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View Full Version : Affix plans beyond november. Need guidance.



Maninbluejumpsuit
Oct 23, 2014, 04:04 PM
In case we weren't all collectively dreaming, we should be able to pick 5 fodders to affix to a target up from two, as well as use fodders with at least equal number of abilities, or higher late november. Perfect excuse to go for 5s. No plans to try for 6.

I want... soul, modulator, favorite stat 3, boost, fever

I know it's possible to guarantee all of this on a final affix... but could I guarantee all of this through the 4s->5s extra slotting penalty outside of 7 days of dudu christmas?

Let's say I wanted;

quartz
modulator
power 3
power boost
love fever

What's the best, and most affordable way to go about this for units and weapons? I know there's affix gurus out there that know more than just the rules; you know strategy, and loopholes.

.Jack
Oct 23, 2014, 04:40 PM
target: soul/III/x/x

fodder:

SR/x/x/x
mod/x/x/x
mod/x/x/x
mod/x/x/x
III/x/x/fever

expand 4>5 slot chance 90/90/90/90/78 or 99/99/99/99/85 if you use 3x matching fodders with 30% (if i'm not mistaken)

without expanding would give you 100% but looking at current mod 5s price (10mill 5s vs 1m or less 4s) I'd try ^that instead

UnLucky
Oct 23, 2014, 04:40 PM
No clue if the extra fodder will boost expanding slots, but as it stands you can't go over 100% before the penalty, so simply adding a bunch of copies of affixes isn't going to be easy street.

At the very least it will eliminate a few intermediate steps of creating fodder for fodder, since you could go:

x/x/x/x
Soul/x/x/x
Receptor/x/x/x
Power3/x/x/x
Shoot3/x/x/x
Tech3/x/x/x

And get Soul/Stat3/Ab3/Boost, although you'd still have a 90% with a +30% without an event.

The best part of this update is you can put stuff like Modulator, Vinculum, Returner, Stigma, Mutation, a Soul, and Fever on the same item.

I await all the screenshots of such attempts with bated breath.

Maninbluejumpsuit
Oct 23, 2014, 04:58 PM
No clue if the extra fodder will boost expanding slots, but as it stands you can't go over 100% before the penalty, so simply adding a bunch of copies of affixes isn't going to be easy street.

At the very least it will eliminate a few intermediate steps of creating fodder for fodder, since you could go:

x/x/x/x
Soul/x/x/x
Receptor/x/x/x
Power3/x/x/x
Shoot3/x/x/x
Tech3/x/x/x

And get Soul/Stat3/Ab3/Boost, although you'd still have a 90% with a +30% without an event.

The best part of this update is you can put stuff like Modulator, Vinculum, Returner, Stigma, Mutation, a Soul, and Fever on the same item.

I await all the screenshots of such attempts with bated breath.

Skipping over ability 3 in favor of love fever when it comes back into season. Latan fever for t-atk units

UnLucky
Oct 23, 2014, 05:09 PM
Watch Stigma jump in price since it can get to 80-100% with 4+ copies, and all the Mark nonsense becomes possible to transfer.

But on that note, 4 Mods might give 100%. Just using today's numbers tops at 80% with three, which Hc4 is going off of.

Maninbluejumpsuit
Oct 23, 2014, 05:15 PM
Mark nonsense becomes possible to transfer.


Oh... god... I kinda hope not or else I'd be compelled to include it.


target: soul/III/x/x

fodder:

SR/x/x/x
mod/x/x/x
mod/x/x/x
mod/x/x/x
III/x/x/fever

expand 4>5 slot chance 90/90/90/90/78 or 99/99/99/99/85 if you use 3x matching fodders with 30% (if i'm not mistaken)

without expanding would give you 100% but looking at current mod 5s price (10mill 5s vs 1m or less 4s) I'd try ^that instead

Knew you'd show up with this info. My hero!

Although, quartz/elder wouldn't boost a single power/technique iii up to 70% on the extra slot final affix?

