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000111
Apr 6, 2015, 06:39 PM
Craft Builders are useless with how easy it is to obtain Lilliparium. It's only sometimes useful if you are mass crafting simply to level up craft levels, but it would only benefit on the rare chance that it bumps the time down so that you can use one less Lilliparium. So overall, there's really no point in using Builders.

Good to know. Thank you

Squal_FFVIII
Apr 6, 2015, 06:55 PM
If I drop items into my "premium storage" will I be able to get them out when my premium expires? ^^

Anduril
Apr 6, 2015, 06:57 PM
If I drop items into my "premium storage" will I be able to get them out when my premium expires? ^^
Yes. Expiration just means you can't put new things in, even if you are trying to add to an existing stack.

RedRaz0r
Apr 6, 2015, 08:24 PM
So to verify, since my posts are kind of spread out (maybe someone can help)
-GF's pso2 gets the unknown ships error
-She can connect to pso2.jp
-Tried with the proxy, still no luck
-tried repairing the game with the tweaker, still no luck
-made firewall exceptions for pso2, pso2launcher, pso2updater
Anything else I can try? She's also not running any anti virus that could be interfering or anything like that. Windows 8.1 is her OS

Kyueue
Apr 6, 2015, 08:57 PM
I went to login for the first time and after entering my id and password a screen ive never seen around shows up. What do i do to get past it and continue. https://mobile.twitter.com/CGKin/status/585258659136929792

Kyueue
Apr 6, 2015, 09:11 PM
Here is the page. https://pbs.twimg.com/media/CB9BpRGUIAI9hK3.jpg

Z-0
Apr 6, 2015, 09:15 PM
It's asking for your Player ID, which is like your account name. Characters in this game aren't name-locked like others, but your Player ID will identify you.

So... make sure you pick a good PID, lol.

Nyansan
Apr 6, 2015, 10:14 PM
In timed abilities, what does <map name> ARKS mean? (i.e Shironia ARKS etc.)

Kondibon
Apr 6, 2015, 10:16 PM
In timed abilities, what does <map name> ARKS mean? (i.e Shironia ARKS etc.)
They're for regular ARKS quests.

Korazenn
Apr 6, 2015, 10:26 PM
Hey guys, I am just a little curious about how many Challenge Miles you get for completing Challenge Mode. Anyone done it yet?

I got near the end. Earned almost 11k. Pretty sure it is around 13.5k you get if you complete Missions 1-10.

Korazenn
Apr 6, 2015, 10:30 PM
So to verify, since my posts are kind of spread out (maybe someone can help)
-GF's pso2 gets the unknown ships error
-She can connect to pso2.jp
-Tried with the proxy, still no luck
-tried repairing the game with the tweaker, still no luck
-made firewall exceptions for pso2, pso2launcher, pso2updater
Anything else I can try? She's also not running any anti virus that could be interfering or anything like that. Windows 8.1 is her OS

Are you sure you're running PSO2 as an Administrator? Navigate to here in Windows Explorer: C:\Windows\system32\drivers\etc\HOSTS

Just to be positive, go ahead and navigate to the folder above in Windows Explorer > Right-Click Hosts > Properties. The properties windows should display. Then, select the Security Tab > Edit > Add > Your Computer Account's Username (or "EVERYONE" so anyone can access it) > OK.

With the account you just added highlighted in the same “Group or User Names” area from the previous window, check the box to Allow for Full Control > OK.

Boot back up PSO2 and see if that resolves your issue!

If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.Are you sure you're running PSO2 as an Administrator? If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.

Z-0
Apr 6, 2015, 10:36 PM
Hey guys, I am just a little curious about how many Challenge Miles you get for completing Challenge Mode. Anyone done it yet?
12360 for fully clearing, ~530 for collecting mile crystals, ~20 for being in a party and ~600 for Interval Bonus.

This means 13530 is the maximum amount of miles you can earn, assuming you succeed Funji, M3/8 mile rushes, 4P Party and 100% into every Interval Area and a 100% M10 clear. Highest I've done is 13501 CM but it seems people are losing interest in CM now so I don't think I'll manage higher.

For casual clear parties, you're looking at around 13300~13400 on average, I'd say.

Yayate
Apr 6, 2015, 10:36 PM
So to verify, since my posts are kind of spread out (maybe someone can help)
-GF's pso2 gets the unknown ships error
-She can connect to pso2.jp
-Tried with the proxy, still no luck
-tried repairing the game with the tweaker, still no luck
-made firewall exceptions for pso2, pso2launcher, pso2updater
Anything else I can try? She's also not running any anti virus that could be interfering or anything like that. Windows 8.1 is her OS

I've had that happen to a friend of mine, the tweaker might be checking your files for the wrong update. It was all fixed when he checked for updates, so try that.

Korazenn
Apr 6, 2015, 10:38 PM
I've had that happen to a friend of mine, the tweaker might be checking your files for the wrong update. It was all fixed when he checked for updates, so try that.

Checking for updates 'is' the file check. :P

RedRaz0r
Apr 6, 2015, 11:42 PM
Are you sure you're running PSO2 as an Administrator? Navigate to here in Windows Explorer: C:\Windows\system32\drivers\etc\HOSTS

Just to be positive, go ahead and navigate to the folder above in Windows Explorer > Right-Click Hosts > Properties. The properties windows should display. Then, select the Security Tab > Edit > Add > Your Computer Account's Username (or "EVERYONE" so anyone can access it) > OK.

With the account you just added highlighted in the same “Group or User Names” area from the previous window, check the box to Allow for Full Control > OK.

Boot back up PSO2 and see if that resolves your issue!

If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.Are you sure you're running PSO2 as an Administrator? If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.
She's slightly computer illiterate so rather than try to explain this to her, I'll do it for her tomorrow night when I go over there. Will post results. Thanks!

BlueCast Boy
Apr 7, 2015, 12:09 AM
Is there any links on tips to grind 13★ effiectly?

Bellion
Apr 7, 2015, 12:14 AM
Is there really a need?
Option 1:Save grinders at the cost of meseta:
Get Skip->7, use +1 risk items.

Option 2: Use grinders and brute force with overall less meseta cost:
Use +1 risk items from 2 and on.

Alma
Apr 7, 2015, 01:37 AM
to go to +10 potential 3 (assuming it got no fail result from start to finish):

option 1 cost:
4 grind skip->7
48 lamda grinder
12 +1 risk reducer
12 photon sphere
16x 196.000 meseta

while option 2 cost:
120 lamda grinder
32 +1 risk reducer
12 photon sphere
40x 196.000 meseta

so yeah, its just a matter of meseta cost vs lamda grinder availability
also note that the success chance of grinding a 13* rarity is actually higher than grinding 10* rarity

Perfect Chaos
Apr 7, 2015, 02:00 AM
First method would only cost 12 Risk Reducers, since you won't use it when using the Grind Skips.

Alma
Apr 7, 2015, 02:10 AM
ah yes, thank for the correction :)

Cimohai
Apr 7, 2015, 08:03 AM
does gunner's S-roll / fighter's dagger and knuckle shift action count as just attack for fury combo up ?

how does fury combo up work ?

Sp-24
Apr 7, 2015, 09:19 AM
Attacking after any shift action that has a JA circle counts towards Fury Combo Up, and I've seen that skill mentioned quite often in 2ch Gunner threads from 2013. However, I have no idea if rolling mid-combo resets it, since people always suggested it at level 10 (due to how devastating S-Roll JA used to be). From what I've read, the actions that don't reset the PA order shouldn't interrupt a "combo", but I can't say for sure here.

GHNeko
Apr 7, 2015, 09:30 AM
S-Rolling seems to reset Tech JA Arts unfortunately lol.

So I'd assume it works the same towards Fury Combo Up.

EspeonageTieler
Apr 7, 2015, 09:48 AM
does the break stance up D bonus or whatever its called make it so you do as much damage to none breakable parts as you do to breakable?

Xaeris
Apr 7, 2015, 10:06 AM
No, Break Stance SD only gives you 45% of whatever investment you have in Break Stance (not including Break Stance Up) is giving up. At 10 points in Break Stance, Break Stance SD is giving you a little under 16%.

Utterly Vile
Apr 7, 2015, 10:07 AM
How do you post "Custom Images" within chat or open speech?..Some of the images I've seen are really cool... I'm wanting to create & post my own for the PS Vita, but I don't know how?...And no I don't want to post filth...Can anyone inform me as to how???

EspeonageTieler
Apr 7, 2015, 10:52 AM
No, Break Stance SD only gives you 45% of whatever investment you have in Break Stance (not including Break Stance Up) is giving up. At 10 points in Break Stance, Break Stance SD is giving you a little under 16%.

is break stance worth using then?

Anduril
Apr 7, 2015, 11:14 AM
is break stance worth using then?
If you can afford it weapon-wise, Elemental Stance will give more consistent damage than Break Stance since not all enemies have breakable parts.


How do you post "Custom Images" within chat or open speech?..Some of the images I've seen are really cool... I'm wanting to create & post my own for the PS Vita, but I don't know how?...And no I don't want to post filth...Can anyone inform me as to how???
You are talking about Symbol Art, though I'm not familiar with the Vita's set up, but it should be the first option on the menu option with to gears. You can't just upload an image to use, you have to build the Symbol Art from scratch using various parts and shapes.

red1228
Apr 7, 2015, 11:15 AM
is break stance worth using then?

Probably not.
At best (when hitting something breakable); you're getting the same bonus as a maxed out Brave Stance (who's only stipulation is "don't be behind the enemy"). At worst, you're getting a smaller damage bonus than Average Stance (which is active at all times, under any circumstance).
Even Techer's Element Weak Hit is better (1. for being an-always-active Passive, not a manual stance & 2. for only needing to match elements).

Break Stance also needs more Skill Points (25), just to be inferior to Brave Stance & Average Stance (both only need 20 points).
At the moment, Break Stance cost too many points for not enough power. I had Break Stance when I first tried Bouncer. The only reason I wasn't kicked from groups is because Dual Blades are too overpowered for it to really matter (unless playing Ultimate & even that's debatable if you're in a good group). When we got our skill reset passes a week or two ago, I switched over to Element Stance, bought myself a rainbow set of Dual Blades (*rarity doesn't matter, crafting fixes that) & never looked back.

Yayate
Apr 7, 2015, 11:22 AM
Checking for updates 'is' the file check. :P

I know you're tech support for the tweaker, but I've had this fix it for someone that had the exact problem. It was checking an out-of-date set of files, somehow, and checking for updates fixed it.

I guess you could also try running the original launcher, since it wasn't listed in the things you have tried. It'll take a while longer but it'll definitely fix whatever the current issue is.



Side note on the Break Stance thing: While BS is inferior to ES, it's better on Magatsu (especially in unorganized runs that don't just zerg the center face)

Sizustar
Apr 7, 2015, 11:26 AM
How do you post "Custom Images" within chat or open speech?..Some of the images I've seen are really cool... I'm wanting to create & post my own for the PS Vita, but I don't know how?...And no I don't want to post filth...Can anyone inform me as to how???

Those are symbol arts, and you can't import any picture, you have to build it with the shapes that the ingame symbol art creator has.

So for example, it'll be something like this
http://i.imgur.com/IAcp1iB.gif

emeraude
Apr 7, 2015, 11:31 AM
is break stance worth using then?
I find that it's worth using on specialized builds. I have a DB bouncer tree that has both elemental and break stance, used for bosses like Magatsu. IIRC if you have Ares Blades the sheer S-ATK it has will make up for the damage difference between Elemental and Break Stance.

Utterly Vile
Apr 7, 2015, 11:50 AM
Those are symbol arts, and you can't import any picture, you have to build it with the shapes that the ingame symbol art creator has.

