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Dark Mits
Sep 19, 2019, 12:04 AM
I don't know if this should be merged with Finds and Accomplishments, but I think it would be nice to have a thread where we can post our "parses" for Evaluation Practice: Rockbear. I'll start.

Unfortunately I didn't get screenshots, but my 1 solo 20sec run had me do 2.08m highest with Ilgrants spam on weak point (no Team Shifta, no campship Shifta, no consumables). So I expect the rest of you are nearing 10m or better ^^

final_attack
Sep 19, 2019, 01:32 AM
Though not everyone can utilize this damage training to show max damage potential (relying on counters and the likes) .....
I at least do wonder how far the damage difference against GuFi (the usual is DA - SA - IF0 - SA, I think?) _(:3」

Using GuHu (Skill tree on sig, but modified a bit (Lv0 APPR, Lv10 R-Atk3))
Campship's ShiftaDrink ..... 100 Chain + BulletSquall0 + (1 or 1.5 Sat Aim hits, without Chain Boost)

Not using SatAim + IF0 + SatAim since it's a bit harder to connect on Rockbear (and my personal note kinda said it's only a tiny, tiny bit lower than BulletSquall so .... ^^; ).
Oh, and I don't have Orgei affixed, since ShiftPeriod will lock mouse movement to vertical aiming only _(:3」
[SPOILER-BOX]https://i.imgur.com/pLs78D2.png[/SPOILER-BOX]

Edit (again) :
As far as Chain build-up + 1 PA for ChainFinish only (without SRollArts) ......
Bullet Squall 0 = 5,283,473
Infinity Fire 0 = 5,258,997
Same power _(:3」Just a bit safer on BulletSquall side

Raujinn
Sep 19, 2019, 04:43 AM
I'm kind of upset that the rockbear moves and attacks cause it makes it much harder to compare rotations :c

Sizustar
Sep 19, 2019, 09:22 AM
I'm about 2~3 million on my PH too, but someone got higher damage
https://pbs.twimg.com/media/EE0MCUFU0AAlqVq.jpg

Zulastar
Sep 19, 2019, 11:14 AM
Nah, it can't be used as a proper dps test especially for PH:

1 When it moves, jump or put his head up there's no headshot - damage is only 18k instead of 100+k so you'll need to synchronise with its moves by slowing yourself down.

2 It's absolutly impossible to clearly hit his head with Rose Schwert spam

3 I can charge a mark with my Rifle common rotation only at 20-23 second depending on the number of successful headshots

4 It doesn't take into account chargable DPS burst abilities like Hero Time and PH Time

I used my common UH MPA gear (Rappy back unit), cheapest drink for freezing boosts only and my common rotation:
SNacht -> SC -> N

Lightstream rifle (4021 RAtk):
https://i.imgur.com/nwJqg9i.jpg (https://i.imgur.com/nwJqg9i.jpg)

Atlas rifle with S4: Calming intent (3893 RAtk):
https://i.imgur.com/W4ZH4l1.jpg (https://i.imgur.com/W4ZH4l1.jpg)

UPD:

Lightstream rifle (4021 RAtk) SKugel hold:
https://i.imgur.com/dRfMJSA.jpg (https://i.imgur.com/dRfMJSA.jpg)

Atlas katana (3826 SAtk) SWolken -> QC macro spam:
https://i.imgur.com/Q1Hyl3F.jpg (https://i.imgur.com/Q1Hyl3F.jpg)

Moffen
Sep 19, 2019, 01:13 PM
42210

I have yeeted the beast

Zulastar
Sep 19, 2019, 01:39 PM
42210

https://i.imgur.com/83d42vn.jpg (https://i.imgur.com/83d42vn.jpg)

Hero Atlas sword (4144 SAtk):
[SPOILER-BOX]
2x Rising Slash -> N3 -> WA
https://i.imgur.com/bWzGYxP.jpg (https://i.imgur.com/bWzGYxP.jpg)

2x Vapor Bullet -> N3 -> WA
https://i.imgur.com/JttLskq.jpg (https://i.imgur.com/JttLskq.jpg)

Rising Slash hold
https://i.imgur.com/60pSnY7.jpg (https://i.imgur.com/60pSnY7.jpg)
[/SPOILER-BOX]

Novel TMG (3956 RAtk):
[SPOILER-BOX]
Moment Trick spam
https://i.imgur.com/4vLRkdH.jpg (https://i.imgur.com/4vLRkdH.jpg)

BNS Spam
https://i.imgur.com/TtCdI0W.jpg (https://i.imgur.com/TtCdI0W.jpg)

Second Edge spam
https://i.imgur.com/j8c7OVB.jpg (https://i.imgur.com/j8c7OVB.jpg)
[/SPOILER-BOX]

Maninbluejumpsuit
Sep 19, 2019, 01:44 PM
I'm kind of upset that the rockbear moves and attacks cause it makes it much harder to compare rotations :c

That and Rockbear has exactly 0 hitboxes with a 1x multiplier.

