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Droxitr
Apr 11, 2003, 06:55 PM
Oh, by the way, I decided on RAcast for my first char... now PSO just has to get here in the mail...

Anyway, I had a couple random questions:


-
1. Do the seasonal monsters appear offline?

2. Can you target specific friends for Resta/Anti/Reverser/Shifta/Deband?

3. How does targetting enemies work?

4. Can you wield two weapons?

5. If so, what types can be dualed?
-

Think I had more, but that's it for now.
Thanks all.

LoreSeeker
Apr 11, 2003, 07:05 PM
1. I haven't seen seasonal monsters offline, but I'm not totally sure.

2. They target all nearby allies.

3. Just look at an enemy and you target them. Look away, and they aren't targeted anymore. Simple as that.

4. Yes, kind of.

5. Some weapons, such as the Yamato, are dual wields. These weapons hit more than regular ones do in a combo. Other examples of dual wields are Musashi, Asuka, and Sange & Yasha. Mechguns can also be considered to be dual wields, if you want to get technical. Having two SMGs always looks bad ass.



<font size=-1>[ This Message was edited by: LoreSeeker on 2003-04-11 17:06 ]</font>

Droxitr
Apr 11, 2003, 07:13 PM
2. So if hypothetically, you have three dead teammates next to you, (in tech range) you can cast Reverser and get all three of them at once?

3. What if there are multiple enemies in the same direction at the same distance? Basically you're telling me there's no real way to manually aquire targets?

4/5. So these weapons are single items that take up both hand slots and appear as two different weapons in-game?
-
Additionally, what about Jellen/Zalure? Do those hit whatever is targeted or any opponents in range like buffs/heals?

Also, what about attack techs that affect an area? Do you need to target something to, for instance, cast Gifoie?

Thanks again.

MadCowChuck_
Apr 11, 2003, 07:19 PM
To cover question #5...

Well, first...lemme say that in my own opinion you seem to have played your fair share of Diablo II!

There are no "weapon slots" per se. Only one equip position for weaponry. Some weapons, like mechguns, come naturally in pairs. Very few weapons are actually duel-wielded in usage...Sange & Yasha is double-wielded, for example, since Sange and Yasha are two weapons and "combined" to make a double-wield.

However, there are no 1/2-handed weapons like in Diablo, nor is there Barbarian-like double wielding (i.e, you can't wield a handgun and a sword at the same time...but if only http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif ).

Droxitr
Apr 11, 2003, 07:28 PM
Why, yes, yes I have played my share of Diablo 2... just a bit more than my fair share... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

I was thinking it used two hand slots because there are also shields... or am I wrong on that too?

Whatya mean no sword/gun? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_cry.gif I'm disappointed. When I got comfortable with the game I wanted to do a FOmar with a mechgun in one and a saber-type in the other. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_ak.gif

Ok, now I have two new questions:

How exactly does equipment work in PSO?

Also:

What do people mean when they say that they converted an item? Is this cheating of some sort or simply quests that the first item is part of?

http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_confused.gif

Eclypse
Apr 11, 2003, 07:29 PM
On 2003-04-11 17:13, Droxitr wrote:
2. So if hypothetically, you have three dead teammates next to you, (in tech range) you can cast Reverser and get all three of them at once?

3. What if there are multiple enemies in the same direction at the same distance? Basically you're telling me there's no real way to manually aquire targets?

4/5. So these weapons are single items that take up both hand slots and appear as two different weapons in-game?
-
Additionally, what about Jellen/Zalure? Do those hit whatever is targeted or any opponents in range like buffs/heals?

Also, what about attack techs that affect an area? Do you need to target something to, for instance, cast Gifoie?

Thanks again.


Answer to #2. No you can't cast a multiple reverser for a revive effect on your time mates.

Answer to #3. Since there isn't much collision detection in PSO monsters tend to bunch in packs and when that happen and you are targeting one of them, you just strike which ever one crosses your reticle first. That is unless you use a multi-hit weapons like a partisan, sword, slicer, shot, or slicer weapon.

Answer to last ?. Gifoie, Jellen, Zalure, Shifta, Rafoie, etc. are area attacks/supports. You just have to be with in your tech level range to make sure the tech as and effect on it. If you have level 10 Rafoie and cast it a large room while standing inthe middle you will hit monsters that are in front of you at a limited distance. Now standing in the same spot with a level 20-30 Rafoie you could hit enemies anywhere in relation to where you are standing, so long as they are in the room with you.

