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AOI_Tifa_Lockhart
Dec 15, 2009, 05:20 AM
Hi all,

I recently turned my main char Eden from fortefighter which he's been since about level 30 to Fortegunner as I was finding playing melee a bit stale. Can people suggest good PA's to get? By that I mean one's where you convert frags to a PA.

I'm currently using Mayalee Prism which I find very sueful but horrid to level. Are the two grenade launcher PA's very useful? Boma Duranga sounds very good but is the difference in damage with the HP deduction very noticable? The other PA with guaranteed freeze chance sounds mighty useful too :)

Just wondering of othe rplayers experiences with bullet PA's etc? mayalee Fury for machinegun looks good but I wonder with the lack of high ATA if its a useful and practical PA?

Tifa

Smidge204
Dec 15, 2009, 06:02 AM
Killer Shot, while difficult to level and really expensive (PP wise), is totally worth it once you get it up to decent levels and the accuracy improves. Especially if you're up against medium sized robots.

Twin Penetration is also way undervalued IMHO.

I don't particularly like PAs that send enemies flying, since I typically solo and it just means I have to run around chasing them.
=Smidge=

AOI_Tifa_Lockhart
Dec 15, 2009, 07:02 AM
Hiya,

Thanks for the reply :) I recall people saying killer shot is good for robots. Is it effective against lots of other enemies too or is it a bit hit and miss? Excuse the pun :P

Ahh yes twin penetration possibly the worst named PA ever lol but i'm trying to avoid using twin guns on FG at the moment, simply because i used 3 sets in my pallete as a GM. But in time i'm sure i'll use more, plus I grinded an 8/10 Arb Boa yesterday :D with +9's so reluctant to grind it anymore lol.

I'll have to look into Killer shot though, 99 frags isn't it?

Tifa

Smidge204
Dec 15, 2009, 08:23 AM
KS is 90 frags. It's murder to level because it goes through PP so quickly (32 to 57 per shot depending on level and character class), but worth it. I've taken to carrying 18 rifles and just swapping them out when they're all empty. I still use a few charges even with all that plus Cati / Bullet Save and Hize / PP Generate. The 56% accuracy handicap also makes it difficult at the start. If you stick with it until you get to level 21 you'll be glad you did.


Anyway, the short of it: The lower the STA the better it works.


KS takes care of medium sized robots very well. It works on non-robots too, but not as reliably. For example, small enemies like Go Bajilla and Polty drop pretty quick, medium sized enemies like Vahra and Olgohmon less so because they have higher STA (but still faster than normal, on average).

It does not have a substantial effect on ANY large enemy (Bil De Vear, Grinna Bete) or boss.
=Smidge=

milranduil
Dec 15, 2009, 01:51 PM
For Fortegunner, the following PAs you might find useful:

Shotgun (elemental)
Lasers (elemental)
Spear set (Dus Majarra)
Dagger set (Hikai Shuha-Zan)
Crossbow (elemental and/or Yak Zagenga)
Machinegun (elemental)
Rifle (elemental, probably just a few and Killer Shot)
Grenades (several elements or Boma Duranga; I prefer elemental and not spamming a trimate every 'nade shot >_>)

Hrith
Dec 17, 2009, 01:19 PM
Dus Daggas is also worth it.

Machineguns and crossbows overlap, it's better to choose, but neither is going to match the damage of shotguns or lasers, so...

Gravity Strike is the most powerful attack Fortegunner can use in some situations, namely Dimmagolus and Onmagoug. Even if you only use it against those two, it's worth it.

biggabertha
Dec 18, 2009, 09:18 AM
Been a LOOOOOOOOONG time since I even TOUCHED Gravity Strike outside of leveling it in Rescuing Hyuga... Is it really that much better/faster than Shunbu, Hikai and Buten for those two bosses?

milranduil
Dec 18, 2009, 02:56 PM
Dus Daggas is also worth it.

Machineguns and crossbows overlap, it's better to choose, but neither is going to match the damage of shotguns or lasers, so...

Gravity Strike is the most powerful attack Fortegunner can use in some situations, namely Dimmagolus and Onmagoug. Even if you only use it against those two, it's worth it.

Dus Majarra can be used more efficiently for Adahna than Daggas can. You just need to aim so that you don't get unstuck. It's not very hard once you practice.

Hrith
Dec 19, 2009, 09:51 AM
I'd still rather use Daggas >_>


Been a LOOOOOOOOONG time since I even TOUCHED Gravity Strike outside of leveling it in Rescuing Hyuga... Is it really that much better/faster than Shunbu, Hikai and Buten for those two bosses?Buten? anyone still uses that? >_>

And yeah, it is, the second part of Gravity Strike hits a lot, and since it's a fast PA -> high DPS.

biggabertha
Dec 19, 2009, 08:20 PM
Ahhh... Buten's alright - I like the spins on it and how easy it is to move with it whilst dealing some damage. It's an easy PA to use on the PS2 (but you'd have to be some kind of ballerina to use it...)

Hmmm... guess I'll have to give it a go sometime... Rising Strike always seems to be the easiest one to just "default" to when I think of melee on a Fortegunner.

stinkyfish97
Dec 20, 2009, 12:09 AM
I actually would suggest the use of single pistols over machine guns. Only because if you like fortegunner and arent thinking of going gunmaster, maybe you like striking a bit more than I would suggest to you to lvl up the pistol shots and the single saber. It is a classic combo on PT. Many people neglect the single saber and pistol combo, such as I do but people that have them lvled really seem to like the combo and after lvling single saber pa's up I can see why.

I would go like this:

Shotgun (all elements)
Grenades (Ice, and one other element and boma durenga)
Twin Pistols (well if you are going to strictly stay FG then none, make use of crossbows and sabers/daggers or machine guns and saber/dagger or as I suggested pistol and saber/dagger)
Rifle (all)
Laser Cannon (Slow to lvl but once you do youll love them so all elemental)
Spear (dus majarra, maybe dus robodo)

Now you asked also about some of the ultimate's and to tell you the truth the machine gun ultimate blows, you need to be directly behind enemies but it will stun lock bigger slower guys such as Jarba's. Its difficult to use against all enemies because you need to be directly behind them but it will also do this to carriguine's but they turn so fast you have to keep moving, a simple rifle or grenade works best on them I have found.

As far as grenades are concerned, if you know how to work grenades real well you can keep enemies from moving out of a corner, I play PT and use them selectivly so I have ice because there are many fire creatures and I have light. I use boma durenga the most however. Basically ice and maybe one other element and boma durenga should take care of most boss's.

I do not play FG but I feel my input is useful because I bring something else to the mix. I think its important to play and think like other styles so you can find out what others are trying to do so you can help them out when playing your class. Sure it might be awesome that you cause knockback with those rifle bullets but if you keeps blowing enemies away nobody is gonna wanna play with you for being annoying. This game isnt hard the hard thing is being considerate to other players you play with. With such a thin community now, this game is still fun but its hard to find considerate people to run with.