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View Full Version : JP PSO2 i'm a bit lost on what to do with my human



Alisha
Mar 7, 2013, 04:36 PM
my 1a and 1b options pretty much ended up sucking(partisan HU/hybrid/TE) and im not sure where to go from here. i have a strong aversion to pure nuking.(people in my team joke that ohza is my lover) plus ive got an s-atk mag. WL isnt an option(because i have a cast alt that specializes in those) and i just dont like swords. ive developed a fondness for knuckles but i'm worried those too will become medicore at higher levels. so i guess its either a fist using FI? or i could try twin daggaers? perhaps a hybrid RA maining gunslash?(that could possibly let me melee but still let me get my support kick) DS would be an absolute last resort that would proballoy result in me switching my main to my cast hu or my newman RA.

SociableTyrannosaur
Mar 7, 2013, 04:50 PM
Twin daggers are worse than knuckles. Way too niche.

Ra/Fi will give you high DPS and still get your WB support on.

Blackheart521
Mar 7, 2013, 07:22 PM
Twin daggers are worse than knuckles. Way too niche.

Ra/Fi will give you high DPS and still get your WB support on.

Every time someone points out that daggers are the worst FI weapon I die a little inside. *goes back to using twin daggers 90% of the time* ^^;

blace
Mar 7, 2013, 07:29 PM
Daggers are the weakest out of the Fighter weapons. I use all of the weapons for my class as it is intended.

Blackheart521
Mar 7, 2013, 07:33 PM
Daggers are the weakest out of the Fighter weapons. I use all of the weapons for my class as it is intended.

Eh even so I still prefer Daggers at least over Knuckles because Knuckles feel too stiff, Knuckles attacks have too small hitboxes and just feel really awkward to me, Daggers feel easier to jump from enemy to enemy and I have a better feel for them personally. ^^;

blace
Mar 7, 2013, 07:53 PM
Eh even so I still prefer Daggers at least over Knuckles because Knuckles feel too stiff, Knuckles attacks have too small hitboxes and just feel really awkward to me, Daggers feel easier to jump from enemy to enemy and I have a better feel for them personally. ^^;

It depends largely on the situation, for flying enemies daggers make it possible to chase after them, knuckles is largely for high numbers, while double sabers is for maximizing damage output. There really isn't a reason to limit oneself to a certain type.

Knuckles also have the added perk of being to traverse quicker.

Alisha
Mar 7, 2013, 08:39 PM
Daggers are the weakest out of the Fighter weapons. I use all of the weapons for my class as it is intended.

i dont think that was intended or else gears would be a normal feature of weapons that doesnt need to be bought. sword gear is on the defensive side of the hu tree and theres at least one sword that needs s-def to equip.

blace
Mar 7, 2013, 08:59 PM
Again it's situational. Why sword gear is down the defensive branch is beyond, as partisan seems to fit it with its extended range for PAs.

gigawuts
Mar 7, 2013, 09:16 PM
i dont think that was intended or else gears would be a normal feature of weapons that doesnt need to be bought. sword gear is on the defensive side of the hu tree and theres at least one sword that needs s-def to equip.

At first, in the alpha, they were, according to people I've spoken to. Only later did they put them on the skill tree to promote specialization.

Given that optimal trees only require 1 more SP to get most gears, I find it more likely that they just wanted to create a better reason to level up than just 5% damage here and 2% damage there - for some classes, anyway.

Link1275
Mar 7, 2013, 09:17 PM
Again it's situational. Why sword gear is down the defensive branch is beyond, as partisan seems to fit it with its extended range for PAs.
This is very true, it was probably to balance the game. If you had Sword gear where Partisan Gear is, would you put anything into the defensive side? If Sword Gear was where Partisan Gear is, I would probably just do this: http://ryuhiroshi.funpic.de/pso2/skillcalc.php?03fbdIkbdIkbdIkbdIkbdIkbdIk0lbInqnGX w7J00000b00000ib00000ib0000Ib00000ib00000f

Gardios
Mar 7, 2013, 09:33 PM
Why would Partisan on the defensive side make more sense? Since it got higher range, you're less likely to get hit anyway—same with WL. Sword is much more in-your-face, so it's only natural you'd need to be a bit tougher when using one.

blace
Mar 7, 2013, 09:43 PM
I was only commenting on its gear and how offensive it was in comparison to partisan gear. If anything sword gear was made for dealing damage while partisan gear increased the range of its PAs as a keep away weapon.