LordKaiser
Oct 23, 2014, 07:46 PM
So they a are doing this so people add more IV and V of Power, Shoot etc.

UnLucky
Oct 23, 2014, 08:00 PM
Although, quartz/elder wouldn't boost a single power/technique iii up to 70% on the extra slot final affix?
With only one Stat3+Soul you'd have the same success chance as the three Modulators.

Maninbluejumpsuit
Oct 23, 2014, 08:40 PM
So all those affix chance are before 30% or after? (please say before!)

UnLucky
Oct 23, 2014, 08:48 PM
Well 4->5s expansion reduces 100% chance affixes down to 60% with two fodders, so...

Maninbluejumpsuit
Oct 23, 2014, 09:02 PM
Shit. Incoming quad 99% fails.

Well I could wait for boost week... to see the 95% fail...

Fusionxglave
Oct 23, 2014, 09:08 PM
is it going to be possible to make 8 affixing slots with the right fodders if this new affixing method works.

This was the most exciting news I had heard about affixing.

UnLucky
Oct 23, 2014, 09:30 PM
Seeing as how 7->8s expansion reduces everything to 30% with one OR two fodders, using five may not even improve your odds. If it does, I'd expect it to be no higher than 45% (5% for each additional fodder).

If every single piece of fodder is the same item as your target, you'll get at least an extra 15% of that, turning it into 51%. If that bonus increases linearly with extra fodder, that could become 58% instead. With a +30% booster: 88%. On a +10% event: 98%. For all 8 slots.

So that's still a 15% chance to lose at least one slot.

Alma
Oct 24, 2014, 01:27 AM
Shit. Incoming quad 99% fails.

Well I could wait for boost week... to see the 95% fail...


never forget.
if its not 100%, its 50-50 chance.
sega style !

.

https://farm4.staticflickr.com/3894/14808631024_961f40368a_c.jpg


.
:wacko:

Maninbluejumpsuit
Oct 24, 2014, 01:55 AM
never forget.
if its not 100%, its 50-50 chance.
sega style !

.

https://farm4.staticflickr.com/3894/14808631024_961f40368a_c.jpg


.
:wacko:

That's not even funny. That's a damn tragedy.

UnLucky
Oct 24, 2014, 02:14 AM
Well if all slots were 99%s, that's still an overall 5% chance of failure.

Not surprising to see that if you affix regularly enough.

Ordy
Oct 24, 2014, 07:40 AM
well that sucks:

http://i.imgur.com/TygmgAZ.jpg

3 Burn I -> 80% to burn II right now
4 Burn I -> still 80% (´・ω・`)

Fusionxglave
Oct 24, 2014, 10:18 AM
never forget.
if its not 100%, its 50-50 chance.
sega style !

.

https://farm4.staticflickr.com/3894/14808631024_961f40368a_c.jpg


.
:wacko:

That is horrible.

Also thanks eveyone for helping me out

Alma
Oct 24, 2014, 09:16 PM
well that sucks:

http://i.imgur.com/TygmgAZ.jpg

3 Burn I -> 80% to burn II right now
4 Burn I -> still 80% (´・ω・`)

dat total meseta cost... :wacko:

Skyly
Oct 24, 2014, 10:17 PM
dat total meseta cost... :wacko:

I can't read jp but it looks like it's showing the new affix system?

Can someone PLEEEAAASSSEEE translate this image.

UnLucky
Oct 24, 2014, 11:22 PM
It's just tabulating the affixes they used in the preview.

Looks like the only "new" information there is what's highlighted, as in, 4 copies of Burn I gives an 80% synth rate for Burn II. Everything else uses numbers we already know, since it's all one or two copies which is possible with the current system.

IndigoNovember
Oct 24, 2014, 11:34 PM
I can't read jp but it looks like it's showing the new affix system?

Can someone PLEEEAAASSSEEE translate this image.

