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Chaos Rappy
Aug 23, 2012, 09:57 PM
As I promised, I have managed to get ahold of my BradyGames guide to present to you all of the PSZ forum of pso-world, the variable attack amounts of every weapon that this game has.

As an introduction, you might wonder what variable attack numbers are. I'll tell you: it's the difference of the weapon's maximum calculated attack power and the weapon's lowest calculated attack power. Basically, all weapons have what's called a "minimum attack" and "maximum attack" value (of which the "max" is the one displayed ingame, in case you were wondering). When you strike a foe with a weapon, it randomly chooses a number between its minimum and maximum attack values, and plugs it into the damage formula to come up with the final value that is the damage you deal to the enemy you struck with the weapon. This list will give you both the minimum and maximum values for every weapon in this game, and will help allow users to find the variable damages they might be dealing with weapons in comparison to other weapons in this game, allowing you to find out just what has the highest potential for the best average damage per strike on an enemy, and other such related information.

I hope this list may be of use to you all. If it is possible as well, I would very much love it if, say, a mod came and was able to relay this valuable information the each weapon in the site's database so that the variable ATP/MST is listed in the weapon's onsite page and description. If that happens, I could not thank them enough for doing that. ^_^

*ALL CREDIT FOR THIS INFORMATION GOES TO BRADYGAMES, ITS GUIDE, AND ITS CREATORS. I ASSUME NO RESPONSIBILITY OF THIS INFORMATION, AND DO NOT CREDIT ANYONE ELSE FOR SUCH BUT BRADYGAMES.

(The below values are all valued in ATP)
--------------------------------------------
Sabers
[SPOILER-BOX]Cutlass: 30-37
Saber: 31-39
Blade: 32-40
Chrome Cutlass: 45-56
Sabre (2*): 50-63
Harisen: 1-82 [Yes, its minimum is a lowly 1 ATP]
Clear Saber (3*): 70-87
Ein Blade: 71-89
Red Saber: 50-111
Twinkle Star: 91-114 [Light Tech damage x1.2]
Kurtana: 94-118
Artturi: 100-125
Clear Sabre (4*): 106-132
Blue Saber: 75-155
Kutune Sirka: 132-165
Alias: 136-170
Testarossa: 136-189 [JP-only code weapon]
Cyal: 147-184
Goof Swatter: 1-216 [Just like the Harisen, its minimum is truly ONE ATP]
White Saber: 105-210
Anfinsen: 189-236
Stormer: 199-249
Lavis Kanon: 140-283 [huge variance]
Eclipse Star: 234-292 [Dark Tech damage x1.2]
Luzparias: 247-309
Zero Saber: 283-354[/SPOILER-BOX]
Swords
[SPOILER-BOX]Sword: 27-54
Ein Calibur: 43-86
Claymore: 46-91
Chrome Sword: 61-122
Ray Claymore: 69-137
Jamshid: 86-171
Deo Caliburn: 91-181
Eghesachs: 123-186
Akatsuki Fu: 113-226
Hocho: 117-233
Yonohate Fu: 124-247
Askalon: 127-254
Ka Vorg: 134-268
Zahhak: 162-324
Klau Solas: 181-362
Gale Gringer: 196-352
Milias Sword: 265-429
Ainsraiffe: 232-463
Akatsuki In: 306-412
Milias Breaker: 333-566
Yonohate In: 351-502[/SPOILER-BOX]
Daggers
[SPOILER-BOX]Daggers: 25-31
8-Ouncer: 36-49
Ein Ripper: 39-49
Ray Knife: 41-51
Chrome Daggers: 55-69
Deo Ripper: 58-73
Hollow Gimlet: 63-89
Lapis Fangs: 77-96
Clear Knife: 86-108
Tonfa: 89-111
12-Ouncer: 105-131
Jormungand: 114-143
Featherhand: 121-151
Jasper Roar: 146-182
Fenrir: 154-193
Bloody Gimlet: 167-209
Rage Tonfa: 206-211
Foie Haze: 220-275[/SPOILER-BOX]
Spears
[SPOILER-BOX]Ein Glaive: 41-81
Iron Spear: 42-83
Iron Lance: 58-115
Chrome Spear: 63-125
Sweet Berry: 76-108
Bitter Berry: 76-108
Chrome Lance: 81-161
Deo Glaive: 85-170
Scarred Horn: 129-184
Mobius Drill: 132-189
Grasiza: 119-238
Alucart: 123-245
Selvaria's Spear: 208-256
Abraham: 152-304
Undulate: 165-330
Dragon Horn: 244-348
Hemera Drill: 250-357
Eclamasach: 205-410
Grand Chariot: 217-434
Big Mobius: 337-482
Big Hemera: 362-517[/SPOILER-BOX]
Claws
[SPOILER-BOX]Ein Arm: 52-65
D-Fangs: 54-68
Animal Hand: 71-89
Iron Claws: 74-92
Deo Arm: 78-97
Chrome Claws: 103-129
Wrath Fangs: 115-144
Orgaclaw: 121-171
Valiant: 62-141 [JP-only code weapon]
Filamare: 153-191
Python Bite: 161-201
Diabolic Gauntlet: 165-206
Argares: 194-243
Phyteuma: 206-257
Pinky Hand: 209-236
Phantasma Gauntlet: 211-316
Adoralphs: 262-328
Hadan Bite: 293-366
Rika's Claw: 324-386[/SPOILER-BOX]
Shields
[SPOILER-BOX]Shield: 19-24
Ray Bangle: 32-40
Helion Roar: 55-71
Tatami Mat: 42-52
Clear Bangle: 48-60
Jade Hulse: 61-82
Chrome Shield: 60-75
Crimsonfield: 81-98
Blaze Roar: 89-151
Selvaria's Shield: 89-123
Egalta: 94-117
Lieucon Stihl: 100-120
Scarred Tatami: 110-138
Remjees: 114-142
Crysta Hulse: 120-150
Acegalda: 126-158
Vanguard: 134-167
Schwarz Stihl: 143-163
Iros: 153-225
Emeraldfield: 180-225
Ajax: 198-248

