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View Full Version : General Class Tree Build Discussion [JP/NA]



ArcaneTechs
Jun 2, 2020, 02:18 AM
https://i.ibb.co/Wcg5FnP/xiera2.jpg


I've been feeling rather helpful lately, not sure why, but I've been wanting to make this thread for awhile now. For the sake of ease of access and to sort of prevent people from digging through pages on pages from the class discussion threads (time consuming) for a some what up-to-date class build. Figured I'd help even if this isn't much.

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PLEASE READ

1. Keep any in depth discussions about classes in their respective threads (I linked the discussions next to each class name), questions are fine if it's about any of the Class Skills (how they work, etc) or questions about the builds in general.

2. Class builds are subjective and they always will be for people, casual or hardcore.

3. These builds are subject to change over time.

4. These are Meta class builds

5. I will not be posting meme class builds for people to use (i.e. Hu/Fo, Bo/Gu, etc)

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https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC.png Hunter Class Discussion (http://www.pso-world.com/forums/showthread.php?231650-Hunter-Discussion)
[spoiler-box]-Hunter can main just main one of the stances
-Guard Stance is better than Fury Stance (not by a massive amount) but it requires you to constantly JG (Just Guard) to upkeep the Guard Stance Advance. So GS will have to be a choice based on the content your running (Raids like Profound Darkness or Guides)
-You will most commonly run Fury Stance since it covers basically all content without the upkeep of GTA
-Fighter subclass build including only in the FURY stance portion of these builds (reason: none, just don't feel like including it in the GS version)

Guard Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoJbIkI2dB4NcBGAqnIdcKfqAq BdBdBIb00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo0 00000jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIkGNdAHxJbIn6GACK000000

Fury Stance
http://arks-layer.com/skillsim/skillcalc.php?19NIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdoIbi2dB4NIOGAqnIdJksSIsqB dBdBIb00000006dOdKcAJfkeAfrKenHoInfqndFdBIo000000j doIbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb 0000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIb Io00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb0000 06dAdBdodAIoibdndn0000000fdBdBeBdBIkGNdAHxJbIn6GAC K000000 [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%BC. png Ranger Class Discussion (http://www.pso-world.com/forums/showthread.php?226372-One-Shot-One-Kill-(A-Comprehensive-Ranger-Guide-Discussion))
[spoiler-box]-Hunter used to be Rangers best friend but Etoile pretty much one up'd with everything that Hu had to offer but with more.
-Just remember you are still a literally tank with some very nice fire power to boot
-If you don't want Automate, you can swap to Iron Will. Whatever you prefer
-Change class tab for Hu sub

http://arks-layer.com/skillsim/skillcalc.php?20NAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIobRIofdS0dodBdol2lNGAqnHXJksSI2qndB dBIb00000006dodA00fdAdBIo000000jdOboIbIdbodAGOcFfq KsSdxdKdFdBIo000000jdoIb00dBdBIb000000dB006dBdBIb0 000008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbI o00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb00000 6dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn8Jk00 0000dBdBdodAdBininfdAdAIodojdAdBdBdBIb000000000[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9.png Force Class Discussion (http://www.pso-world.com/forums/showthread.php?225884-Force-Discussion)
[spoiler-box]Force/Phantom - Tri Element Build (for those who don't intend to buy any extra skill trees), T atk or Dex mag build is completely up to you.

-It's like Phantom except you keep your Compound Techs and heavy Tech Damage that Forces offer along with the fast tech charge times.
-If you have a Genon Talis, you'll be using that for quick PP recovery
-If you're going to invest into Rod Shoot, invest no more than 3 SP into it
-Force/Etoile - Gizonde spamming meme machine (it's somehow a good class combo but I'm not going to argue with it)

Fo/Ph
http://arks-layer.com/skillsim/skillcalc.php?19KNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofHn2SGBI2GAqsIkqnIkdFqndBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBeBdBIoibd ndninfrArFcF000000dAdBdodBindnib0000000f

