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Saligun
Nov 10, 2009, 09:34 AM
2 question

1.How are the class options listed under the spot where you choose your name?
Is it...

HUnter
RAnger
FOrce
BRaver

Because i tryed to make a female beast hunter and she end up with a weapon set that didn't seem like a hunter
Saber
Handgun
Wand
Shield

2.What is the Braver class?

Allison_W
Nov 10, 2009, 09:45 AM
2 question

1.How are the class options listed under the spot where you choose your name?
Is it...

HUnter
RAnger
FOrce
BRaver

Because i tryed to make a female beast hunter and she end up with a weapon set that didn't seem like a hunter
Saber
Handgun
Wand
Shield

2.What is the Braver class?

One, the reason the weapon selection seemed a little slim is because you choose your own weapon proficiencies. You have a pool of points based on your type level which you can spend on weapon proficiencies (and it's rank-by-rank--for instance, you'd purchase access to C-rank TCSMs, then B-rank TCSMs, then A-rank TCSMs, then S-rank TCSMs, and the same for any other weapon type you wanted S-rank access in). Costs to gain proficiency in a given weapon or increase your rank in it are based upon your type--proficiency in one of your type's specialty weapons (for instance, most melee weapons for a Hunter) costs only 50% of the maximum, proficiency in unrelated weapons (example: handguns for a Hunter) cost 75% of the maximum, and proficiency in what might be considered "opposed" weapons (example: rods for a Hunter) cost the full amount.

Two, the Braver is a three-way Hunter/Ranger/Force hybrid. Its PAs are capped at 20 for all three categories, whereas the three more specialized classes get a PA cap of 30 in their specialty category and 15 in the other two categories. I hear it has pretty good base stats all around, with ATP second only to a Hunter's, ATA second only to a Ranger's, and TP second only to a Force's, and that it gets relatively strong defenses (at least, they're currently the only class to get access to the Damage Shield special ability). It pays half the cost for proficiency with any one-handed weapon (whether right- or left-handed), three-fourths the cost for proficiency with twin weapons, and full cost for proficiency with two-handed non-twin weapons.

Amherst_Wind
Nov 10, 2009, 09:55 AM
The initial order of the list under your name on character creation is Hunter > Ranger > Force > Braver, so if you didn't move it then yes you are a Hunter.

but yeah like Allison said weapon selection is very broad to begin with, everybody gets Shields, Wands, etc. (Also Shields are pretty much a Hunter weapon).

Kent
Nov 12, 2009, 04:51 PM
Braver is a pretty awesome idea for a type, if you ask me. One-handed weapons have a sort of inherent versatility to them (after all, you can use something completely different in your other hand) that you don't really get from using a two-handed weapon.

Needless to say, I'm enjoying the one I made. It's basically how I played a FOmar, except lending itself better to gunplay at the same time.

Pillan
Nov 12, 2009, 06:08 PM
I'm pretty sure every class starts off with a handgun / saber combination. I know Ranger starts off with a rifle in the second slot and Braver starts off with a shield / wand in the second. I'm not sure about Hunter or Force because of the 2 character slots. (Hunter doesn't even have wands as a starter weapon if I recall.)

So, yeah, I think you accidentally made a Braver. It's easy to check in the start menu (second option -> last tab (type list)). If your stats are the same, that's your class.

Kent
Nov 13, 2009, 02:00 PM
Forces start off with a Saber/Left-handed casting weapon combo (TCSM, was it? I've yet to actually find another one, and the shop only sells 1☆ versions) and a Wand/Handgun combo.

sandylecuistot
Nov 16, 2009, 06:32 PM
I was thinking about something.
It would be a lot better if we could choose the level for PA, PB and Techs by ourselves, but with a limit.
For exemple, if you like shotgun, sword and madowg, you could put the PA's level to 30(or nearly) but having very low level for other weapons.
And it would be faire if the stats played their roles, because even with a level 30 tech, a beast would be ridiculous near a newman.
With a ranger it's impossible to have any weapon with a PA at level 30, hunter, bullet at 30 and so on, so the customisation limits itself, because in the end choose between a weapon we like and a weapon with powerfull PA is much more difficult...

Share your thought ^^ (or your questions, if I wrote my ideas badly)

beatrixkiddo
Nov 16, 2009, 06:33 PM
Specialization is usually better than versatility in PSU. Not sure how well that applies to PSP2 though!

BahnKnakyu
Nov 17, 2009, 01:04 AM
The Braver type loosely reminds me of the Acromaster type in PSP1. Specializes in the more lighter one-handed weapons, guns, and techs, but has the ability to use heavy weapons if necessary. Acromaster with an axe? Yes plz.

