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Omunall
Nov 8, 2010, 11:44 PM
Just wondering. I love using them so far, but i'm just wondering if it's because i'm at a low level, or if they just never really go anywhere.

Alexandria
Nov 9, 2010, 01:00 AM
As a Force? No, lol. As a Vanguard? Possibly, but it's less than every other race.

Omunall
Nov 9, 2010, 02:48 AM
So the tech damages never get too great? I have noticed the status and effects of the techs seem to have a huge play in how things work, do the techs increase in this aspect?

Alexandria
Nov 9, 2010, 03:00 AM
No. The only worthwhile SE's are Incapacitate and Stun. No techs have incap, and I think the only one with Stun is Nosdiga. Your buffs don't even really make up for it, since CASTs can use level 5 buffs, 2 tiers higher than force's. Virtually every aspect of Force is obsolete.

pso_crash
Nov 9, 2010, 03:00 AM
Techs are nice for breaking chains on some bosses. Tech damage isn't always bad. If you are a group of mobs, your damage is great. But against a single mob, casting is just too slow too keep up with melee. And smart groups will appreciate that you knocked/froze/stunned that monster that would be beating on their backs while they are trying to build their chain. From what I hear forces get good after about 140+, but I can't verify that yet.

funkyskunk
Nov 9, 2010, 08:33 AM
I created a Female Newman after finding quite a lot of stuff with my level 121 vanguard cast. Since I created her, I havn't gone back to the cast much.

I find Newmans great in all honesty. I got to level 100 and decided to join a S game to see how we stood. No missing, 500 damage with each hit on the enemies, it's like having EX traps on some bosses (with multiple hit zones). I out performed the other 2 players (level 120 or so?) in almost all areas.

Useless? I don't think so! Learn to play with them properly and you will be an asset to any team. I've lost count of the amount of people that said I have made them want to create a Force.

Oh, all this and I forgot to mention the tasty EVP. All enemies 20 levels lower than me, really can't touch me. Not to forget that most enemies 20 levels lower than you die in a square, square, triangle combo with the right tech equipped.

Ignore everyone that tells you newmans are useless, I fell into that trap when I first started.

Confuse is also a great SE totally underrated. Send 2 big enemies into confusion, get them attacking eachother then they kind of get stuck locked together alowing you to blast them with a quick chain building tech then finish them off.

One piece of advice I have is, don't worry if you are attacking enemies with the wrong tech, just use your best chain builder tech and make sure you use the correct tech for a finisher.

I would like to ask about this "casts being able to use buffs 2 tiers higher than fo's" business. Surely you mean the SUV Exusia Fluge which obviously can only be used at certain times? I can't see why you would even use that as an argument against buffs spam? How much of a waste is it using that SUV unit instead of a different one? Quite a bit when you have a force in the team that can break a SUV created chain on multiple enemies causing 2000+ damage on each.

Conclusion: Get a good team and your Newman will thrive!

Alexandria
Nov 9, 2010, 09:04 AM
Stuff

So...you're saying Forces are good because they can leach off of other people's chains, still not do enough damage, and knock stuff down, which rangers do better and build chains faster? I'm sorry, but even with good gear and techs, they're outpreformed by other classes. And about buffs, Fluge buffs are far superior. They give 20% more to stats than force buffs, and last much longer. It's hardly "wasting a slot." The Fluge buffs give enough EVP to make a CAST RANGER invincable. Our usual group has 2 CASTs with it, and we have them on most of the time. By the time one wears off, the 2nd goes off, and when that wears off, the first has it charged again. And for the rare times when they don't have it charged (like at the start of a mission) we still have 2nd tiers, which are only 10% less than force ones. And that 4th party slot isn't "wasted" by a force. :P

Shakuri
Nov 9, 2010, 09:55 AM
Yeah, get the chain up 5 more than a Beast and enjoy.

