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View Full Version : Developing A True PSO Game - Recreating The PSO Experience



SnipePSO
Apr 2, 2014, 11:40 AM
Hello my name is Snipe.
I have the ambitious goal to recreate the PSO Experience!

And I need YOU!

I am playing this game since 2001. I have a strong dedication to the game and recently came to the conclusion that it just won't ever let me go.

I didn't actively play PSO since the playerbase dropped in early 2013. But PSO's gameplay and community has influenced me so much, that it depresses me in way that SEGA denies to recreate the same experience.

Seeing how game modding and indie development is getting bigger and bigger I am baffled that PSO didn't recieve much attention.


The Vision Of The Project


The idea is to use PSU and mod it to be more like PSO mechanics wise. Or use a Engine to recreate PSO like Mario 64 is getting recreated in the Unity Engine by mjohansson (
http://www.youtube.com/watch?v=mM9ADXfvnVo,

My favorite people on the internet right now have attemted a recreation of PSO too:

A self dubbed
https://www.youtube.com/watch?v=iBpYJQ27v9E by Landon Ritchie,

the
https://www.youtube.com/watch?v=6O7Yn3wHODU by Phil Smith,

the
https://www.youtube.com/watch?v=o0_Eg_UPvDI by Jose Alvelo.

And there is [URL="http://boards.openpandora.org/user/1797-mjohansson/)who started a similar PROJECT HERE (http://boards.openpandora.org/topic/8457-want-to-make-a-pso-clone-need-help-with-this-and-that/) on openpandora.org. And he even wants to make it Open Source!

I am reaching out to people with experience in Modding, Programming and Designing.
I am a programmer myself, however my most limited resource is time right now. Right now I try as hard as I can to mobilize developers and expect replies soon! As well as research into different game engines.

Please get in touch with me per: e-mail, Skype and Reddit, or here in the Forums!

E-Mail: [email protected]
Skype: snipepso
Google+: SnipeOrigin
Reddit Post (http://www.reddit.com/r/PSO/comments/2203iz/dedicated_fans_gather_to_create_a_truepso_how/)

Make sure to SHARE this with all of your PSO friends if you want this to happen!
This is the biggest help anyone can do!

My Signature is out-dated.

Rev+
Apr 3, 2014, 11:10 AM
If this runs in over 60 fps it will be amazing.
I doubt we'll have enough people who will care about a PSO remake.

9898
Apr 3, 2014, 11:27 AM
going to call this out right now and say there is no way you all have the reverse engineering skills needed to make this happen. the most radical things done in this game are relatively uncomplicated when compared with recreating a game which you do not have the source to. the psu part is lol.

assuming you had the skills to reverse engineer things successfully: issue with this is the unlikelyhood of the game reproducing the game's mechanics at a lower level. even sega didn't get this right across different versions: see how snap aiming works so differently, aim tensioning, menu speed, slowdown etc have no consistency across platforms. the developers are likely to not be high level players who would notice all of the different minutiae of the game, leading to further problems. the lackeyccg project is cool because it actually emulates everything about the game that we know about e3, where there are so many unknowns about pso ep1/2/4 in comparison. we honestly don't even know how movement entirely works, as evidenced by more recent discoveries. the game is simply too complicated to recreate all of the parts that are necessary interactions (the ones relevant to core gameplay are all observable by the user save how the game rngs in ep3).

SnipePSO
Apr 3, 2014, 11:43 AM
If this runs in over 60 fps it will be amazing.
I doubt we'll have enough people who will care about a PSO remake.