(V-Jump Shield and Hylian Shield, JP-only code weapons, not included :<)
[/SPOILER-BOX]
Double-Sabers
[SPOILER-BOX]Romulus: 50-108 [DOES NOT INCREASE LIGHTNING DAMAGE]
Binary Saber: 71-108
Double Blade: 74-105
Double Edge: 78-111
Double Rapier: 97-139
Ashveins: 100-143
Double Calibur: 103-147
Double Saber/Sabre (4*): 109-156
Doppel Scythe: 112-183
Stag Cutlery: 115-164
Rems Romulus: 106-212 [DOES NOT INCREASE LIGHTNING DAMAGE]
Double Spear: 137-195
Edu Limit: 144-206
Avenlote: 153-218
Twin Brand: 160-229
Nathaniel: 184-263
Roche Limit: 195-279
Chronos Scythe: 211-302
Gigas Romulus: 200-397 [huge variance; DOES NOT INCREASE LIGHTNING DAMAGE]
Mehrennenka: 249-355
Dioskuroi: 256-366
Morgenlote: 278-397
Clair Doubles: 293-418[/SPOILER-BOX]
*Handguns
[SPOILER-BOX]*Normal Range: 12m

Handgun: 19-27
Ein Pistol: 20-29
Ray Pulse: 22-31
Grow Shower: 27-39 [.8x range]
Chrome Gun: 29-41
Taxion Gun: 33-68
Deo Pistol: 46-65
Clear Pulse: 49-70
Rexus: 60-85
Delacquer: 64-91
Parpua: 73-104
Luxion Gun: 69-132
Bloom Shower: 81-115 [.8x range]
Radiant: 83-137
Emerald Sin: 96-137
Kleingold: 121-173
H10 Missouri: 134-191 [1.25x range]
Tachyon Gun: 130-241
Rouge Pulse: 174-249
N-Tathlam: 186-265
H44 Missouri: 198-283 [1.25x range]
Zero Rifle: 268-342 [1.25x range]

(Power Beam, a JP-only code weapon, not included:<)[/SPOILER-BOX]
**Rifles
[SPOILER-BOX]**Normal Range: 16m

Carbine: 24-34
Ein Rifle: 38-54
Ray Shot: 41-58
Garland: 39-84
Chrome Carbine: 53-76
Liese Garland: 59-79
Clear Shot: 61-87
Metford: 74-106
Deo Rifle: 80-114
Missouri CX4: 81-102 [1.1x range]
Garland Zwei: 83-165
Missouri RX4: 108-143 [1.1x range]
Ryjarg: 112-160
Gerhilde: 120-171
Phobos Shoot: 126-184
Heimdal: 126-184 [Yes, exactly the same as Phobos Shoot]
M&A33: 135-193 [1.1x range]
Enfield: 141-201
M14 Missouri: 146-208 [1.25x range]
Yasminkov M95: 152-251 [1.1x range]
Ortlinde: 162-231
Black Phobos: 167-238
Curse Answerer: 181-226
Garland Drei: 156-301 [like the Gigas Romulus, huge variance]
M&A41: 183-271 [1.1x range]
Lavateinn: 204-291
Yasminkov M109: 212-342 [1.1x range]
M25SE Missouri: 216-309 [1.5x range]
[/SPOILER-BOX]
#Gunblades
[SPOILER-BOX]#Shot Range not listed

