Altiea
Oct 10, 2018, 03:55 AM
Bouncer
-- Jet Boots
--> Normal Attack Damage UP
--> Step > Weapon Action now performs the Branched Normal WA
--> Branched Normal WA JA timing relaxed
--> Branched Normal WA now gives partial invulnerability
--> Weapon Action JA timing relaxed
--> Now able to move during Weapon Action
--> Step Jump cancel timing relaxed
--> Jet Boots Gear: No longer reset Element when Gear Gauge becomes 0 (Also means Vinto Gigue no longer resets Element)
--> Gran Wave: Turn during PA, Branched Action timing relaxed, Step cancel timing relaxed
--> Strike Gust Type-0: Power UP, Branched Action timing relaxed, Power distribution altered
-- Dual Blades
---> Break SD Bonus Power UP (now 80%)
---> Distract Wing: Turn during PA
Hunter
-- All Sword normals/PA damage UP
-- Rising Edge: Power distribution altered, boost Power increase between No Charge and Charge 1, JA timing altered
-- Guilty Break: Reduce charge time
-- Sacrifice Bite/Type-0: Remove power bonus effect, no longer disappears upon switching weapons, restores PP on hit and adds extra PP regen on hit for a limited time
-- Ignite Parrying: Counter power UP
-- Guard Arts: Power UP
Ranger/Gunner
-- Launcher/TMG Dive Roll cancel timing relaxed
-- Zero Range Advance 2: 10SP -> 5SP
Force
-- Altered EPD/Atra Rod SSA effect
-- Element Conversion: Off-Element Bonus UP
-- Refomelgia: Initial PP Cost DOWN, Rush Power UP
Braver
-- Rapid Shoot: Recast Time DOWN
-- Snatch Step: Power UP, Restore PP on hit
-- Combat Escape/Katana Gear Boost/Bullet Bow Charge Bonus: 5SP -> 1SP
-- Master Shot/Penetrate Arrow/Banish Arrow: Added Bow dash ability
-- Chase Arrow: Relaxed fall timing when performed in midair
Summoner
-- Alter Ego Harmony: Changed effect to give damage reduction/super armor/status negate
-- Jet Boots
--> Normal Attack Damage UP
--> Step > Weapon Action now performs the Branched Normal WA
--> Branched Normal WA JA timing relaxed
--> Branched Normal WA now gives partial invulnerability
--> Weapon Action JA timing relaxed
--> Now able to move during Weapon Action
--> Step Jump cancel timing relaxed
--> Jet Boots Gear: No longer reset Element when Gear Gauge becomes 0 (Also means Vinto Gigue no longer resets Element)
--> Gran Wave: Turn during PA, Branched Action timing relaxed, Step cancel timing relaxed
--> Strike Gust Type-0: Power UP, Branched Action timing relaxed, Power distribution altered
-- Dual Blades
---> Break SD Bonus Power UP (now 80%)
---> Distract Wing: Turn during PA
Hunter
-- All Sword normals/PA damage UP
-- Rising Edge: Power distribution altered, boost Power increase between No Charge and Charge 1, JA timing altered
-- Guilty Break: Reduce charge time
-- Sacrifice Bite/Type-0: Remove power bonus effect, no longer disappears upon switching weapons, restores PP on hit and adds extra PP regen on hit for a limited time
-- Ignite Parrying: Counter power UP
-- Guard Arts: Power UP
Ranger/Gunner
-- Launcher/TMG Dive Roll cancel timing relaxed
-- Zero Range Advance 2: 10SP -> 5SP
Force
-- Altered EPD/Atra Rod SSA effect
-- Element Conversion: Off-Element Bonus UP
-- Refomelgia: Initial PP Cost DOWN, Rush Power UP
Braver
-- Rapid Shoot: Recast Time DOWN
-- Snatch Step: Power UP, Restore PP on hit
-- Combat Escape/Katana Gear Boost/Bullet Bow Charge Bonus: 5SP -> 1SP
-- Master Shot/Penetrate Arrow/Banish Arrow: Added Bow dash ability
-- Chase Arrow: Relaxed fall timing when performed in midair
Summoner
-- Alter Ego Harmony: Changed effect to give damage reduction/super armor/status negate