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Zorua
Apr 2, 2014, 01:19 AM
You could climb up there with all class twin machine guns.

Tomo-Kinji
Apr 2, 2014, 01:22 AM
You could climb up there with all class twin machine guns.

Or going back and forth to campship. That sure works imo.

yoshiblue
Apr 2, 2014, 01:29 AM
Oh goddy I never thought of that!

Please Sega Please! Make Dudu a boss with random hit numbers! XD

Just have the fight open up with him flexing his shirt off and a chance to one shot you at the beginning of the match.

Sanguine2009
Apr 2, 2014, 01:30 AM
only if when you die to him you lose all your meseta

UnLucky
Apr 2, 2014, 01:37 AM
and your equipped weapon

now this is the true sequel to PSO we've been waiting for!

jooozek
Apr 2, 2014, 01:42 AM
and your equipped weapon

now this is the true sequel to PSO we've been waiting for!

and you have to be premium to equip your weapon back

now this is a true sequel up to f2p standards!

Sanguine2009
Apr 2, 2014, 01:44 AM
dont forget a 20$ repair fee on top of the premium! oh and you lose your grinds and affixs

Rakurai
Apr 2, 2014, 02:43 AM
Meh.

Elysion prices jumped from 1 million to 3.8 million already, and now the formerly worthless Dark element converters are being sold for 1.5 million.

I'm torn between whether I should wait and see if the prices go down once the hype fades, or if it might just get worse if I do.

Kayarine
Apr 2, 2014, 03:11 AM
Element changers aren't on the current scratch (unless people scratch the previous one, but even then it's only fire/wind/light.) I'm personally going to wait before buying elemental changers.

Weapons though, they'll probably stay pricy or only go up.
I wish I had more 11* passes. Only had enough for one Elysion when they were still 2m.

This new Fo skill is painful, makes it require gear even more... Now I need fire/dark/ice Vibras Bows, at minimum wind/ice/dark/lightning Elysions, fire Bert Rodan, dark Weddlepark, lightning Satellite Riser, lightning King's Bit, dark block talis... the list goes on. _(┐「ε:)_

WildarmsRE5
Apr 2, 2014, 03:43 AM
oh, then I was smart placing my fire element elysion at shop for 4 mil.

2128drain
Apr 2, 2014, 03:52 AM
This new Fo skill is painful, makes it require gear even more... Now I need fire/dark/ice Vibras Bows, at minimum wind/ice/dark/lightning Elysions, fire Bert Rodan, dark Weddlepark, lightning Satellite Riser, lightning King's Bit, dark block talis... the list goes on. _(┐「ε:)_

You don't "need" them unless you are some sort of poor sperg who absolutely requires the highest and finest in DPS.

And if you were you'd be playing Shunka Hero or Gunter anyway.

Rev+
Apr 2, 2014, 03:58 AM
You don't "need" them unless you are some sort of poor sperg who absolutely requires the highest and finest in DPS.

And if you were you'd be playing Shunka Hero or Gunter anyway.

Gotta love PSO2's balance. Makes it so easy to choose :)

Rien
Apr 2, 2014, 04:22 AM
And if you were you'd be playing Shunka Hero or Gunter anyway.

Both of which are about to be nerfed....

UnLucky
Apr 2, 2014, 05:05 AM
That's yet to be seen.

And still doesn't change the fact that Braver and Gunner are single weapon easy mode.

Hunter, Fighter, Ranger, Force, Techer now all need multiple weapons or copies of weapons.

infiniteeverlasting
Apr 2, 2014, 06:23 AM
Is the shunka nerf going to be a nerf in power? I'd rather them do something like +70% damage taken if hit during shunka to prevent shunka spammers, but it's a real diss appointment if it's power is going to be nerfed for those who know how to use it

Sizustar
Apr 2, 2014, 06:31 AM
Is the shunka nerf going to be a nerf in power? I'd rather them do something like +70% damage taken if hit during shunka to prevent shunka spammers, but it's a real diss appointment if it's power is going to be nerfed for those who know how to use it

Unknown

infiniteeverlasting
Apr 2, 2014, 06:36 AM
Then how did people know about the contents of the sroll nerf ( it's going to 550%? What was it originally?)