But yeah, Braver essentially lets you recreate any of the hybrid classes in PSU - Wartecher, Guntecher, etc minus the PA levels. But you don't run into the whole "crap, X class has this Y weapon type I don't want to use, I'd rather be able to use Z weapon instead of this weapon type" problem that we get in PSU.

THOTH
Nov 17, 2009, 01:51 AM
Yeah, Braver opens up some really interesting gameplay options... other classes have basically 2 sets of 2 races that play somewhat similar to each other, whereas braver, your race REALLY matters.

You could have 4 Bravers and none of them could be that similar. I think the PA level thing is very fair too.

SubstanceD
Nov 17, 2009, 07:09 AM
Two, the Braver is a three-way Hunter/Ranger/Force hybrid. Its PAs are capped at 20 for all three categories, whereas the three more specialized classes get a PA cap of 30 in their specialty category and 15 in the other two categories. I hear it has pretty good base stats all around, with ATP second only to a Hunter's, ATA second only to a Ranger's, and TP second only to a Force's, and that it gets relatively strong defenses (at least, they're currently the only class to get access to the Damage Shield special ability). It pays half the cost for proficiency with any one-handed weapon (whether right- or left-handed), three-fourths the cost for proficiency with twin weapons, and full cost for proficiency with two-handed non-twin weapons.

I've always wondered what the deal is with the Braver Class, what do Braver's specialise in and how do the stats compare with the Hunter, Ranger and Force classes. Up untill now I never really saw the point in making one ( since I was ignorant about them ) but now that I know a little bit more they sound very interesting. I think it is a good idea to to have Jack of all trades Class in PSP2, it can do everyting well but excells at nothing.

Pillan
Nov 17, 2009, 08:17 AM
Specialization is usually better than versatility in PSU. Not sure how well that applies to PSP2 though!

So far there are no melee resistant enemies, so I'd say anyone that can just melee or combine something else with limited melee for resistant enemies would be well enough off. I don't believe there are any tech resistant enemies either, but there's nothing that was traditionally tech resistant in the demo.

Not to mention that all the other classes hybridize pretty well too, making Hunter have the potential of Fortefighter, Wartecher, and Fighgunner combined, Ranger have the potential of Protranser, Fortegunner, and Guntecher combined, and Force have the potential of Fortetecher, Wartecher, and Acrotecher combined.

Of course, Braver hybridizes much better than this and does specialize in defensive abilities, so there's still plenty of reason to play it. I just don't see it ever becoming my main class.

EDIT:

I take it back. Apparently robots are melee resistant in online multi-mode.

Arika
Nov 17, 2009, 08:20 AM
as you can see in PSU, those hybrid classes never get popular.
Even tho they increase the stat of WT/PT/GT a lot in the supplemental update, people still prefer master classes.


so this time, they give Braver a very good overall stat since beginning because SEGA want to encourage people to play more balance type.

I want to know if SEGA will be able to make hybrid class become popular in this try or not.

THOTH
Nov 17, 2009, 07:34 PM
Realistically, are level 15 techs really effective enough to make something a x-"techer"? I feel like x-techer is reserved for the Braver class... I also think the only race that makes the Braver even remotely jack of all trades is human...all the other races pigeon hole based on their stats. If you hate yourself, you can be say, a beast ranger and kinda get away with it... a beast attempting to use guns as a braver is not going to be working for ya.

Actually, this brings to mind a partially related question... I haven't played the demo yet, but what exactly is the difference between levels of bullet skills? I know that PA levels completely modify the attack depending, as do techs... what changes do guns see?

I know our PA levels for the demo are very limited... do you guys think there's going to be a sizable difference between levels 15 and 20 to really justify the Braver class?

BioWarrior
Nov 17, 2009, 07:41 PM
Depending on the pa it will either modify attack or accuracy for bullets. But honestly I'm not sure if 5 levels will change much.

Pillan
Nov 20, 2009, 10:32 AM
1. Level 15 techs are enough to make something x-techer because level 11 is the equivalent of level 21 techs in PSU. Since Wartecher, Guntecher, and Acrotecher cap with part of their techs at 30 (the end of the 21 tier), Hunter, Ranger, and Braver are essentially in the same boat.

2. You really don't need to be a jack-of-all trades to play a class effectively, for the same reason melee Wartechers, ranged Guntechers, and melee Acrotechers worked so well. All you have to do is choose a style you like and strengthen yourself in that specific style. Remember that Braver is the second best for all attack types, so a Beast can easily be a melee-focused Braver, a Cast can easily ignore techs, a Newman can easily ignore melee, and a human will end up focusing on their favorite play style anyway.

