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Quatre52
Apr 24, 2011, 10:36 PM
I'm aware theirs probably guides here for this kind of information, but I kind of want multiple opinions on this. Taking another shot at leveling up a force/techer, and trying to find a good pallet to use. Cant decide if I'd rather carry rods, wands, combination of the two, or what...also cant decide what kind of techs are best to work with..

Anyways, any opinions or tips are helpful and appreciated.

Thanks.

Amaury
Apr 24, 2011, 10:43 PM
A combination of the two. Duh!

Midori Oku
Apr 24, 2011, 11:08 PM
A combination of the two. Duh!

Wow, nice info, jackass.



Anyways, to answer your question, you should level up all of your techs. For your palette the 3x3x3 combo works the best. (3 rods, 3 wands, and 3 rods)

Amaury
Apr 24, 2011, 11:11 PM
Wow, nice info.

Anyways, to answer your question, you should level up all of your techs. For your palette the 3x3x3 combo works the best. (3 rods, 3 wands, and 3 rods)

Why, thank you.

Anyway, yes. Do what Midori said.

Cybermynd
Apr 24, 2011, 11:12 PM
Ideally you want at least 2 good rods for Dam and Nos spells with Diga spells being the most useful generally and then Light or Fire depending on the mission. Wands your going to use situationally so healing etc and then Tech Mags are for DPS single target spells like Foie, Diga and your Ra and Gi spells.

dias_flac_0g
Apr 24, 2011, 11:21 PM
Wow, nice info, jackass.



Anyways, to answer your question, you should level up all of your techs. For your palette the 3x3x3 combo works the best. (3 rods, 3 wands, and 3 rods)

Since you have a title of "Super L33t" solo MF, i'll ask you. Can you go into further detail about the 3x3x3 combo?

I'm a MF too, but I use nothing but rods, the way I set my rods up is with Foie, Rafoie, Damfoie, and Gifoie. That way it can be a pure fire rod for maximum damage on ice creatures. I do the same for all the elements btw.

Wands and Tech Mags are weaker to me...So again please go into further detail. I wanna see why this is the best combo :)

Midori Oku
Apr 24, 2011, 11:30 PM
Since you have a title of "Super L33t" solo MF, i'll ask you. Can you go into further detail about the 3x3x3 combo?

I'm a MF too, but I use nothing but rods, the way I set my rods up is with Foie, Rafoie, Damfoie, and Gifoie. That way it can be a pure fire rod for maximum damage on ice creatures. I do the same for all the elements btw.

Wands and Tech Mags are weaker to me...So again please go into further detail. I wanna see why this is the best combo :)

Tech mags have more DPS than rods with Ra-techs, Gi-techs, and linear-techs. For example, you will kill the Alterazgohg faster with a Tech-mag than you would with wand or rod. Rods have more DPS with Nos-techs and Dam-techs (until we get the Rutsularod) I just use wands for support techs like Resta, Giresta, Reverser, Rentis, and Dizas. (until we get the Motav Prophecy or the Kongora)

dias_flac_0g
Apr 24, 2011, 11:36 PM
Tech mags have more DPS than rods with Ra-techs, Gi-techs, and linear-techs. For example, you will kill the Alterazgohg faster with a Tech-mag than you would with wand or rod. Rods have more DPS with Nos-techs and Dam-techs (until we get the Rutsularod) I just use wands for support techs like Resta, Giresta, Reverser, Rentis, and Dizas. (until we get the Motav Prophecy or the Kongora)

Ahh so TECH mags just cast that much faster that it doesnt matter that they are weaker than a Rod. Got it.

Maybe I should try this combo out.

The only problem is that i'm so used to my setup now. It's an easy setup, you see ice monsters pull out the fire rod, you see earth bust out the lighting rod etc etc.

Mystic_Nessly
Apr 24, 2011, 11:52 PM
Forces are my favorite class in the Phantasy Star series! I love discussing their strategies. Here are some of mine that I hope you find helpful.

STARING OUT:
You really should start out as an Acrotecher to take advantage of their high DEF/Attack and melee/casting speed boosts. Not only this, but you get access to lv41 buffs, further aiding your fragile newman (assuming you're playing newman). The casting speed boost will make leveling and playing as a low level force a lot easier. By the time you get your attack techs to 20's you should have a sufficient character level/equipment to try out the more fragile techer classes.

In order of personal preference, I suggest the following classes and their respective palletes/strategies.

MASTERFORCE:
In case you do not know, masterforces have the fastest casting speed in the game (even faster than acrotecher).

I generally prefer a full pallete of rods for raw power (and to cut down on the number of items needed to carry), but if you want to go this route, it would be ideal to use at least a tech mag and or wand for healing as they cast faster than rods. IF you use rods, you should really take advantage of the element % boost by grouping same elements on the same rod.

If the enemies are really tough and require fast reflexes, I'll play with all tech mags/ wands. You'll be able to support and output decent damage rapidly. A nice perk of using the tech mag/wand combo is that you'll recover about double PP over using a rod. Equip a PP regen unit like Hizze PP Generate, and the unit will apply two both equipped weapons, doubling its effect!!