Actually the response after one day was surprisingly big and positive! I think there is a chance and I will take it!


going to call this out right now and say there is no way you all have the reverse engineering skills needed to make this happen. the most radical things done in this game are relatively uncomplicated when compared with recreating a game which you do not have the source to. the psu part is lol.

assuming you had the skills to reverse engineer things successfully: issue with this is the unlikelyhood of the game reproducing the game's mechanics at a lower level. even sega didn't get this right across different versions: see how snap aiming works so differently, aim tensioning, menu speed, slowdown etc have no consistency across platforms. the developers are likely to not be high level players who would notice all of the different minutiae of the game, leading to further problems. the lackeyccg project is cool because it actually emulates everything about the game that we know about e3, where there are so many unknowns about pso ep1/2/4 in comparison. we honestly don't even know how movement entirely works, as evidenced by more recent discoveries. the game is simply too complicated to recreate all of the parts that are necessary interactions (the ones relevant to core gameplay are all observable by the user save how the game rngs in ep3).

Actually it seems rather easy to recreate. But SEGA doesn't bother to since they can target a bigger audience by making the gameplay simpler and more straight forward.

Thats my guess as the AI and many other mechanics seem very simple but create a beautiful whole. PSO2 for example tries to be very modern, eliminating a lot of PSOs charm.

9898
Apr 3, 2014, 11:44 AM
Actually it seems rather easy to recreate. But SEGA doesn't bother to since they can target a bigger audience by making the gameplay simpler and more straight forward.

Thats my guess as the AI and many other mechanics seem very simple but create a beautiful whole. PSO2 for example tries to be very modern, eliminating a lot of PSOs charm.
people are having trouble recreating flappy bird perfectly with good mechanical accuracy, how about pso?

SnipePSO
Apr 3, 2014, 01:19 PM
people are having trouble recreating flappy bird perfectly with good mechanical accuracy, how about pso?

This project won't be rushed or finished as soon as a try-to-cash-in title like a flappy bird clone. But I like the subliminal insult to Flappy Bird which is a gross product of the current game-industry :-)!

Alfonquez
Apr 3, 2014, 02:02 PM
I'll look out for support if you use betwixt and between songs as bgm. Preferably Skybreak for Realms of war

Edit: Feel free to use these songs in RoW aswell

https://www.youtube.com/watch?v=v-rjFR0mvpo

Rupikachu
Apr 4, 2014, 07:40 AM
I'll be harsh honestly.

So... Let me see if i understand

A) you have no idea how to build this
B) you have little time to spare
C) you have no gamedev expertise

Seriously? If you want to recruit people youll need a lot more than that. Like some decent minidemo or something

And aside from that...cloning pso? As a pso? No thanks. It wouldnt be the first fan/clone game sega kills. Remember that awesome sonic game? If you were to clone it at least put some originality on it

JCGamer
Apr 4, 2014, 09:10 AM
SnipePSO I think you should use PSU game engine as a base for over skinning/modding . You can take all element that was from psu and use the objects,item and weapons base of PSO for psu and by modding and screen title and character creation system. if you can manage to overwrite code and reprogram everything. You can then use the model that Sega used from there game when psu was online and use that as main base and try to duplicate the layers and other things they added to the game. but using PSO as reconstruction to its self that hole another level. when I was dealing with psu in the pass I notice a lot the characteristic of the game and including how the added a lot of the weapons and object was base of PSO and added to psu. u can use those object from psu remodel the game. but also that mean your making modded psu into pso..I think that not bad Idea. but also I think you should start to learn more on programing. I have to say by using Blender Game Engine give that texture for most the object.

Once u can figure how to do thing on your own then worry about recruiting people to help you.. but also you cant just come here asking for help and recruiting cause your not gonna find it here, your wasting your time here my friend what you need to do is. you need find real people with real programing skills level. I mean that cool you took the time asking about here.. but I say that very bad call my friend....

I know there other Ton of forum out there base on programing skill you should look threw.
you can go here for answer and help with gaming development and programing.
http://www.gamedev.net/page/index.html

but don't bother asking it here on pso world fan forum your not gonna find it here. if your really for real about making and rebuilding pso. The gamedev is any skill level sharing just one tip or one technique that you have learned can help thousands of others become better. Even beginners can share information that is of use to other beginners! They created the Game Development Library (GDL) Project as a way to capture in one place all the great articles and helpful bits of information available online related to making games.

