moeri
Jul 13, 2012, 11:30 AM
Useful links:
Class/Race Comparison (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E7%25A8%25AE%25E6%2597%258F%25E6%25 AF%2594%25E8%25BC%2583&usg=ALkJrhghIdOXpswSX87jRN9oLRSV3N7M4g)
Rear Armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2583%25AA%25E3%2582%25A2&usg=ALkJrhgBawF69CzDbz1uDWyxa4VVB9IpqQ)
Arm Armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2582%25A2%25E3%2583%25BC%25E3%25 83%25A0&usg=ALkJrhiwxSju6mFRp-j9gK_Z1d_gzsPPww)
Leg armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2583%25AC%25E3%2583%2583%25E3%25 82%25B0&usg=ALkJrhi0XJaLlVXpwUKV04BKscYZFjdEeg)
Sub armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2582%25B5%25E3%2583%2596&usg=ALkJrhiPQwfHVkTcIsr438C_HLFVAFFoig)
Currently I am finding force armor,armor requiring tech defense, to be a bit... lackluster by comparison to other classes, though this is to be expected due to the sheer number of invincibility frames we get on our dash.
The one offering the highest defensive stats requires 416 tech defense, which is at least a +38 tech defense from the player's mag. If the player wanted to switch over to hunter/ranger armor, the point investment would be much higher depending on the armor piece.
I am currently wondering if it would be better just to forgo the armors and instead just put the points into ability or tech to raise damage, and get the buffs from the sub armor.
Class/Race Comparison (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E7%25A8%25AE%25E6%2597%258F%25E6%25 AF%2594%25E8%25BC%2583&usg=ALkJrhghIdOXpswSX87jRN9oLRSV3N7M4g)
Rear Armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2583%25AA%25E3%2582%25A2&usg=ALkJrhgBawF69CzDbz1uDWyxa4VVB9IpqQ)
Arm Armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2582%25A2%25E3%2583%25BC%25E3%25 83%25A0&usg=ALkJrhiwxSju6mFRp-j9gK_Z1d_gzsPPww)
Leg armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2583%25AC%25E3%2583%2583%25E3%25 82%25B0&usg=ALkJrhi0XJaLlVXpwUKV04BKscYZFjdEeg)
Sub armor (http://translate.googleusercontent.com/translate_c?hl=en&prev=/search%3Fq%3Dpso2%2Bwiki%26hl%3Den%26safe%3Doff%26 biw%3D1920%26bih%3D1043%26prmd%3Dimvns&rurl=translate.google.com&sl=ja&twu=1&u=http://pso2.swiki.jp/index.php%3F%25E3%2582%25B5%25E3%2583%2596&usg=ALkJrhiPQwfHVkTcIsr438C_HLFVAFFoig)
Currently I am finding force armor,armor requiring tech defense, to be a bit... lackluster by comparison to other classes, though this is to be expected due to the sheer number of invincibility frames we get on our dash.
The one offering the highest defensive stats requires 416 tech defense, which is at least a +38 tech defense from the player's mag. If the player wanted to switch over to hunter/ranger armor, the point investment would be much higher depending on the armor piece.
I am currently wondering if it would be better just to forgo the armors and instead just put the points into ability or tech to raise damage, and get the buffs from the sub armor.