panzer_unit
Jun 23, 2009, 12:57 PM
Here's part of my list, I'll edit more as I go. New players might not want to level these skills unless they're out of other options.
Boma Maga (grenade) ... doesn't have knockdown or launch, doesn't have element, super low ATP%. Pros: does hit 6 targets, and Stun status is nice. Good skill for helping noobs level, I guess?
Killer Shot (rifle) ... even at lv30 it can take a long time to kill robots and wastes photon charges like mad. Might be acceptable for low-level characters in a tough robot mission like Grove, before their shotgun damage can take over.
Phantasm Prism (laser) ... only good if you can only fit ONE laser PA. If you have the room for two, get Frozen and Rising. Less PP, same damage (supposing no element bonus), and better SE for the same purpose.
Mayalee Hit (handgun) ... barely heals, and all characters have access to Resta anyway. Very hard to aim so it scores double-hits. Eats photon charges like crazy.
Spinning Break (sword) ... has a very hard time connecting with full hits against most large monsters thanks to the insane forward movement. Against bosses (5-6 targets) Tornado Break is faster and hits almost as hard overall.
Anga Jabroga (axe) ... big slow move, low damage modifier. Potentially good for killing off groups of small monsters or jumping on bosses but there are so many more-practical ways to do this.
Rising Crush (twin saber) ... throws enemies into the air out of its own reach a little too easily.
Boma Maga (grenade) ... doesn't have knockdown or launch, doesn't have element, super low ATP%. Pros: does hit 6 targets, and Stun status is nice. Good skill for helping noobs level, I guess?
Killer Shot (rifle) ... even at lv30 it can take a long time to kill robots and wastes photon charges like mad. Might be acceptable for low-level characters in a tough robot mission like Grove, before their shotgun damage can take over.
Phantasm Prism (laser) ... only good if you can only fit ONE laser PA. If you have the room for two, get Frozen and Rising. Less PP, same damage (supposing no element bonus), and better SE for the same purpose.
Mayalee Hit (handgun) ... barely heals, and all characters have access to Resta anyway. Very hard to aim so it scores double-hits. Eats photon charges like crazy.
Spinning Break (sword) ... has a very hard time connecting with full hits against most large monsters thanks to the insane forward movement. Against bosses (5-6 targets) Tornado Break is faster and hits almost as hard overall.
Anga Jabroga (axe) ... big slow move, low damage modifier. Potentially good for killing off groups of small monsters or jumping on bosses but there are so many more-practical ways to do this.
Rising Crush (twin saber) ... throws enemies into the air out of its own reach a little too easily.