Literally thousands of great articles on game development are scattered on blogs throughout the net and you'll never know about them. Or even worse, if those blogs go offline they'll be lost forever. You should Join them in building up a library of both new articles and republished information.

The foundation of there project is sharing. You know what it's like to struggle and I'm sure there are still future challenges to solve that could use a little help from your peers. Every programmer stands on the shoulders of countless people whose work got them to where they are today.

Make sharing your mantra, and do it without fear. So many developers think they aren't enough of an expert to put your work out there. That's absolutely not true. Every single person has some level of experience they can share with others.

Many of the ideas that drive game development come in cycles and get recycled and refined over and over again. In fact, They have articles in our existing archive that still get widely used today. Techniques that you have picked up can be used again by other developers.great place to ask around for animation or how to get started with your own project..they do how ever they do have rules like don't ask for people to do your work for you. The site is only to help you get started on your project and deal with programing issue and trouble shooting at best and many more

SnipePSO
Apr 9, 2014, 12:21 AM
The game is in development right now by a small but growing team of 7 people.

But I could need help with technical data.

I basically want to analyze the game/combat mechanics and I'm sure someone already collected those informations from Data Mining or analyzing.
I'm speaking of combo timings, recovery times in secs after attacks, time lying down after getting knocked down, etc.

Very picky details we need to consider for programming scripts.

Maybe one of you knows where to find this kind of data? It would make a big difference in time.

Thanks a lot!

- Snipe

SnipePSO
Apr 9, 2014, 05:00 AM
I'll be harsh honestly.

So... Let me see if i understand

A) you have no idea how to build this
B) you have little time to spare
C) you have no gamedev expertise

Seriously? If you want to recruit people youll need a lot more than that. Like some decent minidemo or something

And aside from that...cloning pso? As a pso? No thanks. It wouldnt be the first fan/clone game sega kills. Remember that awesome sonic game? If you were to clone it at least put some originality on it

Well. The news are that we are currently 7 people who work on this project from all over the world and got a pretty good picture of how we are going to handle that. Very specific details are in works right now such as Combat, enemy, character designs.

Oh, btw, the game is built from ground up in the unity engine. And we're not using any of SEGAs interlectual property. Meaning own designs, storylines, etc.

SnipePSO
Apr 9, 2014, 05:08 AM
The news are that we are currently 7 people who work on this project from all over the world and got a pretty good picture of how we are going to handle that. Very specific details are in works right now such as Combat, enemy, character designs.

Oh, btw, the game is built from ground up in the unity engine. And we're not using any of SEGAs interlectual property. Meaning own designs, storylines, etc.

For more infos and regular updates please look at the PSO Reddit:

http://www.reddit.com/r/PSO/comments/22euul/new_pso_game_development_started_we_need_creative/

Do you have mined data about the game? Please don't hesitate to contat me!
For more info:

http://www.pso-world.com/forums/showthread.php?t=218494


Thanks for your time and support!

- Snipe

JCGamer
Apr 9, 2014, 06:46 PM
SnipePSO love to see more your own work in progress on how this game come out in the future :D and hope the game is low spec for us user and to play and beta test the game

JCGamer
Apr 9, 2014, 06:51 PM
SnipePSO Pretty Please post your stuff at Fan work section with any relationship with fan art such as Combat, enemy, character designs located here http://www.pso-world.com/forums/forumdisplay.php?f=22 you can post your progress work related with pso graphic art designs that include anything to do with pso related art work as 3d designs and more.

and once again Pretty Please don't bother asking it here in the PSO General Discussion

Gama
Apr 10, 2014, 12:17 AM
Sent you a pm with some related work ive done. "well i think its related"

ill help, if my help is needed.

also, i work with solidworks "3D" on wich i could design items and convert them to stl.