Sizustar
Apr 2, 2014, 06:47 AM
Then how did people know about the contents of the sroll nerf ( it's going to 550%? What was it originally?)

http://i.imgur.com/X6By8Ki.png

Vintasticvin
Apr 2, 2014, 06:54 AM
Morning everyone I guess we can all stop panicking and worry of getting purged and reflect upon ourselves Yeah, I was able to log ^^;

[SPOILER-BOX]-_- I'm not exactly tall either....

http://i301.photobucket.com/albums/nn57/Vinnieursa/pso20140402_064533_002_zpsb3013990.jpg (http://s301.photobucket.com/user/Vinnieursa/media/pso20140402_064533_002_zpsb3013990.jpg.html)[/SPOILER-BOX][SPOILER-BOX]And now for some celebratory twerking.... Gotta get that morning booty workout in ya know.

http://i301.photobucket.com/albums/nn57/Vinnieursa/pso20140401_021315_000_zps75e8fd70.jpg (http://s301.photobucket.com/user/Vinnieursa/media/pso20140401_021315_000_zps75e8fd70.jpg.html)[/SPOILER-BOX]

UnLucky
Apr 2, 2014, 06:55 AM
If it's any less than 50%, I may just have to combo PAs without flipping every time!

Daiyousei
Apr 2, 2014, 06:55 AM
http://i.imgur.com/X6By8Ki.png

Ah there's the screencap


Is the shunka nerf going to be a nerf in power? I'd rather them do something like +70% damage taken if hit during shunka to prevent shunka spammers, but it's a real diss appointment if it's power is going to be nerfed for those who know how to use it

+70% damage taken is going to be hilarious and annoying to me because I spend so much on moon atomizers. Not because of the cost, but more so that I run out of them much earlier. I hate not being able to revive someone.

And I've already spent enough reviving bravers who got dogpiled after the stab.

infiniteeverlasting
Apr 2, 2014, 07:18 AM
I have yet to see a good run in TD 2. The las 6 runs I had (I'm on ship 7, and each 2 runs were on a different block) were infested with shit forces and techers who run around ulgranting instead of freezing enemies and zondeeling. While I run around trying to mad kill and kC finish the goddamn hordes. I ended up first for every run, which makes me think: where are the pros at? At least before, unskilled shit players could go braver and spam shunka, but now what? Fail every TD? From what I've seen fighters spend 90% of their time bloody saranbanding but the enemies run away in 2 seconds before they finish, they only successfully hit the enemies when they are already at the wall or bases, in other words: they're useless.

Inazuma
Apr 2, 2014, 09:00 AM
Seeing this.... it would be nice if all classes had some way of climbing depending on the sub. I mean... they could sub Braver and Tsukimi spam their way up there (not with 105 PP though in this case). If they're a FoTe... welp... SEGA gonna SEGA doe

Iruzonde can move you very far horizontally as long as you JA and don't run out of PP. If there was some way to get high up on that map, maybe they could have reached it with Iruzonde. That actually sounds kinda fun to me.

jooozek
Apr 2, 2014, 09:28 AM
im pretty much set on my male cast setup but i guess it wouldn't hurt to hear people opinion's:

[SPOILER-BOX]http://i.imgur.com/AMzUGvY.jpg[/SPOILER-BOX]

Daiyousei
Apr 2, 2014, 09:32 AM
The runs I had on a Vita block were fairly nice with a good balance of classes, and I find the chaos riser and deadly archer combo quite effective, granted it doesn't hold as well as zondeel but it does pull things away and get them to aggro me after they made their beeline to the wall/tower (though if I'm using Shunkan they seem to zig zag around and I'd have to anticipate which direction they will go and aim ahead).

