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JoycieC
Sep 24, 2013, 09:11 AM
For the TL;DR version skip to the links @ the bottom

So a friend of mine was using the ability simulator and upon looking at Google Translate's AMAZING translation of Modulator (mode~yureita) and Viniculum (U~inkurumu) ...anyways, I took one more look at the thing and I saw "I Arm", at this point the thing was just begging for help.

So I spent my morning translating it.

EDIT:
NVM THANKS AIDA.

Anyways, everything should be fully (or close enough) translated but if you notice anything do shout out in the thread.

The simulator itself wasn't created by me, I just poked around a few of the files and started having my way with it, so don't ask me about it.



Quick comparison shot

http://puu.sh/4z4ZU.png

The original untranslated simulator
http://pso2numao.web.fc2.com/dodo/

The translated simulator itself
http://arks-layer.com/abilitysim/

Any suggestions welcome, enjoy.

Railkune
Sep 24, 2013, 09:17 AM
Ohey, this could be really useful.

jooozek
Sep 24, 2013, 09:23 AM
thats awesome

ReaperTheAbsol
Sep 24, 2013, 09:25 AM
Thanks for the translation. This will be very helpful.

Rexob
Sep 24, 2013, 09:44 AM
Very nice work!

Misaki Ki
Sep 24, 2013, 07:29 PM
I laughed at the 10% up button more than I should have.

Chdata
Sep 24, 2013, 09:28 PM
5% up button coming soon.

Chdata
Mar 13, 2014, 05:53 AM
It appears the one hosted on arks-layer is out of date with the new affix relaxing.

Anyone know exactly how affixing was changed so I can try to just calc it myself?

Ordy
Mar 13, 2014, 06:19 AM
0 -> 1 100%
1 -> 2 90%
2 -> 3 85%
3 -> 4 70%
4 -> 5 60%

Not sure about 6, 7, 8

Chdata
Apr 28, 2014, 12:18 PM
This thing ever gonna get updated? ;o

TheSeunger
May 9, 2014, 04:35 PM
Sorry for the necro bump, but I really want to use this sim so badly. (Hasn't been up for like ever.)

Also, Quartz, Vol and Gwana boosts Power abilities by +20% and still keep their other boosts (Quartz for Panic, Vol for Burn and Gwana for Poison).

These changes can be found here under Explanations:
http://bumped.org/psublog/pso2-jp-extended-maintenance-4232014/

nathanielzor
May 9, 2014, 04:46 PM
Sorry for the necro bump, but I really want to use this sim so badly. (Hasn't been up for like ever.)

Also, Quartz, Vol and Gwana boosts Power abilities by +20% and still keep their other boosts (Quartz for Panic, Vol for Burn and Gwana for Poison).

These changes can be found here under Explanations:
http://bumped.org/psublog/pso2-jp-extended-maintenance-4232014/
It's still up lol. http://lmgtfy.com/?q=PSO2+Ability+Simulator

Shinamori
May 9, 2014, 04:49 PM
I think he's asking for a updated version.

TheSeunger
May 10, 2014, 07:12 PM
Whenever I try accessing the site, it keeps giving me "Bad Request" no matter which comp I use. So either this gets fixed/updated or someone else will have to make their own ability sim to share.

Shinamori
May 10, 2014, 07:32 PM
It's working fine for me.

Chdata
May 10, 2014, 07:57 PM
This thing ever gonna get updated? ;o

I'm still askin for updates ;o;

TheSeunger
May 18, 2014, 03:18 PM
Turns out this sim works on different browsers rather than different PC's.

This sim seems to work fine with FireFox, but I keep getting Bad Request on Google Chrome... I'm not sure how to fix this, but I'm grateful for the sim!

I also wish to see future updates for this. There's an occasional 5% affix bonus and couple of new souls and abilities. Like Loser Soul and Soul Receptor.

Chdata
May 18, 2014, 03:38 PM
I use chrome and it works just fine.

Ordy
Jun 18, 2014, 03:38 PM
I'm still askin for updates ;o;

^this

... so, who's in charge of this thing? 助右衛門 already updated his files to v1.21 while the english simulator is still at v1.00.