https://scontent-a-mad.xx.fbcdn.net/hphotos-prn1/t1.0-9/s720x720/543961_3832089415510_967157818_n.jpg

JCGamer
Apr 10, 2014, 01:40 AM
Sent you a pm with some related work ive done. "well i think its related"

ill help, if my help is needed.

also, i work with solidworks "3D" on wich i could design items and convert them to stl.


https://scontent-a-mad.xx.fbcdn.net/hphotos-prn1/t1.0-9/s720x720/543961_3832089415510_967157818_n.jpg:-o wow that pretty cool u made that.. wow look so solid indeed ^^

BIG OLAF
Apr 10, 2014, 05:13 AM
I'm pretty sure you'd need SEGA's express permission to 'recreate' PSO.

JCGamer
Apr 10, 2014, 09:52 AM
I'm pretty sure you'd need SEGA's express permission to 'recreate' PSO.BIG OLAF Indeed he does because if he don't get there approval . he can get a law suit in his hand for sure. I remember back in 2006 where this random guy came to the Official Sega forum and started to make a topic about remaking Street of rage and wanted to be online co-op well Sega official moderators did not like the idea of him taking thing form tthere game and well..he got banned but the rest was history. but not sure what ever happen to him after that..well I just hope SnipePSO Understand he can get a lot trouble if don't get a consent with THE Official Sega company first before doing anything crazy ^^; he can just drop the project and re start making his own 3d clone of PSO. I mean look at Monster Hunter by capcom . there were this company in china made the game called Hunter's Blade an Free to play Fantasy MMORPG game that was a clone off Monster hunter and also there was War of Warcraft came out and a company from Russia made a game called Runes of Magic also was a clone of WoW. SnipePSO can redo the models,Character and also object and change the game play a bit. but he have to make the game to be free to play and turn his project into clone type game base off pso. AND that way he have a better chance on that.

Rupikachu
Apr 10, 2014, 02:53 PM
Oh, btw, the game is built from ground up in the unity engine.

Just don't use "Ongui", Unitycrapscript and the builtin networking. They're not meant for serious stuff.

And if you want data, you can always try get some stuff from the source the two private pso servers that are open sourced. There's no much tho since it's mostly client based.

Gama
Apr 10, 2014, 04:43 PM
Just don't use "Ongui", Unitycrapscript and the builtin networking. They're not meant for serious stuff.

And if you want data, you can always try get some stuff from the source the two private pso servers that are open sourced. There's no much tho since it's mostly client based.


i used to create custom skins for the private server versions, i'm pretty familiar with how sega makes skins.

"sega makes skins like they do manny things"

lots of super glue and ducktape.

more 3d stuff i made.
[SPOILER-BOX]https://scontent-b-mad.xx.fbcdn.net/hphotos-prn2/t1.0-9/10007527_10201305201586821_4867751231864522627_n.j pg
https://scontent-a-mad.xx.fbcdn.net/hphotos-prn1/t1.0-9/1014333_10201305201666823_81704056999606082_n.jpg
https://scontent-b-mad.xx.fbcdn.net/hphotos-prn2/t1.0-9/1545554_10201305201426817_5796618528320418072_n.jp g
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-frc3/t1.0-9/10153053_10201305209907029_5623338187646299390_n.j pg[/SPOILER-BOX]

psobb related mods.

