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MechDan
Mar 7, 2001, 02:49 PM
Getting started as a force character is tougher than any of the other classes. You need all the help you can get! That's what this guide is for.

Why is it tough starting as a Force?

First, you have an extremely poor weapon, so you'll depend almost entirely upon your (still pretty weak) spells to attack.

Second, those spells cost TP so you'll be constantly spending all your spare money on monofluids (at the expense of feeding your mag).

Third, you have low HP, so you'll die a lot--and it will take you longer to get ready to fight the bosses.

Here's how to deal with those disadvantages:

1. You badly need a handgun ASAP. Finding the gun is no problem, building up enough ATA to use it is. This is what you need:

1A. Level up. Play the "Battle Training" mission several times by accepting the Hunters Guild mission but cancelling at the Hunters Guild desk before talking to the client at the end of the mission. Use one fireball on each enemy, and let Kireek finish them off while you go looting crates. Unfortunately, this will not increase your ATA fast enough to get your handgun--but it helps you in general. Keep an eye out to see if you can arm a sabre. A sabre is a major upgrade from a cane. Somewhere around the time you get sick of Kireek's constant advice and can equip a sabre, you can level up faster on your own (alternate going through the forest normally and going on a Hunters Guild quest).

If you've never played PSO before, be sure to practice combos. A combo is a series of 3 attacks in a row--you can mix and match normal and heavy attacks. The best combos are normal-normal-heavy and normal-heavy-heavy. Do NOT press the button as fast as you can. Instead, use deliberate timing and wait for one attack to finish before pressing the button for the next attack.

One big tip for levelling up fast--learn to sell stuff really fast. If you're a newbie, selling stuff can be a very time consuming operation as you carefully compare the stats of each and every item. Instead, use Item Pack->Items->Sort->Automatically to organize your items before selling. Then sell your stuff. You can quickly compare the price of your current best sabre/handgun/armor/barrier to whatever you're selling. You can very quickly sell off anything with a much lower price than your current sabre/handgun/armor/barrier with full confidence that that stuff wasn't worth even looking at carefully. This is also helpful online, so the rest of your party won't have to wait around for you.

1B. Build up DEX on your Mag. Feed it a constant stream of Antidotes and Antiparalysis. These are pretty cheap and boost DEX. If you're playing offline, this is the most important thing to get you closer to your Handgun.

1C. Get a multi-slot frame and equip it with Marksman/Arm. Depending on your section ID, you might actually find the multi-slot frame by yourself. But you won't find or be able to buy the Marksman/Arm. Go online to beg for them or buy them (they cost 2000 Meseta each). If you can find a kindly person at level 10+, they should be able to buy Marksman/Arm at the armor shop for you.

Keep at it until you can equip a handgun. In the meantime, you will have looted enough crates to have a couple good sabres and handguns (look for high bonuses to Native and A. Beast), as well as a decent frame and barrier. Hold on to any multi-slot frames you find even if you have nothing to put in the slots yet. Hold onto any disks you don't already have, and any utility items. Sell everything else to build up Meseta and buy antidotes/antiparalysis to feed your Mag.

You'll still probably be very poor. There are a couple ways to conserve money, though. One way is to use a telepipe or make the long trek back to use the hospital to replenish HP and TP. If you're out of telepipes, you can save half the time and 10 Meseta by simply unequipping your weapon and letting yourself die!

2. The constant TP problem is actually solved by getting the handgun. Once you get the handgun, it will be your primary offensive weapon until you get better spells. You'll want to level up enough to take on the Dragon offline. You can change what you feed the Mag now--change to mates if you want more attack power or fluids if you want to learn better spells sooner.

Depending on how many telepipes you've got and how much Meseta you're willing to spend, you can go after the Dragon even if you're pretty low level. He retains any damage you've done unless you quit the game, so a perfectly reasonable strategy is to open a telepipe near the boss entrance, attack the Dragon until you die, and repeat. Refer to various other FAQs on how to defeat the Dragon. You'll want to shoot the head and/or use ice spells. Remember to talk to the principal afterward to save your progress.

After defeating the Dragon, you can go to the Caves, where you get much cooler stuff than in the Forest and where there are lots of fluids to find. Don't be too discouraged by how long it takes to slog through CAVE 1. CAVE 2 and CAVE 3 are much smaller and shorter.

3. Even after you've leveled up to 10+, you'll still tend to die a lot just because you have so little HP. Learning "Resta" helps (it heals HP), and makes up for the relative scarcity of mates in the caves. However, your greatest priority now is learning "Ryuker". Ryuker is the telepipe spell. With it, you can afford to drop a pipe every few rooms. That way, if you die then you can quickly return and get revenge! In fact, if you're still having money problems you can drop a pipe and then let yourself die to replenish TP. Ryuker won't make you die any less often, but it makes death only a minor inconvenience. You'll be able to buy/find Priest/Mind units and a Wand to help you learn the spells. Feed the Mag fluids to boost its mind bonus too. Note that you only need to boost your MST at the time of learning the spell. You can revert to another weapon and other reinforcing units and you'll still be able to use the spell.


The tips so far basically apply to Hunters as well as Forces--but they can do it all faster and easier. So far, the Forces are still behind the curve. But have no fear! You're at the verge of the "hump". The "hump" is the worm at the end of the caves. You defeat the "hump" with either of the two following spells--Rafoie or Razonde. With either of these, you will chew him up since they hit all 7 segments each time. Just make sure you're well supplied with monofluids and difluids. Remember to talk to the Principal after you defeat him to save your progress.

So now you're around level 13-17 and you've learned Razonde lvl 1. You finally slogged your way through the caves and killed the worm. What now?

