ArcaneTechs
Jun 2, 2020, 02:18 AM
https://i.ibb.co/Wcg5FnP/xiera2.jpg
I've been feeling rather helpful lately, not sure why, but I've been wanting to make this thread for awhile now. For the sake of ease of access and to sort of prevent people from digging through pages on pages from the class discussion threads (time consuming) for a some what up-to-date class build. Figured I'd help even if this isn't much.
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PLEASE READ
1. Keep any in depth discussions about classes in their respective threads (I linked the discussions next to each class name), questions are fine if it's about any of the Class Skills (how they work, etc) or questions about the builds in general.
2. Class builds are subjective and they always will be for people, casual or hardcore.
3. These builds are subject to change over time.
4. These are Meta class builds
5. I will not be posting meme class builds for people to use (i.e. Hu/Fo, Bo/Gu, etc)
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https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC.png Hunter Class Discussion (http://www.pso-world.com/forums/showthread.php?231650-Hunter-Discussion)
[spoiler-box]-Hunter can main just main one of the stances
-Guard Stance is better than Fury Stance (not by a massive amount) but it requires you to constantly JG (Just Guard) to upkeep the Guard Stance Advance. So GS will have to be a choice based on the content your running (Raids like Profound Darkness or Guides)
-You will most commonly run Fury Stance since it covers basically all content without the upkeep of GTA
-Fighter subclass build including only in the FURY stance portion of these builds (reason: none, just don't feel like including it in the GS version)
Guard Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoJbIkI2dB4NcBGAqnIdcKfqAq BdBdBIb00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo0 00000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIkGNdAHxJbIn6GACK000000
Fury Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoIbi2dB4NIOGAqnIdJksSIsqB dBdBIb00000006dOdKcAJfkeAfrKenHoInfqndFdBIo000000j doIbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb 0000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIb Io00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb0000 06dAdBdodAIoibdndn0000000fdBdBeBdBIkGNdAHxJbIn6GAC K000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%BC. png Ranger Class Discussion (http://www.pso-world.com/forums/showthread.php?226372-One-Shot-One-Kill-(A-Comprehensive-Ranger-Guide-Discussion))
[spoiler-box]-Hunter used to be Rangers best friend but Etoile pretty much one up'd with everything that Hu had to offer but with more.
-Just remember you are still a literally tank with some very nice fire power to boot
-If you don't want Automate, you can swap to Iron Will. Whatever you prefer
-Change class tab for Hu sub
http://arks-layer.com/skillsim/skillcalc.php?20NAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIobRIofdS0dodBdol2lNGAqnHXJksSI2qndB dBIb00000006dodA00fdAdBIo000000jdOboIbIdbodAGOcFfq KsSdxdKdFdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0 000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbI o00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb00000 6dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn8Jk00 0000dBdBdodAdBininfdAdAIodojdAdBdBdBIb000000000[/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9.png Force Class Discussion (http://www.pso-world.com/forums/showthread.php?225884-Force-Discussion)
[spoiler-box]Force/Phantom - Tri Element Build (for those who don't intend to buy any extra skill trees), T atk or Dex mag build is completely up to you.
-It's like Phantom except you keep your Compound Techs and heavy Tech Damage that Forces offer along with the fast tech charge times.
-If you have a Genon Talis, you'll be using that for quick PP recovery
-If you're going to invest into Rod Shoot, invest no more than 3 SP into it
-Force/Etoile - Gizonde spamming meme machine (it's somehow a good class combo but I'm not going to argue with it)
Fo/Ph
http://arks-layer.com/skillsim/skillcalc.php?19KNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofHn2SGBI2GAqsIkqnIkdFqndBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBeBdBIoibd ndninfrArFcF000000dAdBdodBindnib0000000f
Fo/Et
http://arks-layer.com/skillsim/skillcalc.php?19OIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIojdS8dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofcA2SGBdSGAqsIkqnIkdFqAdBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC. png Fighter Class Discussion (http://www.pso-world.com/forums/showthread.php?200508-Fighter-Discussion)
[spoiler-box]-You don't need D. Saber Parrying at all, learn what PA's offer I-Frames (Acro Effect, Deadly Cycle T0 etc) & you'll find yourself never using it plus you want more PA's on your weapon palette so it's safe to completely ignore it. I recommend you don't bother with the skill at all
-You need Iron Will in UH content, Limit Break (rather the class) is a high risk/reward deal so you're more in line for being one shot, thats where Hu's Flash/Tech Guards come into help along with Iron Will as the main safety net.