Coatl
Apr 2, 2014, 09:53 AM
Anyone know what the new techer, braver and gunner skills do? I think everyone has an idea on what hunter, force, and ranger will do.

Sizustar
Apr 2, 2014, 09:57 AM
Anyone know what the new techer, braver and gunner skills do? I think everyone has an idea on what hunter, force, and ranger will do.

Hunter Skill: Fury Gear Boost
Fighter: Critical Strike
Ranger: Sharp Shooter
Gunner: High Time
Force: Element Conversion
Techer: Long Time Assist
Braver: Counter Edge (Katana)
Braver: Rapid Shoot Advance (Bow)

The name should give an idea on what they do...

Techer - Increase time on Support tech?
Gunner - Damage increase the longer you stay in the air?

Coatl
Apr 2, 2014, 09:59 AM
Techer: Long Time Assist
Increase duration of shifta and deband. 10 SP, 1 second per SP.

Braver: Counter Edge (Katana)
countering with katana deals 10% more damage.

Gunner: High Time
Smoke a joint. Gunner, you're already perfect.


That's all I can come up with.

Daiyousei
Apr 2, 2014, 10:01 AM
I would love to try out high time as I love staying in the air with dagger gear. Though that probably means people will have to switch to elder rebellion.

UnLucky
Apr 2, 2014, 10:02 AM
High Time was datamined to stack a damage multiplier every second. Most likely requires Showtime due to the naming.

angrysquid
Apr 2, 2014, 10:02 AM
My guess would be its somehow related to show time skill
Ninja'ed

Arada
Apr 2, 2014, 10:37 AM
I hope the TE ability will boost Shifta/Deband ticks but I also hope that Zanverse, Megiverse and Zondeel's duration gets increased.

I mean a 10+ sec Zanverse or Megiverse would definately be great in my opinion. Or at least it'd give me the opportunity to use them.

TaigaUC
Apr 2, 2014, 10:40 AM
http://i.imgur.com/X6By8Ki.png
I typed it out as text:


●しかしながら、現状でガンナーの「スタイリッシュロールJA」およびブレイバの「シュンカシュンラン」の 強さが突出している問題があります。
●この問題だけは、少しでも早く解決する必要があると考え、すでに今回の3月上旬のアップデートにて、既存 の要素および新規要素のバランス調整お行ない、全体的な上方修正に着手しております。
●また4月下旬アップデート後の状況次第では、だいきぼ大規模アップデートを待たずに先行して一部要素の下 方修正を伴うバランス調整を行なう可能性があります。

問題解決に対して慎重に進めるため、お時間をいただくこととなってしまい、大変申し訳ございませんが、ご理 解いただきますようお願いいたします。


Translation from Bumped, because multiple JP sentences in a complex single sentence confuse me (and online translators also suck at them):

Currently, Shunka Shunran, and S-Roll JA’s power seems to stick out as an issue.
As for this problem, they believe they should come to a decision as early as possible. In April, they’ll make balance adjustments to both new and pre-existing elements; and overall, they’re going to embark on buffing or improving whatever they see fit.
Sometime after the late April update, depending on the situation, there’s a possibility for some balance changes that will nerf some aspects of the game.
You can expect more details of these changes, if it happens, in a future posting.

Note the part about overall buffing.
My interpretation is they're not happy with everyone just using the same thing over and over (as they should be).
I think that applies to both specific mechanics/PAs, and class.
So they're likely going to overhaul everything to try encouraging players to be more... (the word I want to use is escaping me right now).
They want people to use more than just Stylish Roll JA and Shunka, basically.

gigawuts
Apr 2, 2014, 10:40 AM
Yeah, I've been wanting a support tech duration bonus for techer for aaaaaages. Having to recast and recast and recast support techs is what makes techer pretty much exactly the same as force when it comes to anything but 120 second buffs and 50% larger zondeel.