So for example, it'll be something like this
http://i.imgur.com/IAcp1iB.gif

Thanks again for the responce...I will research this further:-)

EspeonageTieler
Apr 7, 2015, 12:07 PM
so what would be a decent build if i cant afford lots of weapons for each element im only level 40 on it right now so i dont think any of the units really matter that much right now could be wrong tho

nathanielzor
Apr 7, 2015, 12:13 PM
so what would be a decent build if i cant afford lots of weapons for each element im only level 40 on it right now so i dont think any of the units really matter that much right now could be wrong tho
The meta for DBs right now is Fi/Bo, which takes advantage of a full crit build, meaning you can use Crafted DBs. Because of this its actually extremely easy to get every element with a decent potential. I'd suggest going Element Stance and then starting out with the most common elements on something cheap like a Lextear, レクスティー

Also units are pretty important, i'd take a look at this if I was you: http://www.pso-world.com/forums/showthread.php?t=227342

GHNeko
Apr 7, 2015, 01:22 PM
So this is my first time playing RA (and using WB); is WBing the body on Doritos before the stomach breaks considering an Okay thing, or simply go for the stomach always?

nathanielzor
Apr 7, 2015, 01:25 PM
So this is my first time playing RA (and using WB); is WBing the body on Doritos before the stomach breaks considering an Okay thing, or simply go for the stomach always?
Should just always WB the stomach core.

GHNeko
Apr 7, 2015, 01:27 PM
I figured, but it generally seems like the damage with a WB'd non-broken stomach vs WB'd body isnt too far apart, but the body is significantly easier to hit by the MPA with Doritos constantly moving around.

Is this true, or am I blind?

Anduril
Apr 7, 2015, 01:27 PM
So this is my first time playing RA (and using WB); is WBing the body on Doritos before the stomach breaks considering an Okay thing, or simply go for the stomach always?
I usually see people going for the stomach at all times; as a caster or ranger people should ideally always be going TPS to attack it, and melee should be in the fray right up on the belly. Of course, with the way Apos moves around a lot, that can be a tall order for some.

GHNeko
Apr 7, 2015, 01:34 PM
Alright. Fair enough.

I'll stick to stomach then.

doubleEXP
Apr 7, 2015, 03:28 PM
What is the current max mag level? Is it 175?

Arada
Apr 7, 2015, 03:32 PM
It's 190.

doubleEXP
Apr 7, 2015, 03:32 PM
Thank you Arada. 47 levels to go then... =P

Cimohai
Apr 7, 2015, 10:25 PM
Attacking after any shift action that has a JA circle counts towards Fury Combo Up, and I've seen that skill mentioned quite often in 2ch Gunner threads from 2013. However, I have no idea if rolling mid-combo resets it, since people always suggested it at level 10 (due to how devastating S-Roll JA used to be). From what I've read, the actions that don't reset the PA order shouldn't interrupt a "combo", but I can't say for sure here.


S-Rolling seems to reset Tech JA Arts unfortunately lol.

So I'd assume it works the same towards Fury Combo Up.

ok, thanks for the answer.

next question :
before taco become weekly CO, how much meseta do we get from 1 daily SH Taco ?

KazukiQZ
Apr 7, 2015, 10:32 PM
@doubleEXP
To add to that, mid-April update (Lilipa UQ update) will bring mag level to Level 200, iirc.

ArcaneTechs
Apr 7, 2015, 10:54 PM
@doubleEXP
To add to that, mid-April update (Lilipa UQ update) will bring mag level to Level 200, iirc.
your seeing things, the only things happening to mags is a De-Levling device for 50 cubes and faster mag feed leveling, cap isn't being raised yet

ok, thanks for the answer.
next question :
before taco become weekly CO, how much meseta do we get from 1 daily SH Taco ?
no TA CO is daily, all weekly, 1.2mill a week if you ONLY do 4VH/1SH/1N

KazukiQZ
Apr 7, 2015, 11:02 PM
^Ops, my bad =w=. Was confused with all the number shown. Thanks for correction.

RedRaz0r
Apr 7, 2015, 11:20 PM
Are you sure you're running PSO2 as an Administrator? Navigate to here in Windows Explorer: C:\Windows\system32\drivers\etc\HOSTS

Just to be positive, go ahead and navigate to the folder above in Windows Explorer > Right-Click Hosts > Properties. The properties windows should display. Then, select the Security Tab > Edit > Add > Your Computer Account's Username (or "EVERYONE" so anyone can access it) > OK.

With the account you just added highlighted in the same “Group or User Names” area from the previous window, check the box to Allow for Full Control > OK.

Boot back up PSO2 and see if that resolves your issue!

If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.Are you sure you're running PSO2 as an Administrator? If the method above doesn't work, please copy your logfile.txt within Tweaker's folder into a pastebin and post the URL of that log here.

Alright! I'm back with results! (kinda not really)

-Changed permissions on host file
-Double checked running pso2 as admin
-Tried checking for updates again (with the tweaker)
-Used the default launcher and tried updating with the default launcher

Here is my log: http://pastebin.com/mAyXVd6z

Cimohai
Apr 8, 2015, 12:16 AM
no TA CO is daily, all weekly, 1.2mill a week if you ONLY do 4VH/1SH/1N

taco in eps 1 and 2 used to be daily CO
i just want to know the meseta reward for daily SH Taco before it become weekly in eps3

wefwq
Apr 8, 2015, 12:20 AM
taco in eps 1 and 2 used to be daily CO
i just want to know the meseta reward for daily SH Taco before it become weekly in eps3
IIRC pre-episode 3 TACO gave like 600k (VH+SH only) per character, and DO at that times are not a daily bank yet.
So you can make around 1,2mil/day if you have 2 char that able to run TACO.

Skyly
Apr 8, 2015, 01:57 AM
Does anyone have any idea why they don't count AC purchases from PSO2es and PSO2esiOS towards the AC purchase campaigns?

Cimohai
Apr 8, 2015, 03:28 AM
IIRC pre-episode 3 TACO gave like 600k (VH+SH only) per character, and DO at that times are not a daily bank yet.
So you can make around 1,2mil/day if you have 2 char that able to run TACO.

i see, so its around 400k per SH run.
thanks for the answer.

Sizustar
Apr 8, 2015, 03:43 AM
Does anyone have any idea why they don't count AC purchases from PSO2es and PSO2esiOS towards the AC purchase campaigns?

Because it goes through google, not Sega.

trevorwhatever
Apr 8, 2015, 04:21 AM
So I did the new easter EQ( actually still in it) but I have the same stuck int he past lag expect now its much worse, I didnt get past the varda teleporter until after the group had completely finished the whole EQ. I think Im just gonna give up playing for another year and hope its better once I come back

EspeonageTieler
Apr 8, 2015, 05:32 AM
your seeing things, the only things happening to mags is a De-Levling device for 50 cubes and faster mag feed leveling, cap isn't being raised yet

no TA CO is daily, all weekly, 1.2mill a week if you ONLY do 4VH/1SH/1N

is it known if this de leveling thing will do something liek let me get rid of the dex on my mag so i can out it somewhere else? or how much it de levels it?

KazukiQZ
Apr 8, 2015, 05:55 AM
^1 mag stat reducer = 50 excubes

trevorwhatever
Apr 8, 2015, 06:00 AM
^1 mag stat reducer = 50 excubes
does that mean 1 level per stat, or completely de leveled to 0 on one stat

KazukiQZ
Apr 8, 2015, 06:07 AM
^1 stat, such as from 50 to 49 Dex.

EspeonageTieler
Apr 8, 2015, 06:16 AM
^1 stat, such as from 50 to 49 Dex.

that is fucking ridiculous holy shit

KazukiQZ
Apr 8, 2015, 06:18 AM
^Well, SEGA did say it's for little mistake(s), not to fix a whole mag xD
Making it cheaper (lets say around 10-15 excubes) will damage their mag sale via AC anyway.

TaigaUC
Apr 8, 2015, 06:28 AM
Do you get to choose the stat or does it just delevel every stat by 1?

EspeonageTieler
Apr 8, 2015, 06:43 AM
^Well, SEGA did say it's for little mistake(s), not to fix a whole mag xD
Making it cheaper (lets say around 10-15 excubes) will damage their mag sale via AC anyway.

yea i know mines just been pretty fucked up since i started back in the day and had no idea wtf i was doing guess ill just farm cubes hard

Z-0
Apr 8, 2015, 06:45 AM
50 cubes per stat isn't really that much of a tall order if you play all Magatsu and Tower Defense, and try to do as many runs of each as possible.

Unlike Lambda Grinders, it's not like the investment is RNG.

SilenWhisper
Apr 8, 2015, 06:52 AM
^Well, SEGA did say it's for little mistake(s), not to fix a whole mag xD
Making it cheaper (lets say around 10-15 excubes) will damage their mag sale via AC anyway.

Mag reset device: 500AC
Mag claim ticket: 300AC

HOW exactly will it dmg the AC sale when getting a new mag is cheaper & more practical than reseting your current one?SEGA logic.

martinmeegan
Apr 8, 2015, 06:56 AM
I think 50 cubes is quite cheap. 1 Magatsu EQ (4 XH then Sai) should get you in excess of 100 cubes.

Rehal
Apr 8, 2015, 08:18 AM
Mag reset device: 500AC
Mag claim ticket: 300AC

HOW exactly will it dmg the AC sale when getting a new mag is cheaper & more practical than reseting your current one?SEGA logic.

Because it would reduce amount of people buying new mag to fix their mistake o3o

GHNeko
Apr 8, 2015, 09:20 AM
Mag reset device: 500AC
Mag claim ticket: 300AC

HOW exactly will it dmg the AC sale when getting a new mag is cheaper & more practical than reseting your current one?SEGA logic.

You have a 20 Mag limit.

After that, you're forced to reset. <_<

So they're only making it cheaper for a limited amount of time.

Perfect Chaos
Apr 8, 2015, 10:59 AM
Does anyone even need anywhere close to 20 even if their character plays all classes? LOL Even if you get a Ketos Proi and a Julius Nifta mag each for a pure strike, range, tech, and DEX mag, that's still only 8, leaving you plenty of room for odd mag builds and such.

It's really just the fact that people would buy less mags to fix their big mistakes if the level reducers were cheaper that made it be 50 excubes.

GHNeko
Apr 8, 2015, 12:47 PM
Pretty much.

Sega makes sure not to take actions that would cut heavily into their AC supply.

That's why Half Dolls are so scares, and why Reverser Field is pathetic atm. If they were useful, then Scape Dolls would be less appealing.

If all skill resets were more common, then adding trees would be less appealing. etc etc.

ArcaneTechs
Apr 9, 2015, 02:28 AM
Do you get to choose the stat or does it just delevel every stat by 1?

vid shows them picking a stat (also shows only that stat de-leveling, nothing else)

Rayden
Apr 9, 2015, 03:09 AM
Does anyone even buy Scape Dolls? They seem ridiculously expensive for what they do, and there's pretty much never a need for them anyway.

wefwq
Apr 9, 2015, 03:16 AM
Does anyone even buy Scape Dolls? They seem ridiculously expensive for what they do, and there's pretty much never a need for them anyway.
Probably few of people bought it in the past, long long time ago before the game was actually hard (or rather, troublesome to deal with) and half-doll was yet to be implemented, around pre-episode 2 to be precise.
These days we can just use half-doll, automate, or iron will.

Cure Shock
Apr 9, 2015, 04:36 AM
Two noob questions:

- Which of these rifle is better to use for their pot? Mena Alice w/ Precision Sniping or Fubuki Raitei? Because I saw a lot of people that use the DB of the same set, so maybe increase Atk is not so bad.

- Do I have a limited amount of crafts per day? I was crafting some units for a friend and after a while I just recieved the mails but no request. I don't know if it's a glitch or not.

Thanks

Achelousaurus
Apr 9, 2015, 04:49 AM
Does anyone even buy Scape Dolls? They seem ridiculously expensive for what they do, and there's pretty much never a need for them anyway.
I bought them a handful times when I died during a boss fight (especially dat one time was hunting Assbuster 16 on hu before ep 3 and finally got rare snowcats, obv it didn't drop) or other.

Of course cursing sega loudly for the ridiculous price.

Azure Falcon
Apr 9, 2015, 05:34 AM
Is there a list anywhere of which bosses have extra drops for breaking specific body parts (eg. Elder)? In particular does Falz Loser have anything extra for the arms being broken?

wefwq
Apr 9, 2015, 05:57 AM
Two noob questions:

- Which of these rifle is better to use for their pot? Mena Alice w/ Precision Sniping or Fubuki Raitei? Because I saw a lot of people that use the DB of the same set, so maybe increase Atk is not so bad.

- Do I have a limited amount of crafts per day? I was crafting some units for a friend and after a while I just recieved the mails but no request. I don't know if it's a glitch or not.

