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View Full Version : How does my generic damage FO/TE build look?



Scytzo
Dec 16, 2013, 07:14 PM
Not gonna lie, these trees are intimidating!

I did my best, how does it look?

I always use type weaknesses, and I enjoy using basically every tech out there. When I'm in a group I try to keep Shifta/Deband active and pick up the support role when needed.

http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06uDbnIkbnIkbnIkbnIkbnIkbnIkbnIkjbdb dlOIbIn0000000lb000009b000000lb000008GOHh2SwXjbNbn 00000GBIdIhi2IhJgIhik00000ib000008

Thanks!

UnLucky
Dec 16, 2013, 08:04 PM
Well a few things to note is that T-Atk Up isn't worth maxing. 50 stat points is very little in the endgame. Even if people are spending hundreds of millions in order to get +50 Atk on their weapon upgrades, it's not worth sacrificing larger boosts in your skill tree.

Don't stop at 7/10 on a mastery. They're 1 or max skills, since the first point is +5% damage, and the final point is +4%. Every point in between is worth less than the first and last.

Buffs are also fairly minor. While it is essentially "free" stats, boosting them with Techer's skills are not much better. The best thing Techer provides would be Territory Burst, not only to make it easier to buff party members, but it also extends Zondeel.

With that out of the way, with a few changes you could try a similar build (http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06uDbnIkbnIkbnIkbnIkbnIkbnIkbnIkjdt9 bIn0000000lb000009b000000lb0000084OIk2FGWjcAbnIsIb bn0000jkbIdIkfdFIkJ2Ikibi200009b000008). With more points in stronger general bonuses, a maxed out mastery for each element, and some useful supplemental skills. However, it lacks PP Convert, which I would highly recommend for a Techer, at least to 3 or 6/10.

Or you could try a general Fo/Br (http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06xQbnIkbnIkbnIkbnIkbnIkbnIkbnIkjdt9 bIn0000000lb000009b000000lb0000084OI22XdKjbncAIxIb bn0000lb0000000IOdB4NfmxIkJIHn0000j) instead. Since the above Techer tree has 20% in each mastery and 20% from Element Weak Hit, Braver would provide a larger bonus with Weak Stance (57% compared to 44%). However, you lose the higher PP recovery and Territory Burst.

But since either option would be weaker than going strictly into a single element, you should figure out which element(s) you like to use the most and remake your build later on. Eventually you will get a free skill reset pass so don't feel like your choices now will doom you forever.

Scytzo
Dec 16, 2013, 08:19 PM
Woah! Thank you for the great response!

I'll look over the linked builds and see what I can do.

Again, thank you!