PDA

View Full Version : Gunner/Hunter Builds



Kamitoru
Mar 9, 2014, 02:52 PM
Got a 65 Gunner/45 Hunter and I'm looking for suggestions about builds. and and all suggestions are welcome.

Bellion
Mar 9, 2014, 04:38 PM
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06eIbnIkbnIkbnIkbnIkbnIkbnIkbnIk0jeb IoqnGKsN6JiGA000007b000009b000000lb2QJ2cFInfGAgBbp 0000ib000000lb0000000Ib000008

Kamitoru
Mar 9, 2014, 06:30 PM
Never thought of that set up on the gunner side. I was a bit skeptical of the S roll

milranduil
Mar 9, 2014, 06:35 PM
S Roll is almost all of your damage lol. 2x multplier for rolling? Balanced :wacko:

Bellion
Mar 9, 2014, 06:36 PM
S-Roll JA Bonus is too good to pass up, try it. You're literally doubling your damage with just a flip and JA each time.

Wow, go home ninja!

milranduil
Mar 9, 2014, 06:37 PM
Wow even the same order... bellpls

RyanDanger
Mar 9, 2014, 08:50 PM
I'm a returning Gu/Ra(Hu) with a fat stack of resets. What's the math behind attack pp restraint > Chain Finish?

Bellion
Mar 9, 2014, 08:58 PM
APPR at 10 allows you to regain double your PP per normal attack and that means more PA spamming which is important.

Chain Finish is only for bossing and is not worth spending an extra 17 SP for a mere 35%(10points in CF). Chain Trigger at 1 alone is more than enough to take out any boss with adequate gear and builds.

KazukiQZ
Mar 9, 2014, 10:23 PM
http://ryuhiroshi.funpic.de/pso2/skillcalc.php?06eIbnIkbnIkbnIkbnIkbnIkbnIkbnIk0jeb IoqnGKsN6JiGA000007b000009b000000lb2QJ2cFInfGAgBbp 0000ib000000lb0000000Ib000008
Thumbs up for this. Pretty much the same tree I used, but I don't know where to spend the last 6 points on :p. 1 into Chain Trigger (haven't used it in a very long time lol) and rest into R-atk Up 2.

Kamitoru
Mar 15, 2014, 03:13 PM
Well I followed you guys advice and I must say, S roll is a life saver

SociableTyrannosaur
Mar 15, 2014, 05:47 PM
Yeah S roll and the JA skill for it are what make gunner as ridiculous as it is. Add a GM to that and it's unstoppable.