pso_crash
Nov 9, 2010, 12:33 PM
So...you're saying Forces are good because they can leach off of other people's chains, still not do enough damage, and knock stuff down, which rangers do better and build chains faster? I'm sorry, but even with good gear and techs, they're outpreformed by other classes. And about buffs, Fluge buffs are far superior. They give 20% more to stats than force buffs, and last much longer. It's hardly "wasting a slot." The Fluge buffs give enough EVP to make a CAST RANGER invincable. Our usual group has 2 CASTs with it, and we have them on most of the time. By the time one wears off, the 2nd goes off, and when that wears off, the first has it charged again. And for the rare times when they don't have it charged (like at the start of a mission) we still have 2nd tiers, which are only 10% less than force ones. And that 4th party slot isn't "wasted" by a force. :P

That sounds great when you have a group with 2 cast that both have Excusia Fluge, but that's going to be a rare situation. I agree that forces got it rough in this game because the chaining mechanics(and because they are not vanguards) hurt forces the most.

Back on topic, Newmans can do plenty of the same way any vanguard can.

Zorafim
Nov 9, 2010, 01:52 PM
I don't see why you need two casts. In solo play, I'm able to keep mine on about 80% of the time. I can go 100% if I'm on the ball with my damage. The fact that you heal everyone at the same time, and revive AND buff someone who's died is also nice. Not a common situation I'll admit, especially considering the mate chugging mentality everyone seems to have, but it's common enough to make me smile.

And no, newmans don't do real damage unless they're using Disrupt in AoE situations, Eliminate against tough enemies, and NaRes and GiSar when needed. Don't forget to keep Deband and Saner up too, your party will really appreciate it.
I still refuse to validate the fact that Newmans existed after PSIV.

Omunall
Nov 9, 2010, 04:26 PM
I created a Female Newman after finding quite a lot of stuff with my level 121 vanguard cast. Since I created her, I havn't gone back to the cast much.

I find Newmans great in all honesty. I got to level 100 and decided to join a S game to see how we stood. No missing, 500 damage with each hit on the enemies, it's like having EX traps on some bosses (with multiple hit zones). I out performed the other 2 players (level 120 or so?) in almost all areas.

Useless? I don't think so! Learn to play with them properly and you will be an asset to any team. I've lost count of the amount of people that said I have made them want to create a Force.

Oh, all this and I forgot to mention the tasty EVP. All enemies 20 levels lower than me, really can't touch me. Not to forget that most enemies 20 levels lower than you die in a square, square, triangle combo with the right tech equipped.

Ignore everyone that tells you newmans are useless, I fell into that trap when I first started.

Confuse is also a great SE totally underrated. Send 2 big enemies into confusion, get them attacking eachother then they kind of get stuck locked together alowing you to blast them with a quick chain building tech then finish them off.

One piece of advice I have is, don't worry if you are attacking enemies with the wrong tech, just use your best chain builder tech and make sure you use the correct tech for a finisher.

I would like to ask about this "casts being able to use buffs 2 tiers higher than fo's" business. Surely you mean the SUV Exusia Fluge which obviously can only be used at certain times? I can't see why you would even use that as an argument against buffs spam? How much of a waste is it using that SUV unit instead of a different one? Quite a bit when you have a force in the team that can break a SUV created chain on multiple enemies causing 2000+ damage on each.

Conclusion: Get a good team and your Newman will thrive!

Pretty much all i was curious about. I'm a long time PSO player and from the experience i have had with the forces so far in this game, they have not changed too much, though i wish newmans would just get those nice tech boosts that the classes got in pso. (2xGI, RA,etc)

I don't think they are supposed to do serious damage since it would be the room nuking issue all over again. If you farm equipment (50%+ wands/rods) it seems like they would do much more damage, but asfar as buffs/debuffs are concerned they aren't matched. Yes, i hear about the casts and their SUVs, but it's only when the thing is charged...sort of like, i don't know...mag blast donation? This is great once they are charged and benefit the team to a huge extent, but while waitingfor them to charge, i think it's nice togive the team buffs and debuff enemies for them. It's a support class lol, not a damage class.