It costs 184,320 meseta for this particular affix.

Skyly
Oct 25, 2014, 12:00 AM
It's just tabulating the affixes they used in the preview.

Looks like the only "new" information there is what's highlighted, as in, 4 copies of Burn I gives an 80% synth rate for Burn II. Everything else uses numbers we already know, since it's all one or two copies which is possible with the current system.

I know. I just wanted to see what was in the affix pool.


It costs 184,320 meseta for this particular affix.

Oh I seen that. I can read lol.. Just not jp :P

UnLucky
Oct 25, 2014, 12:14 AM
I know. I just wanted to see what was in the affix pool
It's just like

Target : Vol / Shoot1 / Tech1 / Arm1 / Body1 / Body1 (?)
Fodder1: Vol / React1 / Mind1 / Stamina1 / Spirita1 / Burn1
Fodder2: Quartz / React1 / Mind1 / Stamina1 / Spirita1 / Burn1
Fodder3: Vol / React1 / Mind1 / Stamina1 / Spirita1 / Arm1 / Burn1
Fodder4: Body3 / React3 / Mind3 / Tech1 / Shoot1 / Power1 / Arm1 / Burn1
Fodder5: Power3 / Stamina3 / Spirita3 / Arm1 / Freeze1 / Body1

Transfer: Vol / Power3 / Stamina3 / Spirita3 / Ability3 / Stamina Boost

.Jack
Oct 25, 2014, 01:10 AM
The odds seem to remain the same having x/w.e in the pool, the upside is that it'll become alot easier to affix now and things like modulator will now be easy to add if you have the meseta for it(mod price has skyrocket). I'm still wondering if expanding is getting a boost from their usual 80>70>60>50 regarding high number of slotting for 6s+

Ordy
Oct 25, 2014, 07:13 AM
The odds seem to remain the same having x/w.e in the pool ...

Yes, that's what I was actually trying to point out. It looks like affix rates are capped to 3 x the same stat.

So using 3 x Stigma or 5 x Stigma could still be 50% (I said COULD because the Burn rate is an affix fusion rate, so the transfer rate using 4 or 5 stats COULD be different)

wahahaha
Oct 25, 2014, 02:34 PM
No point in going over 115 attack for units

Target - quartz - power iii - junk - junk

x2 fodders with quartz junk x3 / or Quartz - Power III - junk x2
x3 fodders with modulator - junk x3 / or Modulator - Power III - junk x2

use a +20, a boost and you got your +115 unit/weapon
use a +30 , a boost and pray to get a +120 unit/weapon (dont do it)

so in the end you get

Quartz Soul - Power III / Power IV - Modulator - Power Boost

mysticalre
Oct 25, 2014, 02:56 PM
It's just like

Target : Vol / Shoot1 / Tech1 / Arm1 / Body1 / Body1 (?)
Fodder1: Vol / React1 / Mind1 / Stamina1 / Spirita1 / Burn1
Fodder2: Quartz / React1 / Mind1 / Stamina1 / Spirita1 / Burn1
Fodder3: Vol / React1 / Mind1 / Stamina1 / Spirita1 / Arm1 / Burn1
Fodder4: Body3 / React3 / Mind3 / Tech1 / Shoot1 / Power1 / Arm1 / Burn1
Fodder5: Power3 / Stamina3 / Spirita3 / Arm1 / Freeze1 / Body1

Transfer: Vol / Power3 / Stamina3 / Spirita3 / Ability3 / Stamina Boost

I don't think the Quartz (bolded up) actually boosts the rate of spirita/power. In order to get the bonus, don't you have to actually select Quartz Soul as part of the final affix?

Could be wrong (hope it's wrong), though I tried it out earlier and didn't seem to get the bonus until I actually selected the soul

UnLucky
Oct 25, 2014, 03:15 PM
As long as it's in the mix, you don't need to select it to get the boost.

You don't even need to be able to select it.