Gunslash: 25-45
Ein Mazurka: 27-48
Axeon: 27-94 [+50 MST that does NOT go up by grinding]
Karakasa Jikomi: 37-64
Gun Braver: 39-67
Ray Duplex: 44-77
Sonic Laser: 54-110
Deo Mazurka: 57-100
Clear Duplex: 62-107
Lord Axeon: 55-156 [+50 MST that does NOT go up by grinding]
Neigling: 75-131
Vraolet: 81-141
Blade Cannon: 91-160
Naglering: 102-177
Nersir: 116-203
Bangasa Jikomi: 144-170
Emperor Axeon: 105-265 [+50 MST that does NOT go up by grinding; like the other ally weapons, huge variance]
Frigiand: 147-256
Neidaryl: 157-274
Celesta Laser: 223-283[/SPOILER-BOX]
***Mechguns
[SPOILER-BOX]***Normal Range: 10m
Twin Fire: 18-22
Twin Ketchup: 22-27
Twin Assault: 24-30
Chrome Fire: 26-33
Scissor Mechguns: 11-50
Twin Carbines: 34-43
Deo Twins: 37-46
Twin Mustard: 46-57
Chrome Twins: 48-60
Bergmann: 54-68
Clear Scissor Twins: 32-133
Grifone: 72-90
Schmeisser: 77-96
Twin Violets: 86-133
Blue Bulletta: 90-113
Blackhawk: 97-121
Riverman Missouri: 110-138 [has Normal Rifle range, 16m]
Twin Psychoguns: 158-198 [1.2x range]
[/SPOILER-BOX]
****Bazookas
[SPOILER-BOX]****Normal Range: 15m

Cannon: 48-85
Ein Bazooka: 55-98
Pipe Bazooka: 69-123 [JP-only code weapon]
Chrome Cannon: 72-128
Ein Rocket: 78-137
Deo Bazooka: 83-146
Deo Rocket: 109-192
Octo Bazooka: 120-212
Carl Gustav: 141-250
Adrastea: 162-287
Canon Rouge: 233-306
Warp Pipe Bazooka: 184-325 [JP-only code weapon]
Armbrust: 191-338
Blue Danube: 206-363
Devil Bazooka: 237-400
Yellow Sun: 277-489
Nemesis: 297-523
Canon Bleu: 416-557[/SPOILER-BOX]
*****Laser Cannons
[SPOILER-BOX]*****Normal Range: 13m

Berry Ice Beam: 47-67 [Ice Tech damage x1.2]
Ray Maser: 49-70
Ein Cannon: 53-75
Clear Maser: 69-98
Deo Cannon: 74-105
Clear Beam: 78-112
Cutie Beam: 80-120:
Chaos Cannon: 81-116
Mellow Ice Beam: 92-132 [Ice Tech damage x1.2]
Holy Sort: 96-137
Vthraghna: 103-147
St. Kilda: 130-185
Vthra Weapon: 139-199
Gun Diva: 148-212
Pinky Beam: 158-226
Gallatin: 201-297
Tartaros Cannon: 228-325 [1.1x range][/SPOILER-BOX]

(The below values listed are all valued in MST)
--------------------------------------------------------

Rods
[SPOILER-BOX]Rod: 25-49
Wandstick: 26-52
Ray Wandstick: 39-78
Witch's Broom: 51-121
Chrome Rod: 56-111
Ray Staff: 62-124
Preetty Parasol: 76-151
Sasarai: 82-164
Clear Staff: 87-174
Imperial Rod: 95-160
Caduceus: 100-256
Calamity Soul: 105-249
Crumhorne: 109-217
Salvador: 115-230
Gallanhorne: 147-294
Caster Broom: 151-319
Asclepios: 164-328
Crescent Cast: 165-302
Goth Parasol: 193-385
White Disaster: 208-455
Kerykeion: 222-443
Psycho Wand: 357-513 [much higher minimum MST than any other Rod][/SPOILER-BOX]
Wands
[SPOILER-BOX]Wand: 27-39 [Fire Tech damage x1.2]
Tact: 29-41 [Lightning Tech damage x1.2]
Cane: 31-44 [Ice Tech damage x1.2]
Ein Tact: 43-62 [Lightning Tech damage x1.2]
Dumbbell: 60-85
Chrome Wand: 62-88 [Fire Tech damage x1.2]
Clear Cane: 69-98 [Ice Tech damage x1.2]
Rose Quartz: 86-123 [Fire Tech damage x1.2]
Magi Processor: 91-130 [Lightning Tech damage x1.2]
Bright Moon: 99-141 [Light Tech damage x1.1]
Magi Circuit: 128-183 [Lightning Tech damage x1.2]
Annasans: 135-193 [Ice Tech damage x1.2]
Emerald Tablet: 142-203 [Dark Tech damage x1.1]
Heavy Dumbbell: 158-226
Diopside: 163-233 [Fire Tech damage x1.2]
Alice Olivia: 245-351 [Ice Tech damage x1.2]
Starlight: 252-360 [Light Tech damage x1.1]
Al Azif: 259-370 [Dark Tech damage x1.1]
Zero Cane: 328-397 [Light Tech damage x1.1]