The "newmans/forces suck" thing also brings to mind a game called Monster Hunter Portable. There was an issue with the gun classes inthe game being called trash when it came out, and for the first two years after. Not after people have found the proper equipment and exploits, they are accepted as one ofthe better classes, but very much a challenge. I played MH for awhile, G rank missions...you don't get hit if you want to play the game. People keep saying newmans HP blah blah, but there is the huge pp bar, the skill to halve dodge rolls, and the fact that you can roll through anything. Experience from MH series make this game too easy when playing dodge...since this game is far, far more easy. (Though i enjoy it much more than MH...anything PS is my favorite thing ever...doing fanart of this game right now haha)

But anyway,thanks for the info. I just want to play support. If it can help the team, that is what i love to play. I let the others run in and cream a monster while i help everyone at once. You get levels, they beat things down better, and an s rank is usually a plus at the end lol. Just seems like a harder class to play than the beasts or something since they can die easily if you don't play it proper.

Crimson The FOmar
Nov 9, 2010, 04:44 PM
I would like to ask about this "casts being able to use buffs 2 tiers higher than fo's" business. Surely you mean the SUV Exusia Fluge which obviously can only be used at certain times? I can't see why you would even use that as an argument against buffs spam? How much of a waste is it using that SUV unit instead of a different one?

This is an issue that quite annoys me actually! sure, the SUV may be theoretically much superior to force's buffs, but the SUV obviously requires filling up the blast bar, and therefore can only be used sporadically whereas a force can keep the buffs on all the time. And like you said, in some situations a damaging SUV would be more welcome.

Alexandria
Nov 9, 2010, 06:49 PM
Pretty much all i was curious about. I'm a long time PSO player and from the experience i have had with the forces so far in this game, they have not changed too much, though i wish newmans would just get those nice tech boosts that the classes got in pso. (2xGI, RA,etc)

I don't think they are supposed to do serious damage since it would be the room nuking issue all over again. If you farm equipment (50%+ wands/rods) it seems like they would do much more damage, but asfar as buffs/debuffs are concerned they aren't matched. Yes, i hear about the casts and their SUVs, but it's only when the thing is charged...sort of like, i don't know...mag blast donation? This is great once they are charged and benefit the team to a huge extent, but while waitingfor them to charge, i think it's nice togive the team buffs and debuff enemies for them. It's a support class lol, not a damage class.

The "newmans/forces suck" thing also brings to mind a game called Monster Hunter Portable. There was an issue with the gun classes inthe game being called trash when it came out, and for the first two years after. Not after people have found the proper equipment and exploits, they are accepted as one ofthe better classes, but very much a challenge. I played MH for awhile, G rank missions...you don't get hit if you want to play the game. People keep saying newmans HP blah blah, but there is the huge pp bar, the skill to halve dodge rolls, and the fact that you can roll through anything. Experience from MH series make this game too easy when playing dodge...since this game is far, far more easy. (Though i enjoy it much more than MH...anything PS is my favorite thing ever...doing fanart of this game right now haha)

But anyway,thanks for the info. I just want to play support. If it can help the team, that is what i love to play. I let the others run in and cream a monster while i help everyone at once. You get levels, they beat things down better, and an s rank is usually a plus at the end lol. Just seems like a harder class to play than the beasts or something since they can die easily if you don't play it proper.

Debuffs aren't needed. Everything would be dead in the time it took you to debuff if it was a Vanguard party.

This isn't MH. It took a long time for people to realise how HBG worked because there's so many possibilities. MH has thousands of armor combinations. It only took a while BECAUSE there was such variety. This game does not have that. And FYI, Hammer is still better.