Getting to cast a zanverse/megiverse that lasts 10 seconds? That's support a techer can provide without having to become half of a player, what with constant and continuous recasting.

Kikikiki
Apr 2, 2014, 10:47 AM
Zanverse should last 30 seconds or something, and 15 for Megiverse.

TaigaUC
Apr 2, 2014, 10:51 AM
When did they mention the "550%" value for Stylish Roll JA?
I'm skimming through my recording of the live stream right now, and I can't seem to find any mention of it.

Arksenth
Apr 2, 2014, 10:52 AM
I wish they'd stop splitting up Techer's roles so much, or at least add enough viable skills in a decent tree that we could choose to specialize though. I mean, right now you're kind of straddling options of support, a few multipliers for tech, a few for melee... but you have to spread them all out so you kind of end up being gimped at everything.

TaigaUC
Apr 2, 2014, 10:58 AM
I didn't go through the entire thread (it's a mess right now), but it looks like people are mostly talking about the new skills and an inevitable nerf of Shunka Shunran and Stylish JA Roll.

According to the text in the above image, as I said early in the thread, they will be making overall buffs.
There's only the possibility of non-specified nerfs during those adjustments.
As someone who has experience with balancing, that seems pretty obvious to me.
They're just trying to explain that they're not really sure what they're going to do right now, but it could go either way depending on what they decide on.
Unless they actually spoke about it and I missed it (I focused more on the text than the spoken dialog), I don't think they specifically mentioned nerfing Shunka or Stylish JA Roll.
They just said that they are problematic.

In other words, their plan is to raise every class (and enemy?) to meet the standard of Shunka/JA Roll.
I'm more interested in those overall buffs, yet I don't think I've seen anyone discussing that.
Am I missing something here?

Inazuma
Apr 2, 2014, 11:10 AM
I mean a 10+ sec Zanverse or Megiverse would definately be great in my opinion. Or at least it'd give me the opportunity to use them.

Megiverse is worth using now. You can craft it to have a much lower PP cost than Resta. Uncharged Megiverse > uncharged Sazan will recover all of your HP faster than using a charged Resta, for less PP, and you do damage to an enemy.

UnLucky
Apr 2, 2014, 11:25 AM
Note the part about overall buffing.
My interpretation is they're not happy with everyone just using the same thing over and over (as they should be).
I think that applies to both specific mechanics/PAs, and class.
So they're likely going to overhaul everything to try encouraging players to be more... (the word I want to use is escaping me right now).
They want people to use more than just Stylish Roll JA and Shunka, basically.

Versatile? Well-rounded? Interesting individuals?

Well they tried that by buffing practically every single Ranger PA at lv16, and a lot of Hunter/Fighter ones as well.

And by buff, I mean increase the damage of, by which I mean didn't help at all.

gigawuts
Apr 2, 2014, 11:27 AM
Should someone tell them that weapons that do more than give damage bonuses would be what makes players change playstyles and use different things in different situations?

You know, weapons that drop as frequently as the common SH AQ 11*s do, so players would want to gather multiple weapons for different situations? Instead of going for the max damage weapon and using only that.

~Aya~
Apr 2, 2014, 11:30 AM
Should someone tell them that weapons that do more than give damage bonuses would be what makes players change playstyles and use different things in different situations?

You know, weapons that drop as frequently as the common SH AQ 11*s do, so players would want to gather multiple weapons for different situations? Instead of going for the max damage weapon and using only that.


I miss PSO1 unique weapon special attacks for this reason... how about that frozen shoot ? lets go!

UnLucky
Apr 2, 2014, 11:32 AM
But finding the weapon is the easy part!