Thanks
] Depends on how you play the class.
Fubuki are pretty good since it'll boost your ATK when your PP are below 50%, RA usually become a bit thirsty in terms of PP when they starting to load WB.
Mena Alice precision sniping boost your damage when you're afar from target.
Fubuki are better if you facing your enemies on point blank, it's also usefull when you're playing on small sized map or is solo, when Alice are better on group play or on certain occasions.
Overall i prefer fubuki myself.

] Crafting are limited to your available craft line avability, basically everytime you used one it'll has cooldown duration before it can be used again, but you can cut it down by using liliparium you receive from mining defense EQ, title reward or other various reward.
Also, did you mean that you received a mail that notify about a craft request?
If so are you sure that you don't accidentally reject that request or that request has been withdrawn?


Is there a list anywhere of which bosses have extra drops for breaking specific body parts (eg. Elder)? In particular does Falz Loser have anything extra for the arms being broken?
Breaking parts usually grants you more drop chance for their units.
But in some case like Hunar, breaking his swords will add chance for elder pain drops, or at least that's what people said.

Ordy
Apr 9, 2015, 06:13 AM
Two noob questions:

- Which of these rifle is better to use for their pot? Mena Alice w/ Precision Sniping or Fubuki Raitei? Because I saw a lot of people that use the DB of the same set, so maybe increase Atk is not so bad.

- Do I have a limited amount of crafts per day? I was crafting some units for a friend and after a while I just recieved the mails but no request. I don't know if it's a glitch or not.

Thanks

- Mena Alice, because BH type potentials aren't that great for rifles, if you are oom using a rifle, you are doing it wrong imo.

- There is no limit. Someone can request you a craft, you'll get a notification mail, but in the meantime they can also cancel the request, so won't see anything in your request list.

Azure Falcon
Apr 9, 2015, 06:25 AM
]Breaking parts usually grants you more drop chance for their units.
But in some case like Hunar, breaking his swords will add chance for elder pain drops, or at least that's what people said.

So typically just for the units. I was mostly curious because of Loser, in SH everyone normally bum rushes the clock, but I tried XH for the first time and there was like 3 people trying to mirage/WB the clock and the rest going for the arm. Those on the arm then totally ignored the open WB'd clock and quit like a min later. I wasn't sure if there was something specific to be gained for going for his arms on XH.

wefwq
Apr 9, 2015, 06:37 AM
So typically just for the units. I was mostly curious because of Loser, in SH everyone normally bum rushes the clock, but I tried XH for the first time and there was like 3 people trying to mirage/WB the clock and the rest going for the arm. Those on the arm then totally ignored the open WB'd clock and quit like a min later. I wasn't sure if there was something specific to be gained for going for his arms on XH.
Loser XH has a special move that will let him cast a mist that will cover the broken clock if people managed to broke it early so that most people now just deal damage from his hand and broke the clock later.

Miles064
Apr 9, 2015, 12:22 PM
So I just started a new character on ship 2 and something sort of crossed my mind. When making a mag (s/r/t atk, one of each) do i still need some dex? My plan was to go 20-30 dex and the rest in main stat. Would a Pure mag be better in this case?

Maninbluejumpsuit
Apr 9, 2015, 12:28 PM
So I just started a new character on ship 2 and something sort of crossed my mind. When making a mag (s/r/t atk, one of each) do i still need some dex? My plan was to go 20-30 dex and the rest in main stat. Would a Pure mag be better in this case?

Just go pure.

Dex does nothing that more atk can't do for you besides equip a few things slightly sooner than later. Not worth ruining your mag for (or soon spending 50 excubes per level to undo).

Miles064
Apr 9, 2015, 12:31 PM
Just go pure.

Dex does nothing that more atk can't do for you besides equip a few things slightly sooner than later. Not worth ruining your mag (or soon spending 50 excubes per level to undo) for.

Alright. Thank you.

monkeyscythe
Apr 9, 2015, 01:32 PM
Recently found out my beta character has 8 character reset passes. Unfortunately shes on a different ship than my current one.

Any idea if transferring her to my ship will let me give the passes to my main character?

Maninbluejumpsuit
Apr 9, 2015, 01:34 PM
Recently found out my beta character has 8 character reset passes. Unfortunately shes on a different ship than my current one.

Any idea if transferring her to my ship will let me give the passes to my main character?

Items/meseta you want to move with your character must be in their possession. Storage is bound to ship.

red1228
Apr 9, 2015, 01:38 PM
Recently found out my beta character has 8 character reset passes. Unfortunately shes on a different ship than my current one.

Any idea if transferring her to my ship will let me give the passes to my main character?

I believe only the items that the character is currently holding (at the time of the Ship Transfer Activation) will transfer with it. So you should be able to take the passes with you. I'm not 100% sure on that (never done a ship transfer & I see no reason for me to do so), so someone who has Ship Transferred should correct / confirm me.

monkeyscythe
Apr 9, 2015, 01:46 PM
Thanks, my real question though is that i was wondering whether or not the all skill reset passes would be able to be transferred to my main

1. transfer 2nd character from different ship (along with passes in inventory)
2. 2nd character put passes in storage
3. use passes with main character

Maninbluejumpsuit
Apr 9, 2015, 01:55 PM
Thanks, my real question though is that i was wondering whether or not the all skill reset passes would be able to be transferred to my main

1. transfer 2nd character from different ship (along with passes in inventory)
2. 2nd character put passes in storage
3. use passes with main character

They're bound to your account. You can use them on any character that has access to them.

red1228
Apr 9, 2015, 01:56 PM
Thanks, my real question though is that i was wondering whether or not the all skill reset passes would be able to be transferred to my main

1. transfer 2nd character from different ship (along with passes in inventory)
2. 2nd character put passes in storage
3. use passes with main character

As long as you're able to bring them with you, I don't see why putting them in the new ship's storage would prevent you from using them on any characters for that ship. Our previous "Skill Pass Reset Compensation" had to be picked up by each individual character. Didn't stop me from using two on the same character (I had goofed up the amount of points in a certain skill & it was the difference between Making & Breaking that class for me) & the 3rd Skill Reset on another character.

Once you obtain the Skill Reset Passes, their account bound, not character bound. Use them on whoever you want.


*EDIT*
Ack, everytime I wait a bit to see if anyone responds before me, I get NINJA'd anyway! D:

Maninbluejumpsuit
Apr 9, 2015, 02:08 PM
As long as you're able to bring them with you, I don't see why putting them in the new ship's storage would prevent you from using them on any characters for that ship. Our previous "Skill Pass Reset Compensation" had to be picked up by each individual character. Didn't stop me from using two on the same character (I had goofed up the amount of points in a certain skill & it was the difference between Making & Breaking that class for me) & the 3rd Skill Reset on another character.

Once you obtain the Skill Reset Passes, their account bound, not character bound. Use them on whoever you want.


*EDIT*
Ack, everytime I wait a bit to see if anyone responds before me, I get NINJA'd anyway! D:

http://rs1img.memecdn.com/deal-with-it_o_2092729.jpg

EspeonageTieler
Apr 9, 2015, 02:14 PM
Recently found out my beta character has 8 character reset passes. Unfortunately shes on a different ship than my current one.

Any idea if transferring her to my ship will let me give the passes to my main character?

if im not mistaken transferring a ship lets you keep your items that are in your inventory so it should work if its the same account

monkeyscythe
Apr 9, 2015, 02:20 PM
alright sweet thanks for the replys guys

Squal_FFVIII
Apr 9, 2015, 02:21 PM
Hi, how do I get this weapon camo?

*ヤスミノコフ5000SD

K.O. Kazjivo
Apr 9, 2015, 02:27 PM
Clear mission 10 of CM I think. Title reward.

Maninbluejumpsuit
Apr 9, 2015, 02:27 PM
Hi, how do I get this weapon camo?

*ヤスミノコフ5000SD

Clear CM

Scale of Judgment
Apr 9, 2015, 02:28 PM
Hi, how do I get this weapon camo?

*ヤスミノコフ5000SD

Complete Mission 10 of Challenge Mode.

On an unrelated note, anyone have a recommendation for a good build involving fibr(or brfi) for the new 12* katana or td?
The br part is easy but figuring out what to do with Limit break for 30 sec vs 60 sec, and other stuff makes it hard to decide. Also anyone knows if the pot is a status ailment itself that activates crazy skills?

red1228
Apr 9, 2015, 02:37 PM
Complete Mission 10 of Challenge Mode.

On an unrelated note, anyone have a recommendation for a good build involving fibr(or brfi) for the new 12* katana or td?
The br part is easy but figuring out what to do with Limit break for 30 sec vs 60 sec, and other stuff makes it hard to decide. Also anyone knows if the pot is a status ailment itself that activates crazy skills?

I can tell you that it does activate any skill that triggers via status ailment. So yes, the Crazy-skills will work with it.

Squal_FFVIII
Apr 9, 2015, 02:47 PM
Thank you :)

Arkios
Apr 9, 2015, 05:40 PM
What's a good Double Saber for a Fi/Hu in VH? I was looking at Stag Cutlery since it drops off 41+ Gulfs and should be easy to find them, but without drop rates I don't know if this is going to take me months to get, or if I can expect one to drop in like 20 runs.

Is it worth even "hunting" anything in VH, or am I better off just powerleveling until I get into SH?

red1228
Apr 9, 2015, 06:16 PM
What's a good Double Saber for a Fi/Hu in VH? I was looking at Stag Cutlery since it drops off 41+ Gulfs and should be easy to find them, but without drop rates I don't know if this is going to take me months to get, or if I can expect one to drop in like 20 runs.

Is it worth even "hunting" anything in VH, or am I better off just powerleveling until I get into SH?

First off, make sure whatever you are using is grinded to +10.
I (and so many others) have lost count how many times some Lv51 randoms join the MPA (usually in an EQ) wearing ungrinded Heie units & some crappy 8* weapon that is only at +4, no class-relevant affixes, no potential & isn't even crafted. Either they're just running around leeching off the MPA or they're eating dirt repeatedly because they power leveled too fast from Boost Days/EQ overdose & lack both the proper equipment AND the skill to play on the higher difficulties.

I wouldn't really start Rare Hunting until SH, but you DON'T want to be another case of the above situation.
With that in mind, you can go with whatever 10* weapons you have access to or 7* ~ 9* gear that has been lightly crafted (to bring their stats up to 10* level). You don't have to have some 80million costing +120 attack affixed gear, but its very easy (and cheap) to just 2-slot all your stuff to have Soul+Attack3 affixes (for +60 attack on each thing).

In regards to your original question:
If you're without Premium Trade Ticket Access, I would suggest either a crafted 7-9* (such as Failnaught, Lambda Failnaught or Dio Spirtia).

If you can manage to get them easily, Reflexion, Flamme Icarus or Langritter would be my suggestions for a "mid-game" 10* double saber.

milranduil
Apr 9, 2015, 06:19 PM
What's a good Double Saber for a Fi/Hu in VH? I was looking at Stag Cutlery since it drops off 41+ Gulfs and should be easy to find them, but without drop rates I don't know if this is going to take me months to get, or if I can expect one to drop in like 20 runs.

Is it worth even "hunting" anything in VH, or am I better off just powerleveling until I get into SH?

Do yourself a favor and drop d. saber for a lambda pattylumeria and partisan your way to SH. Assault buster, volg raptor, slide end, speed rain, and pick up throw. You can buy all of them but volg raptor from player shops for cheap (I think), and get volg raptor from NPC trade-in for 1 photon crystal.

Arkios
Apr 9, 2015, 07:12 PM
First off, make sure whatever you are using is grinded to +10.
I (and so many others) have lost count how many times some Lv51 randoms join the MPA (usually in an EQ) wearing ungrinded Heie units & some crappy 8* weapon that is only at +4, no class-relevant affixes, no potential & isn't even crafted. Either they're just running around leeching off the MPA or they're eating dirt repeatedly because they power leveled too fast from Boost Days/EQ overdose & lack both the proper equipment AND the skill to play on the higher difficulties.

I wouldn't really start Rare Hunting until SH, but you DON'T want to be another case of the above situation.
With that in mind, you can go with whatever 10* weapons you have access to or 7* ~ 9* gear that has been lightly crafted (to bring their stats up to 10* level). You don't have to have some 80million costing +120 attack affixed gear, but its very easy (and cheap) to just 2-slot all your stuff to have Soul+Attack3 affixes (for +60 attack on each thing).