-Majority of the content in the game you are facing everything you fight, you end up almost never using Wise Stance outside a few instances (DF Elder Arms). Some people run dual stances but if thats something you want to do, you can.
-You drop PP Slayer in favor of Striking Up 2/3 for damage upkeep ALL the time versus when you drop below 50% PP thres
-Chase Skills are almost useless because of the amount of time it takes for something to proc a Status Effect, the mob ends up dying or the boss is either immune or not effected for too long (small damage window). You won't see much use out of this skill so genuinely only 1 SP is put into Chase Advance and that's it. I do NOT suggest building around this skill at all, it's not worth the time or effort.
-Fi/Et is technically better than Fi/Hu (by around 3-4%) in specific content, Pro Fi players choose Fi/Hu over Et sub for majority of the content. Just remember to say good bye to any Vampiric SSA's you're using & halting your DPS to use a quick Mate.
-Unless you're doing Backhand Smash meme's, you don't need anymore more than 3 SP into Same Arts PP Save
-Change class tab for Et sub
http://arks-layer.com/skillsim/skillcalc.php?19dAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdOdBdol2fbxINfqnEKJkrFI2qndBdB Ib00000006dodAI2HNdKeBfrKrx2SIodnqBdFdBIo000000jdo IbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb00 00008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbIo 00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006 dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk0 00000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AC%E3%83%B3%E3%83%8A%E3%83%BC.png Gunner Class Discussion (http://www.pso-world.com/forums/showthread.php?200779-Gunner-Stuff-Discussion-%99)
[spoiler-box]-Absolutely ignore S Roll JA Bonus, all the nerfs it had in the past have made it a pointless grab
-Attack PP Restorate is kinda subjective, Another S Roll Arts Mode will give a lot of PP back granted you're hitting a lot of mobs, single targets are iffy so some people have opted to put 0 SP into the skill (to opt into getting Shooting Up 2/3 filled in), 5 SP or the full 10. It's a matter of preference
-You can add more SP into Showtime so whenever your TMG gauge is reset from taking dmg, you can regain that dmg back from TMG gear with ease.
-Hunter sub is for people who want to play a Tankier Gunner, while Gu/Fi is better, Gu/Hu is still a fun playstyle that isn't leaving anytime soon.
-Optional swap on Hu subclass on whether you want Automate or Iron Will
-Change class tab for Hunter sub
http://arks-layer.com/skillsim/skillcalc.php?19hnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIofdS0dodBdBl2fbxINfqnrKJksSI2qndBdB Ib00000006dOdKJfXfeAfrKfHnInfqndFdBIo000000jdoIbIb 00dAdBIo000000jdoIbid2OgXqFGArKrFdnqFdBdBIb000000d B006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfdBdB 000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b8 dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodBindnib 0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%86%E3%82%AF%E3%82%BF%E3%83%BC.png Techer Class Discussion (http://www.pso-world.com/forums/showthread.php?226714-Techer-Guide-Thread-2-0)
[spoiler-box]-Te/Ph is meant for those who like playing Support but want to contribute more in the DPS department along with Wand Smacking
-Te/Hu is heavy on the Wand Smacking and being up close along with support. DPS Techs are not recommended outside Zanverse
-Te/Fi offers what Te/Ph excels in but not as good, can do good damage if you manage to proc SE's on things.
-Te/Et is like Te/Hu but you can do more Tech damage, just remember you can't heal yourself with Resta but you can others
-Your Wand Explosion dmg comes primarily from T atk on your gear
-If you're doing Te/Ph, opt for a Dex Mag especially if you're playing Phantom as a Main Class on that same character. Every other subclass I recommend a Tech atk mag but if you don't want that and want S atk instead, you can do that.