Only then do you get to know real RNG hell~

ShinMaruku
Apr 2, 2014, 11:36 AM
If you want RNG hell look no further than that bitch Kiri
http://i410.photobucket.com/albums/pp189/xMintyy/DFO%20Appraisals%20and%20Items/motivatora5a78ea0ff2a01b51f3bf4da10.jpg In that if you fail your item would be eated. And losing my 12+ would be terrible.

TaigaUC
Apr 2, 2014, 11:42 AM
Versatile? Well-rounded? Interesting individuals?

Well they tried that by buffing practically every single Ranger PA at lv16, and a lot of Hunter/Fighter ones as well.

And by buff, I mean increase the damage of, by which I mean didn't help at all.

Versatile was one of the words I considered.
You know how sometimes the word you want to use flashes briefly in your mind but you can't grasp it?
Or you latch onto one word and your mind just keeps circling back to that one? Maybe it's just me.

And yeah, I know they always try buffing with damage, which is stupid.
It sounds like they are starting to realize they may need to do more than that.
Maybe I'm being too optimistic though.



[spoiler-box]http://i410.photobucket.com/albums/pp189/xMintyy/DFO%20Appraisals%20and%20Items/motivatora5a78ea0ff2a01b51f3bf4da10.jpg[/spoiler-box]

I could swear that said "Big Boss".
I think I'm going to retire for now. Have fun, people.

Zenobia
Apr 2, 2014, 11:47 AM
Dunno which body part to wear but at the same time why not both? I really like how both of these body pieces mash right with this setup.

[SPOILER-BOX]
http://i.imgur.com/WgifEc9.jpg
http://i.imgur.com/LLZoy0h.jpg
http://i.imgur.com/eq6C4Le.jpg[/SPOILER-BOX]
[SPOILER-BOX]
http://i.imgur.com/3dZf95J.jpg
http://i.imgur.com/lutDEpZ.jpg
http://i.imgur.com/MmZVGuh.jpg[/SPOILER-BOX]

Scale of Judgment
Apr 2, 2014, 12:20 PM
[SPOILER-BOX]http://i.imgur.com/IMNaB9N.jpg
What a great view Bert
http://i.imgur.com/tuOBexu.jpg
http://i.imgur.com/9yIkDoj.jpg
I guess it's time, onward to destroy Ark...
http://i.imgur.com/vsH7FWd.jpg
Help...
http://i.imgur.com/8hkORS6.jpg
A little help here...[/SPOILER-BOX]

Aine
Apr 2, 2014, 12:33 PM
Full set of slides, the bottom two relate to the balance changes:
[spoiler-box]http://i.imgur.com/hexczAn.jpg[/spoiler-box]

In a future major update, we plan to carry out a large-scale re-balance including a revision of skill trees, in order to encourage people to use a wider variety of weapons, PAs and Technics, while balancing strength across classes. This may involve both buffs and nerfs.

Due to the amount of work this requires, we plan to carry this out over the course of 6 months.

However, the predominance of Gunner's "Stylish Roll JA" and Braver's "Shunka Shunran" is currently a problem.

We feel that it is necessary to address this problem as soon as possible, and in the Late March - Early April update, we have already made adjustments to existing and new elements, and begun an overall improvement of balance.

Furthermore, depending upon the situation after the Early April update, we may push certain nerfs forward and implement them without waiting for the major update.

First thing to note is that they identify the problem of SRJAB and SS as being predominantly strong (compared to other PAs and classes) as opposed to being excessively strong (compared to enemies). So it's entirely possible they'll proceed by buffing everything else instead of nerfing SRJAB and SS.

However, the third line seems to suggest they already have the nerfs planned and it's only a matter of when they'll be implemented.

My guess is they're going to go ahead and nerf SRJAB and SS, but they're just being vague about it so they don't upset too many people too quickly.

