http://kotaku.com/5207191/are-these-your-new-king-of-fighters-xii-fighters

:-? I don't know though, but they'll definitely be in my team if they are in it.

UnderscoreX
Jul 9, 2009, 04:41 AM
:O :O :O

First time seeing that.
K', Mai and Iori - Winning team.

Cracka_J
Jul 9, 2009, 10:58 AM
I'll have this on xbl on release (pending another delay :/ )
Feel free to add me for some games, just let me know your from psow or whatever since I mainly post on srk now.

Kylie
Jul 9, 2009, 11:25 PM
Maybe they delayed it to add Jenet...!


:/ I'll try out Mature and Leona; didn't really like Elizabeth in 11.

Saner
Jul 10, 2009, 11:24 PM
well yeah that artwork has been speculated for months. but SNKP nor Ignition commented on it.
KOFXII will be the first KOF I will take learning Leona seriously.

I have KOFXI right now, but Whip is in that one instead of her.


this is very nostalgic! ^^

http://www.youtube.com/watch?v=2O3NI_C57_E

to me its the best KOF intro ever. but they all have great intros, but I mean, KOF94 Rebout's intro even blows away KOF98's dreamcast intro.

KOFXII's intro is cool. I like it better than XI, actually.

http://www.youtube.com/watch?v=8nDLEBWOZak


I have a feeling Mai and K' will be DLC, I already have 20 bucks in my PSN store wallet. ^^


"King of Fighters XII : Hey fans, guess what? Since we've gained so many fans in the past few weeks, we will be rolling out the exclusive interview with Shane Bettenhausen and Mr. Kukino on Monday on 1up.com! Stay tuned on Monday for the direct link. We have another KOFXII Facebook Fan exclusive video for you guys once we hit 10,000 on our page!"

http://www.facebook.com/kingoffighters12

Saner
Jul 13, 2009, 02:18 PM
new SNKP headquarters interview

http://gamevideos.1up.com/video/id/25491

Saner
Jul 13, 2009, 10:08 PM
JULY 28TH IS THE RELEASE DATE!

http://kotaku.com/5313942/the-king-of-fighters-xii-arrives-july-28

I thought it was coming next week, but this is better than waiting until August.

Saner
Jul 20, 2009, 05:35 PM
new information! specific stores may be selling it on July 23rd! so if you reserved it, you may be able to get it this week!!! some stores are getting the shipments early, and they have already planned to "break" the street date. this might also be a part of the plan since Ignition didn't enforce any strict street date, just an "official" release date of the 28th.

Saner
Jul 21, 2009, 05:15 PM
JULY 23rd is a reality! KOFXII has no street date, that's why stores like Gamespot are selling it this Thursday when they receive them. The people who work at those stores already confirmed the shipments are arriving that day. whee! Today's the last day to pre-order to get it this week instead of waiting for next week! :)

2 more days! let's celebrate! ^^


http://www.youtube.com/watch?v=g8EPfcWDelU

BahnKnakyu
Jul 22, 2009, 01:28 PM
Fuck. Woulda preordered yesterday if my GS was gonna get it tomorrow.

Here's hoping that I like this game.

Saner
Jul 22, 2009, 08:49 PM
gamestop said they are selling it Friday, I guess thats because it's marked the shipping date is thursday, so friday should be definite.

But I will still call stores tommorrow to be sure.
today, EBGames had 2 copies come in and they sold out. I didn't find out till late afternoon. I should've pre-ordered there instead.

Kylie
Jul 25, 2009, 06:11 AM
I'm going to try to get it tomorrow (today, when I wake up). No Mai or 'K! :(

Edit: It's pretty good. :wacko:

watashiwa
Jul 27, 2009, 01:49 AM
I got mine on Friday and it's going up on eBay tomorrow.

In other words, I severely dislike it.

AC9breaker
Jul 27, 2009, 11:14 AM
Just got it today. Hit me up on the tr3y for matches. Also let me know who you are if your gonna add me. PSN:AC9Bizzle

AC9breaker
Jul 27, 2009, 08:04 PM
Soo...
Is Ash Crimson a dood? Cause thats one of the prettiest looking doods I've seen.

Kylie
Jul 27, 2009, 08:10 PM
Soo...
Is Ash Crimson a dood? Cause thats one of the prettiest looking doods I've seen.I thought the same when I was first introduced to him, but he's a French guy iirc... KOFXII is pretty awesome. I see some balancing issues (the worst case being Mature IMO because all of her moves are sooo predictable), but it's not that bad. *crosses fingers for DLC*

BahnKnakyu
Jul 28, 2009, 04:10 PM
SNK Playmore = the New Sega

1) Netcode is shit. Nothing was optimized when it was ported over by Ignition. Ignition was specifically requesting that they have GGPO-style netcode for KoF XII U.S., but SNKP Japs were too shortsighted to allow it.