-Change class tabs to see other sub class builds
http://arks-layer.com/skillsim/skillcalc.php?19LIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdol2fbxINfqnrxJksSI2qndBdB Ib00000006dOdKcAJfkeAfrKj2NI2qndFdBIo000000jdoIbIb 00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb000000 8dBdAidrBqseFqBeDcFHNHNbndAeAdBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBeBdBIoibdndninfrArFcF000000dBdB eBdBIbGNdsHxJbIn6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%96%E3%83%AC%E3%82%A4%E3%83%90%E3%83%BC. png Braver Class Discussion (http://www.pso-world.com/forums/showthread.php?208491-Braver-Class-Talk)
[spoiler-box]-Braver/Hunter recommended as the standard for most players & for people picking up the class
-Braver/Phantom for those who can feel comfortable enough not having the support that Hu sub offers & confident within their Braver skills
-Braver/Etoile primarily aimed at Bow users
-You will use a Dex Mag for all these builds
-Swap tabs to see the other subs
http://arks-layer.com/skillsim/skillcalc.php?19eNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqnrkJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000008dogOkbGAdFrFrFbxrBGSdsdoqBdBdB000000doIbIo0 0dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dBdBeBdBIbGNdFHxJbIn 6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC. png Bouncer Class Discussion (http://www.pso-world.com/forums/showthread.php?221079-Bouncer-Class-Discussion)
[spoiler-box] -Craft Mastery procs if you have Timed Abilities on your units
-If you can Step Dodge (think Hero Counter) good, then you will always have your fields upkeep near infinitely (saves space on sub palette)
-You can pick Automate or Iron Will for Hu sub, whatever you prefer
-Element/Break Stance Crits Skills can be ignored unless you want the Crit for when CF (Critical Field) is down or if you want to be above 100% Crit
-5% Crit Base (everyone has a default 5% crit rate in this game)
-20% Crit Strike Ring
-25% Fury Crit
-30% when Critical Field is on
---------80% Crit rate total
-15% Crit Rate can be added from S6: Wise Skill
-20% Crit Rate can be added from S5: Mysterious Intent
-Throw the extra 5 SP into where you see fit
http://arks-layer.com/skillsim/skillcalc.php?192IbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqn5kJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000009bIoIo07bfdBdB000000doHOkbfqBI2eFbsrAqxqxqBq odBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dAdBdodBindnib000000 0f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%B5%E3%83%A2%E3%83%8A%E3%83%BC.png Summoner Class Discussion (http://www.pso-world.com/forums/showthread.php?230637-Summoner-Class-Discussion)
[spoiler-box]-Summoner Phantom is Su's best subclass and offers a lot more than Su/Fi did
-Su/Fi is recommended until you have the Successor Classes unlocked, was Su's best sub until Phantom released
-Recommended a Dex Mag if you're subbing Ph and main Ph on the same character, otherwise you can get away with a Tech Mag instead. If you're running Su/Fi, still aim for a Dex/Tech mag if you have any plans on swapping over to Ph sub (which you should).
-Change class tab for Fighter sub build
http://arks-layer.com/skillsim/skillcalc.php?19LNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodKfJf kdnfrKsNJ26dFdBIo000000jdoIbIb00dAdBIo000000jdoIb0 0dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB000000 9bIoIo07bfdBdB000000doIbIo00dBdBIb000000jdBIbIbHSe BGSqBbsHNcFdxeBdBdB000006dBIo9b8dAIoIb000006dAdBeB dBIoibdndninfrArFcF000000dAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%92%E3%83%BC%E3%83%AD%E3%83%BC.png Hero Class Discussion (http://www.pso-world.com/forums/showthread.php?237265-Hero-Class-Discussion)
[spoiler-box]-TMG Attack PP Save can be maxed or at least 1 SP into it, varies on your playstyle so fill in how you see fit
-All Tech PP Save is essentially meant for reducing PP cost on support Techs, optional if you want any SP into it or not
-Victory Shout is for a quick PP grab based on the number of enemies in range & for aggro of whatever it was in range of. Optional skill grab
-Weak Hit Critical is iffy, if you're not hitting the enemies Weak Point all the time the skill useless and you're not getting any of the crit from it but how much extra SP you have left over, you can choose to grab it or not.