Dodge rolls suck, plain and simple. Instant block is superior in every way. You take no damage, you can get a JA'd attack off of it, that attack gains invincability frames, and it doesn't cost PP at all. And fuck off if you're gonna say something like "BUT U CANT IB AL TEH TIME!!!!!!!!!!!!" Well, that's what Evasion is for. It's better than instant blocking even, since you don't have to break your DPS to use it. And Force can't make use of this nearly as much as VG, becuase they A: Aren't close enough to be hit by things a lot of the time, and B: Don't have DPS to break. :P

As for newman PP, keep in mind they also have the SLOWEST regeneration. And regeneration is far more important for DPS. Your debuffs/buffs cost a crazy amount of PP already. You're not gonna have a ton left unless you only use Psycho Wands, and even then, it's still rather pointless.

Yeah, force can keep buffs on all the time, but CASTs with Wild Blast can build their guage within the first couple rooms, and like I said, still have access to 2nd tier buffs anyway.

I'm not trying to sound like a jackass here, but you asked a question. I'm just trying to give you an honest answer, even though you seem to just be looking for people blind to the suck-a-tude of Force for emotional support. ;/

Crimson The FOmar
Nov 9, 2010, 06:59 PM
I'm not trying to sound like a jackass here,

I'm sorry, but really?




And FYI, Hammer is still better.

Dodge rolls suck, plain and simple. Instant block is superior in every way.

And fuck off if you're gonna say something like "BUT U CANT IB AL TEH TIME!!!!!!!!!!!!" Well, that's what Evasion is for.

you seem to just be looking for people blind to the suck-a-tude of Force for emotional support. ;/

Especially the last one >.>


Oh, did you make a decent post? I must of missed it. Saying EX traps are situation is just laughable. I like how you always try to claim ranged as the best in whatever game you play, and even when you're wrong you spew mindless bullshit to call the other class worse.

Ok, not trying to start some sort of flame-war here, but really? tone it down a tad please?

Alexandria
Nov 9, 2010, 07:15 PM
I'm sorry, but really?



Especially the last one >.>



Ok, not trying to start some sort of flame-war here, but really? tone it down a tad please?

I said I wasn't TRYING to sound like a jackass. :-P
And Hammer IS still better than HBG. For anything other than like, a real big Plesioth or something.

And wat? Wrong thread, dood.

Crimson The FOmar
Nov 9, 2010, 07:21 PM
I said I wasn't TRYING to sound like a jackass. :-P
And Hammer IS still better than HBG. For anything other than like, a real big Plesioth or something.

And wat? Wrong thread, dood.

I was aware of that obviously, but not much point posting trying to get you to tone it down a bit on both threads, I may as well of started a whole thread about it, hahaha, or in retrospect taken it to PM's :-P

Broken_L_button
Nov 9, 2010, 07:23 PM
Dodge rolls suck, plain and simple. Instant block is superior in every way. You take no damage, you can get a JA'd attack off of it, that attack gains invincability frames, and it doesn't cost PP at all.

Hmm...Maybe it's because I've played too much PSZ, but I tend to mix in a few dodge rolls with my perfect blocks to get behind the enemy and avoid more potential attacks (it also reminds me of Link's counter-attcks in Wind Waker, so I love doing it). But, avoiding Dodge roll altogether except for field traps seems worthwhile; 1 more AP for another ability, less PP consumed and more DPS. Guess I'll change my playstyle a tad and see how it goes. Thanks a bunch for the info.

Alexandria
Nov 9, 2010, 07:24 PM
I was aware of that obviously, but not much point posting trying to get you to tone it down a bit on both threads, I may as well of started a whole thread about it, hahaha, or in retrospect taken it to PM's :-P

It may sound like I'm badmouthing your class, which in a lot of ways, I am, but I don't mean it like that. There simply is a HUGE gap between the 2, and I'm just trying to show that. Someone asked if Force is on par with other classes, and they're not. Has anyone actually cleared Gemaga at all with just techs or tech based weapons? I've only heard of people finding it impossible and asking for help, while Vanguard can clear it in a minute and a half.