[SPOILER-BOX]http://fc04.deviantart.net/fs71/f/2012/085/6/5/hucast_replacement_skin_i_made____by_fullmindsoulo fsorow-d4u24mc.jpg

https://www.youtube.com/watch?v=eOngRc4UKP0

an early test version of the skins seen above.

https://www.youtube.com/watch?v=42XAxD3Kd0s

https://scontent-b-mad.xx.fbcdn.net/hphotos-ash3/l/t1.0-9/534114_2655511401795_704512346_n.jpg

https://scontent-a-mad.xx.fbcdn.net/hphotos-ash2/t1.0-9/541193_2655510961784_1296397727_n.jpg

https://scontent-b-mad.xx.fbcdn.net/hphotos-ash3/t1.0-9/s720x720/562778_2655516641926_1591009918_n.jpg

https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash2/v/t1.0-9/s720x720/550347_2655511241791_1667817506_n.jpg?oh=55d4d3f38 0e543211bef85626effa56d&oe=53CA7B11&__gda__=1405254198_6db7112cf51fa4508cddf484479052c b

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn1/t1.0-9/s720x720/551086_2657719737002_16125430_n.jpg

https://scontent-a-mad.xx.fbcdn.net/hphotos-ash2/t1.0-9/s720x720/557152_2665725737147_2104563493_n.jpg
[/SPOILER-BOX]

gigawuts
Apr 10, 2014, 05:07 PM
Real advice: Abandon "PSO" itself, in favor of something new

Make a game with an original yet similar setting (futuristic, cyberpunk elements, fantasy elements, etc.) and similar visual elements & music (a focus on vivid colors, thematic music, etc.)

Do similar items (a large assortment of rares that are attainable, have actually unique abilities, make them all worth getting in some way)

That game would be pretty great, would get a lot of attention from old fans, and most importantly wouldn't get you in legal hot water

If anything, the best part about this idea is if you get enough traction you could even move on to something actually marketable, then put a price tag on it (If you make a game with similar design elements & similar gameplay elements, with some modernizations of course, you already have my money).

Cyron Tanryoku
Apr 10, 2014, 05:40 PM
put pso is worse than pso2

Gama
Apr 10, 2014, 05:44 PM
pso2 isnt pso.

it dosent feel like pso, this is pretty much what they mean i think.

Cyron Tanryoku
Apr 10, 2014, 05:47 PM
oh

proceed then

Gama
Apr 10, 2014, 09:27 PM
pso2 lost the cyberpunk feel that pso had, if you notice pso is allot darker then pso2

qoxolg
Apr 11, 2014, 10:24 AM
I agree with Giga here. I've actually been having this idea to make a fictional next Phantasy Star game with a mixed group of artists (like me) who would do concept arts, musicians to make music, writers to write the story, designers that create the lore and game mechanics behind it. I wouldn't even care it it never gets build (would be cool though). I just love creating the whole concept.

My real world job is in software. I am a business requirements analyst and write down specs/requirements for changes in applications. People usually underestimate the effort needed to actually output a piece of software that even somewhat work decently and this is when you work with experienced professionals building just some boring business application. Building something as complex as a game with a random team of people I their free time, not much of a chance...

Kroniedon
Apr 11, 2014, 07:40 PM
Seeing all of this about "lawsuits" and what not... so long as it isn't marketed, he's pretty much safe; And so long as disclaimers are added clearly stating that is a fan-made PARODY rather than an officially licensed product. Collect one penny profit or otherwise from the remake though, and it's game over.

It's just like Private Servers. It is not illegal to develop and distribute Private Server Software that is intended for use with PSO. What is illegal is connecting to said private server softwares as it goes against the EULA, but if not for that EULA, it would be completely legal.

Of course, there's always the possibility that SEGA would buy the rights to the remake if it's good enough. There is a precedent for all of this. http://en.wikipedia.org/wiki/Sega_v._Accolade

Glader
Apr 28, 2014, 05:24 PM
Sent you a request on Skype. Currently I've been working independently on multiple server applications that would work in tandum together in a cluster. I believe I can fulfill the networking required for a PSO mock-up. Skype: Glader

fighgunners
May 17, 2014, 10:39 PM
This seems like a very ambitious undertaking. I am thoroughly not impressed with PSO2 and I am left wanting more after the end of the PSU servers. I will be watching closing for any progress. Let me know if story-boarding needs help. It should remain true and honorable to the series, not like PSO2.