http://arks-layer.com/skillsim/skillcalc.php?19cnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBqB eKdBrBJ2qoIosNfGAdAqBIb000006dAdBdodAIoibdndn00000 00fdAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%83%B3%E3%83%88%E3%83%A0. png Phantom Class Discussion (http://www.pso-world.com/forums/showthread.php?238180-Phantom-Class-Discussion)
[spoiler-box]-3 SP into Attack Jellen is all you really need, heck even some people opt for 2 SP into it as it procs very easily especially with Techs like Il Grants
-You don't need Phantom Time Jellen Plus, Attack Jellen procs enough that it's not a very useful skill
-3 SP into Lord of Thorn is enough and recommended amount to build up Phantom Marker explosions often. 4 is pushing it, any more than that is incredibly unnecessary.
-Zero/Long Range Mark Boosts are a must at max level, you want Marker Build up at all ranges.
-I find Mark PP Drain useful, others don't and Pro Phantom players usually ignore it, optional choice
-Mark Heal is for sure not very useful so don't bother
http://arks-layer.com/skillsim/skillcalc.php?19cAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dBdBeBdBqBHoeB2NdsrFIqdArBrFcF00000 0dAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A8%E3%83%88%E3%83%AF%E3%83%BC%E3%83%AB. png Etoile Class Discussion (http://www.pso-world.com/forums/showthread.php?238523-%C9toile-Class-Discussion)
[spoiler-box]-You don't need more than 3 SP into Same Arts PP Save, Tech Arts Count Bonus offers you a dmg boost to 3 of the same PA uses (or a mix) so after those 3 are up, you are going to refresh your rotation for the dmg boost again. Essentially you won't be making full use of SAPPS even if its at max level (requires 18 uses of the same PA to see its full effect)
-Double Saber Step Slide is kinda useless and it's used for niche boosted explosion time situations. I personally never use it but it's preference.
-Et Hp Restorate is iffy since while when I used it, I 99% of the time ended up healing myself than relying on the skills slow recovery speed & low recovery amount not enough to keep maxed out. I would recommend not grabbing it especially if you yourself notice you're healing more with Mates than letting this skill heal for you.
http://arks-layer.com/skillsim/skillcalc.php?19cNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBdodAIoibdndn0000000fdBdBeBdBdBG OdFHxJbGXIodBdBIoc000000I [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%A9%E3%82%B9%E3%82%BF%E3%83%BC.png Luster Class Discussion (http://www.pso-world.com/forums/showthread.php?238786-Luster-Class-Discussion-%99)
[spoiler-box]Without SDB (Sky Dance Boon)
http://arks-layer.com/skillsim/skill...BIbIk000000008
With SDB
http://arks-layer.com/skillsim/skill...indnib0000000f
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-Voltage Reset Heal
Seems fine at just 5 SP, it's a pretty good noticeable chunk of recovery when you let it reset (happens during downtimes). Personally don't think you need this maxed out.
-Deband Disorder
Essentially useless when you have Xie SE weapons or Lumi Gunni. Just put the required 3SP in to max out Shifta Gauge Boost
-Complete Rest
I think 1SP is more than enough especially if you already have a PP Battery anyways but basically you don't really need to grab this skill.
-Amplified Assist
If you're apart of the SDB club you can ignore this skill. If not, you may need to tune the amount that you think you need based on your playstyle for when you proc S/D on yourself. The faster you build Voltage (every 100 Vs), the better S/D upkeep you have.
-Slash Fall/Rise
This is something you'll find out if you like one or the other or both when you play. I personally find Slash Fall annoying so I have that blank.