In regards to your original question:
If you're without Premium Trade Ticket Access, I would suggest either a crafted 7-9* (such as Failnaught, Lambda Failnaught or Dio Spirtia).

If you can manage to get them easily, Reflexion, Flamme Icarus or Langritter would be my suggestions for a "mid-game" 10* double saber.

Thanks, that makes a lot of sense. I'm running a crit build for my Fi/Hu as well, so the 7-9* crafted weapon is probably my best bet for now until I get an upgrade in the 10*+ range. (Since it's my understanding that crit will help with the variance in damage when using crafted weps)

I'm running Hiei set +10 using the affixes from the 3-1 Matterboard, so I should be fine on units for a while. It's just my weapon that really needs some attention.

I'm all for min/maxing to a degree, I just didn't want to dump millions into my gear if there is a good chance I'll be finding upgrades in the next week. It sounds like the crafted route will last me a while, or at least until I can find some easy to snag goodies from Magatsu.


Do yourself a favor and drop d. saber for a lambda pattylumeria and partisan your way to SH. Assault buster, volg raptor, slide end, speed rain, and pick up throw. You can buy all of them but volg raptor from player shops for cheap (I think), and get volg raptor from NPC trade-in for 1 photon crystal.

That's an interesting idea. I've thought about going more Partizan, because the range on Dbl Sabers sucks. Do you have a palette that your prefer for your Partizan PAs?

I'm running 6 weapons right now (sword, part, wired lance, dbl saber, daggers, knuckles), just to mix it up while leveling, but I suspect that won't really fly when I start getting into the higher difficulties. I've got Volg Raptor and love it, but haven't been able to find a good Partizan. (I'm using Soul Eater right now)

red1228
Apr 9, 2015, 07:34 PM
A crafted Soul Eater (with its potential) would be decent for a "sweeper".
Step Attack into JA'd Slide End (being boosted from Soul Eater's potential) should serve you well for 1-shotting groups of normal enemies. You could do the same with the 7* Knight Lancer & Assault Buster (instead of Slide End).
Slide End is slightly stronger, but Assault Buster charges very slightly faster & has forward movement (which lets it double as an approach PA / combo setup).

There's also the Dio Rhongomyniad (tho it looks like crap) with a Fury Stance Up potential.

In regards to PA suggestions?
I personally run Assault Buster --> Slide End --> Zeneth Throw.
You could also try Vol Graptor --> Slide End --> Zeneth Throw for attempting to Burst DPS bosses.
Basically, you'll want either Assault Buster or Slide End for normal sweeping & some kind of combination of Vol Graptor + Zeneth Throw for bosses / large enemies.

And in case you were wondering about Zeneth Throw being a grab PA (which tend to work "wonky" on bosses / large enemies), the last hit (that overhead smash) is just as strong as Assault Buster's full charge (not counting the three additional stabs you do before the smash).

loool
Apr 9, 2015, 07:55 PM
Anyone know what mob in XH Oceanic Menace drop Lindcray? Does every mob have a chance or only the last Bal Rodos?

Edit: Nevermind... I found it... ROFL

Edit: Found 2... my lucky day. LOL

ArcaneTechs
Apr 9, 2015, 08:04 PM
Anyone know what mob in XH Oceanic Menace drop Lindcray? Does every mob have a chance or only the last Bal Rodos?
It's an area drop, anything can drop it (idk about boxes, doubt it) so ya, drops in that crappy Easter EQ too

milranduil
Apr 9, 2015, 09:20 PM
Thanks, that makes a lot of sense. I'm running a crit build for my Fi/Hu as well, so the 7-9* crafted weapon is probably my best bet for now until I get an upgrade in the 10*+ range. (Since it's my understanding that crit will help with the variance in damage when using crafted weps)

I'm running Hiei set +10 using the affixes from the 3-1 Matterboard, so I should be fine on units for a while. It's just my weapon that really needs some attention.

I'm all for min/maxing to a degree, I just didn't want to dump millions into my gear if there is a good chance I'll be finding upgrades in the next week. It sounds like the crafted route will last me a while, or at least until I can find some easy to snag goodies from Magatsu.



That's an interesting idea. I've thought about going more Partizan, because the range on Dbl Sabers sucks. Do you have a palette that your prefer for your Partizan PAs?

I'm running 6 weapons right now (sword, part, wired lance, dbl saber, daggers, knuckles), just to mix it up while leveling, but I suspect that won't really fly when I start getting into the higher difficulties. I've got Volg Raptor and love it, but haven't been able to find a good Partizan. (I'm using Soul Eater right now)

red1228 covered you on partisan combos. Partisan is a staple weapon up to and including "end-game" due to how strong the PAs are. Other weps are good too, but since you want to save money at this point for better gear later on, you can get away with a single stronger weapon for now. As for units, dump those Hiel units for Blitz units with Quartz/Power3 and use something like a White/Black wing for your leg unit. Hiel with matterboard affixes are garbage.

thehondachef
Apr 10, 2015, 12:41 AM
Is it not possible to win the EP1 CH-EX ARKS Battle Championship with Afin? On my 3rd try, I finally got 1000/1000pt, but got the same ending. (Huey tells me I did well, but didn't win. I don't fight Claris Claes. Apprentice comes and flashes some sass, and the quest ends. )

Is that just the best-case ending for Afin, or did something weird happen?

Anduril
Apr 10, 2015, 12:45 AM
Is it not possible to win the EP1 CH-EX ARKS Battle Championship with Afin? On my 3rd try, I finally got 1000/1000pt, but got the same ending. (Huey tells me I did well, but didn't win. I don't fight Claris Claes. Apprentice comes and flashes some sass, and the quest ends. )

Is that just the best-case ending for Afin, or did something weird happen?
That's Afin's intended ending; it kick starts his obsession with finding [Apprentice], since he is sure she is his sister, that we see through Ep.2.

Selphea
Apr 10, 2015, 12:51 AM
red1228 covered you on partisan combos. Partisan is a staple weapon up to and including "end-game" due to how strong the PAs are. Other weps are good too, but since you want to save money at this point for better gear later on, you can get away with a single stronger weapon for now. As for units, dump those Hiel units for Blitz units with Quartz/Power3 and use something like a White/Black wing for your leg unit. Hiel with matterboard affixes are garbage.

Could affix the Hiei set with Quartz/Pow3 and craft them for the same effect, except cheaper

milranduil
Apr 10, 2015, 01:14 AM
My suggestion was assuming no crafting to save money for further down the road since we're talking low level as it is.

Also didn't realize Hiei actually gives 5pp per unit (as well as HP and resists), so just affixing Hiei with attack affixes instead of that matterboard shit is sufficient.

Rayden
Apr 10, 2015, 04:39 AM
Does the Ideal potential work on mini bosses? Has anyone confirmed this for sure yet?

final_attack
Apr 10, 2015, 05:00 AM
Does the Ideal potential work on mini bosses? Has anyone confirmed this for sure yet?

It does work on sub-bosses. I forgot who said it. I read it here.

The 2nd post here should show it affect on Rockbear. (http://www.pso-world.com/forums/showthread.php?t=200779&page=229)

monkeyscythe
Apr 10, 2015, 05:55 AM
Do Ziegs Fahren weapons count as crafted? Im thinking know but wouldnt hurt to be sure.

KazukiQZ
Apr 10, 2015, 06:18 AM
^No by default. You must craft them (having Extend level) for them to be counted as one.

monkeyscythe
Apr 10, 2015, 06:19 AM
Sweet thanks :)

Scale of Judgment
Apr 10, 2015, 11:36 AM
Just need a quick look at this to see if it's viable for a suicidal samurai build...Going fi or br pending on whether I want to get Combat Escape or Limit Break...
http://pso2-skill.pwnedgalaxy.net/skillcalc.php?09xnbxImbxImbxImbxImbxImbxImbxImbxIm 0jdodBIb00000000jdoIn0000000jdoboIbIdjGBcFfqKJIdxI 200000fdo000000lo00000007oIn00000000ebIo4NcAfHnfmx Iklo00008doIb0000008
It does rely entirely on the waza katana off magatsu

Dammy
Apr 10, 2015, 11:43 AM
does anyone have any idea what it says about reversal field of techer?
http://pso2.jp/players/update/20150422/08/

Poyonche
Apr 10, 2015, 11:50 AM
^
Edit : Someone translated everything here it is :


So precisions on the various adjustments on the balance changes (as understood from my shoddy japanese, take it with a grain of salt).

Hunter :
-Fury Gear Boost changed to Hunter Gear Boost and will now work with guard stand too (that was a pretty stupid thing that they fixed, yay for the livestream people who use guard stance!)
-Rising Edge, Nova Strike and Guilty Break charge time reduced, as you know.
-Ignite parrying changes ahoy! Power up, PP cost down, guard window made faster, possibility to cancel it better (not too sure on this part).
-Ride Slasher's charge time made faster when at gear gauge 1.

Fighter :
-D Saber Wind Parrying adjusted (better just guard window I think?)
-TDs' Scare Fugue and Facet Folia's JA timing adjusted (probably to make them better comboable)
-DSs PAs Scissor Edge, Rambling Moon, Illusion Rave, Fake Capture, Surprise Dunk, Deadly Archer, Deadly Circle and Chaos Riser are now SHIFT ACTION CANCELLABLE. D Saber Wind Parrying is now starting to look like a better investment isn't it.

Techter :
-Reverser Field will see its cooldown modified as well as some number changes? Maybe it will be a novelty skill instead of trash one now.

Braver :
-Something about a power boost when making attacks while Katana Combat is active? Not too sure, but it sounds like a buff. Yay?
-Snatch Step will have its position changed in the skill tree (well that's interesting).
-Counter Edge will have its power increased with the gear gauge and its hitbox will be adjusted.

Bouncer :
-Fields will have a bigger range (not too sure on that one).
-Strike Gust, Gran Wave and Moment Gale will now receive invincibility frames when performing their shift actions. No invincible Vinto Jigue for you.

Drops :
-XH TDs (1 and 2 more precisely, thanks Ezodagrom) will have better 12* drop chances.

Ennemies :
-Shield ennemies (sil (sa)dinians and wondas) will have their effect changed when their shield is hit, not sure how tho.
-> Bounce off animation removed when hitting melee, but still no damage (thanks Z-0 for the precision)

Mr Umbra (de aaaaru) :
-This emergency trial is getting more or less completely overhauled. Not too sure but it won't fail from being grazed?
Also +100% drop rate boost given when completed.
Someone with better JP skills can probably help better.

Terrence
Apr 10, 2015, 11:50 AM
does anyone have any idea what it says about reversal field of techer?
http://pso2.jp/players/update/20150422/08/

So precisions on the various adjustments on the balance changes (as understood from my shoddy japanese, take it with a grain of salt).
Techter : Reverser Field will see its cooldown modified as well as some number changes? Maybe it will be a novelty skill instead of trash one now.
Let's hope it will be good enough to make us put a few SP in this skill.

Dammy
Apr 10, 2015, 11:52 AM
thanks!

Aquanos
Apr 10, 2015, 12:13 PM
Are PSO2 ST Modification against the rules?
Example - Changing Main ARKS Ship Lobby Music to - Clyez City-Guardians Colony

LonelyGaruga
Apr 10, 2015, 12:16 PM
Let's hope it will be good enough to make us put a few SP in this skill.

Reverser Field will always be bad because you can always just use a Moon Atomizer. Spending SP to save meseta is ridiculous.

Kondibon
Apr 10, 2015, 12:23 PM
Reverser Field will always be bad because you can always just use a Moon Atomizer. Spending SP to save meseta is ridiculous.It's supposed to have the benefits of reviving people over a larger area (by running around), revive players as soon as they go down, and (potentially) revive players with more hp than a moon. But I agree, unless it also gets turned into a 1 sp skill it's not going to be worth it.

Maninbluejumpsuit
Apr 10, 2015, 02:23 PM
is +2 PP cost on a brilliant resta craft a great success?

Poyonche
Apr 10, 2015, 02:39 PM
is +2 PP cost on a brilliant resta craft a great success?

Imo, it is.