Fo/Et

http://arks-layer.com/skillsim/skillcalc.php?19OIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIojdS8dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dBbofcA2SGBdSGAqsIkqnIkdFqAdBdBIb0000008dBIn00jd ndBdB0000009bIoIo07bfdBdB000000doIbIo00dBdBIb00000 0jdB00dndBdB000006dBIo9b8dAIoIb000006dAdBdodAIoibd ndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk000000 [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC. png Fighter Class Discussion (http://www.pso-world.com/forums/showthread.php?200508-Fighter-Discussion)
[spoiler-box]-You don't need D. Saber Parrying at all, learn what PA's offer I-Frames (Acro Effect, Deadly Cycle T0 etc) & you'll find yourself never using it plus you want more PA's on your weapon palette so it's safe to completely ignore it. I recommend you don't bother with the skill at all
-You need Iron Will in UH content, Limit Break (rather the class) is a high risk/reward deal so you're more in line for being one shot, thats where Hu's Flash/Tech Guards come into help along with Iron Will as the main safety net.
-Majority of the content in the game you are facing everything you fight, you end up almost never using Wise Stance outside a few instances (DF Elder Arms). Some people run dual stances but if thats something you want to do, you can.
-You drop PP Slayer in favor of Striking Up 2/3 for damage upkeep ALL the time versus when you drop below 50% PP thres
-Chase Skills are almost useless because of the amount of time it takes for something to proc a Status Effect, the mob ends up dying or the boss is either immune or not effected for too long (small damage window). You won't see much use out of this skill so genuinely only 1 SP is put into Chase Advance and that's it. I do NOT suggest building around this skill at all, it's not worth the time or effort.
-Fi/Et is technically better than Fi/Hu (by around 3-4%) in specific content, Pro Fi players choose Fi/Hu over Et sub for majority of the content. Just remember to say good bye to any Vampiric SSA's you're using & halting your DPS to use a quick Mate.
-Unless you're doing Backhand Smash meme's, you don't need anymore more than 3 SP into Same Arts PP Save
-Change class tab for Et sub

http://arks-layer.com/skillsim/skillcalc.php?19dAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdOdBdol2fbxINfqnEKJkrFI2qndBdB Ib00000006dodAI2HNdKeBfrKrx2SIodnqBdFdBIo000000jdo IbIb00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb00 00008dBIn00jdndBdB0000009bIoIo07bfdBdB000000doIbIo 00dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006 dAdBdodAIoibdndn0000000fdBdBeBdBIbGNdFHxJbIn6GAJk0 00000 [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AC%E3%83%B3%E3%83%8A%E3%83%BC.png Gunner Class Discussion (http://www.pso-world.com/forums/showthread.php?200779-Gunner-Stuff-Discussion-%99)
[spoiler-box]-Absolutely ignore S Roll JA Bonus, all the nerfs it had in the past have made it a pointless grab
-Attack PP Restorate is kinda subjective, Another S Roll Arts Mode will give a lot of PP back granted you're hitting a lot of mobs, single targets are iffy so some people have opted to put 0 SP into the skill (to opt into getting Shooting Up 2/3 filled in), 5 SP or the full 10. It's a matter of preference
-You can add more SP into Showtime so whenever your TMG gauge is reset from taking dmg, you can regain that dmg back from TMG gear with ease.
-Hunter sub is for people who want to play a Tankier Gunner, while Gu/Fi is better, Gu/Hu is still a fun playstyle that isn't leaving anytime soon.
-Optional swap on Hu subclass on whether you want Automate or Iron Will
-Change class tab for Hunter sub

http://arks-layer.com/skillsim/skillcalc.php?19hnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIofdS0dodBdBl2fbxINfqnrKJksSI2qndBdB Ib00000006dOdKJfXfeAfrKfHnInfqndFdBIo000000jdoIbIb 00dAdBIo000000jdoIbid2OgXqFGArKrFdnqFdBdBIb000000d B006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfdBdB 000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b8 dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodBindnib 0000000f [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%86%E3%82%AF%E3%82%BF%E3%83%BC.png Techer Class Discussion (http://www.pso-world.com/forums/showthread.php?226714-Techer-Guide-Thread-2-0)
[spoiler-box]-Te/Ph is meant for those who like playing Support but want to contribute more in the DPS department along with Wand Smacking
-Te/Hu is heavy on the Wand Smacking and being up close along with support. DPS Techs are not recommended outside Zanverse
-Te/Fi offers what Te/Ph excels in but not as good, can do good damage if you manage to proc SE's on things.
-Te/Et is like Te/Hu but you can do more Tech damage, just remember you can't heal yourself with Resta but you can others
-Your Wand Explosion dmg comes primarily from T atk on your gear
-If you're doing Te/Ph, opt for a Dex Mag especially if you're playing Phantom as a Main Class on that same character. Every other subclass I recommend a Tech atk mag but if you don't want that and want S atk instead, you can do that.
-Change class tabs to see other sub class builds