-Purge Style
At face value you might wonder why grab this but it helps end your combo with a big bang of dmg going into no element for a small amount of time. It's worth grabbing. Activate it by tapping the WA fast twice[/spoiler-box]
I've been feeling rather helpful lately, not sure why, but I've been wanting to make this thread for awhile now. For the sake of ease of access and to sort of prevent people from digging through pages on pages from the class discussion threads (time consuming) for a some what up-to-date class build. Figured I'd help even if this isn't much.
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PLEASE READ
1. Keep any in depth discussions about classes in their respective threads (I linked the discussions next to each class name), questions are fine if it's about any of the Class Skills (how they work, etc) or questions about the builds in general.
2. Class builds are subjective and they always will be for people, casual or hardcore.
3. These builds are subject to change over time.
4. These are Meta class builds
5. I will not be posting meme class builds for people to use (i.e. Hu/Fo, Bo/Gu, etc)
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https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC.png Hunter Class Discussion (http://www.pso-world.com/forums/showthread.php?231650-Hunter-Discussion)
[spoiler-box]-Hunter can main just main one of the stances
-Guard Stance is better than Fury Stance (not by a massive amount) but it requires you to constantly JG (Just Guard) to upkeep the Guard Stance Advance. So GS will have to be a choice based on the content your running (Raids like Profound Darkness or Guides)
-You will most commonly run Fury Stance since it covers basically all content without the upkeep of GTA
-Fighter subclass build including only in the FURY stance portion of these builds (reason: none, just don't feel like including it in the GS version)
Guard Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoJbIkI2dB4NcBGAqnIdcKfqAq BdBdBIb00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo0 00000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIkGNdAHxJbIn6GACK000000
Fury Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoIbi2dB4NIOGAqnIdJksSIsqB dBdBIb00000006dOdKcAJfkeAfrKenHoInfqndFdBIo000000j doIbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb 0000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIb Io00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb0000 06dAdBdodAIoibdndn0000000fdBdBeBdBIkGNdAHxJbIn6GAC K000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%BC. png Ranger Class Discussion (http://www.pso-world.com/forums/showthread.php?226372-One-Shot-One-Kill-(A-Comprehensive-Ranger-Guide-Discussion))
[spoiler-box]-Hunter used to be Rangers best friend but Etoile pretty much one up'd with everything that Hu had to offer but with more.
-Just remember you are still a literally tank with some very nice fire power to boot
-If you don't want Automate, you can swap to Iron Will. Whatever you prefer
-Change class tab for Hu sub
http://arks-layer.com/skillsim/skillcalc.php?20NAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIobRIofdS0dodBdol2lNGAqnHXJksSI2qndB dBIb00000006dodA00fdAdBIo000000jdOboIbIdbodAGOcFfq KsSdxdKdFdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0 000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbI o00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb00000 6dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn8Jk00 0000dBdBdodAdBininfdAdAIodojdAdBdBdBIb000000000[/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9.png Force Class Discussion (http://www.pso-world.com/forums/showthread.php?225884-Force-Discussion)
[spoiler-box]Force/Phantom - Tri Element Build (for those who don't intend to buy any extra skill trees), T atk or Dex mag build is completely up to you.
-It's like Phantom except you keep your Compound Techs and heavy Tech Damage that Forces offer along with the fast tech charge times.
-If you have a Genon Talis, you'll be using that for quick PP recovery
-If you're going to invest into Rod Shoot, invest no more than 3 SP into it
-Force/Etoile - Gizonde spamming meme machine (it's somehow a good class combo but I'm not going to argue with it)
Fo/Ph
http://arks-layer.com/skillsim/skillcalc.php?19KNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofHn2SGBI2GAqsIkqnIkdFqndBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBeBdBIoibd ndninfrArFcF000000dAdBdodBindnib0000000f
Fo/Et
http://arks-layer.com/skillsim/skillcalc.php?19OIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIojdS8dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofcA2SGBdSGAqsIkqnIkdFqAdBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC. png Fighter Class Discussion (http://www.pso-world.com/forums/showthread.php?200508-Fighter-Discussion)
[spoiler-box]-You don't need D. Saber Parrying at all, learn what PA's offer I-Frames (Acro Effect, Deadly Cycle T0 etc) & you'll find yourself never using it plus you want more PA's on your weapon palette so it's safe to completely ignore it. I recommend you don't bother with the skill at all
-You need Iron Will in UH content, Limit Break (rather the class) is a high risk/reward deal so you're more in line for being one shot, thats where Hu's Flash/Tech Guards come into help along with Iron Will as the main safety net.
