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Pyrei
Aug 29, 2018, 05:21 PM
So i have this old list here from uh episode 3 or 4? not sure how long ago this list was made and I'm looking to have it checked and corrected for whether or not these are the best to use. I know for sure some of these are outdated. Also if you can provide a short why each is used over other craft that'd be very helpful ^^

Blazing Foie
Blazing Gifoie
Blazing Rafoie
Safoie - 0 type
Multi Shifta
Blazing Nafoie
Concentrated Ilfoie

Barta* You don't really use it for anything but if you do Ice Fang
Gibarta Ice Fang
Multi Rabarta
Sabarta Ice Fang - Sabarta is mostly used for weapons like Elysion and sarafi jb
Multi Deband
Ice Fang Nabarta - Elysion
Ice Fang Ilbarta

Zonde - Type-0 for pure dps. TA
Gizonde power if not TA (need -8 pp)
Power Razonde - Can be a replacement for zonden with pp craft reduction in TA if you want type 0 zonde.
Power Sazonde doesn't need craft but if you want it you get power craft and use the elysion
Ilzonde - Charge time reduction

Zan - Charge time reduction
Gizan - Never use but if you do it's up to you.
Razan - Multi does more damage than power
Sazan - PP reduction
Nazan - Type-0 broke this skill in terms of damage. It's pretty good. #1 best wind technique.
Zanverse - Charge time reduction. You can use this for a quick charge into compound techs.
Ilzan - Charge time reduction does more DPS overall than wide.

Power Grants - really good with elysion and sarafi JB especially if you're TeBr
Gigrants - One of the techs you don't really use but if you want to craft it I would play around and see what works better for you. Most people prefer charge time for amdu TA
Ragrants - Charge time reduction also does way more dps than brilliant especially if you get a high craft
Resta - More power. Non-charged resta almost always fully fills your hp
Anti - PP reduction unless you're a techer support main then you want to get concentrated. Anti on FoTe is mostly use to get the benefits of super treatment.
Nagrants - Multi hit to status effect bosses.
Ilgrants - Swift because it's mostly used for status effect

Megid - Power
Gimegid - Charge time reduction. Mostly used for bosses who don't move a lot, does a TON of damage.
Ramegid - Typo-0
Samegid - Charge time but it's not used at all.
Namegid - Power craft. Takes a long time to charge but can do a lot of damage.
Ilmegid - Power craft

XrosBlader821
Aug 30, 2018, 06:32 AM
First off what class you playing as.
You don't use Swift Ilgrants, not even for the status effect. Brilliant Ilgrants with level 85 Fo skill is insane DPS, Better than Ragrants.
You should also not bother with Elysion anymore. That Wand is heavily outdated.

Aexorcet
Aug 30, 2018, 08:39 AM
Just going through a few off the top of my head. EP 5 actually allows for some choice and flexibility.


Barta - is now pretty solid DPS for low cost, especially for ranged enemies in a line. I use efficient, but both crafts are good. Probably leans more toward Ice Fang with the PP Restorate buff.
Gibarta - both are good, I don't actually use it much as Barta is better DPS and still efficient and Rabarta is better DPS with decent AoE and freeze
Rabarta - both good, Multi if you want freeze for niche situations or else Ice Fang for higher DPS if I remember
Nabarta - Type 0, it's a shield now
Ice Fang Ilbarta - DPS, efficiency, synergy with level 85 Photon Flare


Ilzonde - doesn't need a craft for best movement anymore (best is uncharged)


Ilzan - I use wide, I use it as utility and use other techs for damage

Grants - Heavily buffed, both are good, I prefer Brilliant since PP cost isn't that high
Gigrants - Type 0, amazing AoE tech, must have
Ragrants - Brilliant now does comparable DPS to Concentrated. With level 85 Photon Flare it's actually better than Concentrated for the 20 second duration of the charge speed buff. I'd say keep Concentrated in general though because you have Ilgrants
Anti - I went Concentrated even on Fo, it doesn't cost much with Te skills and most top weapons have space for further PP cost down. Using charged lets you hit people not directly next to you to gain Super Treatment PP buff.
Nagrants - More for mobs than boss
Ilgrants - Brilliant for Ragrants level DPS at less PP cost and max status effect. You could use Swift for ranged light DPS a bit higher than Grants, but that's not the ideal use for it in most situations.

Gimegid - both good. Power has comparable DPS to Concentrated but is more efficient. Concentrated lets you fit more casts into windows of opportunity.
Samegid - Both good, I'd take the opposite of whatever you craft Gimegid to. This is now a high DPS, long range/shotgun tech (terrible at mid range)

TehCubey
Aug 31, 2018, 12:15 AM
Your best bet is to head over to pso2.swiki and check out the DPS tables. There are seperate pages for each element but they are easy enough to navigate, here's the fire one (http://pso2.swiki.jp/index.php?%E3%83%86%E3%82%AF%E3%83%8B%E3%83%83%E3% 82%AF%2F%E7%82%8E%E5%B1%9E%E6%80%A7#p333e23b) for example.