Perfect Chaos
Apr 10, 2015, 03:38 PM
It's supposed to have the benefits of reviving people over a larger area (by running around), revive players as soon as they go down, and (potentially) revive players with more hp than a moon. But I agree, unless it also gets turned into a 1 sp skill it's not going to be worth it.It's also getting a range buff, but yeah... Unless they make it a 1-SP skill, have its prerequisite be 3 points in T-ATK Up 1 (like all of the other skills on the tree), and actually give you FUN, it just doesn't seem worth using over a Moon Atomizer.

is +2 PP cost on a brilliant resta craft a great success?One time, I got two +1 PP demerit out of three consecutive crafts. I've only ever gotten three +1 PP demerit crafts in total, though, so it's not as common as that instance made it seem. LOL

Mildora
Apr 10, 2015, 10:35 PM
Whats the highest Power V can go to? (off boost day)

final_attack
Apr 10, 2015, 10:47 PM
Whats the highest Power V can go to? (off boost day)

60% (3x Power V, non upslot)

Dephinix
Apr 10, 2015, 10:48 PM
http://srpgp.supersanctuary.net/dudu/#!/s=AA05&1=AA05&2=AA05&3=&4=&5=&r=&o=

60%, cause I'm pretty sure nothing boosts it.

Zorua
Apr 10, 2015, 11:43 PM
I'm confused on how Zieg's Skilled Trainer and Fortunate Omen orders work. If I were to craft one, unlock the order, pass the weapon to another character, then use an uncrafted one on the character with the order completed, would the effect still apply?

ArcaneTechs
Apr 11, 2015, 12:05 AM
I'm confused on how Zieg's Skilled Trainer and Fortunate Omen orders work. If I were to craft one, unlock the order, pass the weapon to another character, then use an uncrafted one on the character with the order completed, would the effect still apply?
Get his CO's, craft the 2 weps to LV8 (or find someone else to do it for you) and turn the CO's in, ST and FO are activated as long as those weps are on you. However, if you want those active on other characters as well, all you need to do is take those 2 weps and transfer them to said character and turn the CO's in pretty much as you grab them.

Those effects will ONLY be active if the 2 crafted weps are on that character, after each character completes those 2 CO's, all you gotta do is transfer the 2 weps to them via storage when ever you play on them and if you want those effects active.

It will not work if you did the CO on your main and passed the crafted weps down to lets say a new Lv1 character, they need the CO's unlocked and turned in for it to work on them

Zorua
Apr 11, 2015, 12:10 AM
Oh okay. Thanks for the info. Guess I'll go craft some things

wefwq
Apr 11, 2015, 12:10 AM
I'm confused on how Zieg's Skilled Trainer and Fortunate Omen orders work. If I were to craft one, unlock the order, pass the weapon to another character, then use an uncrafted one on the character with the order completed, would the effect still apply?
As long as your character cleared the order, yes it'll still take effect.

monkeyscythe
Apr 11, 2015, 02:37 AM
Whats the best way to farm durga stones from magatsu (the pyroxene from the quest reward)?

Should I just run it as fast as i can on normal as many times as possible?

or does it only drop from the second phase?

Maninbluejumpsuit
Apr 11, 2015, 02:58 AM
It's also getting a range buff, but yeah... Unless they make it a 1-SP skill, have its prerequisite be 3 points in T-ATK Up 1 (like all of the other skills on the tree), and actually give you FUN, it just doesn't seem worth using over a Moon Atomizer.
One time, I got two +1 PP demerit out of three consecutive crafts. I've only ever gotten three +1 PP demerit crafts in total, though, so it's not as common as that instance made it seem. LOL

Good enough. I just wanted a great success on the demerit portion of that craft. Since I later saw disks that had higher increases to power, but slightly higher pp costs, I got my answer. Thanks btw.

Also, I may want to borrow you for efficient megiverse eventually. I only ever saw great success on the demerit with that, and I want it down to 11PP!

akitalevia
Apr 11, 2015, 03:25 AM
Anyone know if the new hybrid tech makes you invulnerable since you're pratically a sitting duck shooting that laser beam?

In the new Sega video, Rupika got hit right as she was casting it so I couldn't tell whether or not it does make you invincible like Zandeon.

TheszNuts
Apr 11, 2015, 03:45 AM
Anyone know if the new hybrid tech makes you invulnerable since you're pratically a sitting duck shooting that laser beam?

In the new Sega video, Rupika got hit right as she was casting it so I couldn't tell whether or not it does make you invincible like Zandeon.

I recall during the playtest she being hit during the cast, so I don't think it has invinc frames like zandion.

Poyonche
Apr 11, 2015, 03:48 AM
I think it is just hyper-armored.

KazukiQZ
Apr 11, 2015, 03:50 AM
^During start-up animation (The element balls aren't combined yet, but almost there) you aren't invulnerable but you have superarmor. During cast animation, you will be invulnerable. Then another moment of superarmor only after it's done (You're spinning after it's done xD).

Edit: ninjaed and I think i'm gonna go see the playthrough again to make sure. But if isn't invulnerable during cast animation, I guess it has more power than Zandeon?

Superia
Apr 11, 2015, 04:24 AM
^During start-up animation (The element balls aren't combined yet, but almost there) you aren't invulnerable but you have superarmor. During cast animation, you will be invulnerable. Then another moment of superarmor only after it's done (You're spinning after it's done xD).

Edit: ninjaed and I think i'm gonna go see the playthrough again to make sure. But if isn't invulnerable during cast animation, I guess it has more power than Zandeon?

I am expecting it to have higher power, but not in order to balance it with Zandeon (because SEGA). It is just newer, more things are weak to it and it looks like it would be easier to get 100% of the damage onto one enemy.

KazukiQZ
Apr 11, 2015, 04:29 AM
^Checked, it does only have hyperarmor during its cast animation. Well, I guess Zandeon will still have its usage, depending on situation and element weakness.

Poyonche
Apr 11, 2015, 05:19 AM
Why does people choose to add, for exemple, Power IV instead of Power III ? It is just a +5 difference.

Nyansan
Apr 11, 2015, 06:28 AM
Why does people choose to add, for exemple, Power IV instead of Power III ? It is just a +5 difference.

Min-max purposes, base fixing to upgrade that stat IV into stat V later or using UQ soul/Mod/Stat IV for an easy 100 atk.

EDIT:

Well, since am currently last post, what buff does the consumable from easter EQ give?

moorebounce
Apr 11, 2015, 07:55 AM
Is there a guide for "My Set Controls" or is it easy to use?

monkeyscythe
Apr 11, 2015, 08:20 AM
whats the maximum amount of durga break pyroxene you can get in 1 magatsu phase 2 run?

also is it affected by how well or how many times you ran magatsu in phase 1?

AutumnChronicle
Apr 11, 2015, 09:21 AM
Seeing as the people posting on the finds/accomplishment thread seem to have no trouble finding 12* drops, I have some questions.

I don't have a team tree to use, Lucky Rise on my gear or Rare Drop Boosts TAs at the moment, but I do use my 250% boosts every time there's a EQ, only to get excube fodder. Do those things even make a difference?

Are they supposed to be untekked or hiding amongst all the excube fodder?

Abandon all hope, ye nooblets who seek to challenge the RNG!

KazukiQZ
Apr 11, 2015, 09:26 AM
^They can be untekked. And yeah, they're RNG.

Found 3 12* so far off Magatsu 2nd phase, and I don't use any booster/lucky rise unit except for the 100% 1st phase clearance bonus and 30% from Daily Boost.

emeraude
Apr 11, 2015, 09:26 AM
Seeing as the people posting on the finds/accomplishment thread seem to have no trouble finding 12* drops, I have some questions.

I don't have a team tree to use, Lucky Rise on my gear or Rare Drop Boosts TAs at the moment, but I do use my 250% boosts every time there's a EQ, only to get excube fodder. Do those things even make a difference?

Are they supposed to be untekked or hiding amongst all the excube fodder?

Abandon all hope, ye nooblets who seek to challenge the RNG!
I find for 12*-13*, nope. Lol.
Just don't think about getting anything and you'll get something.

EspeonageTieler
Apr 11, 2015, 09:45 AM
anyone have any tips for fighitng the bather type bosses as a hu/fi this is the only guy i struggle with and i just cant figure a good way to fight him out

AutumnChronicle
Apr 11, 2015, 09:54 AM
anyone have any tips for fighitng the bather type bosses as a hu/fi this is the only guy i struggle with and i just cant figure a good way to fight him out

Practice makes perfect! I had trouble with them in the beginning too but once you get used to their attack patterns you'll realise they're actually pretty easy to take down. As a hunter, don't get too hasty and guard when you need to. As a fighter, just keep moving and don't stay in one spot. Of course, you'll want to consider using faster PAs that can be quickly used (e.g. Heavenly Fall, Acro Effect) and avoid those that locks you in place (e.g. Over End, Holding Current).


Alright, thanks for the feedback 'bout that accursed RNG guys. Was kinda spoilt by how relatively easy it was in PSPo, so maybe I'm being a lil' impatient. Just gotta keep at it then :)

Perfect Chaos
Apr 11, 2015, 11:10 AM
I'm confused on how Zieg's Skilled Trainer and Fortunate Omen orders work. If I were to craft one, unlock the order, pass the weapon to another character, then use an uncrafted one on the character with the order completed, would the effect still apply?You only need level 8 on one of the two (I think it's the Vraolet). The Monkey King Bar has a lower level requirement for the CO, despite what Superia said. Once you unlock the CO on multiple characters using the same weapon, you can just craft and unlock level 1 of those potentials to give to your other characters, if you don't want to constantly switch between them, as that'll still give it the full level 3 potential. You'll just need a level 3 one to complete the CO.

Also, I may want to borrow you for efficient megiverse eventually. I only ever saw great success on the demerit with that, and I want it down to 11PP!Both of my tech characters has -9 PP on Efficient Megiverse. I forgot how many attempts it took to get that, though. Just add me on your friends list (or just send me a mail, I guess) if you want me to put it up for order.

But if isn't invulnerable during cast animation, I guess it has more power than Zandeon?I'm guessing that Fomelgion will have a lower base power than Zandion, simply because Fomelgion seems easier to hit multiple targets with that, as well as easier to hit a single target with all hits. But we'll see...

Well, since am currently last post, what buff does the consumable from easter EQ give?+50 on all attack stats and +3 PP for 10 minutes.

Gourd
Apr 11, 2015, 11:40 AM
Why can't I add any good abilities? I only added Magatsu Soul, but it's not really...great. I tried adding Mark Joyo to my Bio Ribzeal and even using three weapons that had it, the ability didn't pop up in the list I could choose from. Just weak crap like S-ATK +10.

How does ability grinding even work then if you can only grind certain things? :/

Anduril
Apr 11, 2015, 11:47 AM
Why can't I add any good abilities? I only added Magatsu Soul, but it's not really...great. I tried adding Mark Joyo to my Bio Ribzeal and even using three weapons that had it, the ability didn't pop up in the list I could choose from. Just weak crap like S-ATK +10.

How does ability grinding even work then if you can only grind certain things? :/
You can check what will and won't work by using the Affix Simulator (http://srpgp.supersanctuary.net/dudu/). Plus here is a chart (http://pso2.cirnopedia.info/enhance_3.php#transfer) that (mostly) shows what can be transferred, and here (http://pso2.cirnopedia.info/abilities.php#nav) is a full(?) listing of abilities with notes on what transfers certain Souls boost.

EspeonageTieler
Apr 11, 2015, 03:43 PM
so ive been playing my force as an all wind user (just for fun) and today i finally got elysion and was wondering if i should change my force tree to include uncharged tech damage bonuses

red1228
Apr 11, 2015, 04:50 PM
anyone have any tips for fighitng the bather type bosses as a hu/fi this is the only guy i struggle with and i just cant figure a good way to fight him out


Practice makes perfect! I had trouble with them in the beginning too but once you get used to their attack patterns you'll realise they're actually pretty easy to take down. As a hunter, don't get too hasty and guard when you need to. As a fighter, just keep moving and don't stay in one spot. Of course, you'll want to consider using faster PAs that can be quickly used (e.g. Heavenly Fall, Acro Effect) and avoid those that locks you in place (e.g. Over End, Holding Current).


Alright, thanks for the feedback 'bout that accursed RNG guys. Was kinda spoilt by how relatively easy it was in PSPo, so maybe I'm being a lil' impatient. Just gotta keep at it then :)

As mentioned before, you need to avoid the super-cool-looking Slow PAs on the higher difficulties (or just mobile bosses in general).