-Majority of the content in the game you are facing everything you fight, you end up almost never using Wise Stance outside a few instances (DF Elder Arms). Some people run dual stances but if thats something you want to do, you can.
-You drop PP Slayer in favor of Striking Up 2/3 for damage upkeep ALL the time versus when you drop below 50% PP thres
-Chase Skills are almost useless because of the amount of time it takes for something to proc a Status Effect, the mob ends up dying or the boss is either immune or not effected for too long (small damage window). You won't see much use out of this skill so genuinely only 1 SP is put into Chase Advance and that's it. I do NOT suggest building around this skill at all, it's not worth the time or effort.
-Fi/Et is technically better than Fi/Hu (by around 3-4%) in specific content, Pro Fi players choose Fi/Hu over Et sub for majority of the content. Just remember to say good bye to any Vampiric SSA's you're using & halting your DPS to use a quick Mate.
-Unless you're doing Backhand Smash meme's, you don't need anymore more than 3 SP into Same Arts PP Save
-Change class tab for Et sub
http://arks-layer.com/skillsim/skillcalc.php?19dAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdOdBdol2fbxINfqnEKJkrFI2qndBdB Ib00000006dodAI2HNdKeBfrKrx2SIodnqBdFdBIo000000jdo IbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb00 00008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbIo 00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006 dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk0 00000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AC%E3%83%B3%E3%83%8A%E3%83%BC.png Gunner Class Discussion (http://www.pso-world.com/forums/showthread.php?200779-Gunner-Stuff-Discussion-%99)
[spoiler-box]-Absolutely ignore S Roll JA Bonus, all the nerfs it had in the past have made it a pointless grab
-Attack PP Restorate is kinda subjective, Another S Roll Arts Mode will give a lot of PP back granted you're hitting a lot of mobs, single targets are iffy so some people have opted to put 0 SP into the skill (to opt into getting Shooting Up 2/3 filled in), 5 SP or the full 10. It's a matter of preference
-You can add more SP into Showtime so whenever your TMG gauge is reset from taking dmg, you can regain that dmg back from TMG gear with ease.
-Hunter sub is for people who want to play a Tankier Gunner, while Gu/Fi is better, Gu/Hu is still a fun playstyle that isn't leaving anytime soon.
-Optional swap on Hu subclass on whether you want Automate or Iron Will
-Change class tab for Hunter sub
http://arks-layer.com/skillsim/skillcalc.php?19hnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIofdS0dodBdBl2fbxINfqnrKJksSI2qndBdB Ib00000006dOdKJfXfeAfrKfHnInfqndFdBIo000000jdoIbIb 00dAdBIo000000jdoIbid2OgXqFGArKrFdnqFdBdBIb000000d B006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfdBdB 000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b8 dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodBindnib 0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%86%E3%82%AF%E3%82%BF%E3%83%BC.png Techer Class Discussion (http://www.pso-world.com/forums/showthread.php?226714-Techer-Guide-Thread-2-0)
[spoiler-box]-Te/Ph is meant for those who like playing Support but want to contribute more in the DPS department along with Wand Smacking
-Te/Hu is heavy on the Wand Smacking and being up close along with support. DPS Techs are not recommended outside Zanverse
-Te/Fi offers what Te/Ph excels in but not as good, can do good damage if you manage to proc SE's on things.
-Te/Et is like Te/Hu but you can do more Tech damage, just remember you can't heal yourself with Resta but you can others
-Your Wand Explosion dmg comes primarily from T atk on your gear
-If you're doing Te/Ph, opt for a Dex Mag especially if you're playing Phantom as a Main Class on that same character. Every other subclass I recommend a Tech atk mag but if you don't want that and want S atk instead, you can do that.