Moffen
Sep 19, 2019, 02:11 PM
[QUOTE=Zulastar;3468808]https://i.imgur.com/83d42vn.jpg (https://i.imgur.com/83d42vn.jpg)

I forgot how to do images properly on here ;__;
Edit: damn how did i also fuck this up too

Crevox
Sep 19, 2019, 05:55 PM
Yeah, I wish the Rockbear didn't move. The quest is a nice gesture, but this was a simple thing that made it a lot worse than it could've been.

Tyreek
Sep 19, 2019, 06:14 PM
Yeah, I wish the Rockbear didn't move. The quest is a nice gesture, but this was a simple thing that made it a lot worse than it could've been.

I was also a bit disappointed with this quest. I thought it was going to record my 5 attempts and compare them at the end. I didn't know I had to do all that work myself. lol I couldn't catch how many digits I surpassed within the display time. It didn't even show what I got in the end.

XrosBlader821
Sep 21, 2019, 08:23 AM
How hard is it to program a striking dummy?

Zulastar
Sep 21, 2019, 09:28 AM
How hard is it to program a striking dummy?

It's not hard - they're don't want to. All normal MMOs since Classic WoW have practice dummies, dps meters and UI mods for players comfort. But here's nothing like it...

Saffran
Sep 21, 2019, 11:23 AM
I quite frankly don't see the point of that "quest".

vantpers
Sep 21, 2019, 05:51 PM
I think this is what passes for content nowadays. I unironically would have plenty fun if Sega did some simple tweaking and let us spawn most bosses that have some kind of free field AI + unmoving training doll, with free and timed modes where you can choose how long you want to spend there.

The fact that you're limited to 5 rockbears makes it seem like it was intended as a benchmark by Sega with 5 limit making a bad job in limiting some charge up abilities, but that's kind of a dumb benchmark that basically benchmarks your anti-rockbear proficiency. Actual benchmark against non joke enemies for longer than 20 seconds would be even a bit fun, especially for the parser audience.

ArcaneTechs
Sep 21, 2019, 07:05 PM
Praise YSOK for this wonderful content! Technology too advanced for a standing training dummy, looking forward to Luminmech UQ next!


In all seriousness, what was so hard to have the option to load any boss (excluding Raid bosses, well that would be nice to have but its too much for Sega) into the XQ stage (re-load area for Rodos or make an area accustomed for all bosses) of your choice and practice on? I mean its not hard to do this but then again PSO2 has become a students learning project with every director or w/e changing every episode leaving behind their mark like XH fields and Rideroid.

Looking forward for them to announce an update to the training area with these features and present it as "content"

Suirano
Sep 21, 2019, 09:03 PM
Got 3.5 million on my attempt.
It is unfortunate that it moves and you can't choose between attacking or stationary. I also agree with Kril and kind of wish we were able to choose the target we would bash on. For a game so damage driven, you'd think they would implement everything they could to assist those who want to do better.

TakemiShinnosuke
Sep 22, 2019, 12:18 AM
everyone know's that there a 20 sec rockbear and a free mode rockbear

free mode for damage testing. ( Unless no one bothered to read lol cause there is one )

ArcaneTechs
Sep 22, 2019, 12:23 AM
everyone know's that there a 20 sec rockbear and a free mode rockbear

free mode for damage testing. ( Unless no one bothered to read lol cause there is one )

SOMEONE CALL THE PRESIDENT!!

PenguinDeer
Sep 22, 2019, 01:04 AM
I think you're all being a little harsh. It makes sense from a developer stand point to start off with the bare minimum then dribble in features(cooldown resets, more boss options etc.) later on. Throwing everything in at once, no matter how trivial it may seem, has potential to be a buggy mess. Not to mention not everyone is interested in damage numbers and optimal rotations so its not exactly top priority for them. If there's still interest in this, they'll update it [SPOILER-BOX] in like a year lmao.[/SPOILER-BOX]

In other news, I hit 10 mil on rockbear on bow.