This is a Hunter / Bouncer, but the basic idea is the same (stay up front with fast PAs).
https://www.youtube.com/watch?v=_jRszCt9Gb4&feature=youtu.be

Tyreek
Apr 11, 2015, 05:59 PM
So, how do additional skill tree passes work? Do they stack with original trees, or do you swap with one or the other?

Edson Drake
Apr 11, 2015, 06:11 PM
so ive been playing my force as an all wind user (just for fun) and today i finally got elysion and was wondering if i should change my force tree to include uncharged tech damage bonuses

Elysion's very underwhelming currently. You get far more damage out of Wind techs using a Rod or Talis(with High TATK or the Wind boost pots).

It used to be the O.G. Wind weapon, but that was a long time ago. And nope, not worth it wasting points in uncharged tech skill. I tried it after EP3 too and was highly disappointed.

red1228
Apr 11, 2015, 06:13 PM
So, how do additional skill tree passes work? Do they stack with original trees, or do you swap with one or the other?

Each additional Skill Tree is another tree with all the same amount of Skill Points as the original. You can switch freely between them when in the lobby. For example, having one Force Tree dedicated to Fire Techs & one dedicated to Ice Techs.

ArcaneTechs
Apr 11, 2015, 07:09 PM
Elysion's very underwhelming currently. You get far more damage out of Wind techs using a Rod or Talis(with High TATK or the Wind boost pots).

It used to be the O.G. Wind weapon, but that was a long time ago. And nope, not worth it wasting points in uncharged tech skill. I tried it after EP3 too and was highly disappointed.

whats surprising is I still see people using Elysion+UCT skill every once and awhile, Nabarta (w/e the ice spewing one is) along with Il barta and Namegid. I dont see the Sa-Zan spam anymore

LonelyGaruga
Apr 11, 2015, 07:14 PM
That's because of the EP3 buffs making other techs more relevant. Elysion is still relevant, Boots of Seraphy are just moreso, given they have like 70 T-ATK over it, faster casting animation, and a double jump for some utility.

Z-0
Apr 11, 2015, 07:52 PM
wuh, Elysion is like one of the best Force weapons still (plus Boots of Seraphy, obviously). Not sure how you came to the conclusion that it's underwhelming, considering it makes certain techniques much more useful.

Edson Drake
Apr 11, 2015, 08:52 PM
wuh, Elysion is like one of the best Force weapons still (plus Boots of Seraphy, obviously). Not sure how you came to the conclusion that it's underwhelming, considering it makes certain techniques much more useful.

By using it alongside a Rod and a Talis of the same element and doing a lot more damage than with it?

Note that I didn't say it isn't useful, it's just underwhelming if compared to a decent Rod or Talis.

Dark Emerald EXE
Apr 11, 2015, 09:08 PM
Well that's not good....

http://i307.photobucket.com/albums/nn312/jaye3rd89/Test_zpst0ftvrlf.png (http://s307.photobucket.com/user/jaye3rd89/media/Test_zpst0ftvrlf.png.html)

Lockon Stratos
Apr 11, 2015, 09:23 PM
I keep getting a Black screen when i try to get on pso2, it only started yesterday before then it was fine. How can i fix this problem?

Miles064
Apr 11, 2015, 09:26 PM
Can someone give me some general tips on how to play FI. Just did TD2 and I spent more time switching stances and chasing things then fighting. How do you deal with everything turning to pick new targets all the time?

Also is meteor fist broken? The big fist seems to never show up and sometimes time the little ones end up behind me(with no mobs anywhere in sight). Symphonic drive also likes to go straight into the ground at times. I assume I am just too far from my target for that. Double saber pas are too short of range to be useful as well. I spent that whole eq wishing I had a sword.

milranduil
Apr 11, 2015, 09:44 PM
Meteor fist rng is just terrible (<10% I think for god fist). The fist drops in whatever direction you are facing unless you are locked on when it actually comes down (after the launch animation). Symph drive will hit the ground if you are too far from a target or not high enough in the air. D. sabers are kind of garbage besides full gear Chaos Riser.

Try using a partisan (with gear) and spam a variety of slide end/speed rain in TD with volg combos for bossing (or BHS/symph drive for ragne/zesh).

Miles064
Apr 11, 2015, 09:51 PM
So your telling me the best way to play FI is to use HU weps? Volg raptor>speed rain>slide end was my go to spear combo as HU but I never used it much. Didn't like that I couldn't stop pas mid cast like sword. Ty for the answer btw.

Sizustar
Apr 11, 2015, 10:00 PM
So your telling me the best way to play FI is to use HU weps? Volg raptor>speed rain>slide end was my go to spear combo as HU but I never used it much. Didn't like that I couldn't stop pas mid cast like sword. Ty for the answer btw.

Depends on the stage.

TD2 and TD3 involve a fair bit of running around chasing enemies, so any attack that has no range or is slow isn't as useful.

Miles064
Apr 11, 2015, 10:11 PM
Depends on the stage.

TD2 and TD3 involve a fair bit of running around chasing enemies, so any attack that has no range or is slow isn't as useful.

I will try spears next time then. Thank you.

AutumnChronicle
Apr 11, 2015, 10:35 PM
Can someone give me some general tips on how to play FI. Just did TD2 and I spent more time switching stances and chasing things then fighting. How do you deal with everything turning to pick new targets all the time?

Also is meteor fist broken? The big fist seems to never show up and sometimes time the little ones end up behind me(with no mobs anywhere in sight). Symphonic drive also likes to go straight into the ground at times. I assume I am just too far from my target for that. Double saber pas are too short of range to be useful as well. I spent that whole eq wishing I had a sword.

You don't really have to switch stances constantly, just staying on one is alright actually. Have to agree that it can be difficult to chase mobs around as a Fi so what you could try is to play a more supportive/defensive role. I find that sticking close to the towers/walls and jumping at clusters of mobs when they come closer works really well, and we fighters do an alright job at quickly getting rid of those Darker pods infesting the towers. Of course, you could also help to take down bosses.

As far as PAs are concerned, you're going to want to get Chaos Riser definitely to help you with mobbing. Symphonic Drive is real useful to reach and staying at weak points (e.g. Goldrahda cores, De Malmoth's "fin") when comboed with PAs like Ooochrestra or Bloody Sarabande, once you get used to its effective distance. Knuckles are kinda useless when you're attacking anything that isn't slow or stationary, but Heartless Impact can help with zooming around.

LonelyGaruga
Apr 11, 2015, 10:50 PM
By using it alongside a Rod and a Talis of the same element and doing a lot more damage than with it?

Note that I didn't say it isn't useful, it's just underwhelming if compared to a decent Rod or Talis.

Of course you'd do more damage, even with Elysion the only tech that does more damage uncharged than charged is Sazonde (and Sazonde is better DPS uncharged even without Elysion thanks to how it works), but more damage =/= more DPS. Being able to use things uncharged with moderate strength means you can deal more damage than you would if you had to charge. Not to mention faster, for where you only need to deal a certain amount of damage in a short time frame (like mobbing weak enemies). And of course it's the absolute best way to use Nabarta, since 70% > every other potential you could use with it.

Though, Elysion's main thing is that you have to use the right uncharged techs, because many of them are absolutely awful compared to their charged versions. Particularly fire and light techs (Ilfoie and Grants are niche at best, everything else in those elements is pretty much useless uncharged). This means it's only really good for techs that perform effectively uncharged, so you can't get away with using Elysion exclusively like you can with a rod/talis.

Nyansan
Apr 12, 2015, 01:45 AM
How do I build a mag for Te/Hu? Do I go pure T-atk or add in a few S-atk for equipping purposes?

LonelyGaruga
Apr 12, 2015, 02:03 AM
Yeah, T-ATK for equips then dump the rest in S-ATK. You could also just go straight T-ATK if you just want to use wands only, but then you lose out on some WL/partisan usage. If going the former, aiming for about 730 T-ATK should be good, since that's how much Ares Wand requires. Maybe an extra 10-20 in case 13*s with higher requirements come out before the next level cap raise.

Nyansan
Apr 12, 2015, 02:12 AM
Yeah, T-ATK for equips then dump the rest in S-ATK. You could also just go straight T-ATK if you just want to use wands only, but then you lose out on some WL/partisan usage. If going the former, aiming for about 730 T-ATK should be good, since that's how much Ares Wand requires. Maybe an extra 10-20 in case 13*s with higher requirements come out before the next level cap raise.

Well, since I'm planning on using wands for mobbing and partizan/WL for bossing I'll probably go mixed. .3.

Speaking of partizan/WL, what are the recommended partizans/WL I should look for when doing Te/Hu?

LonelyGaruga
Apr 12, 2015, 02:19 AM
Glorious Wing for WLs, Trident Crusher for partisan. You can also use Soul Banish, 17% latent for Slide End, or crafted weapons for easier attainability (but less effective). The latter applies to both WLs and partisans.

Padoca85
Apr 12, 2015, 03:31 AM
How exactly stacking MAG trigger Actions work?

Lets say I have the same 5 Buff on e-trial start trigger:

It will attempt the first one, and if it fails, it will try the triggering the second trigger action, which is the same, immediately, or it will have a cooldown time, even though the first attempt trigger wasnt sucessuful?

Nyansan
Apr 12, 2015, 03:41 AM
Glorious Wing for WLs, Trident Crusher for partisan. You can also use Soul Banish, 17% latent for Slide End, or crafted weapons for easier attainability (but less effective). The latter applies to both WLs and partisans.

I see, last question then: What do I affix units/weapons with? I've seen a variety such as Anga/Power3/Tech3/Abi3/Vinc and I've also seen builds that go for pure T-atk. What are the pros and cons of each? (besides costs)

Rayden
Apr 12, 2015, 03:49 AM
How exactly stacking MAG trigger Actions work?

Lets say I have the same 5 Buff on e-trial start trigger:

It will attempt the first one, and if it fails, it will try the triggering the second trigger action, which is the same, immediately, or it will have a cooldown time, even though the first attempt trigger wasnt sucessuful?

It will only try to trigger one ability each time the condition is met, regardless of whether it activated or not. If the condition is met a second time and the first one is still on cooldown, then it'll try to activate the second one.

EspeonageTieler
Apr 12, 2015, 08:37 AM
That's because of the EP3 buffs making other techs more relevant. Elysion is still relevant, Boots of Seraphy are just moreso, given they have like 70 T-ATK over it, faster casting animation, and a double jump for some utility.

oh wow didnt know anything else had that guess ill have to hope for that drop next

Poyonche
Apr 12, 2015, 09:10 AM
I have two questions : There is a potential that say "Fixed probability of inflicting Injury during a Just Attack." What exactly is Injury ? It is the status that Hunar inflict to us ?

Other question, sometimes, ennemies have like yellow thunderbolts around them, what it is ? (Sorry I have no pic)

Dycize
Apr 12, 2015, 10:02 AM
Yellow thunderbolts sounds like the Bind status, which reduces ennemy movement and can only be done through skills such as RA's Bind Bullet or FI's Chase Bind.
I'm guessing you had NPCs in your party when you saw that?

Also Injury would, in fact, be the status Hunar inflicts on us. I don't think there's any weapon that actually has this potential (yet) tho.

Poyonche
Apr 12, 2015, 10:06 AM
Yellow thunderbolts sounds like the Bind status, which reduces ennemy movement and can only be done through skills such as RA's Bind Bullet or FI's Chase Bind.
I'm guessing you had NPCs in your party when you saw that?

Also Injury would, in fact, be the status Hunar inflicts on us. I don't think there's any weapon that actually has this potential (yet) tho.

Yeh, I got that when I had NPC in my party.
For the injury potent, I saw that on Cirno.

Thanks ! :3

Perfect Chaos
Apr 12, 2015, 11:01 AM
Cirnopedia sometimes lists datamined information as well, I believe.