Kondibon
Mar 7, 2013, 09:48 PM
I was only commenting on its gear and how offensive it was in comparison to partisan gear. If anything sword gear was made for dealing damage while partisan gear increased the range of its PAs as a keep away weapon.I remember reading somewhere that sword gear decreases the damage you take when blocking as well, and swords have the fastest block animation. But since most people just-guard the bonus when guarding is moot (assuming it's even true), and the block animation isn't tied to the gear...

Otherwise I agree, Partisan does feel a bit more defensive. I think the intent of the longer ranges is to hit more enemies at once though.

gigawuts
Mar 7, 2013, 10:23 PM
Why would Partisan on the defensive side make more sense? Since it got higher range, you're less likely to get hit anyway—same with WL. Sword is much more in-your-face, so it's only natural you'd need to be a bit tougher when using one.

Because it's about specializing, not balancing.

By this logic we would expect to see flash guards on the fury tree, because people using fury are taking extra damage that they need protection from.

Really, the whole HU tree is a mess :/

edit: Also, there's the fact that the CBT tree did have partisan down on the defensive tree - even lower than sword

[spoiler-box]http://www.pso2-uploader.info/uploda/src/up40220.jpg[/spoiler-box]
Just happened to spot that a ways back, and looked into it because I was worried this was a candidate for a future tree. It's so terrible. Fortunately, it's an old tree, so it's unlikely to be returning.

Gardios
Mar 7, 2013, 11:08 PM
For me, Partisan being on the left side makes sense because "let's augment partisans by increasing their range even further (gear) -> def is useless due to the range, so instead boost their power further" and "let's reward sword-user for staying in battle by making them more powerful over time (heat-type gear) -> since they're more likely to get hit and have power through their gear, boost their defense instead -> well, since they already have some defense, let's allow them to specialize in it even further with Flash Guard".

I dunno. I'm probably giving SEGA too much credit. :\ I personally would've designed the tree much different, too...

Alisha
Mar 8, 2013, 09:11 PM
for me the current gear locations make sense but to further promote specialization i'd do some thing like xxxx gear advance further down on the respective sides.

anyways i have not made a decision yet reguarding the OT.

holmwood
Mar 8, 2013, 10:49 PM
my 1a and 1b options pretty much ended up sucking(partisan HU/hybrid/TE) and im not sure where to go from here. i have a strong aversion to pure nuking.(people in my team joke that ohza is my lover) plus ive got an s-atk mag. WL isnt an option(because i have a cast alt that specializes in those) and i just dont like swords. ive developed a fondness for knuckles but i'm worried those too will become medicore at higher levels. so i guess its either a fist using FI? or i could try twin daggaers? perhaps a hybrid RA maining gunslash?(that could possibly let me melee but still let me get my support kick) DS would be an absolute last resort that would proballoy result in me switching my main to my cast hu or my newman RA.

I guess I'm a little confused as to what you're looking for. You want a melee char that can support? I mean in that case, I would go with Fi/Te using Gunslash if you don't care for any of the fighter weapons. Just killed a ragne spamming slashrave and floated near the back of its head 90% of the time: fun. You won't be using techs as often as a force, but zondeel + addition bullet/thrillsplode should be pretty efficient.

Fi/Ra + gunslash works too I guess. But I don't know enough about that combo.

Alisha
Mar 8, 2013, 11:02 PM
the support from TE isnt worth it. to the point that when i play TE I spam zan or megid spells then rape melee weakpoints with wand gear. i enjoy that playstyle but dont think its sustainable long term with my current mag(105 satk/45 dex)

holmwood
Mar 8, 2013, 11:16 PM
the support from TE isnt worth it. to the point that when i play TE I spam zan or megid spells then rape melee weakpoints with wand gear. i enjoy that playstyle but dont think its sustainable long term with my current mag(105 satk/45 dex)

True. I used to do Te/Fo with that same kind of gameplay, but find that bosses are getting too fast for me to reach. Trashed it after a miserable zeshreyda run. ^^;

A Fi/Ra may be what you're looking for considering that weakbullet is always useful, and Fi already has the best damage passives. Chase advance also has that synergy with the traps/ailment bullets from Ranger side to deal with tankier mobs (which I suspect there to be a LOT more of in the future). With Fi/Ra, you should also get the best of the two kinds of PAs you'll be spamming, close range and long range. So you're hardly sacrificing damage.

Edit:
You also get access to the fastest movement in game. :O
Rodeo drive from Cannon, and Knuckle dash when recovering PP. Part of the perks I guess.

But all in all, I think you might be looking for a solid gameplay vid to backup any suggestions. I'll try and find one for a Fi/Ra with gunslash. ;)

Edit:

http://nicoviewer.net/sm19731449
Fi/Ra with gunslash. Using Lambda Jareid using mostly serpeant air.... probably could do alot more damage if the user used the newer PAs, and a 10* gunslash.