-Change class tabs to see other sub class builds
http://arks-layer.com/skillsim/skillcalc.php?19LIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdol2fbxINfqnrxJksSI2qndBdB Ib00000006dOdKcAJfkeAfrKj2NI2qndFdBIo000000jdoIbIb 00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb000000 8dBdAidrBqseFqBeDcFHNHNbndAeAdBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBeBdBIoibdndninfrArFcF000000dBdB eBdBIbGNdsHxJbIn6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%96%E3%83%AC%E3%82%A4%E3%83%90%E3%83%BC. png Braver Class Discussion (http://www.pso-world.com/forums/showthread.php?208491-Braver-Class-Talk)
[spoiler-box]-Braver/Hunter recommended as the standard for most players & for people picking up the class
-Braver/Phantom for those who can feel comfortable enough not having the support that Hu sub offers & confident within their Braver skills
-Braver/Etoile primarily aimed at Bow users
-You will use a Dex Mag for all these builds
-Swap tabs to see the other subs
http://arks-layer.com/skillsim/skillcalc.php?19eNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqnrkJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000008dogOkbGAdFrFrFbxrBGSdsdoqBdBdB000000doIbIo0 0dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dBdBeBdBIbGNdFHxJbIn 6GAJk000000 [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC. png Bouncer Class Discussion (http://www.pso-world.com/forums/showthread.php?221079-Bouncer-Class-Discussion)
[spoiler-box] -Craft Mastery procs if you have Timed Abilities on your units
-If you can Step Dodge (think Hero Counter) good, then you will always have your fields upkeep near infinitely (saves space on sub palette)
-You can pick Automate or Iron Will for Hu sub, whatever you prefer
-Element/Break Stance Crits Skills can be ignored unless you want the Crit for when CF (Critical Field) is down or if you want to be above 100% Crit
-5% Crit Base (everyone has a default 5% crit rate in this game)
-20% Crit Strike Ring
-25% Fury Crit
-30% when Critical Field is on
---------80% Crit rate total
-15% Crit Rate can be added from S6: Wise Skill
-20% Crit Rate can be added from S5: Mysterious Intent
-Throw the extra 5 SP into where you see fit
http://arks-layer.com/skillsim/skillcalc.php?192IbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqn5kJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000009bIoIo07bfdBdB000000doHOkbfqBI2eFbsrAqxqxqBq odBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dAdBdodBindnib000000 0f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%B5%E3%83%A2%E3%83%8A%E3%83%BC.png Summoner Class Discussion (http://www.pso-world.com/forums/showthread.php?230637-Summoner-Class-Discussion)
[spoiler-box]-Summoner Phantom is Su's best subclass and offers a lot more than Su/Fi did
-Su/Fi is recommended until you have the Successor Classes unlocked, was Su's best sub until Phantom released
-Recommended a Dex Mag if you're subbing Ph and main Ph on the same character, otherwise you can get away with a Tech Mag instead. If you're running Su/Fi, still aim for a Dex/Tech mag if you have any plans on swapping over to Ph sub (which you should).
-Change class tab for Fighter sub build
http://arks-layer.com/skillsim/skillcalc.php?19LNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodKfJf kdnfrKsNJ26dFdBIo000000jdoIbIb00dAdBIo000000jdoIb0 0dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB000000 9bIoIo07bfdBdB000000doIbIo00dBdBIb000000jdBIbIbHSe BGSqBbsHNcFdxeBdBdB000006dBIo9b8dAIoIb000006dAdBeB dBIoibdndninfrArFcF000000dAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%92%E3%83%BC%E3%83%AD%E3%83%BC.png Hero Class Discussion (http://www.pso-world.com/forums/showthread.php?237265-Hero-Class-Discussion)
[spoiler-box]-TMG Attack PP Save can be maxed or at least 1 SP into it, varies on your playstyle so fill in how you see fit
-All Tech PP Save is essentially meant for reducing PP cost on support Techs, optional if you want any SP into it or not
-Victory Shout is for a quick PP grab based on the number of enemies in range & for aggro of whatever it was in range of. Optional skill grab
-Weak Hit Critical is iffy, if you're not hitting the enemies Weak Point all the time the skill useless and you're not getting any of the crit from it but how much extra SP you have left over, you can choose to grab it or not.