UnLucky
Apr 2, 2014, 12:36 PM
They'll see just how bad people cry about possible nerfs first

"Oh no, we never planned to nerf those skills. We meant something else"
or
"This nerf was a long time coming, everyone should have expected it"

RadiantLegend
Apr 2, 2014, 12:37 PM
Fi/Br can potentially be a thing? Just have to wait and see

ShinMaruku
Apr 2, 2014, 12:40 PM
Fi/Br can potentially be a thing? Just have to wait and see

Unless there are massive lay offs at sega I would not be putting hopes on that.

gigawuts
Apr 2, 2014, 12:42 PM
Fi/Br can potentially be a thing? Just have to wait and see

Not without huge nerfs to fury stance. The work required to finagle fighter's stances while also dealing with lower bonuses is just meh. The Critical Strike skill is mediocre at best, and you'd need Brave/Wise Stance Up 2 to make it work (plus another 30+ SP to fill in Wise Stance/Up1 + both new Ups, and that's not even counting various Crit skills).

Anyway, I'm glad to hear they're planning a revision of skilltrees. Hopefully that means a complete rearrangement of certain skills, and changing prereqs. Iron Will shouldn't be where it is, Flash Guards shouldn't be where they are, Techer, etc.

Aine
Apr 2, 2014, 12:44 PM
By the way, I think the real problem with Gunner balance isn't damage, it's PP efficiency. The damage-per-PP of Infinity Fire is literally several orders of magnitude higher than the bread and butter PAs of other classes. And I have no idea why Heel Stab costs 20 PP instead of 30.

Xaeris
Apr 2, 2014, 12:48 PM
Gunner's PP efficiency doesn't come from its cheap PAs (though that certainly doesn't hurt), but from the fact that its damage boosting mechanic, S-Roll, doubles as an opportunity to recover PP through both the attack and natural regeneration. Throw APPR in there, you're basically getting ~12 PP back in between PAs compared to most everyone else who gets a whopping 0. Make Heel Stab cost 35 PP for all I care, I'll barely notice.

UnLucky
Apr 2, 2014, 12:54 PM
Heel Stab costs 20 PP so you can get 80% of the cost back in one SRoll, that's why

Aine
Apr 2, 2014, 12:57 PM
IIRC when Gunner first came out people were complaining you couldn't move while shooting, so SEGA introduced IF as a solution. That shit should be draining PP by the second and stop mid-PA when you run out, like the new Bow PA.

Uncle_bob
Apr 2, 2014, 01:02 PM
My hopes:
A wider variety of class combinations will become viable.

My expectations:
BR and GU are still master race with a slight nerf. RA becomes better.

Zyrusticae
Apr 2, 2014, 01:12 PM
^ Sounds about right.

Hope for the best, expect the worst. Not like SEGA has given us any reasons to expect otherwise.

Sanguine2009
Apr 2, 2014, 01:17 PM
somehow i expect the balance changes to put classes like force, techer, and hunter weapon users in an even worse place
also gunslash hu will be the new braver, calling it now

UnLucky
Apr 2, 2014, 01:20 PM
Yeah, like Regen getting a buff it doesn't really need, and all the melee GS PAs getting double damage (and still suck)

gigawuts
Apr 2, 2014, 01:27 PM
There needs to be a complete revamp of GU. Yeah, Infinity Fire is pretty much just their way of letting GUs spam bullets. Which is fine, and even desirable.

With that in mind, if melee can be flinched in so many of its PAs, Infinity Fire should both be draining PP and lack hyper armor. It should be Nabarta: Bullet Edition, in every single way.

Fewer GU moves should be cancelable at a moment's notice too, tbh.

On that note, they should also allow jumping during more rifle PAs, like diffuse shell...

edit: Also, I'd just like to add that I completely love how Reaganshlagen is a better Raging Waltz in every single way that matters.

deahamlet
Apr 2, 2014, 03:40 PM
When did they mention the "550%" value for Stylish Roll JA?
I'm skimming through my recording of the live stream right now, and I can't seem to find any mention of it.

