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View Full Version : PSO2 Ideas v03.07.01



ninvampire
Mar 8, 2001, 12:57 AM
<table border=0 height=100% width=144 align=right><tr><td valign=middle>
<img src=http://www.nevikdreams.com/PSO2/images/nevi549_sig.gif height=260 width=144 border=0>
</td></tr></table>Here's the link:
www.nevikdreams.com/PSO2 (http://www.nevikdreams.com/PSO2)

It's a bit late, but things came up and I couldn't work on the list until much later in the day. I wasn't able to add everyone's ideas that they submitted before this revision came out. I just had to stop it somewhere because I was rapidly running out of time.

The ideas that didn't get put into this revision will be in the next (v03.09.01) so do not fret.

ninvampire
Mar 8, 2001, 12:19 PM
*Bump*

Mrgrfx
Mar 8, 2001, 01:08 PM
Most of the ideas are great.

Here is some suggestions.

Lengthy Role Playing Game - Good idea, however, having multiple difficulty levels enhances the gameplay and thus allows more users to continue using the game. How many times have you heard a Final Fantasy type RPG player say "i'm at level 56 with 60+ hours invested?" Most "lengthy" RPGs take 40-60 hours to beat, and that is with all of the secrets. Some RPGS double this amount of time by adding bonuses for playing through twice, but even then it doesn't go much over 60.

2. "Currently there is no penalty for dying in the Hard and VH modes." Yes there is, you drop your weapons, and if no one has even the reverser spell, then you have to make the trek back. --Chances are if you are in hard or vh, someone will have an atomizer, or the spell. How about instead of losing XP, monsters can take your weapons, forcing you to kill it to get it back. Now that would be great. Finally a real penalty. As far player only looting, ----NO--- Not to be harsh but that is just plain whining "so and so stole my weapon, Waaaaaa!." It is just a game, and if you don't want others to steal your weapons don't die. Maybe you could try to implement the player dying/looting things in the boss area, where (to me) it seems a bit wrong to steal someones weapon.

Races- the are OK, but I would rather see different looking races with similar abilities than worry about regenerative TP or something else. At the higher levels, most are equal. (except androids)

Mag idea---good, good

Android--Attachments!!!!

Vehicle---reallly cool idea, but I see it as being more of a safari type quest than anything else. IF the worlds were much much bigger, then the vehicle idea would even be better!!! Hope sega looks at your list.


...that's it for now. Good luck as always.