Hobu
Oct 25, 2014, 04:26 PM
No point in going over 115 attack for units

Target - quartz - power iii - junk - junk

x2 fodders with quartz junk x3 / or Quartz - Power III - junk x2
x3 fodders with modulator - junk x3 / or Modulator - Power III - junk x2

use a +20, a boost and you got your +115 unit/weapon
use a +30 , a boost and pray to get a +120 unit/weapon (dont do it)

so in the end you get

Quartz Soul - Power III / Power IV - Modulator - Power Boost

Good plan bro. I'll keep this in mind.

[SPOILER-BOX]http://i.imgur.com/bNCDDKo.jpg[/SPOILER-BOX]

Maninbluejumpsuit
Oct 25, 2014, 04:52 PM
I'd like to have my cake and eat it really.

Plus, if 11* set bonuses with stat budgets like saiki become the norm (60 atk, 25 PP), quartz+love fever on everything, and just one spirita boost on something will get me the 150pp I want.

This is assuming we don't start getting boss souls with higher single attack stats at the cost of HP/PP stats anyway. Dunno if I'll change affix plans for that.

Impotent Symptom
Oct 25, 2014, 11:08 PM
For a Force, how would I go about doing:

Tech 3, Ability 3, Spirita 3, Elder Soul?

Sorry for Hijacking. :p

Maninbluejumpsuit
Oct 26, 2014, 12:19 AM
For a Force, how would I go about doing:

Tech 3, Ability 3, Spirita 3, Elder Soul?

Sorry for Hijacking. :p

elder soul/tech3/xx/xx
elder soul/spirita3/xx/xx
elder soul/xx/xx/xx

You need one shoot3, and one power3, in any of those 7 'xx' spaces to make ability3 available to affix at 60% chance. 70% during the coming boost week. 100% with a 30% affix boost for 20 cubes.

Skyly
Oct 26, 2014, 04:22 PM
For a Force, how would I go about doing:

Tech 3, Ability 3, Spirita 3, Elder Soul?

Sorry for Hijacking. :p

You should go tech boost on 4s imo

Base: Elder Soul/x/x/x
Fodder 1: Elder Soul/Technique III/x/x
Fodder 2: Elder Soul/Spirita III/x/x
Technique Boost

Achelousaurus
Oct 26, 2014, 04:53 PM
Inb4 ult quests give new abilities with twice the stats of what we have now so all previous abilities are moot.

Rakurai
Oct 26, 2014, 05:03 PM
Inb4 ult quests give new abilities with twice the stats of what we have now so all previous abilities are moot.

Between that possibility and the other changes to affixing coming, I'm thinking it would be better to just hold off on any major affixing until then.

Achelousaurus
Oct 27, 2014, 06:25 AM
Yeah, that's why I'm doing nothing for the moment.
Well, unless I can get 5-6s for peanuts, then I will indeed upgrade some stuff.

Maninbluejumpsuit
Nov 24, 2014, 04:52 PM
Bumping this.

So just saw that bayari soul does not up the chances of power iii affix. Assuming I wanted to use it, does this change plans at all? Do I need to put in a 3rd power iii somewhere for the 4->5 extra slot affix for best chances or no?

I think I might need a 3rd, which means... either find a modulator 4s unit with power 3 on them for each affix, or 4s soul receptor with power iii on it...

Double edit: I could make my fever fodder be quartz/fever/power 3/junk

Gama
Nov 24, 2014, 11:08 PM
to be honest grinding is painfull, but afixing is hell.

diabo soul is interesting but it was very dificult to afix.

rashoood
Nov 25, 2014, 03:42 AM
so I noticed having 3 vinculum is 50% or was it 60% chance only? is their a way for a 100% chance for vinculum or modulator?

Maninbluejumpsuit
Nov 25, 2014, 03:43 AM
3 of either of them is 80%

rashoood
Nov 25, 2014, 03:48 AM
3 of either of them is 80%

wait really? i must have been too sleepy then lol thanks