2) There was a giant "770 MB patch" to "fix" the netcode that all users were required to download. What this giant patch essentially is is the FULL INSTALL OF THE GAME (which should have been optional) + the netcode patch. However after confirming with several competitive players, they're noticing NO difference in the patch.

So essentially you start off with a game that has a broken online functionality, and the company "promising" a patch (which they did deliver on time) which is essentially A FORCED INSTALL plus a patch that doesn't fix shit.

And on top of that you have the bigwigs at SNKP Japan not listening to a reasonably funded American company (Ignition, the ones who distribute and localize KoF XII) that hears the cries of the Western community and is speaking out for them...

Why did SNKP spend so much money to hype this game up only to fail so horribly at supporting it?

amtalx
Jul 28, 2009, 05:13 PM
770MB doesn't sound right for a full install, but 770MB of networking code doesn't sound right either. One of their devs probably attached their hentai folder to the network code by accident.

Zarode
Jul 28, 2009, 05:42 PM
Pretty cool game, but doesn't stack well with recent fighters. I thought King of Fighters was suppose to be one of the high end fighters? This game felt like an over-glorified button masher. :T

BahnKnakyu
Jul 28, 2009, 10:20 PM
Release launch glitch that the Tuesday "patch" failed to fix.


http://www.youtube.com/watch?v=WflNsuhuaMY

If Raiden does his grab super against Elizabeth at any given time, Elizabeth gets "stuck" to Raiden, and thus allows Raiden to essentially "time out" Elizabeth. Edit: You can knock Elizabeth out of the handcuff with a low hitting attack. This is a glitch you can essentially "control".

Easily reproducable - happens on both PS3 and X360.

SNKP = the new Sega.

I wonder what happened to the team that did KoF XII compared to the team that did 2k2 UM. Where were the UM QA guys for this game?

Kylie
Jul 29, 2009, 09:50 AM
Whoa now, the new SEGA? That's a little harsh, especially to me because I've not had many issues with the online play. Some synchronization issues, but that was short-lived. Plus, I think it was more than competent of them to attempt to fix it by the street date, whereas we know SEGA wouldn't have been able to do that. Nevertheless, I can only say KOFXII is a decent game. It feels rushed because they left out so many moves, endings, cutscenes, bosses, stages... everything. I'm hoping there will be some DLC in the future that's not a complete rip-off.

BahnKnakyu
Jul 29, 2009, 01:39 PM
Whoa now, the new SEGA? That's a little harsh, especially to me because I've not had many issues with the online play. Some synchronization issues, but that was short-lived. Plus, I think it was more than competent of them to attempt to fix it by the street date, whereas we know SEGA wouldn't have been able to do that. Nevertheless, I can only say KOFXII is a decent game. It feels rushed because they left out so many moves, endings, cutscenes, bosses, stages... everything. I'm hoping there will be some DLC in the future that's not a complete rip-off.

They didn't fix the online play. Play against more people online and see. My friends who are hardcore competitive players couldn't play properly because of how bad the netcode is. It's worse than BlazBlue and SF4's netcode. Right now BlazBlue and SSF2T: HDR have the best netcode out there, with Marvel vs Capcom 2 following up soon once it gets released via Xbox Live and PSN.

And I'm calling SNKP Sega because of the following reasons:

1) There was an American staff representing the US KoF population that kept asking the Jps for GGPO-style netcode. This is a complete deal breaker for players. If you can get the netcode right, and license it off of Tony Cannon (Ponder, http://ggpo.net) you will instantly gain a huge following of players. THey failed to do this. Ignition was the guys who were representing us, and just like how we had ChillAura representing us and listening to us, Ignition was doing the same. They repeatedly asked SNKP Japan for this but got no response.

2) On launch date it already had two glaring issues. The game-breaking Raiden glitch that does not require ANY special setup to do (just hit with the super), and the shoddy netcode.

3) Content is lacking (shades of SoA PSU again) Minimal features. No Challenge mode (that was in the previous KoFs), nothing to unlock, no cheap SNK last boss, no pseudo-story mode or anything like that. This is a fighting game so I can forgive them for that but it does not help SNKP's case.

4) A patch that didn't do anything and/or didn't make things better. Much like the patches that are implemented on SoA PSU by monkeys who forget to test BASIC issues before releasing it live.

And so on and so forth. I do not blame Ignition one bit, as they're at the mercy of their Japanese masters and they know EXACTLY what the community wants. If they at least fix #1 and ONLY #1, they'll win back the hearts of many SNK fans nationwide.

Seriously, this version of KoF needs to take a few pages out of the books of KoF 2002: Unlimited Match or KoF XI. The only thing those two misses is online play, but those were made on a last-gen console, so it's forgivable. Plus they didn't arrive here in the states with a game-breaking bug that should've been easily caught through beta testing. It doesn't have enough content or enough polish to be a $60 game. I'm waiting for the price to drop and patches to be issued before I buy it now.

SNKP - you have one chance to redeem yourself. I hope you listen to Ignition.