Masterforces are fragile, so you shouldn't get too close range unless you've got allies who will keep the enemies occupied. Take advantage of MAsterforce's lv41 RA perk! They can target 4 enemies compared to 3.

Casting insanely fast with the mag/wand combo can give an adrenaline rush!

TECHS: ALL except buffs. Honestly, it's not worth your time casting the lv1 buffs (or even lv11 buffs after getting a customization upgrade. Just use a megistaride and you're good to go.)


ACROTECHER:
You'll want to be sure your buffs (shifta/deband/zodial/retier/giresta) are maxed to 41 as soon as you can get them up, especially deband. You'll want to take advantage of the ACrotecher's melee speed boost. You'll want to rely on weapons rather than attack techs to deal damage. The lv30 attack tech restriction really puts a damper on tech nuking, so stick to melee unless an enemy is resistant to physical attacks or is simply weak against spells.

Whips are very powerful and have a very wide range. Also, a single handed weapon like a saber or dagger coupled with a tech mag (that has single hitting strong attacks like foie/diga) can be a lethal when dealing with single enemies.

I would suggest cards over range mags and twin handguns, simply because they are versatile and powerful.

TECHS: ALL, especially foie/Diga. Not so much RA spells, because you should be taking advantage of ACrotechers nice melee abilities. GI spells can come in handy when you're in close quarters with enemies and whips are not effective.


GUNTECHER:
Fun support class with an arsenal of some of the best ranged weapons!

Because you don't get a speed boost to melee attacks or casting and their attack techs are limited to lv30, stick to range weaponry for dealing damage and techs for the occasional enemy with physical resistance. Take advantage of crossbows! It's a perfect combination of mobility and decent damage output!

Because guntechers can access lv40 bullets, their lv31+ rifles will be able to knockdown enemies! Take advantage of this amazing ability!

TECHS: same as Acrotecher, but even less reliance on attack spells. You really should bring foie/diga, though.


FORTETECHER
I don't like it much, and I really wouldn't recommend it to other players either. Fortetecher lacks a speedboost that Acrotechers/Masterforces get. Also, you're limited to lv40 attack techs, depriving you of the majestic lv41 attack tech animations (and the lv41 RA spells' ability to hit 4 enemies compared to 3). Their physical attack is even worse than acrotecher, however their TP is higher than masterforce. They can also cast lv31 support spells. This class is basically a slower/more powerful version of Masterforce with some versatility on the side. Overall, I just don't find this class as entertaining as Acrotecher or MAsterforce.

If you're playing Fortetecher, use tech mags/wands, because you'll want all the casting speed you can get. Don't bother with bullets/melee. Your tech power is what shines. Use Noszonde/megid if you can't reach an aerial target.

TECHS: All

WARTECHER:
I don't like this class at all. Basically it's strongest points are its toughness/versatility. I'll let others elaborate on strategies for playing this class, as I have spent little time playing it.

unicorn
Apr 25, 2011, 01:37 AM
Acrotecher and Masterforce have the same speed boost.

GBshooter
Apr 25, 2011, 12:21 PM
I dont agree with you on Fortetechers at all... I use one and I love it to death. They hit pretty hard with decent equipment and with an Oryu and Shijin u get ur speed boost... Imo they can be very versatile and stand as a mid point if your not wanting to pick a side. I like having raw power but i wont go Masterforce because id lose the ability to use bows ..and i rly like bows ...plus I wouldn't be able to heal or buff... so Its a halfway mark. If an acrotecher is not in the party with high buffs then mine will do just fine ... Fortetechers are bullied very harshly...

Huntchez
Apr 25, 2011, 12:27 PM
Leveling Technic wise, become a Acrotecher/Master Force, buy a Har/Quick, equip ONLY Wands and Mags, and just spam the skill.. Lacking major damage, but making up for it with your intense speed.

Training wise,
Put your Weaker Techs into your Rods and your Stronger techs into your Wands..

Why?

Let's say all your -Foie spells are Lv.30, while your -Bartas are Lv.20. By putting your stronger technics into your wands, they get a smaller elemental bonus, but by putting your weaker technics into your rods, they will gain enough of an elemental boost to just about compare damage with your stronger technics.

Mags? Put healing spells into that..

Basically, you'll want to have atleast 4 Rods, and 2 wands.. Use the Mags for whtever you couldn't fit anywhere else.

Of course, this is just me hypohetically speaking.

oG Epik
Apr 25, 2011, 08:25 PM
I'm aware theirs probably guides here for this kind of information, but I kind of want multiple opinions on this. Taking another shot at leveling up a force/techer, and trying to find a good pallet to use. Cant decide if I'd rather carry rods, wands, combination of the two, or what...also cant decide what kind of techs are best to work with..

Anyways, any opinions or tips are helpful and appreciated.

Thanks.

4 rods 2 tech mags and wands my opinion

dias_flac_0g
Apr 25, 2011, 10:35 PM
Hey Midori, I dont wanna make a brand new thread so I will just ask here.

