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xxjswaggxx
Jul 8, 2009, 11:50 PM
im makina gunmaster and i wasz wonderin pa'sz i shud go after??

KuroShinnen
Jul 9, 2009, 12:43 AM
Every elemental bullet, and mayalee prism is probably all you need.

Hrith
Jul 9, 2009, 06:17 AM
Every element for shotguns, rifles and lasers. Killer Shot will be worth it when we get missions with lots of Lv160+ robots, but it is not a necessity for a Gunmaster.

Every other PA is totally pointless.

that cast named kai
Jul 9, 2009, 11:09 AM
stick with elementals bullets for all 4 weapon types

killer shot is sorta 'iffy' with a GM, since there are not as many situations where you "absolutely" need it or where a high level opposing element will not do the job as well.

the other PA bullets, well I guess the same could be said for them also mainly due to the PP penalty working against you. (most were designed for Fortegunner in mind really)

although i guess everyone else pretty much said that as well

HUnewearl_Meira
Jul 9, 2009, 08:51 PM
There are only 32 PAs that a Gunmaster can use.


Burning Prism (Laser Cannon)
Dark Prism (Laser Cannon)
Frozen Prism (Laser Cannon)
Grav Prism (Laser Cannon)
Mayalee Prism (Laser Cannon) (90 PA frags)
Phantasm Prism (Laser Cannon) (25 PA frags)
Plasma Prism (Laser Cannon)
Rising Prism (Laser Cannon)
Burning Shot (Rifle)
Dark Shot (Rifle)
Frozen Shot (Rifle)
Grav Shot (Rifle)
Killer Shot (Rifle) (90 PA frags)
Mayalee Shot (Rifle) (50 PA frags)
Plasma Shot (Rifle)
Rising Shot (Rifle)
Barada Banga (Shotgun)
Barada Chamga (Shotgun) (25 PA frags)
Barada Diga (Shotgun)
Barada Inga (Shotgun)
Barada Maga (Shotgun) (60 PA frags)
Barada Megiga (Shotgun)
Barada Riga (Shotgun)
Barada Yoga (Shotgun)
Twin Burn (Twin Handgun)
Twin Dark (Twin Handgun)
Twin Freeze (Twin Handgun)
Twin Grav (Twin Handgun)
Twin Mayalee (Twin Handgun) (60 PA frags)
Twin Penetration (Twin Handgun) (90 PA frags)
Twin Plasma (Twin Handgun)
Twin Rising (Twin Handgun)


You'll need a total of 490 PA Fragments to collect all of the 7* PAs

Since there are so few that you can use, there's no real need to be picky about which you choose. I suggest you start with the elemental PAs, collect the 7* PAs as you gather the requisite PA fragments, and use whichever bullets work for you.

xxjswaggxx
Jul 9, 2009, 11:01 PM
im makina gunmaster and i wasz wonderin pa'sz i shud go after??

i'm making a gunmaster and i was wondering what photon arts i should go after??

since it was so hard to understand and thank you to the ppl helping and standing up for me and he isz a jerk like i sed

Dragwind
Jul 9, 2009, 11:14 PM
Every element for shotguns, rifles and lasers. Killer Shot will be worth it when we get missions with lots of Lv160+ robots, but it is not a necessity for a Gunmaster.

Every other PA is totally pointless.

I agree with this. It's all you'll ever really need.

Legendria
Jul 11, 2009, 02:35 AM
I agree with this. It's all you'll ever really need.

Skip Killer Shot entirely.

Be a real man and level Dark Shot straight to 50 for Incap 5. And Knockdown.

Hrith
Jul 11, 2009, 05:28 AM
wat?

Dark Shot has Lv5 Virus, not Incapacitate...

Killer Shot will be worth it in Desert Goliath S3, for sure ;o

Legendria
Jul 11, 2009, 11:34 AM
wat?

Dark Shot has Lv5 Virus, not Incapacitate...

Killer Shot will be worth it in Desert Goliath S3, for sure ;o

Zomg I could have sworn I read somewhere that the SE becomes Incap at 50.... D:<