Welcome to the Mines, the Force's playground. You will now slaughter robots en masse, gaining experience at a rate you've never seen before and levelling up in overdrive. The key is Razonde. Just go in, zap, and just before the Gilchics get up again zap again (if you do it too early, they won't be damaged when they're still lying on the ground). Two zaps will destroy a whole wave of 6+ robots. You'll salivate at the sight of those canadine formations--two quick zaps and you've got over a hundred EXP all at once! As a side-effect, the crates will get slaughtered along with the robots. Often, you'll just enter a room--ZAP--ZAP--and then pick up the pieces.

Unfortunately, the Mines aren't ALL fun and games. You'll burn up TP like lighter fluid, so unless you have a TP stealing gun prepare for frequent trips to Pioneer 2. You'll also need a decent autogun or mechgun to deal with those annoying Beats. The big missile launching robots are also initially a pain. Tactics against them are pretty straightforward--arm a handgun type weapon and shoot it from outside it's missiles's range (or if it's near the door use straightforward pop in and out tactics). However, if you're only level 14, it can take a real long time to destroy them.

Once you get to the Mines with Razonde, Ryuker, and Resta, your troubles starting as a Force are essentially over. Don't get too confident, though--you'll be in for a rude awakening in the Ruins...

Yakko
Mar 7, 2001, 03:21 PM
Great guide, MechDan!

But i have a (not so newbie) question:
Is DARK FALZ immune to normal/hard techiques? I'm a level 35 FOnewm and I just can't cast spells on him! The only thing I can cast is RAbarta, which gives 0 damage... http://www.pso-world.com/images/phpbb/icons/icon_frown.gif Please help me!


Yakko!!!(... I love my Mind Railgun +9 30% DARK... http://www.pso-world.com/images/phpbb/icons/icon_smile.gif )

Azel
Mar 7, 2001, 04:00 PM
Nice guide http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

I might start a Force as a second character I think. I'm currently a HUnewearl, and already use heaps of magic and close combat attacks... and rangers are dull - so too are all androids! http://www.pso-world.com/images/phpbb/icons/icon_smile.gif well, IMHO anyway.

Oh, and do use magic against Dark Falz, use MEGID - it doesn't kill him in one shot like it normally does, but it still does ALOT of damage!... oh, but a force character playing offline against Dark Falz is almost totally screwed... get levelling up then! LOL!

Yakko
Mar 7, 2001, 11:00 PM
I guess I'll need hordes of scape dolls... http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

Another question: where can I find grants or megid? I've been playing HARD games online and never found one... Is it V-Hard only?


Thx, ppl! http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

Xria
Mar 8, 2001, 12:47 AM
How about my way of starting out a force.....Hook him up with with a level 200 mag, a 4-slot armor and 4 god minds, a double saber, and a hell of a lot of high level-spells.

hah, but of course you would need to have had a previous character to have obtained all that.

Nordramor
Mar 8, 2001, 02:43 AM
The other way to start a Force is to go on an 'all MST blitz'. Get yourself a Wand, all the XXX/Mind units you can, and buy Fluids in bulk. Pump your MAG's Mind constantly. You have to spend a lot of time trekking back to buy Fluids/Hitting the Med Center, but you can kill things (at low levels) more quickly than a weapons force.

Nordramor
Nordy!

MechDan
Mar 8, 2001, 12:43 PM
I'm not sure if the "all MST blitz" is faster than the "get a handgun" strategy. Certainly if you're going online and want to gain EXP by tagging along in a more powerful party, going back all the time for monofluids is less desireable than doing long range infinite ammo damage with a handgun. Offline, though, you have a good point.

The question is--how much time are you spending going back to resupply, and how do you get enough money to do keep up the supply? The first force I started, I tried to feed the mag monofluids at first--I failed miserably since I barely got enough money to keep myself supplied with fluids, much less the mag. Any fluids I found as a low level Force were gold! (Remember, the Forest has lots of monomates and few monofluids.)

In order to feed the Mag monofluids, the only way I can see to do it is to constantly trek back to the hospital (no Ryuker). This takes a looooooooooong time, during which time the mag is just getting all the hungrier and you're not getting any money.

IMHO, the handgun strategy is going to be much faster (and easier) than the all MST strategy. Sure it takes a bit longer to kill the enemies--but this is more than made up for by saving time on resupplying.

I'm assuming you either don't have a previous character to bum stuff off of or you want to build up your character "legit".

Nordramor
Mar 8, 2001, 01:44 PM
MechDan,

Yes, money is a problem, that and you simply can't ever carry enough MonoFluids (lol). You basically have to pick up EVERY item that is worth any sellable amount and hock it whenever you get to town. It helps a lot to remeber where Regenerators are, and to use the Medical Center whenever you can. You have to make a lot of trips back to town, but once you get good at it, it takes maybe only one minute to hit the Med Center and stock up on all your Mono / DiFluids and get back down to fighting.

This also lets you use higher level Techs sooner, so if you can get into the Caves/Mines in an online game early on, you can try to get some of the Gi/Ra techs that will let you tag everything in the room and rack up the EXP.

Nordramor
Nordy!

MechDan
Mar 8, 2001, 07:54 PM
It's hard to rack up the EXP in the caves. In normal mode offline, the enemies come in small waves and the rooms in CAVE 1 are so large it's easier to pick off the enemies 1 at a time at a distance than it is to group them up for effective Ra-technique use.

Slogging through the caves as a low level force is pretty much the low point. But the Mines are fun fun fun!

Nordramor
Mar 9, 2001, 04:39 PM
Yes, god bless the designer who put in the Mines. The are the Force playground.

Except for Sinow Beats/Gold. Those things get really nasty on V-Hard. http://www.pso-world.com/images/phpbb/icons/icon_smile.gif

Nordramor
Nordy!