3. There are two main bullets: Power bullets and Hit bullets. Power bullets raise ATP by (110 + [level])% and lower accuracy to 80% at a higher PP cost. Hit bullets have 100% ATP and raise accuracy by (109 + [level])% at around the same PP cost. There are some third and fourth bullets listed on the JP wiki with the only of which you can acquire being the Save bullet for handguns. The Save bullet lowers ATP to (70 + [level])% and ACC is 100% at a lower PP cost.

4. Braver will have a noticeable difference in damage and still does have a noticeable difference right now with the same level photon arts. You have to remember that, in addition to PA level, there's also base stats which modify damage. Braver has noticably more ATP and TP than Ranger and more ATA than hunter, so you'll see the damage jump up when comparing them to the focus type's damage outside of their specialty. I'm expecting the advantage to be around 10% in the long run, with the focused classes having a 20% advantage in their specialties.

THOTH
Nov 20, 2009, 08:12 PM
Pillan are you some sort of PSU guru? Kudos on being so logical about the game and thank you for sharing the knowledge you have.

So let me rephrase some of what your saying. Level 15 PA/Techs are so similar to level 20 that it doesn't make a HUGE difference, but what does is the fact that Braver being decent stat wise at all three types means if you want a perfect balance between any two (or in human's style 3) play types you might wanna go braver.

Knowing about the 15 thing helps quite a bit, I think I want to do a beast force knowing the fact the PA's will not be completely horrible for hunter type weapons.

I'm in the dark about a couple more things... so bullets can charge for a special attack that's based on weapon type and not bullet level...bullet level effects the number of bullets you can fire, and you can attach different bullets depending on the properties of the bullet type...bullets are also based on PP...there's no way to restore pp other than melee attacks. Am I right so far, or what?

Also, I read that the abilities that you get from leveling up a class (Like 10% damage reduction from leveling up braver) can be carried over from one class to the other once you learn them?

Pillan
Nov 21, 2009, 12:28 AM
To answer your question, no, I'm not really a guru and don't deserve such a nice title. I just like to know a lot about the battle system and be able to figure out how to make a more effective character. However, I generally don't care about being the best and just play Cast for everything regardless. I just like to be able to answer questions and give an honest opinion about how well I think things will work.

Bullet attacks aren't modified by the photon art in this game so far. There are supposedly long range bullets that do change distance, but the attack style seems to be set by the gun type. Each gun has a unique special attack that modifies the damage, range, and targets. For instant, bows hit everything in a line for magnified damage, rifles splash three targets, and machine guns fire 3 launching bullets at a single enemy.

Also PP is not restored by melee attacks in PSP2. It recovers rapidly naturally, making it almost impossible for a Cast Ranger to run out of PP using Hit bullets or a human Braver to run out using basic techs. The only problem is that you will run out of PP against bosses when you combine attacks with rolling and guarding unless you're using melee. But generally you'll have a blast of some sort stored up, which gives you enough time to refill your PP bar.

I heard abilities can be transferred cross-class once you unlock them, but I can't confirm it as you can't change class in the demo.

Ceresa
Nov 21, 2009, 12:36 AM
Also PP is not restored by melee attacks in PSP2. It recovers rapidly naturally, making it almost impossible for a Cast Ranger to run out of PP using Hit bullets or a human Braver to run out using basic techs. The only problem is that you will run out of PP against bosses when you combine attacks with rolling and guarding unless you're using melee. But generally you'll have a blast of some sort stored up, which gives you enough time to refill your PP bar.


I could have sworn doing just attacks jumped my PP up faster.

edit: Yeah retested, huge spike in PP when you Just attack. Like 20 or so with a sword.

Pillan
Nov 21, 2009, 12:47 AM
Ah, yeah, you're right. I guess I never really paid attention to it then. Basic attacks don't regenerate it, but Just/Exact attacks do.

THOTH
Nov 21, 2009, 01:44 AM
Well, if you are able to move ranger abilities to a braver (in particular the one that lets you charge two shots or whatever it does) sounds like a Newman Braver may be my class choice to make a balanced gun techer.

Side question: Cards use accuracy and TP to calculate damage, but they are not guns and have photon arts similar to hunter weapons right? What about slicers, are they the same way?

Pillan
Nov 21, 2009, 09:53 AM
Cards have bullets just like every other gun. Slicers use ATP and have skills, like melee weapons.