ArcaneTechs
Sep 22, 2019, 02:27 AM
I think you're all being a little harsh. It makes sense from a developer stand point to start off with the bare minimum then dribble in features(cooldown resets, more boss options etc.) later on. Throwing everything in at once, no matter how trivial it may seem, has potential to be a buggy mess. Not to mention not everyone is interested in damage numbers and optimal rotations so its not exactly top priority for them. If there's still interest in this, they'll update it [SPOILER-BOX] in like a year lmao.[/SPOILER-BOX]

In other news, I hit 10 mil on rockbear on bow.

this game makes Sega a lot of money, pretty much one of their top games, every game company pretty much goes through Bug tests before pushing out updates, naturally nothings perfect so some bugs get through but can be patched the next maintenance if need be, I think a lot of people here praise Sega a little too much with the low effort content they put out. theres no reason they cant push out big patches of content and instead drip (just like with PSU) content the way they do, oh a new scratch every 2 weeks, ok big whoop, still nothing to do in game that isnt boredom levels of running things like EnQ (nothing wrong with EnQ but its basically the only thing to do during massive downtime aside Dailies/Weeklies) and specific EQ's.

What I'm getting at is, they have the team to manage great content and while its speculative that they've probably divided it up to work on PSO3 or higher ups pulling and putting other people elsewhere (im doubtful considering again this is money maker, not the main source though), they can put out great content that won't die off so fast or rather get people to keep running it long than a week or two, I already ranted about other content like UH fields being bad but im not going to go into it again.

Wonderful example of this is this weeks Lilipa UH boost, how dead that field is still with maybe an mpa going because of PSO2 days boost


EDIT: but on point, added your choice of any boss in game to a training area should have been a thing or just a training dummy because after years of seeing that invincible Rockbear during streams it felt like a meme finally brought in to the game instead of some more practical for people to rely on instead of getting inconsistencies with a mobile boss. Hell, monster hunter world lets you practice on a pole and a wheel barrely of boxes for DPS checks and that isnt even an MMO

Saffran
Sep 22, 2019, 04:35 AM
I mean, we have had plenty of other dick measuring methods already, be it titles, time attacks, affixes... There's even a damage parser out there to weed out the plebs from the few elite ones that have the most perfectest units and shortcuts and macros installed.
So why a Rockbear, now? Why 5 attempts? Why 20 seconds, for Katana Combat or something?
The results are not even stored anywhere, you're left free to record and keep track of whatever you achieved.

If it's supposed to be some sort of training dummy room that expands to all other bosses (bar the EQ ones) then why not.. But seriously? In Year 7? Without any sort of relevance to story or quest progression like Koffee orders? I don't know, man.

milranduil
Sep 22, 2019, 05:07 AM
not everyone is interested in damage numbers and optimal rotations

In other news, I hit 10 mil on rockbear on bow.

that is literally the point of the quest.

highest bow i've seen from anyone was 8m, would really like to see how you managed 10m

PenguinDeer
Sep 22, 2019, 08:54 AM
that is literally the point of the quest.

I never said it wasn't the point of the quest.



highest bow i've seen from anyone was 8m, would really like to see how you managed 10m

https://youtu.be/kYwj6V8Qg4E
Miss timed a pene, but still 10m

XrosBlader821
Sep 22, 2019, 01:32 PM
Meanwhile i'm sitting here at 3.5m because Te's strength is to attack multiple mobs and not a single one.

TheFanaticViper
Sep 22, 2019, 05:02 PM
After quick test i was a bit under 3M with Phantom, a bit under 5M with Gunner, and a bit under 4M with Fighter, so my goal was to broke those limits :

FI/HU - Atlas EX TD
[SPOILER-BOX]https://i.ibb.co/tcVYChq/pso20190922-230904-006.png[/SPOILER-BOX]

GU/FI - Atlas EX TMG (build in progress, currently 85/75)
[SPOILER-BOX]https://i.ibb.co/x227bGc/pso20190922-225242-005.png[/SPOILER-BOX]

Ph - Lightstream Katana
[SPOILER-BOX]https://i.ibb.co/Yb56mK6/pso20190922-231957-010.png[/SPOILER-BOX]

Team buff + shifta drink + shifta each time

milranduil
Sep 22, 2019, 05:16 PM
I never said it wasn't the point of the quest.


https://youtu.be/kYwj6V8Qg4E
Miss timed a pene, but still 10m

"Not to mention not everyone is interested in damage numbers" - this statement makes no sense then in the given context of talking about a DPS measuring quest.

nice job with the bow, someone mentioned not being able to double hit pen, they must just have been standing at the wrong distance.

Meanwhile i'm sitting here at 3.5m because Te's strength is to attack multiple mobs and not a single one.

are you using techs/compounds?

Dark Mits
Sep 23, 2019, 12:48 AM
Using compounds is kind of a cheat, I broke 10m with it when I can't reach 3m with any Techs as Te/Fo.

For me the purpose of this training quest is to allow players who do not participate in theorycrafting or use external tools to have a way to see what PAs, Techs, Equipment, Builds etc. are better performance-wise. I belong to those, and it's this training that made me realize that just because an ability outputs larger numbers, it is not better than some other ability that outputs smaller numbers but at either higher frequency or lower PP cost.

