Dnd
Mar 12, 2010, 04:37 AM
Now, firstly i'd like to say sorry for my long down-time on these boards and those awaiting trades and the like.
On the the main topic:
I remembered, awhile ago that i was told chains did nothing useful, apart from give 3 titles (10,25 and 50 iirc) which i thought fair enough.
Whilest playing i'd use PA's (well duh) but sometimes get 'freak' crits (upwards of 400% normal PA/Charged tech damage) without anyway to explain it... now i thought this was odd so i started to wonder why...
Turns out, when you use a PA (and charged tech) if the mob has a chain counter, it increases its effect/crit chance... Numbers proof!
(weapon used, is a lv4celeb foiehaze with 40% dark. element boost with PA of reverse cross)
Normal light (important) hit on a phobos offline: 120-133
Normal PA hit on a phobos offline: 106-119. 0% crits without chain
With those figures in mind, look at the damage with chains added:
2Chain PA on a phobos offline: 132-140/182-190 7/20 uses crit
4Chain PA on a phobos offline: 230-234 13/13 uses crit
6Chain PA on a phobos offline: 286-298 6/6 uses crit
Now, that seems to show a rough boost of 50% damage for every 2 inrease on the chain meter (If it helps, i remember hitting ~740 on falz with a 23 chain, and shifta/zalure 15 with those daggers, without the element boost and at lv85)
This also works for techs, as i'll point out now (rough figures, from memory sorry)
My brothers normal gibarta, hits the dragons head for roughly 80-100, when he built up a chain of 12/13 he used it and it crit for 400-450 every hit.
These figures will seem random, because i've spent 2 hours+ running to the future first room to get a spawn of phobos and it turns out that npcs make bad choises while chaining.
If you all want more proof of just how much it increases per chain point
i'd convince my brother to come along and help me for easier chaining.
I hope this helps or informs people that chaining is good, even without titles!
(Please note: i didnt see any topic about chains and this sort of info, if theres been one then i'm sorry bout the spam ;/)
On the the main topic:
I remembered, awhile ago that i was told chains did nothing useful, apart from give 3 titles (10,25 and 50 iirc) which i thought fair enough.
Whilest playing i'd use PA's (well duh) but sometimes get 'freak' crits (upwards of 400% normal PA/Charged tech damage) without anyway to explain it... now i thought this was odd so i started to wonder why...
Turns out, when you use a PA (and charged tech) if the mob has a chain counter, it increases its effect/crit chance... Numbers proof!
(weapon used, is a lv4celeb foiehaze with 40% dark. element boost with PA of reverse cross)
Normal light (important) hit on a phobos offline: 120-133
Normal PA hit on a phobos offline: 106-119. 0% crits without chain
With those figures in mind, look at the damage with chains added:
2Chain PA on a phobos offline: 132-140/182-190 7/20 uses crit
4Chain PA on a phobos offline: 230-234 13/13 uses crit
6Chain PA on a phobos offline: 286-298 6/6 uses crit
Now, that seems to show a rough boost of 50% damage for every 2 inrease on the chain meter (If it helps, i remember hitting ~740 on falz with a 23 chain, and shifta/zalure 15 with those daggers, without the element boost and at lv85)
This also works for techs, as i'll point out now (rough figures, from memory sorry)
My brothers normal gibarta, hits the dragons head for roughly 80-100, when he built up a chain of 12/13 he used it and it crit for 400-450 every hit.
These figures will seem random, because i've spent 2 hours+ running to the future first room to get a spawn of phobos and it turns out that npcs make bad choises while chaining.
If you all want more proof of just how much it increases per chain point
i'd convince my brother to come along and help me for easier chaining.
I hope this helps or informs people that chaining is good, even without titles!
(Please note: i didnt see any topic about chains and this sort of info, if theres been one then i'm sorry bout the spam ;/)