Use google translate if you can't read the kana.

mother clusterfck
May 24, 2019, 05:02 AM
People recommend Brilliants Ilgrants all the time but how do you actually hit with that? I miss easily with uncrafted Ilgrantz, by the time the stars arrive at the target's location the target moved away and the stars career off into the distance.
Only with speed craft can I hit reliably. Brilliant craft is a lot slower than even uncrafted Ilgrants so I doubt it can hit reliably and if several stars miss the dps will inevitably be low regardless of craft.

I can't imagine brilliant craft being able to reliably hit enemies that aren't stationary.

Swiki says sped craft Ilgrants loses accuracy at short range but I don't remember Ilgrants being at all accurate at tmg range or closer even uncrafted.
Does slowing it down mean it can hit more accurately at short range? Would there even be a point considering it turns into another short range tech like Ragrants?

XrosBlader821
May 24, 2019, 06:02 AM
People recommend Brilliants Ilgrants all the time but how do you actually hit with that? I miss easily with uncrafted Ilgrantz, by the time the stars arrive at the target's location the target moved away and the stars career off into the distance.
Only with speed craft can I hit reliably. Brilliant craft is a lot slower than even uncrafted Ilgrants so I doubt it can hit reliably and if several stars miss the dps will inevitably be low regardless of craft.

I can't imagine brilliant craft being able to reliably hit enemies that aren't stationary.

Swiki says sped craft Ilgrants loses accuracy at short range but I don't remember Ilgrants being at all accurate at tmg range or closer even uncrafted.
Does slowing it down mean it can hit more accurately at short range? Would there even be a point considering it turns into another short range tech like Ragrants?
You usually don't use ilgrants unless you can be sure they will hit the target. Brilliant Grants is used in situations when neither ragrants nor ilgrants would hit the target

Dragwind
May 24, 2019, 03:46 PM
You usually don't use ilgrants unless you can be sure they will hit the target. Brilliant Grants is used in situations when neither ragrants nor ilgrants would hit the target

Pretty much this. You use illgrants over grants or ragrants for a single target at short distance when you're sure there won't be obstruction or movement.

mother clusterfck
May 28, 2019, 12:37 PM
But, then you just replace a reliable high dps long range tech with a short range tech even more situational than ragrants, sounds quite pointless cause crafted Ragrants doesn't have much less dps than crafted Ilgrants but this way you lack an entire tool for a common situation and have to use like Grants, which has considerably less dps.

I really don't understand the reasoning.
Even less so for Phantom since tech short charge means brilliant ragrants is better but brilliant ilgrants still won't hit more reliably.

Dark Mits
May 28, 2019, 01:26 PM
But, then you just replace a reliable high dps long range tech with a short range tech even more situational than ragrants, sounds quite pointless cause crafted Ragrants doesn't have much less dps than crafted Ilgrants but this way you lack an entire tool for a common situation and have to use like Grants, which has considerably less dps.

I really don't understand the reasoning.
Even less so for Phantom since tech short charge means brilliant ragrants is better but brilliant ilgrants still won't hit more reliably.It's due to minmaxing. You can definitely not get Brilliant Ilgrants and retain Uncrafted or Swift Ilgrants for away / far away targets. However the absolute optimal for Light-weak enemies is exactly what the above posters have suggested. I do not know how worse Brilliant Ragrants is compared to Brilliant Ilgrants for single target, but the difference shouldn't be large enough to make Brilliant Ilgrants outright required for Tech users.

PenguinDeer
May 28, 2019, 02:11 PM
But, then you just replace a reliable high dps long range tech with a short range tech even more situational than ragrants, sounds quite pointless cause crafted Ragrants doesn't have much less dps than crafted Ilgrants but this way you lack an entire tool for a common situation and have to use like Grants, which has considerably less dps.

I really don't understand the reasoning.
Even less so for Phantom since tech short charge means brilliant ragrants is better but brilliant ilgrants still won't hit more reliably.

Assuming perfect crafts, brilliant ragrants is ~10% less than brilliant ilgrants. Ilgrants also has much better DPP. Idk how you're using ilgrants, but ragrants is way more situational than ilgrants. Ragrants requires your target to absolutely not be moving, meanwhile ragrants has short tracking for slightly mobile targets. Assuming you're close to your target and you're reading its movements correctly, brilliant ilgrants should always be hitting.
Brilliant grants is ~15% less than uncrafted ilgrants, but grants has better dpp and is a guaranteed hit and uncrafted ilgrants can still miss/be obstructed.