Crimson The FOmar
Nov 9, 2010, 07:26 PM
Hmm...Maybe it's because I've played too much PSZ, but I tend to mix in a few dodge rolls with my perfect blocks to get behind the enemy and avoid more potential attacks (it also reminds me of Link's counter-attcks in Wind Waker, so I love doing it). But, avoiding Dodge roll altogether except for field traps seems worthwhile; 1 more AP for another ability, less PP consumed and more DPS. Guess I'll change my playstyle a tad and see how it goes. Thanks a bunch for the info.

I've been practising perfect blocking recently, albeit with a rifle :-P It's funny to block a charge off something like an Orcdillan and get pushed all over the place, or block a Megid and have it pass right through you causing no damage...

Broken_L_button
Nov 9, 2010, 07:32 PM
Has anyone actually cleared Gemaga at all with just techs or tech based weapons? I've only heard of people finding it impossible and asking for help, while Vanguard can clear it in a minute and a half.

Only thing that can be cleared with Techs is the mobs, 2 of the Vol bros (the last one has that annoying tech resistance, so it makes it loooong) and the Shizuru clones, but you have a far greater chance of actually hitting the real Shizuru with your diga spam and getting countered with his sword wave for that (if you're quick enough, you can block it, though). But, the pause in the real Shizuru's attack pattern might be long enough for a tech to be cast. Alas, the battle will take a LONG while again. Funny thing is, forces are better off playing it like a Vanguard; spam your twin saber skills, and vomit your traps on the boss.

Crimson The FOmar
Nov 9, 2010, 07:38 PM
Funny thing is, forces are better off playing it like a Vanguard; spam your twin saber skills, and vomit your traps on the boss.

It's sad really, I'm really hoping for a bit of a trap nerf, just to make the other classes more viable, not that they AREN'T viable, but you know what I mean.


It may sound like I'm badmouthing your class, which in a lot of ways, I am, but I don't mean it like that. There simply is a HUGE gap between the 2, and I'm just trying to show that. Someone asked if Force is on par with other classes, and they're not. Has anyone actually cleared Gemaga at all with just techs or tech based weapons? I've only heard of people finding it impossible and asking for help, while Vanguard can clear it in a minute and a half.

I accept theres a big disparity between force and everything else really, its not THAT you said it, but the WAY you say it in general:-P

Alexandria
Nov 9, 2010, 07:42 PM
I accept theres a big disparity between force and everything else really, its not THAT you said it, but the WAY you say it in general:-P

Well I apologize in that case.

Crimson The FOmar
Nov 9, 2010, 07:48 PM
Well I apologize in that case.

It's nice you apologized, haha, didn't expect it. This forum's in general alot more..."civilised" than most for some reason

PinkyMonkey
Nov 9, 2010, 08:37 PM
Adding to the topic, stay with what you find playing most fun first and foremost. Some like the min/max approach (I even have a character named "Min") and some just like to come with "I wonder if this is even doable" ideas and run with them. Any folks who wont group with you based on class choices online arent likely folks you'd want to hang around with in the first place. So go ahead and play a Focasel or extend your favorite item cause you like the way it looks... Just don't let people bring their MySynths to any parties thrown at your flat...except for the butler/maid types.

Shakuri
Nov 9, 2010, 09:10 PM
As a Hunter - Yeah, but why bother with Hunter as a Newman when Vanguard compliments its stats much better?
As a Ranger - Yeah, pretty much the same as a Human, slightly less.
As a Force - Yeah, if you know how to play Force the way its best played in this game. (its nowhere near as hard as people here try to make it seem)
As a Vanguard - Yeah. A simple yeah.

Oh, and they don't have the "slowest" PP recovery at all, that privilege goes to Beasts.

