Acel
Mar 6, 2001, 10:45 PM
Well, Im sure many of you guys have known by now that you can actually avoid traps found in hallways by pressing start and going into the inventory screen and begin running at the same time. The truth is that, there is actually another simpler/better way(didnt post earlier because I wanted to test more of it) to do it.
This method is simply to HOLD the R/L trigger(depending on which trigger you configure the "command cycle" key to) and run when a trap pops up. It should cancel your "guard" pose and allow you to run. Also, the functionality of the L/R trigger doesnt ends there. It can also be used when you come face to face with a monster. With the L/R trigger held down, it even allows you to run around a monster when you are surrounded, very crucial especially when facing those spinning "things" at Dark Falz. I hope this "old" information is still helpful(esp those with difficulty at Dark Falz VH)...
http://www.pso-world.com/images/phpbb/icons/icon_razz.gif
This method is simply to HOLD the R/L trigger(depending on which trigger you configure the "command cycle" key to) and run when a trap pops up. It should cancel your "guard" pose and allow you to run. Also, the functionality of the L/R trigger doesnt ends there. It can also be used when you come face to face with a monster. With the L/R trigger held down, it even allows you to run around a monster when you are surrounded, very crucial especially when facing those spinning "things" at Dark Falz. I hope this "old" information is still helpful(esp those with difficulty at Dark Falz VH)...
http://www.pso-world.com/images/phpbb/icons/icon_razz.gif