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Sparks Zeta
Sep 17, 2009, 11:18 PM
Hello. :D

I had a few questions about PSZ. I've been serching info on the game and really excited for it. I just want to know a few things. x)

Are Grenade Launchers Avalible on this game?. (Used to play PSU For a while. stopped playing though.)

Do you have to be a Certain Race just to use Certain weapons or could you change classes like in PSU?.

I know its dumb questions but the two weapons i loved to use were Slicers And Grenade launchers. And when i began reading up on PSZ I was'nt sure if it was possible to have them both in the same class. And if they are, Which Class would they be?.

Zero Revenge
Sep 18, 2009, 12:22 AM
Hello. :D

I had a few questions about PSZ. I've been serching info on the game and really excited for it. I just want to know a few things. x)

Are Grenade Launchers Avalible on this game?. (Used to play PSU For a while. stopped playing though.)

Do you have to be a Certain Race just to use Certain weapons or could you change classes like in PSU?.

I know its dumb questions but the two weapons i loved to use were Slicers And Grenade launchers. And when i began reading up on PSZ I was'nt sure if it was possible to have them both in the same class. And if they are, Which Class would they be?.

1.) No, there isn't a "grenade launcher" persay, but there are "cannons" which is more or less rocket launchers.

2.) Some weapons do indeed have race & class resitrictions to them. Mainly class, but i've seen a few racial.

3.) You cannot change classes on a character.

4.) Slicers are usable by Forces [primarily] and Hunters. No Rangers.
Likewise, Cannons are only [most of them] only to Rangers, not Forces nor Hunters.

Mike
Sep 18, 2009, 01:16 AM
4.) Slicers are usable by Forces [primarily] and Hunters. No Rangers.
Likewise, Cannons are only [most of them] only to Rangers, not Forces nor Hunters.
There are slicers that rangers, both cast and human, can use. Likewise, there are canons and lasers usable by forces and hunters.

xSHiNOx
Sep 18, 2009, 01:23 AM
cannons and lasers are so useless. they are just fun to use sometimes

landman
Sep 18, 2009, 01:38 AM
Lasers are not useless, you can hit multiple targets from the same enemy, shoot the dragon in the head and the laser will damage all its hit points to the tail, I prefer to use a laser with my HUcast instead of a support handgun or rifle.

Slicers can be equipped by most classes, but their damage depends on MST, not ATP, so a Force will outdamage a hunter with a slicer, but the low ATA can be a nuisance with slicers... also they are very different from pso and psu slicers, not to mention they are powerful in psu thanks to their photon arts, you can hit multiple targets with the slicer, but the moment it hits a target it will come back (they are, in fact, boomerangs this time) so you have to send it again during the combo, and the photon arts are all close range.

Kyrith_Ranger_Pso
Sep 18, 2009, 06:25 AM
so, how many different wep classes are there, what are they, and do they still have 5 base wep forms each?

landman
Sep 18, 2009, 07:20 AM
so, how many different wep classes are there, what are they, and do they still have 5 base wep forms each?
http://psupedia.info/index.php?title=PS0:Weapons

There are also 3 kind of manufacturers (human, war/cast relic and lunar design), each class will be able to equip some weapons from another class if the manufacturer coincides with their race, so a HUcast can equip a "CAST" laser but not a "newman" laser.

Sparks Zeta
Sep 19, 2009, 09:31 AM
Thanks Everyone. ^^;

For sure i'm becoming a RAcast. Mainly because im Amazed of how the Guns are in the game. And the lasers are not useless. They cat hit multiple Enemies. And im not sure how the Cannons work on this game, So i'll wait and see. And They can use techs (I Only use De-Buff and Healing) along with a few slicers and Daggers

Also, Casts can see traps?. im thinking so because of what i read on PSU Pedia

Trap Vision l トラップビジョン l 2*l 50M l Allows a non-Cast character to see traps until visiting the city again

Also. I'll be sure Not to look up more info here from Terrible (http://bumped.org/psublog/the-weapons-of-phantasy-star-zero/) Information Sites (http://bumped.org/psublog/phantasy-star-zero-classes-a-glimpse/)
xD i do know there is some reward when you reserve it. :D

landman
Sep 19, 2009, 11:59 AM
You got something wrong, rangers can use debuff techs, but only the ones that can use techniks, and this does not include CASTs, like in PSO, CASTs cannot use Techniks, but they are immune to some status effects and can see traps. They can use traps, you buy them in the shop and there are burn, freeze, confusion and heal traps. CASTs have also HP regeneration, while newman have PP regeneration, and humans can use 20 materials more than the other classes to customize your stats.