I think that was someone making a joke. And I believe they were saying 550% for the arts, not JA. Like nerf JA and 550% arts. Funny, haha. (it's not funny if someone has to explain it, but not my joke)

Bellion
Apr 2, 2014, 03:42 PM
[SPOILER-BOX]http://mmoloda.com/pso2/image/29747.jpg[/SPOILER-BOX]

Kazan Nadeshiko lvl 16 has a power modifier of 1870 at lvl 16 and costs 40 PP, discuss.

MetalDude
Apr 2, 2014, 03:49 PM
Relative to Shunka which has 797.

Oh my...

Of course, it could be like Over End in that the speed of the move severely hampers its ability to output constantly high damage but still.

RadiantLegend
Apr 2, 2014, 04:03 PM
But the range, the 2.5x overend range.

Daiyousei
Apr 2, 2014, 04:08 PM
But the range, the 2.5x overend range.

I'm just going to stand here while I spin my sword in a circle, feel free to hit me whenever!

infiniteeverlasting
Apr 2, 2014, 04:14 PM
where is that screenshot from??? >:OOOOOOOOOOO

Gardios
Apr 2, 2014, 04:15 PM
It's from the broadcast.

RadiantLegend
Apr 2, 2014, 04:17 PM
I'm just going to stand here while I spin my sword in a circle, feel free to hit me whenever!

Have meat bags cover you.

Maninbluejumpsuit
Apr 2, 2014, 04:20 PM
Not a charged PA (missing 10% from braver stance skills)

Huge windup.

Unnecessary overkill damage against small fry.

My money is on the PA being situational at best (SHAQ pse burst preemptive ranged spawn nuking, and preemptive use against goldras running to towers in TD1, to finish them off with shunka).

I'm not expecting revolutionary things from this PA besides it looking awesome unless SEGA wants to crank the arms race to 11. Shunka's damage is stupid enough to trivialize most things.

SakoHaruo
Apr 2, 2014, 04:23 PM
Destroying multiple Falz Arms with one beefy PA is now a thing.

Rakurai
Apr 2, 2014, 04:33 PM
Wonder if the new Dark Falz is going to be a two phase deal like Elder was.

The one they showed off looks like an interesting fight with the sheer amount of attacks flying around, but it's a lot smaller then what I was expecting.

Freshellent
Apr 2, 2014, 05:42 PM
Have meat bags cover you.

Are we uh, we talkin' boobs or like just a chitload of organ carriers waiting to take the hit?

LonelyGaruga
Apr 2, 2014, 05:44 PM
Wonder if the new Dark Falz is going to be a two phase deal like Elder was.

The one they showed off looks like an interesting fight with the sheer amount of attacks flying around, but it's a lot smaller then what I was expecting.

Are you referring to Falz Angel or the four-headed bird Darker? Former's Hunar equivalent, latter is just a big Darker.

infiniteeverlasting
Apr 2, 2014, 07:21 PM
what if sega made force the OP class one day, would everyone start to hate on force? or is the hate always going to be reserved for braver/gunner? just wondering

Daiyousei
Apr 2, 2014, 07:22 PM
what if sega made force the OP class one day, would everyone start to hate on force? or is the hate always going to be reserved for braver/gunner? just wondering

They had the hate before, remember Zonde? And they were doing more damage than any class in general, but then again, there were only 3 then.

SakoHaruo
Apr 2, 2014, 07:27 PM
Force was strong during the early VHTA days and still good in right hands.

As of right now, RaHu is making its way to the top of the food chain, becoming the same god of war we knew at the end of the VH era.

Zipzo
Apr 2, 2014, 07:31 PM
what if sega made force the OP class one day, would everyone start to hate on force? or is the hate always going to be reserved for braver/gunner? just wondering

Braver not only didn't always even exist but it was quite mediocre when it released.

Force used to be the strongest class up to VH.

The balance has waves, sometimes more extreme and singular than other waves but all classes have at one point experienced being flavor so far.