XrosBlader821
May 29, 2019, 08:00 AM
Also, which craft is better depends on class combo
Due to the way Phantom Main and sub reduces charge time by 50% and damage by 30% stuff like Brilliant Ra Grants become more powerful while Concentrated Ra Grants becomes weaker.
Ilgrants doesn't suffer from this and Brilliant remains the best craft.

milranduil
May 31, 2019, 01:00 PM
But, then you just replace a reliable high dps long range tech with a short range tech even more situational than ragrants, sounds quite pointless cause crafted Ragrants doesn't have much less dps than crafted Ilgrants but this way you lack an entire tool for a common situation and have to use like Grants, which has considerably less dps.

I really don't understand the reasoning.
Even less so for Phantom since tech short charge means brilliant ragrants is better but brilliant ilgrants still won't hit more reliably.

part of the problem is you're only looking at on-paper dps, not practicality. perhaps footage will help show you why. some relevant times to check in the second video start at 11:05, 18:49 for why power ragrants is used, 25:38 for more ilgrants, 30:13, 31:56. djnata is the only force player to get 70M in endless, so if you really want to learn some strats watch him a lot.
[spoiler-box]

https://www.youtube.com/watch?v=L6TabywLZBQ


https://www.youtube.com/watch?v=KHqER9vzLbE
[/spoiler-box]

mother clusterfck
Jun 24, 2019, 01:07 PM
Thanks a lot, that really convinced me. Off to get a good Brilliant Ilgrants craft!

Just leaves one tech I really don't understand.
For the time being I don't think I'll play FoTe so this is about pure Phantom casting.

Gigrants T0 eats pp at a truly absurd rate and I really don't see how that is better than one of regular Gigrants crafts because when I tried it I had to stop to refill pp every few seconds. I switched back to Brilliant but iirc I can hold it for under 10 seconds at 210ish pp.
Dps is higher than a regular craft but considering more than one or two casts of it, really feels like the pp refill required with T0 drops the dps down notably below a regular craft.

Despite my Spirited Response S1 + S2 + Radiating Grace 2 gs (432% pp refill when sheathed) refilling pp this much eats a lot of time.
Does anyone got some accurate data on the final dps over a few minutes of Gigrants T0 vs the same fight with Brilliant Gigrants?

milranduil
Jun 24, 2019, 03:56 PM
Thanks a lot, that really convinced me. Off to get a good Brilliant Ilgrants craft!

Just leaves one tech I really don't understand.
For the time being I don't think I'll play FoTe so this is about pure Phantom casting.

Gigrants T0 eats pp at a truly absurd rate and I really don't see how that is better than one of regular Gigrants crafts because when I tried it I had to stop to refill pp every few seconds. I switched back to Brilliant but iirc I can hold it for under 10 seconds at 210ish pp.
Dps is higher than a regular craft but considering more than one or two casts of it, really feels like the pp refill required with T0 drops the dps down notably below a regular craft.

Despite my Spirited Response S1 + S2 + Radiating Grace 2 gs (432% pp refill when sheathed) refilling pp this much eats a lot of time.
Does anyone got some accurate data on the final dps over a few minutes of Gigrants T0 vs the same fight with Brilliant Gigrants?

idk when the last time you used gigrants type0, but it hasn't consumed pp super fast since ep4. the drain is quite reasonable now compared to then, and should still always be used over either of the other gigrants crafts.

Zephyrion
Jun 24, 2019, 08:31 PM
Thanks a lot, that really convinced me. Off to get a good Brilliant Ilgrants craft!

Just leaves one tech I really don't understand.
For the time being I don't think I'll play FoTe so this is about pure Phantom casting.

Gigrants T0 eats pp at a truly absurd rate and I really don't see how that is better than one of regular Gigrants crafts because when I tried it I had to stop to refill pp every few seconds. I switched back to Brilliant but iirc I can hold it for under 10 seconds at 210ish pp.
Dps is higher than a regular craft but considering more than one or two casts of it, really feels like the pp refill required with T0 drops the dps down notably below a regular craft.

Despite my Spirited Response S1 + S2 + Radiating Grace 2 gs (432% pp refill when sheathed) refilling pp this much eats a lot of time.
Does anyone got some accurate data on the final dps over a few minutes of Gigrants T0 vs the same fight with Brilliant Gigrants?

DPS in this case is also not the only reason why Gigrants T0 is run

the uncharged part deals damage meaning you can move and position yourself right where you need with much less risk to get swatted from an off-angle, and even if you do, you still got relevant damage. Add to that the fact that charge release circular AoE is one of the biggest in the game and you got yourself a winner !