WBMike
Sep 19, 2009, 02:21 PM
Thanks Everyone. ^^;


Also. I'll be sure Not to look up more info here from Terrible (http://bumped.org/psublog/the-weapons-of-phantasy-star-zero/) Information Sites (http://bumped.org/psublog/phantasy-star-zero-classes-a-glimpse/)
xD i do know there is some reward when you reserve it. :D

Sorry you feel that way. The Phantasy Star Fan blog only captures news that came out at that time (Oct 2008: 2 months before the game was released in Japan). The only information we had at that time came from from magazine scans and interviews. It's better to use Psupedia.info (http://psupedia.info) or any other wiki (http://pszero.wikiwiki.jp/) for a collection of all the information that was released. I'm sure the same thing will happen to PSPo2 but that is another thread..

But I'll provide some insight into why it says "LAUNCHER" and not "Laser"

At the time of the Famitsu Magazine scan in october 2008...

http://i33.tinypic.com/vf8upk.jpg

The pink box reads "Launcher" and even PSUPedia has it listed as of Sept 19, 2009.

http://i35.tinypic.com/vqs8sm.jpg

But apparently from the time of that scan, to the game's Japanese Release, the name was changed from LAUNCHER to Laser. The same thing happened to the Bazooka. The Bazooka became Cannon, *yet there are still items within the Cannon category called Bazooka.

Hope this clears this up for people, and I'll also make the changes to what's listed on the wiki.

Sparks Zeta
Sep 19, 2009, 06:30 PM
Yeah. completely understand. i did'nt see the post date though. xDThat just about wraps it up. Once again, Thanks.

I guess im taking the role of the "Support" Type (The Heavy Artilery, Long range and whatnot. The guy in the back of the party. xD) . I talked to my friends on xbox who are getting this game. They're all going to be "Close Range" Type. Along with the Racast, they have the trap vison and the Traps.

Also. For sure becoming a RAcast after seeing this. (http://psupedia.info/Image:Tartarus_Cannon.jpg) :o Once i saw it, i was sold. :D

Hm, What's the Limit to the Amount of weapons you can hold?.

landman
Sep 20, 2009, 04:51 AM
As much as items you can hold, I think the limit is increased completing achievements, but I'm not sure, I have a limit of 50 items. But you will provably run with 3 weapons at the most, and with only 1 weapon 90% of the time... this is nothing like PSU. I run with 3 weapons as a hunter and 2 weapons as a ranger and force...

Sparks Zeta
Sep 20, 2009, 01:49 PM
As much as items you can hold, I think the limit is increased completing achievements, but I'm not sure, I have a limit of 50 items. But you will provably run with 3 weapons at the most, and with only 1 weapon 90% of the time... this is nothing like PSU. I run with 3 weapons as a hunter and 2 weapons as a ranger and force...

Yeah. i think i could understand that. its like you have set of weapons but you only stick with only 2 or 3 at the most.

So, im guessing no More of dual weilding?. ._. (Holding a Saber And A Gun?.)

Niered
Sep 20, 2009, 03:26 PM
Yeah. i think i could understand that. its like you have set of weapons but you only stick with only 2 or 3 at the most.

So, im guessing no More of dual weilding?. ._. (Holding a Saber And A Gun?.)

Nope, no dual wielding. Not that PSU's dual wielding system is any good anyways. DURR MUST MAKE DUAL HANDGUNS TO EQUIP, NOT JUST MAKE TWO HANDGUNS AND EQUIP THEM DURR.