Highest EVP, second highest ATA, highest PP. EVP>>>DFP, ATA>>>ATP (and so does getting your chain up by 5 more points, seriously people.), Mirage Blasts>>>SUV's and Nanoblasts for damage. Unless you're consistently able to get the unreliable Berserk Nano, your damage in Nanoblast will be severely lacking compared to whatever else you could be doing. SUV's aren't that great for damage, yeah they're lovely for buffs and Story mode, that's about it.

Waki Miko Syamemaru!
Nov 9, 2010, 09:22 PM
I still say Forces need to be buffed in the expansion. Not just hte ability to guard with a rod but have they're tech damage increased. I swear (and I know I'm repeatin this) when i first started playin with a force It took me 7 minutes longer to beat the Undersea area. Thats with exploiting everyone's weakness. Now for my Beast Vanguard....everyone got wrecked and the tea bagged while I enjoyed the smooth taste of Miller Light.

Omunall
Nov 9, 2010, 10:55 PM
Thanks for the tips everyone. My wife just got her beast to lvl 107 andlet me check it out. Seems the game gets much harder in late levels. I suppose a Newman is a hard race to play with for a beginner,and i should run with a race that can do an all around type feel. I may run a human andjust test everything out, sincethey don't seem to have many downfalls...and they melee better than newmans, so i would at least get to see that side of things. I know they don't out perform, but they perform lol.

One thing, what affects melee acc? Would it still be acc?


Debuffs aren't needed. Everything would be dead in the time it took you to debuff if it was a Vanguard party.

This isn't MH. It took a long time for people to realise how HBG worked because there's so many possibilities. MH has thousands of armor combinations. It only took a while BECAUSE there was such variety. This game does not have that. And FYI, Hammer is still better.

Dodge rolls suck, plain and simple. Instant block is superior in every way. You take no damage, you can get a JA'd attack off of it, that attack gains invincability frames, and it doesn't cost PP at all. And fuck off if you're gonna say something like "BUT U CANT IB AL TEH TIME!!!!!!!!!!!!" Well, that's what Evasion is for. It's better than instant blocking even, since you don't have to break your DPS to use it. And Force can't make use of this nearly as much as VG, becuase they A: Aren't close enough to be hit by things a lot of the time, and B: Don't have DPS to break. :P

As for newman PP, keep in mind they also have the SLOWEST regeneration. And regeneration is far more important for DPS. Your debuffs/buffs cost a crazy amount of PP already. You're not gonna have a ton left unless you only use Psycho Wands, and even then, it's still rather pointless.

Yeah, force can keep buffs on all the time, but CASTs with Wild Blast can build their guage within the first couple rooms, and like I said, still have access to 2nd tier buffs anyway.

I'm not trying to sound like a jackass here, but you asked a question. I'm just trying to give you an honest answer, even though you seem to just be looking for people blind to the suck-a-tude of Force for emotional support. ;/

Wow...you seem to be quite the asshole ;) Don't stress it though, forces and newmans aren't "my class". Just sort of thought that they may havenot been explored as much as they could.

Alexandria
Nov 9, 2010, 11:20 PM
Wow...you seem to be quite the asshole ;)

Why I'm flattered. And yeah, ACC/ATA is melee accuracy.

RemiusTA
Nov 9, 2010, 11:31 PM
As a Force - Yeah, if you know how to play Force the way its best played in this game. (its nowhere near as hard as people here try to make it seem)


I would love to hear your method of playing, then.


Bottom line, Newmans, Forces and especially Newman Forces are kind of boo-boo in this game. Fun, yeah, but still trash. You can sugar coat it all you want.

The Newman Class in general needs some overall buffs (they need something to compensate, srsly), but Forces are just plain broke'd. Like, literally. The list of things wrong with them are too long for me to rant about.

Shakuri
Nov 9, 2010, 11:51 PM
The Force class is definitely the weakest. Fortunately every thing is gimp-able in this game, in one way or another. Cept Bel Pannons...(Not wasting traps on those but dread fighting them anyway). It's all about exploiting this fact.