Poyonche
Apr 12, 2015, 11:45 AM
Also, last time I annoy you, I am going FI/GU, should I get racist mechguns or general dmg boost mechguns of each element (the most important one i mean)

Cyber Meteor
Apr 12, 2015, 12:23 PM
Also, last time I annoy you, I am going FI/GU, should I get racist mechguns or general dmg boost mechguns of each element (the most important one i mean)

Depends if you got 11* passes or not (the way you made your post implies you do). If you got some, as FI/GU, you have フウガダン which boost critical dmg, イーグルフリント which has the consecutive JA dmg boost (up to 15% per 3% at lvl3, could be pretty expensive though) and that's for all purpose dmg, but as for element, it depends if you want to spam next UQ or not, if so, get Fire and get a Light anti-darker mechgun for Darker bosses like Elder/Loser; if you want to rampage Magatsu get one of the 2 all purpose i mentionned as light and the other (can be the same tmg) the element you, either encounter the most or where you feel your TMG would greatly benefit from that. Keep in mind the value of the element matters more than the element itself, especially if you choose to be more all purpose and wanna save some money (well, i know suggesting the Eagle involve lots of money), and wanna have a bonus dmg against UQ ennemies.

If you really want to outdamage everything in this game (almost) and have lots of money, go racist weapons, but you'll need to craft some, like the anti-mechs ones, and there the element will matter more but it won't be effective in UQ as the ennemies are in "Aberration" category which doesn't apply for racist latent, the only thing being effective against them is "Ultimate buster".

So in short, you wanna rock UQ? Get the critical dmg latent or consecutive JA latent TMGs, you'll need 2 TMG then, one Light (for obvious reasons), one the element you want (preferably UQ weakness related, and with Ult Buster if possible). You don't care about UQ and wanna outdamage everything else in this game? go racist weapons.

EDIT : forgot that Eagle and Fugadan aren't equipable by Fighter, so you'll have to craft your tmgs no matter what you choose (can be a problem if you take the Eagle since it's a high value weapon, but it won't be obsolete before 12* passes come out), or get a Bio Fanger

LonelyGaruga
Apr 12, 2015, 12:47 PM
I see, last question then: What do I affix units/weapons with? I've seen a variety such as Anga/Power3/Tech3/Abi3/Vinc and I've also seen builds that go for pure T-atk. What are the pros and cons of each? (besides costs)

Most people haven't actually done math to check what gives the best damage output, I think. But since I'm a Techer nerd I did exactly that.

For Te/Hu HP + S-ATK: Power III/Stamina III/Power Boost/Modulator/Ringa Soul
For Te/x mixed attack: Technique III/Technique Boost/Modulator/Ability III/Anga Soul
For Te/x pure T-ATK: Technique III/Technique Boost/Flict Magia/Modulator/Elder Soul

Swap Ringa or Elder with Diabo if you want. Te/Hu setup emphasizes S-ATK since every weapon it uses is centered around S-ATK. Middle build focuses on wand melee and offers the highest damage output calculated on an average of three targets at once. Last build is for maximizing Wand Gear and tech damage. You can remove or add affixes based on how far you want to take it.

Poyonche
Apr 12, 2015, 01:10 PM
@Cyber Meteor : Thanks you for your help, I'll go for the フウガダン and Darker Racist Mechgun, as I am quite poor. Also I have no 11* Pass anymore but I will soon. Thanks you again.

Cyber Meteor
Apr 12, 2015, 01:38 PM
Fugadan can be obtained from Magastu Sai or the rare falgarbon, you should count more on Magatsu 2nd phase than rare falgarbon though^^

Poyonche
Apr 12, 2015, 02:17 PM
Fugadan can be obtained from Magastu Sai or the rare falgarbon, you should count more on Magatsu 2nd phase than rare falgarbon though^^

Okay, thanks again then. :3

I'll just have hard time grinding and affixing dat shet. ;-;

monkeyscythe
Apr 12, 2015, 02:23 PM
how do weapons with 2 potential works?

When you unlock the potential do you get a choice or is it random or do you get both?

monkeyscythe
Apr 12, 2015, 02:25 PM
Also how does the potential "dynamic reflection" work

it says "boosts the attack power during just guard"

does that mean the first attack after or is it a few seconds after?

LonelyGaruga
Apr 12, 2015, 02:41 PM
You get a choice.

It means it buffs the damage from performing the Just Guard. Just Guards do damage, the potential buffs that damage.

monkeyscythe
Apr 12, 2015, 03:18 PM
i didnt realize it did damage outside of katanas huh

thanks for that.

Padoca85
Apr 12, 2015, 03:32 PM
It will only try to trigger one ability each time the condition is met, regardless of whether it activated or not. If the condition is met a second time and the first one is still on cooldown, then it'll try to activate the second one.

Im not sure if you understood what i mean ,I'll be more clear. If I have the following in my MAG:

1. HP Restore B
2. HP Restore B
3. HP Restore B
4. HP Restore B
5. HP Restore B

I want to know if it will go through each trigger when the condition is met. In case of the first one fails, if it will atempt the second one in the same instance, or if will just wait for another stance with the same condition met, turning this useless unless the first one if in cooldown.


Basicaly if is like:

Condition met: low HP
1. HP Restore B (fails) Proceed to 2°immediately
2. HP Restore B (fails) Proceed to 3°immediately
3. HP Restore B (Succeed) Stops scrolling
4. HP Restore B
5. HP Restore B

OR

Condition met: low HP
1. HP Restore B (fails) STOPS, and waits till next instance with the same condition
2. HP Restore B
3. HP Restore B
4. HP Restore B
5. HP Restore B

Rayden
Apr 12, 2015, 03:44 PM
Like I said, it'll try to trigger only one ability each time the condition is met, regardless of whether it activated or not. So it's the second way out of your two examples.

Nyansan
Apr 12, 2015, 05:12 PM
Most people haven't actually done math to check what gives the best damage output, I think. But since I'm a Techer nerd I did exactly that.

For Te/Hu HP + S-ATK: Power III/Stamina III/Power Boost/Modulator/Ringa Soul
For Te/x mixed attack: Technique III/Technique Boost/Modulator/Ability III/Anga Soul
For Te/x pure T-ATK: Technique III/Technique Boost/Flict Magia/Modulator/Elder Soul

Swap Ringa or Elder with Diabo if you want. Te/Hu setup emphasizes S-ATK since every weapon it uses is centered around S-ATK. Middle build focuses on wand melee and offers the highest damage output calculated on an average of three targets at once. Last build is for maximizing Wand Gear and tech damage. You can remove or add affixes based on how far you want to take it.

I see, thanks for the input. I'll probably decide when I'm done getting my TeHu to 60 while saving up for affixing.

Sacrificial
Apr 12, 2015, 07:35 PM
After reinstalling pso2 I see players with very low lv charcters with a blue name, is this new?

KazukiQZ
Apr 12, 2015, 07:38 PM
^They're in a party.

Padoca85
Apr 12, 2015, 07:50 PM
Like I said, it'll try to trigger only one ability each time the condition is met, regardless of whether it activated or not. So it's the second way out of your two examples.

But I have multiple abilities of the same thing, you should have said "one type" of ability, or "only one trigger" per situation.

XP

XbikXBd
Apr 13, 2015, 01:00 AM
Has anyone translated the new potentials in the last live stream?

ArcaneTechs
Apr 13, 2015, 01:15 AM
Has anyone translated the new potentials in the last live stream?
For which weps? 13* Slave series? dmg increase when pp gauge is above 50%

AirinMikune
Apr 13, 2015, 01:30 AM
I recently won a GT Gamecard/Eggmoney from someone, can I use it to get AC?

Anduril
Apr 13, 2015, 02:24 AM
I recently won a GT Gamecard/Eggmoney from someone, can I use it to get AC?
Directly, no, since GT gamercard/Eggmoney is for Korean games, but you might find someone who is willing to trade it for an equivalent Webmoney card/code, though that could be risky just in terms of the logistics.

Gourd
Apr 13, 2015, 06:47 AM
You can check what will and won't work by using the Affix Simulator (http://srpgp.supersanctuary.net/dudu/). Plus here is a chart (http://pso2.cirnopedia.info/enhance_3.php#transfer) that (mostly) shows what can be transferred, and here (http://pso2.cirnopedia.info/abilities.php#nav) is a full(?) listing of abilities with notes on what transfers certain Souls boost.

Thanks so much. 'u`

EDIT: I don't even know if I'm using this thing right. Doesn't seem to be a weapon select.
EDIT 2: Ok, I'm back to total confusion. :/

XbikXBd
Apr 13, 2015, 06:54 AM
No the New 12*'s I saw that the new talis "boosts damage when thrown by 14%"

Ryziou
Apr 13, 2015, 08:02 AM
Anyone know if Modulators are a confirmed drop affix in the new UQ? Debating whether to sell my Modulators before it deflates or to just keep them. (I was keeping them for my own characters of course).

Z-0
Apr 13, 2015, 08:04 AM
No, where did this rumour come from? Nothing was ever said as far as I know.

Poyonche
Apr 13, 2015, 08:29 AM
Do we already know by which class the new 13* will be equipable ?

redroses
Apr 13, 2015, 08:52 AM
If I want a braver that focuses on bows, how should I feed my mag? Should I go for range, or for dex, or mix it?
Also, what might be a good sub class?

I was going to go ranger, for weak bullet, but thought that might be a bit boring. Hunter would also be an option to up my range damage, with fury stance and the same goes for fighter?

Anyway, I appreciate any tips and help!

final_attack
Apr 13, 2015, 09:17 AM
Anyone as Bo main see Shifta dropped from mobs in Darker Den EQ or Wild Easter 2?

As far as I know, Shifta dropped in Forest EQ as Bo-main, but I dunno on those.

Thank you.

Kondibon
Apr 13, 2015, 09:36 AM
Anyone as Bo main see Shifta dropped from mobs in Darker Den EQ or Wild Easter 2?

As far as I know, Shifta dropped in Forest EQ as Bo-main, but I dunno on those.

Thank you.Why specify Bo main? Gorongos can drop shifta, which is probably why you found it in the forest EQ, but the only other enemies that do are malmoths and doritos. I don't think it counts as a common disk so the only other way to get it would be from boxes.

final_attack
Apr 13, 2015, 10:04 AM
Why specify Bo main? Gorongos can drop shifta, which is probably why you found it in the forest EQ, but the only other enemies that do are malmoths and doritos. I don't think it counts as a common disk so the only other way to get it would be from boxes.

Ah, yes ....... because so far, I haven't seen it dropped from mobs, unless I went as Bo-main on X'Mas and Forest EQ (mostly went as Gu on EQs) ^^;

That's why I'm wondering. I also don't have +10 offensive-weapon on Bo, except +10 Wind Steam-DB (back then for Forest EQ purpose). I'm planning to buy the Light one if the mobs from Darker Den / current Easter can drop Shifta ^^; I'm not used for melee, so I'm thinking to buy Light Steam-DB (expensive for me), just for the sake of finding Shifta on those EQ (gonna sell it again after that though)

So, if it's from boxes, any class will do, right? And, which box (the color) that drop it ? Is it from Red box only? o-o And, does it have area limit, for the box to drop Shita?

Miles064
Apr 13, 2015, 10:53 AM
Is there a better way to grind then just brute force to 7 then use +1s to 10. Grinding in this game is were most of my money seems to go so i assume i must be doing something wrong. What is the average cost most people spend to get 11 stars and higher to 10?

wefwq
Apr 13, 2015, 11:00 AM
Is there a better way to grind then just brute force to 7 then use +1s to 10. Grinding in this game is were most of my money seems to go so i assume i must be doing something wrong. What is the average cost most people spend to get 11 stars and higher to 10?
You're not doing it hard enough.
If you think your luck sucks, just use +1 early (starting on like +5) and use protect (+2) from +8 (if you have any).
Also average cost probably depends on your luck... since it's all random.
When i tried to +40 my bio i spent like 25M, but then on different month i spent only like 7M for +40 on *12 sword, actual cost may differ depending on your supplies (grind protect, grinder, etc.)

Sometimes it feels like walk in the park while sometimes it feels like being forced to lick dudu's butthole while being fried on hot oil.

Miles064
Apr 13, 2015, 11:06 AM
You're not doing it hard enough.
If you think your luck sucks, just use +1 early (starting on like +5) and use protect (+2) from +8 (if you have any).
Also average cost probably depends on your luck... since it's all random.
When i tried to +40 my bio i spent like 25M, but then on different month i spent only like 7M for +40 on *12 sword.

Luck and me have never gotten along. That and the most I have ever had in this game is like 12mil. Stopped buying outfits because of it. I dont +40 anything as well. It was hard enough to get it to +10 once and you want me to start over?