That's gotta be one of the stupidest things in PSU, I mean, seriously? I can't mix and match my handguns with eachother? Or Daggers? Or Sabers? Or anything really? Wow, that could have been really cool, thinks ST.

kirtblue
Oct 15, 2009, 12:54 AM
hmmm all this is good info but i did want to know more mainly i want to know how the photon arts work do you get a disk and learn it and use it like in psu or do the weapons work more like in pso where the weapon has its own special attack? burn freeze ect

xSHiNOx
Oct 15, 2009, 03:26 PM
technics require disks. photon arts are already on the weapons. by having a equipped mag, you can use photon blast by holding L+R when you have the bar filled =p

Rakath Talyn
Oct 18, 2009, 02:13 AM
I have a different weapon based question, but figured one thread focused on weapons was better than starting a new one.

In general how do the various weapon types handle (obvious lag points in the 3 hit animation, range issues, etc)? I'm mostly interested in Striking and Force weapons, but knowing how Handguns and Gunslashes handle would fit my list of interesting information. I am sure Ranger fans would not mind some information in how the other range weapons handle. Also if the animations differ by race/gender/class like they did back during PSO days.

kirtblue
Oct 18, 2009, 04:45 PM
technics require disks. photon arts are already on the weapons. by having a equipped mag, you can use photon blast by holding L+R when you have the bar filled =p

thank you again xshinox :)


I have a different weapon based question, but figured one thread focused on weapons was better than starting a new one.

In general how do the various weapon types handle (obvious lag points in the 3 hit animation, range issues, etc)? I'm mostly interested in Striking and Force weapons, but knowing how Handguns and Gunslashes handle would fit my list of interesting information. I am sure Ranger fans would not mind some information in how the other range weapons handle. Also if the animations differ by race/gender/class like they did back during PSO days.

i think this question would be better answered by asking if anyone knows where to find vids of various weapons being used

Rakath Talyn
Oct 18, 2009, 10:08 PM
I have searched for vids, I was hoping someone with the game that might not be able to make vids has some insights. All I've found vidwise was a FOnewm showing off handgun, unarmed, and saber combo (+a photon art for each).

kirtblue
Oct 19, 2009, 12:49 AM
well give it time im sure someone knows where to find vids or vids will show up on you tube or something like it just keep looking you might be the one to find it first

Allison_W
Oct 19, 2009, 07:51 PM
Nope, no dual wielding. Not that PSU's dual wielding system is any good anyways. DURR MUST MAKE DUAL HANDGUNS TO EQUIP, NOT JUST MAKE TWO HANDGUNS AND EQUIP THEM DURR.

That's gotta be one of the stupidest things in PSU, I mean, seriously? I can't mix and match my handguns with eachother? Or Daggers? Or Sabers? Or anything really? Wow, that could have been really cool, thinks ST.

It would also be a bitch and three quarters to stat out and code, I'm sure, and mostly for the sake of cool points, especially when you consider that twin weapons have a much lower ATP value than their single forms, meaning you'd have to work out the power reduction somehow on top of just how two different weapons in the same category split the difference (what about elemental differences, for that matter?) or, even worse, what two completely different weapon types end up using where PAs and attack animations and the like are concerned, unless it's just a matter of "you can use the one in the left hand, or you can use the one in the right hand." Sega has a lot of DURR moments, but this is far more an understandable omission that would have been cool if they went to the trouble to do it--not one of their many DURR moments.

That aside, I've been wondering something else about the weapons--namely, I've heard that supposedly there are several gender-restricted items, but when I went and actually checked the PS0 weapon lists on both PSUpedia and the JP PS0 wiki, only two weapons appeared to be gender-restricted: a pair of spears, one casting Jellen and one casting Zalure (I think they were the Sweet Berry and Bitter Berry or something). I also saw two armours listed as being gender-restricted--just two (and the male one was male CAST only and the female one female newman only, at that). I didn't even see a gender restriction specified for the Stag Cutlery.

So do I get to breathe a sigh of relief here and go ahead and make a balanced FOmarl in peace instead of a hardcore-techie FOnewe, or are there more gender-restricted items the wikis simply haven't noted?