...except Techer :I

Enforcer MKV
Apr 2, 2014, 07:31 PM
Force was strong during the early VHTA days and still good in right hands.

As of right now, RaHu is making its way to the top of the food chain, becoming the same god of war we knew at the end of the VH era.

There won't be a stupid sex mini-game this time, will there?

yoshiblue
Apr 2, 2014, 07:37 PM
http://i.minus.com/ibqiSmRiKi4aO8.gif

SakoHaruo
Apr 2, 2014, 07:40 PM
There won't be a stupid sex mini-game this time, will there?

what Yoshiblue said

Rakurai
Apr 2, 2014, 10:09 PM
Are you referring to Falz Angel or the four-headed bird Darker? Former's Hunar equivalent, latter is just a big Darker.

The latter.

If it is just a Darker and not a Falz, then I could see it being the equivalent of the Falz Arms that needs to be battled before the real deal.

LonelyGaruga
Apr 2, 2014, 10:52 PM
I think the large bird Darker shown is closer to a Vibras analogue than Falz Arms, mainly because Falz Arms are quite literally Elder's hands. Right now, I think this is going to have an EQ like Big Vardha's, though other possibilities exist of course.

Zenobia
Apr 3, 2014, 05:48 AM
I'm just going to stand here while I spin my sword in a circle, feel free to hit me whenever!

Its called Combat escape twirl that sword and take no damage.

Kondibon
Apr 3, 2014, 05:51 AM
Its called Combat escape twirl that sword and take no damage.Or... yaknow... use it on a stunned boss?

Rien
Apr 3, 2014, 07:38 AM
Not a charged PA (missing 10% from braver stance skills)

Huge windup.

Unnecessary overkill damage against small fry.

My money is on the PA being situational at best (SHAQ pse burst preemptive ranged spawn nuking, and preemptive use against goldras running to towers in TD1, to finish them off with shunka).

I'm not expecting revolutionary things from this PA besides it looking awesome unless SEGA wants to crank the arms race to 11. Shunka's damage is stupid enough to trivialize most things.

It's clearly designed for use while standing on switches and waiting for the damn bar to finish.

Maninbluejumpsuit
Apr 3, 2014, 10:18 AM
It's clearly designed for use while standing on switches and waiting for the damn bar to finish.

Oh, how could I forget that?! :-P

UnLucky
Apr 3, 2014, 10:31 AM
Could you just imagine if it blocked attacks?

gigawuts
Apr 3, 2014, 10:32 AM
Watch it have autoguard while the clock is going. I bet it does.

UnLucky
Apr 3, 2014, 10:35 AM
It should have invuln frames during the spin.

And multiplies the end damage for every hit avoided.

Shinamori
Apr 3, 2014, 10:47 AM
I think the large bird Darker shown is closer to a Vibras analogue than Falz Arms, mainly because Falz Arms are quite literally Elder's hands. Right now, I think this is going to have an EQ like Big Vardha's, though other possibilities exist of course.

Falz Angel is more common to Falz Hunar I think.

LonelyGaruga
Apr 3, 2014, 12:29 PM
Yeah, I'm talking about the four-headed, six-armed bird Darker. Falz Angel may as well be outright stated to be a Hunar equivalent.

Rakurai
Apr 3, 2014, 08:31 PM
I can't help but wonder how good the level 2 technic customizations will be.

Especially considering that Sa Zan already has a measly PP cost of 8 with the level 1 recipes. If it gets much lower, people will be able use it and other techs indefinitely (Which sadly is actually necessary for FO/TE to keep up with the other classes damage wise).

Sanguine2009
Apr 3, 2014, 11:19 PM
i kind of expect lv2 crafts to modify other aspects of the tech. for example lv1 sazan can be customed for -10 pp cost, maybe lv2 will custom for +20% status instead in addition. alternatively it could simply have better rates, instead of -1 to -10 it could be -5 to -10