Oh well. Was hoping you guys had so supper secret grinding method or something. On a side note, is the grind skip worth getting anymore?

wefwq
Apr 13, 2015, 11:10 AM
Luck and me have never gotten along. That and the most I have ever had in this game is like 12mil. Stopped buying outfits because of it. I dont +40 anything as well. It was hard enough to get it to +10 once and you want me to start over?

Oh well. Was hoping you guys had so supper secret grinding method or something. On a side note, is the grind skip worth getting anymore?
Nah i was just using +40 as example though, since i rarely grind only to +10.
*10 usually cost you less, since cost/try are cheaper, less required grinder and more forgiving failure effect.
Try to listen to your favorite song when grinding to avoid inevitable stress.

as for grind skip, if you scratch AC yourself and get lots of garbage, probably yeah.

Miles064
Apr 13, 2015, 11:17 AM
Nah i was just using +40 as example though, since i rarely grind only to +10.
*10 usually cost you less, since cost/try are cheaper, less required grinder and more forgiving failure effect.
Try to listen to your favorite song when grinding to avoid inevitable stress.

as for grind skip, if you scratch AC yourself and get lots of garbage, probably yeah.

Well thank you again. Sort of wish they would just use psp2's flat cost system. Too much rng in games now a days.

Kondibon
Apr 13, 2015, 11:31 AM
So, if it's from boxes, any class will do, right? And, which box (the color) that drop it ? Is it from Red box only? o-o And, does it have area limit, for the box to drop Shita?

Red and green. Now that I think about it shell flowers and red wulfs drop them too, but boxes are probably your best bet.
I don't think the quest you do matters.

LonelyGaruga
Apr 13, 2015, 12:18 PM
No, where did this rumour come from? Nothing was ever said as far as I know.

Probably some remark from one of the streams or something (dunno source) saying that Modulator was going to be made more common.


Do we already know by which class the new 13* will be equipable ?

Main class only.


If I want a braver that focuses on bows, how should I feed my mag? Should I go for range, or for dex, or mix it?
Also, what might be a good sub class?

I was going to go ranger, for weak bullet, but thought that might be a bit boring. Hunter would also be an option to up my range damage, with fury stance and the same goes for fighter?

Ra/Br pure R-ATK, or Br/Ra if you want Braver main for the main-class stuff. The +20 DEX from the skill tree and Braver's slightly higher than normal DEX should cover those needs.


Red and green. Now that I think about it shell flowers and red wulfs drop them too, but boxes are probably your best bet.
I don't think the quest you do matters.

Area does matter for techs from red boxes actually. JP wikis have a convenient list.

Shifta: Volcanic Cave, Desert, Floating Continent, Sanctum
Deband: Forest, Tundra, Sanctum, City, Shironia
Sazonde: Forest, Tunnels, Quarry, Darker's Den
Sazan: Desert, Tundra, Coast, Seabed, Facility
Anti: Volcanic Cave, Tunnels, Floating Continent, Ruins, Coast, Seabed, Shironia
Megiverse: Ruins, Quarry, City, Darker's Den

Wulffs, shell flowers, the cannons in Sanctum, stuff like that drop the same items a red box can, but they're also restricted to that area's drops. Bouncer gets all support techs as common drops as well though.

nephie
Apr 13, 2015, 01:23 PM
Luck and me have never gotten along. That and the most I have ever had in this game is like 12mil. Stopped buying outfits because of it. I dont +40 anything as well. It was hard enough to get it to +10 once and you want me to start over?

Oh well. Was hoping you guys had so supper secret grinding method or something. On a side note, is the grind skip worth getting anymore?

outside of boost week, try to grind at es. they have better grind rate than the main game... confirmed by sega on one of the live broadcast. but don't think it will be smooth all the way, you still need approx 7 mil or so for 11*

monkeyscythe
Apr 13, 2015, 01:28 PM
Whats the best way to learn to block when using the katana vs using a hunter weapon with main hunter class? (outside of dodging)

Also can attacks like dark ragnes jump be blocked with katana?

Dephinix
Apr 13, 2015, 01:39 PM
Yeah, jump can be countered.

Kondibon
Apr 13, 2015, 03:30 PM
Area does matter for techs from red boxes actually. JP wikis have a convenient list.

Shifta: Volcanic Cave, Desert, Floating Continent, Sanctum
Deband: Forest, Tundra, Sanctum, City, Shironia
Sazonde: Forest, Tunnels, Quarry, Darker's Den
Sazan: Desert, Tundra, Coast, Seabed, Facility
Anti: Volcanic Cave, Tunnels, Floating Continent, Ruins, Coast, Seabed, Shironia
Megiverse: Ruins, Quarry, City, Darker's Den

Wulffs, shell flowers, the cannons in Sanctum, stuff like that drop the same items a red box can, but they're also restricted to that area's drops. Bouncer gets all support techs as common drops as well though.Thanks, my bad. :wacko:

Maninbluejumpsuit
Apr 13, 2015, 03:42 PM
By chance, does anyone know what the highlighted GJ comment in this pic says?

[SPOILER-BOX]http://i.cubeupload.com/1prUcm.jpg[/SPOILER-BOX]

Shadowth117
Apr 13, 2015, 03:48 PM
By chance, does anyone know what the highlighted GJ comment in this pic says?

[SPOILER-BOX]http://i.cubeupload.com/1prUcm.jpg[/SPOILER-BOX]

It says something like "Thank you, this is my fight..". Did he buy something expensive? If not maybe he's role playing?

Either way, this might help you with some of those: http://www.i2ocr.com/free-online-japanese-ocr

Just make sure that the symbols it pulls actually come out correctly before you run it through translation software.

Maninbluejumpsuit
Apr 13, 2015, 03:54 PM
It says something like "Thank you, this is my fight..". Did he buy something expensive? If not maybe he's role playing?

Either way, this might help you with some of those: http://www.i2ocr.com/free-online-japanese-ocr

Just make sure that the symbols it pulls actually come out correctly before you run it through translation software.

He's the one that bought all 3 of my rail landers for 4.5mil each (50 fire, light, and dark ele, fully grinded, 80 atk, 5 pp, burn, panic, and poison 3 respectively). :P

EspeonageTieler
Apr 13, 2015, 04:21 PM
some guy just whispered me in game saying something about waifu transactions or some shit is this another on of those "hackers"

Loveless62
Apr 13, 2015, 05:05 PM
some guy just whispered me in game saying something about waifu transactions or some shit is this another on of those "hackers"
Mail-order waifu? Seems legit.

EspeonageTieler
Apr 13, 2015, 05:27 PM
Mail-order waifu? Seems legit.

He just whispered me again im scared for my well being

Anduril
Apr 13, 2015, 05:36 PM
He just whispered me again im scared for my well being
Go to the visiphone, type in his name and blacklist him. Anyone can whisper you if they click on your character in the lobby or a mission or if they search for your character name or PlayerID, so it's most likely not a hacker, just a creep.

EspeonageTieler
Apr 13, 2015, 05:45 PM
Go to the visiphone, type in his name and blacklist him. Anyone can whisper you if they click on your character in the lobby or a mission or if they search for your character name or PlayerID, so it's most likely not a hacker, just a creep.

Yea lol i will he just said cya later jp idfk lmao

Feel like ive seen his name before lots of characters with his name

Anduril
Apr 13, 2015, 06:05 PM
Yea lol i will he just said cya later jp idfk lmao

Feel like ive seen his name before lots of characters with his name
Whispers are from the PlayerID, so there should only be one with that exact name.

EspeonageTieler
Apr 13, 2015, 06:13 PM
Whispers are from the PlayerID, so there should only be one with that exact name.

Yea i got him just noticed hes got pretty uniquie name tho prob the same guy

final_attack
Apr 13, 2015, 07:53 PM
Red and green. Now that I think about it shell flowers and red wulfs drop them too, but boxes are probably your best bet.
I don't think the quest you do matters.



Area does matter for techs from red boxes actually. JP wikis have a convenient list.

Shifta: Volcanic Cave, Desert, Floating Continent, Sanctum
Deband: Forest, Tundra, Sanctum, City, Shironia
Sazonde: Forest, Tunnels, Quarry, Darker's Den
Sazan: Desert, Tundra, Coast, Seabed, Facility
Anti: Volcanic Cave, Tunnels, Floating Continent, Ruins, Coast, Seabed, Shironia
Megiverse: Ruins, Quarry, City, Darker's Den

Wulffs, shell flowers, the cannons in Sanctum, stuff like that drop the same items a red box can, but they're also restricted to that area's drops. Bouncer gets all support techs as common drops as well though.

All right then, thank you very much ^^

So, if I go as Bo-main, I can get Shifta pretty much everywhere? Just a matter finding the mobs who dropped it?

milranduil
Apr 13, 2015, 08:57 PM
All right then, thank you very much ^^

So, if I go as Bo-main, I can get Shifta pretty much everywhere? Just a matter finding the mobs who dropped it?

With Bo-main, yes just kill tons of mobs and pray.

Maninbluejumpsuit
Apr 13, 2015, 09:00 PM
All right then, thank you very much ^^

So, if I go as Bo-main, I can get Shifta pretty much everywhere? Just a matter finding the mobs who dropped it?

JP wiki says gorongos and malmoths in addition to rare apostles, and red boxes in specific areas, but there's likely more enemies.

milranduil
Apr 13, 2015, 09:34 PM
JP wiki says gorongos and malmoths in addition to rare apostles, and red boxes in specific areas, but there's likely more enemies.

Ah I didn't realize it could maybe still only be specific mobs. I assumed it was kind of like a free-for-all like XH EQ rare PAs... leave it to sega.

final_attack
Apr 13, 2015, 10:22 PM
Oh, all right then, thank you very much ^^

I guess I should wait and pray for Forest EQ and Luther EQ to appear then ^^;

Thank you very much ^^

Padoca85
Apr 14, 2015, 12:43 AM
I just got pso2 episode 2 Card for the vita, going to get the system this week, how much memory does the updates require so I can buy an apropriate memory card?

TheszNuts
Apr 14, 2015, 12:48 AM
Get at least 16GB, any lower wont run it.

Padoca85
Apr 14, 2015, 12:58 AM
Get at least 16GB, any lower wont run it.

ok, thank you :)

Maninbluejumpsuit
Apr 14, 2015, 03:02 AM
I'm at least 80% sure that セルクフロッツ does not come with shifta if I use the shift-action after the strike gust as a non Bo, Fo, or Te yeah?

Poyonche
Apr 14, 2015, 06:26 AM
I'm at least 80% sure that セルクフロッツ does not come with shifta if I use the shift-action after the strike gust as a non Bo, Fo, or Te yeah?

Mmh, as long as you have learnt Shifta it may be ok.

the_importer_
Apr 14, 2015, 09:10 AM
Have the drop rates been figured out in PSO2? It would be nice to know the percentage so that we could add-up the boosting and see our chances.

milranduil
Apr 14, 2015, 09:15 AM
Have the drop rates been figured out in PSO2? It would be nice to know the percentage so that we could add-up the boosting and see our chances.

no5char

red1228
Apr 14, 2015, 09:21 AM
Fractions of / less than 1% (like 0.5% or 0.01%)...

No I don't actually know this or have any proof. But it certainly feels that way for any of the relevant rares. I do think that drop rates are not so much set in stone, but altered based on where they are coming from (like an 11* spear could have a 3% drop rate from one boss or a 0.3% drop rate from a certain "Area").

I'm also fairly certain that any "Rare Drop Rate" boost is a multiplier & not a straight additive (otherwise it would be pathetically easy to get ANY drop-able Rare if it went from 0.5% to 250.5%).

Atlantis419
Apr 14, 2015, 09:58 AM
So I've been checking for two weeks now on ship 2 for the rukmin mag evo device, can anyone tell me if it's been given out and just no one on ship 2 is selling them or if they haven't been given out yet, or if they are unsellable?

neon6
Apr 14, 2015, 10:34 AM
can you still feed the mag after it reaches max level

Sayara
Apr 14, 2015, 10:39 AM
Yes, but the stats dont move up.
This is how you trigger your Mag Actions (invincibility, heal, revive etc)

Kondibon
Apr 14, 2015, 10:39 AM
can you still feed the mag after it reaches max levelYes, you need to or it can't use it's abilities. It won't gain anymore stats though so you can just feed it monomates or something.

Magicks
Apr 14, 2015, 10:40 AM
can you still feed the mag after it reaches max level

Yes. Just know that it doesn't gain stats anymore once it has hit the max level.