(All password weapons from US [and JP-only] not included :<)[/SPOILER-BOX]
^Slicers
[SPOILER-BOX]^Normal Range (of first throw; all throws after first are distanced equal to its distance from you PLUS weapon range): 12m

Pizza: 47-93
Slicer: 48-96
Ein Cutter: 51-101
Eaten Pizza: 65-130
Deo Slicer: 67-134
Deo Cutter: 71-142
Ray Fin: 75-150
Giacobini: 99-198
Clear Fin: 105-209
Seastar Slicer: 111-182
Star Slicer: 123-246
Tri Magenta: 127-253
Sky Survey: 142-283
Maisen: 145-290
Starfish Slicer: 155-260
Trois Souther: 171-342
Eridanus: 181-362
Loneos: 191-382
Miyabisen: 196-392
Kouga Shuriken: 224-402
Fuuma Shuriken: 321-442 (almost 100 more minimum MST than the Kouga) [/SPOILER-BOX]


***All ATP/MST values, minimum AND maximum, are influenced by grind values [each grind increases both minimum and maximum ATP/MST by +2]***

I thank you all for taking the time to read this, and hope you enjoy playing this fantastic game with the knowledge Bradygames gave me, that I and regiving to you all. ^_^

DoctorShanks
Aug 23, 2012, 10:35 PM
>Lavis Kanon

Kind of reminds me of certain MMOs where damage stability was a huge issue. Maplestory.

Top tier high level gameplay question for when you get around to rods and staffs: Back before I had my Psycho Wand, I was using a Starlight/Star Cloak to inflict higher level Grants damage. One thing I noticed is that when I was using Grants with the White Disaster/Spirit Garb, my minimum damage was lower than the Starlight/StarCloak combo, but my maximum damage was a bit higher. What I'm trying to say is that the Starlight/Star Cloak combo seemed to have its Grants damage a little more Stable. My question is simply, why?

Also, as the above is true, I get the feeling that these damage variables also apply to techs.

Something else, I remember healing more in town with certain slicers than I did with a White Disaster. Is there some kind of hidden Resta stat as well? I ask because when in town, Resta healing is fixed. Sorry if this last paragraph drags off topic from the thread, but it feels a little too advanced for the Q&A thread seeing as how I don't even know the answer to it...

EDIT: It might be a good idea to put (W.I.P.) in the thread title for now...

Sp-24
Aug 24, 2012, 08:26 AM
Oh, so this game also has variable ATP. Guess it finally explains the huge damage gradient that my FOnewm gets with a Hocho. Very nice, Chaos (and I guess you can forward that to BradyGames)!

Chaos Rappy
Aug 24, 2012, 05:59 PM
>Lavis Kanon

Kind of reminds me of certain MMOs where damage stability was a huge issue. Maplestory.

Top tier high level gameplay question for when you get around to rods and staffs: Back before I had my Psycho Wand, I was using a Starlight/Star Cloak to inflict higher level Grants damage. One thing I noticed is that when I was using Grants with the White Disaster/Spirit Garb, my minimum damage was lower than the Starlight/StarCloak combo, but my maximum damage was a bit higher. What I'm trying to say is that the Starlight/Star Cloak combo seemed to have its Grants damage a little more Stable. My question is simply, why?

Also, as the above is true, I get the feeling that these damage variables also apply to techs.

Something else, I remember healing more in town with certain slicers than I did with a White Disaster. Is there some kind of hidden Resta stat as well? I ask because when in town, Resta healing is fixed. Sorry if this last paragraph drags off topic from the thread, but it feels a little too advanced for the Q&A thread seeing as how I don't even know the answer to it...

EDIT: It might be a good idea to put (W.I.P.) in the thread title for now...