EDIT: oh hell yes they kept unarmed and it even has its own PA, I smell a bare-knuckles run waiting to happen

Niered
Oct 19, 2009, 08:03 PM
It would also be a bitch and three quarters to stat out and code, I'm sure, and mostly for the sake of cool points, especially when you consider that twin weapons have a much lower ATP value than their single forms, meaning you'd have to work out the power reduction somehow on top of just how two different weapons in the same category split the difference (what about elemental differences, for that matter?) or, even worse, what two completely different weapon types end up using where PAs and attack animations and the like are concerned, unless it's just a matter of "you can use the one in the left hand, or you can use the one in the right hand." Sega has a lot of DURR moments, but this is far more an understandable omission that would have been cool if they went to the trouble to do it--not one of their many DURR moments.



No actually, its not understandable, its just lazy. There are PLENTY of RPGs that have offered dual wielding, Dungeon Siege 2, Titan's quest, Sacred, just to name a few. It is not difficult to program in a damage recalculation for a single handed weapon gone dual wielding. There is simply a percentage multiplier involved (I.E. if single wielded damage is at 100%, dual=65%). As for how they would handle PA's, they could simply have had the person attach a dual wield PA to a weapon pallete slot, not to the weapon. Its not like Sega made the game without thinking it through before hand, they had the idea there to have dual wielding, but all it is is you either get to use your dagger, or you pistol, not both at the same time. Oh and you cant dual wield wands AND daggers, those can only be held in ONE hand.

Yes sega, because it makes SO much sense that I can only wave a wand or slice with a blade, with my dominant hand, but aim with my recessive. Thanks.

Like I said, its a big DURR on there part for taking something that could have lended strategy to the game. Strategy that was much needed for any gunner class considering that pretty much there entire strategy involves tapping the same button overandoverandoverandoverandoverandover.

PSU was, and still is, a pile of unrealized potential. For every good idea they had they negated it with an incredibly stupid one (Crafting is a great idea! Too bad there are no rare drops anymore. Vehicles will be so cool! Too bad theres only 3, and you will never use them. Rare enemies are FUN! Too bad theres only like 6 variations for each map)

Trust me, I tried to convince myself for 2 years that I liked that game, I defended it to the bitter end, and I will admit it had its moments, but then one day I looked at the screens for the expansion pack, and saw another goddamn dragon reskin. I decided then and there that I had had it.

Amherst_Wind
Oct 19, 2009, 08:04 PM
Yes, it is as it appears, there are hardly any gender restricted items. Stag Cutlery is usable by anyone, the two dessert Spears are restricted (though they are basically gag weapons) and the two armors that are restricted are fortunately not the best in the game.

So make who you want to, you wont run into any restrictions regarding items at all.

kirtblue
Oct 19, 2009, 08:25 PM
yeah whats up with that why all the bosses reskined like 6 time each where is the diversity

Rakath Talyn
Oct 19, 2009, 10:27 PM
When it comes to dual wielding I don't mind the paired weapon system, I would rather them tweak the hands for various weapons (Dagger to off-hand, Crossbow to on-hand) for doubling up firearms or melee weapons. They don't need Combo'd PAs or anything fancy (even if that would be cool). That would be my main want. Cause Saber/Dagger both being On-hand and Handgun/Crossbow both being on Off-hand was weak.

Back to my original question, I was hoping for one before the game came out in the states. However I'll just make one if there is not one by then. Cause I am interested in how the non-PA combos work in the hands of different classes, as well as how unarmed PA works for different classes. As if FOmarl does the same bare knuckle PA has FOnewm does, I'll laugh.

kirtblue
Oct 20, 2009, 01:52 AM
hey i got a weapon related question do spears work like they do in pso or like in psu?

side to side like attack pso or stab stab like attack psu

Zero Revenge
Oct 20, 2009, 01:59 AM
hey i got a weapon related question do spears work like they do in pso or like in psu?

side to side like attack pso or stab stab like attack psu

From what i've seen it's:

First & Second Attack: Stab
Third AttacK: A swing/wide thrust.

kirtblue
Oct 20, 2009, 02:05 AM
From what i've seen it's:

First & Second Attack: Stab
Third AttacK: A swing/wide thrust.

thank you so much zero its a abit of both worlds and i can live with that

spears are one of my fav weapons in pso the side to side was awesome

i hate the normal attack in psu they changed it because they added axes and gave them a side to side but axes are slow