There is nothing wrong with the Newman race at all, they have high marks in the stats that actually matter end-game. They wont miss their mark, they'll get their PP back quickly, and they wont get hit. The race itself is fine. The class its optimized for isn't fine of course. I played Force from 1 to 200 so I know all of its flaws trust me, it has more flaws than positives obviously. Doesn't matter much to me, and never hindered me either.

What the Force class does need:

- Tech AoE needs to be increased (At least to the hit box level of lvl 31+ from PSU)
- Tech damage needs to do twice the damage it does now (2+ chain damage without needing chains.), that or decrease tech cost and make them cast at least 40% faster at max level.
- Able to make the same Tech the chain builder and chain breaker (that annoying glitch doesn't cut it and isn't reliable). Some Techs are ideal as chain builders and breakers, so this would be nice.
- Make playing the "expert" class actually worth while. It's not worth while at all right now.

As for how I play? Doesn't really matter. What good would the information do someone who rants about the type in every topic relating to it?

Omunall
Nov 10, 2010, 12:05 AM
Why I'm flattered. And yeah, ACC/ATA is melee accuracy.

Lol, you're welcome :)

Okay, if acc affects melee as well perhaps i'll go back to the female cast i had before. She seemed to do quite well, but i wasnot sure if the other races had something i didn't know of.

PinkyMonkey
Nov 10, 2010, 12:24 AM
It's sad really, I'm really hoping for a bit of a trap nerf, just to make the other classes more viable, not that they AREN'T viable, but you know what I mean.



I accept theres a big disparity between force and everything else really, its not THAT you said it, but the WAY you say it in general:-P

As am I.. traps and EVP and a certain set of INCAP daggers.... This has attracted the wrong crowd to the PS series >< Class balance is very much so needed, though God classes do bring in new blood to the series (from an economic standpoint) they spit in the face of longtime players.

Randomness
Nov 10, 2010, 12:35 AM
As am I.. traps and EVP and a certain set of INCAP daggers.... This has attracted the wrong crowd to the PS series >< Class balance is very much so needed, though God classes do bring in new blood to the series (from an economic standpoint) they spit in the face of longtime players.

In PSU, PT were very, VERY good. Why? EX traps and grenades. Grenades were god-tier for just slapping the entire enemy group against a wall and holding em there. Honestly, PTs could pretty much cheese through crap just as much as vanguards do now. Not quite as fast, but just as silly.

Anything other than large enemies... grenades made a joke. (My RAnewearl still laughs in PSP2, because I can spam grenade charges for the same effect) Large enemies, those rifles tended to lock down with flinch. And burn. And freeze. And... you get the idea. Bosses die to grenades fast (and still do! Best choice for boss chain breaks is a full-charge grenade imo) Actually, rangers have just always been good since PSO. Period.

The only enemies ranger types couldn't cheese were bears, because they counter flinch with deathspin.

Anyways... yeah, newmans do pretty good damage as rangers, thanks to having excellent accuracy and guns being heavily based on accuracy now. But forces? Well... yeah.

PinkyMonkey
Nov 10, 2010, 12:48 AM
Ahh I got PSU when it first came out in Japan then left a bit after all the initial hacking and whatnot and was dragged away into MMORPGland again at that point. Always meant to check it out again... surprised they didnt balance classes like in most MMOs though >.>

Randomness
Nov 10, 2010, 12:54 AM
Ahh I got PSU when it first came out in Japan then left a bit after all the initial hacking and whatnot and was dragged away into MMORPGland again at that point. Always meant to check it out again... surprised they didnt balance classes like in most MMOs though >.>

Oh, the other classes were pretty much just as crazy. Forces had a spell that did continuous knockback hits. (It drained HP, but... the enemies are rolling against the wall and you have Resta)

Melee users had all kinds of knockback skills to keep small enemies from being able to attack, and just had enough health to take anything other than fixed-percent moves and laugh as the 2% HP regen from Giresta healed them.