I'm gonna quickly answer your question, since it'll be a while before I get to the Tech-weapons, but the answer to your question is as simple as the question itself:


Starlight: 252-360 MST

White Disaster: 208-455 MST

Starlight has a max grind of +20, making it have a max MST of 400. It also has a Light Damage x110% effect, which not only applies to your weapon's MST value for the magical damage, but also your base MST for the damage. A max-grinded White Disaster has 495 MST, which while is 95 more MST than the Starlight, the Starlight has that damage bonus to Light, pushing its damage that much further. So, in the end, their damages can be found to be relatively similar. Also, the Star Cloak/Starlight combo has a +50 MST increase, while the White Disaster/Spirit Garb combo only has a +25 MST increase, which makes me wonder how it could be dealing more damage than the Starlight with Grants, since the Starlight has that +10% Light damage mod (which, even if it only ran off weapon MST, is still a 45-MST-based increase, making it at a simulated 495 MST [the White Disaster's max prior to the set bonus], where the White Disaster has a simulated max of 520).

I'm not 100% sure about it, but I think that MST-based weapons may simply have their Tech Damage Modifiers set to only affect their weapon MST values, so that could be why your WD still manages to have a higher potential max than your Starlight, but since the Starlight has SO much more minimum MST than the WD, it's not even fair to compare (342 MST Starlight / 273 MST WD, and that's BEFORE the damage multiplier on the Starlight).

As for the Resta thing, I'm not certain, but it might be a special property of the Slicer we never knew about. But, there's no information that the guide gives me that can help me point out exactly why that could be. Maybe it's just the Slicer in question has a high minimum MST value and, comparatively, the in-town heals could always run off the minimum MST value and make your healing consistently higher than another weapon which may have a higher max MST, but a lower minimum, making it SEEM like it has a special property to heal more. I know for a fact, though, that the Fuuma Shuriken has a very high minimum MST, and the Kouga Shuriken has an even lower minimum, even though it grinds so much for a higher maximum MST value, so it's just strange to me. :/

EDIT: Also, you're not wrong in your assumption. The damage dealt from techs is the same as it is for physical striking and ranged shooting: techs can run their damage formulae from any number between the weapons' max and min MST values, so weapons with wide ranges between their max and min will have a wide range of damage they could deal, and vice-versa for low-variance weapons. You can also confirm this by wielding a weapon that isn't MST-based that has a damage mod for a certain tech (like the Mellow Ice Beam's Ice multiplier, or the Twinkle Star's Light damage multiplier, in which the techs WILL deal more damage than before without an MST-based weapon or being unarmed, and yet have NO variance in its damage, since it's running solely off your base MST and the multiplier).

THE ONLY WEAPON THIS IS NOT TRUE WITH IS THE ROMULUS SERIES DOUBLE-SABERS. I don't know why it is, but even though the weapon itself, in-game, CLEARLY states it has a 10% damage increase to Zonde techs, it DOES NOT INCREASE THE TECH'S DAMAGE AT ALL. Just a friendly reminder from a guy who tested his theories well.

-----------------------------------------------------------------------------------------------------------------------------

EDIT: List is finally done. Hope you all enjoy it. ^_^

Soon, I may just get the urge to post more stuff I find in this guide. ;P

As a small note to those who've read this far into my post: Kick Rush, the PA you can use when unarmed, has a 180% ATP and ATA mod, and costs only 10 PP, and hits 5-6 times. Fun stuff. ;)

Daggart
Aug 25, 2012, 02:23 AM
Yeah, Kick Rush info is already on the site. Still sucks though.

Also, nice work. And huh, so that's the length of the extra-range guns.

FOODFOOD
Aug 26, 2012, 10:55 PM
This... is... I don't even... omg....

Thanks SO MUCH Chaos! I'll get to work figuring out how to put this in my damage calculator.

Chaos Rappy
Sep 25, 2012, 11:26 PM
Bumping for great justice! ...and to see if FOODFOOD is still working on his damage calculator with inputting all this info I gave... ^^;

FOODFOOD
Sep 26, 2012, 10:18 AM
Sure am! I'm pretty busy right now (I'm the head of political advertising at the TV station I work at... and it's busy. Plus I'm moving to a new apt this week).

I have some of the basic entry done, like inputting the names of all of the weapons and created the drop-down lists. Now it's the hard part of programming all the min-max ATPs.

Chaos Rappy
Sep 26, 2012, 04:16 PM
Awesomeness! I commend you for every bit of hard work you put into it, since I knew you worked hard at real-life stuff aside from these things. :)

Any plans on adding their min-max ATP/MST's with or without grinds? I've been wondering how you might input that into your calculator, and whether or not it would be ungrinded or max grinded you would use for this. :)