http://arks-layer.com/skillsim/skillcalc.php?19cnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBqB eKdBrBJ2qoIosNfGAdAqBIb000006dAdBdodAIoibdndn00000 00fdAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%83%B3%E3%83%88%E3%83%A0. png Phantom Class Discussion (http://www.pso-world.com/forums/showthread.php?238180-Phantom-Class-Discussion)
[spoiler-box]-3 SP into Attack Jellen is all you really need, heck even some people opt for 2 SP into it as it procs very easily especially with Techs like Il Grants
-You don't need Phantom Time Jellen Plus, Attack Jellen procs enough that it's not a very useful skill
-3 SP into Lord of Thorn is enough and recommended amount to build up Phantom Marker explosions often. 4 is pushing it, any more than that is incredibly unnecessary.
-Zero/Long Range Mark Boosts are a must at max level, you want Marker Build up at all ranges.
-I find Mark PP Drain useful, others don't and Pro Phantom players usually ignore it, optional choice
-Mark Heal is for sure not very useful so don't bother
http://arks-layer.com/skillsim/skillcalc.php?19cAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dBdBeBdBqBHoeB2NdsrFIqdArBrFcF00000 0dAdBdodBindnib0000000f [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A8%E3%83%88%E3%83%AF%E3%83%BC%E3%83%AB. png Etoile Class Discussion (http://www.pso-world.com/forums/showthread.php?238523-%C9toile-Class-Discussion)
[spoiler-box]-You don't need more than 3 SP into Same Arts PP Save, Tech Arts Count Bonus offers you a dmg boost to 3 of the same PA uses (or a mix) so after those 3 are up, you are going to refresh your rotation for the dmg boost again. Essentially you won't be making full use of SAPPS even if its at max level (requires 18 uses of the same PA to see its full effect)
-Double Saber Step Slide is kinda useless and it's used for niche boosted explosion time situations. I personally never use it but it's preference.
-Et Hp Restorate is iffy since while when I used it, I 99% of the time ended up healing myself than relying on the skills slow recovery speed & low recovery amount not enough to keep maxed out. I would recommend not grabbing it especially if you yourself notice you're healing more with Mates than letting this skill heal for you.
http://arks-layer.com/skillsim/skillcalc.php?19cNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBdodAIoibdndn0000000fdBdBeBdBdBG OdFHxJbGXIodBdBIoc000000I [/spoiler-box]
https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%A9%E3%82%B9%E3%82%BF%E3%83%BC.png Luster Class Discussion (http://www.pso-world.com/forums/showthread.php?238786-Luster-Class-Discussion-%99)
[spoiler-box]Without SDB (Sky Dance Boon)
http://arks-layer.com/skillsim/skill...BIbIk000000008
With SDB
http://arks-layer.com/skillsim/skill...indnib0000000f
------------------------------------
-Voltage Reset Heal
Seems fine at just 5 SP, it's a pretty good noticeable chunk of recovery when you let it reset (happens during downtimes). Personally don't think you need this maxed out.
-Deband Disorder
Essentially useless when you have Xie SE weapons or Lumi Gunni. Just put the required 3SP in to max out Shifta Gauge Boost
-Complete Rest
I think 1SP is more than enough especially if you already have a PP Battery anyways but basically you don't really need to grab this skill.
-Amplified Assist
If you're apart of the SDB club you can ignore this skill. If not, you may need to tune the amount that you think you need based on your playstyle for when you proc S/D on yourself. The faster you build Voltage (every 100 Vs), the better S/D upkeep you have.
-Slash Fall/Rise
This is something you'll find out if you like one or the other or both when you play. I personally find Slash Fall annoying so I have that blank.
-Purge Style
At face value you might wonder why grab this but it helps end your combo with a big bang of dmg going into no element for a small amount of time. It's worth grabbing. Activate it by tapping the WA fast twice[/spoiler-box]