Can't someone use the new files and vimdif them or copy the translated strings?
The translation part is done, so it's just a copy/paste work (>_<)

highblaze
Jul 26, 2014, 12:49 PM
i dont know if this is know but heres an updated version of the simulator http://srpgp.supersanctuary.net/dudu/#!/s=&a=&b=&r=&o=

also sorry if this is a necrobump

IndigoNovember
Jul 26, 2014, 01:42 PM
Ooh, many thanks.

windorf
Jul 30, 2014, 07:40 AM
i dont know if this is know but heres an updated version of the simulator http://srpgp.supersanctuary.net/dudu/#!/s=&a=&b=&r=&o=

also sorry if this is a necrobump

That's awesome. Thank you. But it doesn't have soul receptor which makes current affixing more easier and hard to simulate without it, with it being a huge part.

But nonetheless, thanks!

Ordy
Aug 1, 2014, 05:24 AM
Yes, try to update your simulator with the last changes, need the new knight soul too.

Here is an up to date japanese sim: http://hatsunemiku24.ddo.jp/dodo/

PS: good initiative, I appreciate your work

Agastya
Aug 1, 2014, 03:19 PM
hi

we updated the skill simulator hosted at http://srpgp.supersanctuary.net/dudu/ to mirror the version hosted at http://hatsunemiku24.ddo.jp/dodo/
(the examples are dated and may look strange but ~free shrugs~)

bye

UnLucky
Aug 1, 2014, 03:28 PM
I wonder how hard it would be to remove the restriction on "Junk" affixes so you can put multiples on the same item, then implement a button that fills all empty slots with junk.

To me it feels like it completely defeats the purpose of having 8 separate Junks that you have to individually add to your items. Why not just use existing junk like Shock Resist?

Shiyo
Aug 1, 2014, 03:32 PM
I wonder how hard it would be to remove the restriction on "Junk" affixes so you can put multiples on the same item, then implement a button that fills all empty slots with junk.

To me it feels like it completely defeats the purpose of having 8 separate Junks that you have to individually add to your items. Why not just use existing junk like Shock Resist?

I agree with this, adding junk is tedious.

UnLucky
Aug 1, 2014, 07:24 PM
Ok well I did it.

Whoever can host the ability sim, please try these modified javascript files (backup the originals just in case):

http://pastebin.com/kN2QfAeB - ability.js
http://pastebin.com/N1U50PEh - result.js

What it should do is allow you to add as much Junk as you want, either clicking and dragging the same one or Copy to X repeatedly, as well as actually transfer as many of them as you want. Tested other affixes and the restrictions still properly apply to them. Hopefully there aren't any errors.

No auto-fill, though.

Agastya
Aug 1, 2014, 09:58 PM
schwer saw that and thought it was a good idea so it's in the sim now.

Perfect Chaos
Aug 2, 2014, 03:59 AM
But now you can't simulate a final product that has more than one junk unless you actually go to the other category lists to select specific (and different) junk abilities.

Ordy
Aug 2, 2014, 07:40 AM
Yeah, something is not right there.

Junks shouldn't be mutually exclusive. When looking at the result.js on your site, it looks like you are still missing the "ZA" check in addAbility function (like UnLucky suggested).

if (me.resultItems[i].inputValue.substr(0, 2) == cd)
if (me.resultItems[i].inputValue.substr(0, 2) == cd && cd != "ZA") //should let you add same junk in the final hashStack

Pointless to have:

Soul/x/x/x
Soul/x/x/x
Soul/x/x/x

If you can just select one of the x when extending.

UnLucky
Aug 2, 2014, 10:43 AM
This is using the live version of the simulator:
[SPOILER-BOX]http://i.imgur.com/8YIGMZg.png[/SPOILER-BOX]

Make sure to refresh and/or clear your cache.

Ordy
Aug 2, 2014, 12:17 PM
Good, multi junks works fine now

windorf
Sep 4, 2014, 01:07 PM
The simulator is down on the supersanctuary site. :( Such a pain when it's boost week.

IndigoNovember
Sep 4, 2014, 01:52 PM
Err, it's still up for me: http://srpgp.supersanctuary.net/dudu/#

windorf
Sep 4, 2014, 11:14 PM
Ugh...thanks Indigo. It's chrome for some reason. I tried it in IE and it worked....silly chrome.

Ordy
Mar 4, 2015, 10:22 AM
I have two requests to the owner of the srpgp.supersanctuary.net/dudu simulator:

1. Can you add these code lines to the initializeSlotDropZone function, so we can drag and drop stats between fodders:

http://i.imgur.com/w7V8qId.jpg

the code: http://pastebin.com/wuFJUeMZ

2. Add Magatsu Soul