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WolfWells21
May 3, 2010, 09:55 PM
I need help, I am trying to create a Sato Mind mag with stats preferably - 5/0/45/150, I tried to follow Auracom's Mind Sato Guide but I still have seemed to mess up, anyone have any tips or advice or another guide to creating a Sato mag.

Splash
May 4, 2010, 02:33 AM
The form of the mags take before Lv100 do not matter. What matters is that you need to have a 5/0/45/50 mag at Lv100 and fed with the correct class and section ID. After it is a Sato, it's just a matter of feeding the correct items to raise its MIND only.

A rough guide of what you need to do:

- Lv5 to Lv10: Feed it Monofluids to raise its MIND. Your mag at Lv10 should be 5/0/0/5.

- Lv10 to Lv35: Depending on what it evolves to, use the appropiate feeding guide to raise its DEX. and if possible, MIND also.

- Lv35 to Lv50: Same as above, but make certain the MIND does not go beyond 50.

- Lv50 to Lv99: Same as above, but the mag at Lv99 has to be either 5/0/44/50 or 5/0/45/49.

- Lv99: Transfer your mag to a FOmarl or FOnwearl with one of the following IDs: Viridia, Bluefull, Redria, or Whitill. Use that character to feed it and either raise 1 DEX or 1 MIND, depending on what it needs.

- Lv100: It's now a Sato!

psofan219
May 4, 2010, 06:12 AM
To uhh... Fill in Splash's blank, for LV10-35, feed Antiparalysis... no matter what the MAG evolves into. This raises Dex and Mind for all MAGs in this level range. From 35-50, Antiparalysis should still work, and I believe you will only be able to use Monlfluids to raise only Mind. So first get Dex to 45, then get Mind to 49 using Monofluids, or Difluids if they raise only Mind, but I'm fairly certain, about 90%, that Difluids continue to raise Defense in the 10-35 level ranges. Once it's 99, transfer to appropiate character and raise Mind to 50, giving you your MAG.