Angelo
May 4, 2015, 08:26 AM
I get bummed out every time I see a PSO2 Live Broadcast video showcasing the upcoming content of the game.
They always have their in-house characters (the defaults) involved in some new quest or facing off against a boss. It all seems very dynamic with all of the different classes and weapon types, the variety of the characters. It reminds me of PSO.
In reality these events play out as everyone spamming the FOTM with whatever class is the most broken and destroying any dynamic combat by min maxing.
I don't like big parties, but it seems like this is the way the content is facing. The bigger the party, the more you become a statistic instead of a player. I decided to try Challenge Mode, the concept seemed great. When I started a mission I then realized it's more multi-party content where everyone just zerg rushes everything, there's no communication, no variation, nothing dynamic.
It's zerg rushing.
Maybe the problem is even though I've been a huge fan of this series since the Dreamcast days, I'm a relatively casual gamer.
It's hard to find anyone to party with, especially English speakers because let's face it; if you speak English and you're on PSO2, all the hoops you have to jump through just to play the game are going to filter out anyone who isn't a die hard.
I've heard TACOs are the way to go for 4 player, but I still haven't tried it yet.
I've been playing the game since the alpha testing, off and on a few months, and my highest main class is only level 61. I feel like they completely revolved the pacing of leveling up around MPAs zerging the fuck out in EQs, which is ridiculous.
They always have their in-house characters (the defaults) involved in some new quest or facing off against a boss. It all seems very dynamic with all of the different classes and weapon types, the variety of the characters. It reminds me of PSO.
In reality these events play out as everyone spamming the FOTM with whatever class is the most broken and destroying any dynamic combat by min maxing.
I don't like big parties, but it seems like this is the way the content is facing. The bigger the party, the more you become a statistic instead of a player. I decided to try Challenge Mode, the concept seemed great. When I started a mission I then realized it's more multi-party content where everyone just zerg rushes everything, there's no communication, no variation, nothing dynamic.
It's zerg rushing.
Maybe the problem is even though I've been a huge fan of this series since the Dreamcast days, I'm a relatively casual gamer.
It's hard to find anyone to party with, especially English speakers because let's face it; if you speak English and you're on PSO2, all the hoops you have to jump through just to play the game are going to filter out anyone who isn't a die hard.
I've heard TACOs are the way to go for 4 player, but I still haven't tried it yet.
I've been playing the game since the alpha testing, off and on a few months, and my highest main class is only level 61. I feel like they completely revolved the pacing of leveling up around MPAs zerging the fuck out in EQs, which is ridiculous.