BahnKnakyu
Jul 29, 2009, 05:04 PM
Ignition, the publisher for the American version of KoF XII is on the attack:

http://www.facebook.com/kingoffighters12?v=app_2347471856&viewas=632904259

Yes they have their own facebook page, but needless to say they understand that the console version of KoF XII had some serious content, gameplay, and coding issues. Ignition knows that what they published (not programmed... that's SNKP's job) was a bad game, and at least instead of just letting it sit there and fester Ignition is trying to improve it (though I wish both Ignition and SNKP did this *before* the game's release).

Basically we've been paying for a $60 console beta test. But at least we're being heard.

watashiwa
Jul 29, 2009, 10:46 PM
Good to read about that stuff... like I said earlier... This game is garbage... I didn't put my game on eBay yet... so maybe I'll hold onto it in hopes of some content, fixes, or whatever.

Shiro_Ryuu
Jul 30, 2009, 10:55 AM
It's really sad to hear this news about the defects in KOF12. Maybe it's a good thing I haven't gotten this game yet.

Saner
Jul 31, 2009, 03:17 PM
I'm enjoying it online. :) ya some matches lag, I avoid the ones with red boxes, but the
yellow ones seem fine.

there will definitely be patches and DLC in the future. this is only the beginning. it's kind of like when PSU first came out, the online wasn't that polished, but it improved over time.) and the majority of people having lag problems are those with poor quality connections, and no sense
in how to adapt and remedy the situation. But ya if their internet sucks, then they are totally screwed, but I have people I keep in touch with, and we have great times with KOFXII online with no lag.

to me the lag cases aren't any worse than SFIV. and people by now should know that spectators increase the % of lag. :p

watashiwa
Jul 31, 2009, 03:56 PM
it's kind of like when PSU first came out, the online wasn't that polished, but it improved over time.)

Did it?

amtalx
Jul 31, 2009, 04:03 PM
Did it?

Nope. In fact, it might have gotten worse.

Kylie
Aug 2, 2009, 03:29 PM
KOFXII has a boss character, Mai, other new characters, costumes, and additional stages on its disc.

I'm not buying any of it. I'm done with that game. A little DLC is fine with me, but I'm not going to put up with a fucking boss as DLC.

Selling it back tomorrow; sorry. Yeah, screw that.

AC9breaker
Aug 2, 2009, 03:43 PM
I say we all get on Fat Princess to vent out our frustration!

Shiro_Ryuu
Aug 2, 2009, 09:07 PM
I find it quite ludicrous that Mai is DLC instead of simply an unlockable character that doesn't require money to unlock. I guess this comes to show that looks and graphics aren't everything in a game. I mean, I love the 2D sprites in this game while I did not really like the artwork and the use of 3D polygons for the fighters in Street Fighter IV, yet Street Fighter IV still managed to be an amazing game which I enjoy playing for hours upon hours. This game however I'm hearing nothing but bad about.

watashiwa
Aug 3, 2009, 10:46 AM
KOFXII has a boss character, Mai, other new characters, costumes, and additional stages on its disc.

I'm not buying any of it. I'm done with that game. A little DLC is fine with me, but I'm not going to put up with a fucking boss as DLC.

Selling it back tomorrow; sorry.
Lol, I'm going to have to agree... that's definitely ridiculous in all sorts of ways.

BahnKnakyu
Aug 4, 2009, 06:51 PM
UNLOCKABLE CONTENT ON THE DISC TO BE TIME RELEASED AT A LATER DATE.

Seriously SNega - SERIOUSLY?

Anyway SNega claims that they are working on the netcode as we speak. I've talked with Ponder in the #ggpo EFnet IRC chat channel and he said he didn't get any approaches from SNKP about licensing the netcode.

I hope SNega pulls its Japanese head out of its Japanese ass and realize the Western market is a much different beast from what they've been dealing with in Wapland.

Shiro_Ryuu
Aug 11, 2009, 05:15 PM
C'mon, no need for the insults towards Japan. But yeah, I guess I can say that the game looks really awesome, and I haven't had any problems with glitches or whatever. But I can still see why people say it sucks. There's hardly any content, plus no Mai or K'. :(

Freshellent
Aug 11, 2009, 09:03 PM
Japan sucks, why do you think we won the war?

Besides, KoF 11 is better anyway.

Shiro_Ryuu
Aug 12, 2009, 09:52 AM
Yeah, I'm kind of understanding where people are coming from with their criticization of KoF 12, and yeah, of course it's nowhere near as good as KoF 11. This game seems to be SNK's response to Capcom's SFIV in that they just returned everything back to the old school, but IMO it just doesn't seem as great.

Dek
Aug 14, 2009, 01:06 PM
From their Facebook page today (Aug 14)



ONLINE UPDATE: The testing of the update is quickly coming to a end with extremely positive results! We just have to get Microsoft and Sony approvals now but we are targeting to have it available near the end of August. The game has an amazing group of fans and we want you to experience this update as soon as possible. Thanks for being patient everyone and we’ll see you online!