MadCowChuck_
Apr 11, 2003, 07:43 PM
Numero Uno: To put it in Diablo-terms: You have 1 weapon slot, 1 Shield Slot, 1 Armor Slot (which can have 0-4 unit slots, which are like sockets), 1 MAG slot, and overall 30 item slots. You can have twin swords like Sange & Yasha and still carry a shield.

Numero Dos: You can find arms and stuff from some enemies, which are called enemy parts. On certain quests, you can convert these enemy limbs to actual weaponry.

Droxitr
Apr 11, 2003, 07:49 PM
Thanks all!

Droxitr
Apr 11, 2003, 08:00 PM
Although... I have the nagging suspicion that there is something I forgot... hmmm...

Will post later if I remember.

Thanks for the help again! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Yoda86
Apr 11, 2003, 08:06 PM
The best advice I can give to Noobs is to play with the game and just experience PSO. Eventually you start to master all the combos and plan your strategies against enemies (thats right, not only is it RPG but it has a little Strategy to it to). I remember the first time I played PSO I was with my friend and I don't remember the last time I cursed out those darn Boomas http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_lol.gif http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_argh.gif .

LoreSeeker
Apr 11, 2003, 10:25 PM
You learn plenty of little strategies after playing PSO for a while. One of the most basic ones is the Resta dodge, which can be very handy from time to time. Simply cast Resta at the time of an enemy attack and you take no damage from it. That is just one of many... I don't want to reveal my secrets to the public though, I don't wanna lose any advantage I may still have on them.

Droxitr
Apr 12, 2003, 02:20 PM
Oh yeah, I remembered.

The tech guide here at PSOW says that Jellen/Zalure are single-enemy...

So are they single enemy or all in range?

Liet
Apr 12, 2003, 02:33 PM
Jellen/Zalure start out as single enemy spells. As you level up the spell, it gains "spread" capability. I think it is at lv.3 that you can start to hit more than one enemy. Like attack spells, these "multi-hit" or "group" spells gain range not only in distance from you but also in the spread distance of the spell from the targeted enemy. Hmm... worded difficultly. OK, lv.1 spell attacks just 1 guy, lv.3 hits that one guy from further away and may hit some enemies close to it. lv.10 hits large groups around targeted enemy, and lv.30 hits every enemy in the room (probably). woohoo, i hate long posts like this. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Droxitr
Apr 12, 2003, 06:02 PM
Aha! I found another point of confusion for me!
In here (http://www.pso-world.com/maggallery.php) it shows what the MAG will do when you fill the PB gauge/lose lots of life/start a boss fight/die.
I have interpreted some of the symbols, recognizing Resta, Shifta/Deband, and Reverser, but there is one that is three rings one over the other that I can't figure out. Also, I have no clue what the pretty rainbow-colored (ooh...) PB symbols mean... are those the symbols the game uses?

IceBlink
Apr 12, 2003, 06:10 PM
The rings are Defend (for lack of a better term, plus, lots of JP sites seem to use that term so I shall too), which is basically invincibility. You cannot be hit, by either spells or physical attacks, traps won't work on you. The only attack which CAN hurt you during this time is possession, which is used by Dark Falz and Olga Flow. Back on dreamcast, this could last for minutes. On GC, the time has been cut down to around 15-20 seconds, but that is still enough to do whatever you need to do. o_o

Droxitr
Apr 12, 2003, 06:14 PM
Ooh. The MAG I planned out has that on everything and a revive when I die. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

Which actually leads into another question I had...
Can your MAG still change after the third evolution?
If yes, then when/how?

IceBlink
Apr 12, 2003, 06:44 PM
If it's a v1 third evolution, then it can change if you raise a different stat higher.

example. A whitill (type B) HUmar using Asparas (Power over Mind over Dex) will change into Bana if the Mind overtakes the Power.

Or another example. The Apsaras is passed to a type A hunter, ranger or force, and they feed it. The mag will change into their variation of a Pow > Mind > Dex mag.

Other than that, there is no 'fourth' evolution excepting the new v3 rare evolutions (Nidra, Sato, Diwari, etc).