ArcaneTechs
Sep 23, 2019, 03:20 AM
Using compounds is kind of a cheat, I broke 10m with it when I can't reach 3m with any Techs as Te/Fo.

For me the purpose of this training quest is to allow players who do not participate in theorycrafting or use external tools to have a way to see what PAs, Techs, Equipment, Builds etc. are better performance-wise. I belong to those, and it's this training that made me realize that just because an ability outputs larger numbers, it is not better than some other ability that outputs smaller numbers but at either higher frequency or lower PP cost.

not really a cheat when its apart of Te's kit since that last update, it works just fine so if anything spam il Grants or something since Hammer takes forever to charge vs Il Grants -> Zanverse -> Compound. If you aren't using compounds, I guess look at anything tech you would use for bossing like you would as a Fo or Ph, couldnt tell you outside a mix of wand smacks and tech usage. Just anyone playing Te shouldnt expect massive numbers either

XrosBlader821
Sep 23, 2019, 07:08 AM
are you using techs/compounds?

I do, am Te/Ph with LS Wand but in mobbing content I Zondeel+Bonk and enemies melt instantly so either i do something wrong (which is very possible) or the quest is just unfair to Te.


not really a cheat when its apart of Te's kit since that last update, it works just fine so if anything spam il Grants or something since Hammer takes forever to charge vs Il Grants -> Zanverse -> Compound. If you aren't using compounds, I guess look at anything tech you would use for bossing like you would as a Fo or Ph, couldnt tell you outside a mix of wand smacks and tech usage. Just anyone playing Te shouldnt expect massive numbers either

Zanverse is ignored in this "deal as much damage as possible" E-Trail. This is True for Striking dummy and Free Field E-Trials or else Te would always be nr.1

Zorak000
Sep 23, 2019, 11:34 AM
like if you want a good example of something like this, you can look at the one in Warframe; you can bring in whatever enemies you want (provided a couple hoops you gotta jump through for each enemy), in whatever (reasonable) number, and you can even disable their AI just so you can properly eliminate variables that can mess with your DPS Scientific Research. The concept here is to figure out what your best moves are, then you can start turning things back on again if you wanna properly test if something really is viable in an actual combat scenario or not.

ArcaneTechs
Sep 23, 2019, 04:58 PM
like if you want a good example of something like this, you can look at the one in Warframe; you can bring in whatever enemies you want (provided a couple hoops you gotta jump through for each enemy), in whatever (reasonable) number, and you can even disable their AI just so you can properly eliminate variables that can mess with your DPS Scientific Research. The concept here is to figure out what your best moves are, then you can start turning things back on again if you wanna properly test if something really is viable in an actual combat scenario or not.

ya well you know what, this is leagues above what Sega can do. It's so advanced that just about any other MMO has something like this already. You're asking too much, please respect the Dev's and all the small hardwork they do thanks

Zulastar
Sep 24, 2019, 10:08 AM
ya well you know what, this is leagues above what Sega can do. It's so advanced that just about any other MMO has something like this already. You're asking too much, please respect the Dev's and all the small hardwork they do thanks

Here in 2019 are many good MMOs with modern graphics and combat mechanics but sadly no one with same opportunities in character customisation as PSO2.

ArcaneTechs
Sep 24, 2019, 01:22 PM
Here in 2019 are many good MMOs with modern graphics and combat mechanics but sadly no one with same opportunities in character customisation as PSO2.

the only other one I could think of at the top of my mind was Black Desert but from what I've heard the game isn't in good shape (p2w?) and after seeing BD's character creation it makes me wonder why Sega can't go more in depth with theirs but I can only assume PSO3 will allow this since they can use PSO2's as a base and go from there

Zorak000
Sep 24, 2019, 01:32 PM
I mean, all they needed to do was make a new enemy that used the Fake Silhouette model and no AI heh

ArcaneTechs
Sep 24, 2019, 07:10 PM
I mean, all they needed to do was make a new enemy that used the Fake Silhouette model and no AI heh

well uh, we got Rockbear so ya

Zorak000
Sep 25, 2019, 10:45 AM
yeah that's life

Zulastar
Sep 26, 2019, 12:54 PM
yeah that's life

Yep, they even can't rid of that nasty bug when something is between camera and your character you can't hit the target you're locked on further.

Shoterxx
Sep 26, 2019, 03:30 PM
Soooooo... I got a cheap, jury-rigged pair of sandals on Bo/Ph, and that seems to do 2.2~2.3m, with no particular combos, or anything.

[SPOILER-BOX]https://i.imgur.com/3OXR6Hw.jpg[/SPOILER-BOX]

Not great, not terrible.