How do you treat Rentis and Dizas when it comes to lvling them?

I didnt have these when we had the PA boost so they were the only ones that I didnt get to 41+

Do you level them just like normal buffs in a buff party or what? What;'s the fastest way to level them?

Anyone who knows the answer to my question can answer as well thanks :)

Midori Oku
Apr 25, 2011, 10:56 PM
Hey Midori, I dont wanna make a brand new thread so I will just ask here.

How do you treat Rentis and Dizas when it comes to lvling them?

I didnt have these when we had the PA boost so they were the only ones that I didnt get to 41+

Do you level them just like normal buffs in a buff party or what? What;'s the fastest way to level them?

Anyone who knows the answer to my question can answer as well thanks :)

Rentis - use the poison vents in Dancing Birds. It counts as tech damage. (takes around 30min to lvl from 1-50)

Dizas - go to Sacred Stream, make sure the first spawn is the bow guys and just let them shoot you and your NPC's. (takes around an hour to lvl from 1-50)

Amaury
Apr 25, 2011, 11:00 PM
Rentis - use the poison vents in Dancing Birds. It counts as tech damage. (takes around 30min to lvl from 1-50)

Dizas - go to Sacred Stream, make sure the first spawn is the bow guys and just let them shoot you and your NPC's. (takes around an hour to lvl from 1-50)

30 minutes and an hour aren't too bad at all. :)

dias_flac_0g
Apr 25, 2011, 11:31 PM
Rentis - use the poison vents in Dancing Birds. It counts as tech damage. (takes around 30min to lvl from 1-50)

Dizas - go to Sacred Stream, make sure the first spawn is the bow guys and just let them shoot you and your NPC's. (takes around an hour to lvl from 1-50)

So you gain exp while you get hit?

So basically i'll just stand there and keep spamming em?

Also are these times with boost or without the PA boost?

Midori Oku
Apr 25, 2011, 11:35 PM
Once you lose at least one bar cast in again. The times are outside of a boost.

Mystic_Nessly
May 3, 2011, 02:00 PM
Acrotecher and Masterforce have the same speed boost.

-Top left is Fortetecher, top right is Acrotecher, and the bottom is Masterforce.
-The spell being cast is a lv15 Gibarta
-0:00 (http://www.youtube.com/watch?v=YeL0JnMLUqM#) shows comparison without Har/Quick
-0:21 (http://www.youtube.com/watch?v=YeL0JnMLUqM#) shows comparison with Har/Quick


http://www.youtube.com/watch?v=YeL0JnMLUqM

NiceOnes
May 3, 2011, 02:21 PM
-Top left is Fortetecher, top right is Acrotecher, and the bottom is Masterforce.
-The spell being cast is a lv15 Gibarta
-0:00 (http://www.youtube.com/watch?v=YeL0JnMLUqM#) shows comparison without Har/Quick
-0:21 (http://www.youtube.com/watch?v=YeL0JnMLUqM#) shows comparison with Har/Quick

YouTube - Phantasy Star Universe] Fortetecher, Acrotecher, Masterforce Speed Test Comparison (http://www.youtube.com/watch?v=YeL0JnMLUqM)

Looks pretty clear to me that MF is fastest!

TheAstarion
May 7, 2011, 06:07 AM
Someone did a little mini-guide for tech weapons for hybrids, skipping the hated Wartecher. I'll just fix that.

Wartecher is a melee class, through and through, so the majority of your tech weapons are going to have to work with that. This means right-handed melee weapons have a left-handed slot open, perfect for a Tech-mag. Megid is a good tech to keep on hand for high defence, low stamina enemies like robots, and the instant death chance is small but seems to activate at least a couple of times per group of enemies. Resta is often a good choice, and Giresta too, but be careful not to spam Giresta, especially in a party with higher level Giresta active as it will reset the regeneration counter, lower its effect, and generally piss people off. Whips are the most common melee weapon for a WT, daggers are popular due to the S-rank, and single claws and single sabers are both practical choices too.

As for wands, they are generally used with a card, which is a great ranged weapon for a WT to use against bullet-weak enemies like Jusnaguns or tricky to reach things like De Rol Le. The wand itself isn't used too often but it does give quick access to Resta, which can save you and your party an item or two when fired at the right moment. Wand & card is a "wannabe" combo; while it's comparable to Acrotecher using them (high basic ATP vs. lv5 buffs & S-rank card), Guntecher is the king of this combo with its level 40 card bullets (42 with GAS).

Lastly, about Fortetecher, you can get the level 41 techs using GAS, but each element is 3AP to raise to 42. For 10AP, you can get Limit Break for Diga or Foie, which turns a Masterforce into a veritable killing machine against even bosses. Fortetecher doesn't allow the use of Limit Break, which is the only real downside to the class, as the lv40 buffs are great in a party, and even their bows & cards can pack a non-trivial wallop with a decent arm unit. Of course that's a last resort, but it's there, which is more than can be said for the almighty Hamsterforce.