Droxitr
Apr 12, 2003, 07:31 PM
So if I have a Redria FOmar with a Ribhava, it won't change even if I upset the DEX>POW>MIND> | DEF<45 equation?

Also, I have yet another Silly Newbie Question:
Does ATP affect only damage of combat or accuracy and damage of melee?
Along the same lines, does ATA affect accuracy for both forms, or damage and accuracy for ranged?

My, that seems a bit confusing when I read it...
Does:

ATP=Melee Combat + ATA=Ranged Combat
-or-
ATP=Damage + ATA=Accuracy

HAYABUSA-FMW-
Apr 12, 2003, 07:45 PM
On 2003-04-11 17:13, Droxitr wrote:

Also, what about attack techs that affect an area? Do you need to target something to, for instance, cast Gifoie?


Techs are pretty different in scope. One may have different targetting characteristics than another.

Gifoie and Rabarta are two techs that affect a certain range no matter if you target an enemy or not. So if you cast it while next to an enemy it will show target cursors before you decide to use it to show that the enemies are close enough to be hit with it. Also by casting it while not targeting an enemy and an enemy comes close to you within the techs range during its duration, it will get hit.

While Zonde can be targeted on any enemy within its range(determined by Character class and tech level) while not directly facing the enemy. You can run around a Booma for example and then cast Zonde, then run again for defense.

HAYABUSA-FMW-
Apr 12, 2003, 07:51 PM
On 2003-04-12 17:31, Droxitr wrote:
Also, I have yet another Silly Newbie Question:
Does ATP affect only damage of combat or accuracy and damage of melee?
Along the same lines, does ATA affect accuracy for both forms, or damage and accuracy for ranged?

My, that seems a bit confusing when I read it...
Does:

ATP=Melee Combat + ATA=Ranged Combat
-or-
ATP=Damage + ATA=Accuracy


ATA is ATtack Accuracy of every weapon you use and when you are bare handed as well.
Each weapon has a different ATA bonus when it is equipped and you can level up and use ATA Materials to make your ATA grow higher.

ATP is ATtack Power of your character for every attack with a weapon or not.
It affects both Melee combat(saber/sword/etc.) and Ranged combat(handgun/rifle/etc.)

Hope I wasn't too confusing either. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Droxitr
Apr 12, 2003, 07:54 PM
Thanks for the combat info... but I'm a newbie, and I know there's no Hit Materials anymore! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

HAYABUSA-FMW-
Apr 12, 2003, 07:56 PM
On 2003-04-12 17:54, Droxitr wrote:
Thanks for the combat info... but I'm a newbie, and I know there's no Hit Materials anymore! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif


I assumed you meant GC not XBOX and is that true in XBOX? no more HIT mats?

Hehe, I said ATA mats didn't I?
"Same difference."

Edit:
No HIT mats in either then. Just confirmed by a friend. That is harsh. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_frown.gif Well than my HIT mat reply still works on DC. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: HAYABUSA-FMW- on 2003-04-12 18:00 ]</font>

IceBlink
Apr 12, 2003, 08:46 PM
On 2003-04-12 17:31, Droxitr wrote:
So if I have a Redria FOmar with a Ribhava, it won't change even if I upset the DEX>POW>MIND> | DEF<45 equation?

If you disrupt the Dex>Pow>Mind combination, it will change accordingly. At level 200, since you cannot input more stats into the mag, the Dex>Pow>Mind mag you get will essentually be permanent, unless you give it to a character who is of different class/different type ID. However, upon return back to the original bearer of the mag, one feed will change the mag back.

Hmmm. There seems to be a error on the guide gallery...

http://www.pso-world.com/magguide.php?page=2

This will show you which ones and which requirements to get for each v1 mag.

(makes note for mag gallery)

Droxitr
Apr 12, 2003, 09:47 PM
Well bah! Using the nifty character planner thingie, I figured a Ribhava that maxed out my projected FOmar's ATA at around DEX 65... According to this, if I want to keep Ribhava (which I do) I have to keep feeding a stat that the character won't use.

Once again, I must say bah.

Droxitr
Apr 13, 2003, 12:49 AM
Okies, here's another MAG question:

How do you use the PB's?
If you have more than one, how do you pick, or does a random one get activated?