http://arks-layer.com/skillsim/skillcalc.php?19LIbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdol2fbxINfqnrxJksSI2qndBdB Ib00000006dOdKcAJfkeAfrKj2NI2qndFdBIo000000jdoIbIb 00dAdBIo000000jdoIb00dBdBIb000000dB006dBdBIb000000 8dBdAidrBqseFqBeDcFHNHNbndAeAdBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBeBdBIoibdndninfrArFcF000000dBdB eBdBIbGNdsHxJbIn6GAJk000000 [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%96%E3%83%AC%E3%82%A4%E3%83%90%E3%83%BC. png Braver Class Discussion (http://www.pso-world.com/forums/showthread.php?208491-Braver-Class-Talk)
[spoiler-box]-Braver/Hunter recommended as the standard for most players & for people picking up the class
-Braver/Phantom for those who can feel comfortable enough not having the support that Hu sub offers & confident within their Braver skills
-Braver/Etoile primarily aimed at Bow users
-You will use a Dex Mag for all these builds
-Swap tabs to see the other subs

http://arks-layer.com/skillsim/skillcalc.php?19eNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqnrkJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000008dogOkbGAdFrFrFbxrBGSdsdoqBdBdB000000doIbIo0 0dBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dBdBeBdBIbGNdFHxJbIn 6GAJk000000 [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC. png Bouncer Class Discussion (http://www.pso-world.com/forums/showthread.php?221079-Bouncer-Class-Discussion)
[spoiler-box] -Craft Mastery procs if you have Timed Abilities on your units
-If you can Step Dodge (think Hero Counter) good, then you will always have your fields upkeep near infinitely (saves space on sub palette)
-You can pick Automate or Iron Will for Hu sub, whatever you prefer
-Element/Break Stance Crits Skills can be ignored unless you want the Crit for when CF (Critical Field) is down or if you want to be above 100% Crit
-5% Crit Base (everyone has a default 5% crit rate in this game)
-20% Crit Strike Ring
-25% Fury Crit
-30% when Critical Field is on
---------80% Crit rate total
-15% Crit Rate can be added from S6: Wise Skill
-20% Crit Rate can be added from S5: Mysterious Intent
-Throw the extra 5 SP into where you see fit

http://arks-layer.com/skillsim/skillcalc.php?192IbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dOdBdBl2fbxINfqn5kJksSI2qndBdB Ib00000006dodA00fdAdBIo000000jdoIbIb00dAdBIo000000 jdoIb00dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB 0000009bIoIo07bfdBdB000000doHOkbfqBI2eFbsrAqxqxqBq odBdBIb000000jdB00dndBdB000006dBIo9b8dAIoIb000006d AdBeBdBIoibdndninfrArFcF000000dAdBdodBindnib000000 0f [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%B5%E3%83%A2%E3%83%8A%E3%83%BC.png Summoner Class Discussion (http://www.pso-world.com/forums/showthread.php?230637-Summoner-Class-Discussion)
[spoiler-box]-Summoner Phantom is Su's best subclass and offers a lot more than Su/Fi did
-Su/Fi is recommended until you have the Successor Classes unlocked, was Su's best sub until Phantom released
-Recommended a Dex Mag if you're subbing Ph and main Ph on the same character, otherwise you can get away with a Tech Mag instead. If you're running Su/Fi, still aim for a Dex/Tech mag if you have any plans on swapping over to Ph sub (which you should).
-Change class tab for Fighter sub build

http://arks-layer.com/skillsim/skillcalc.php?19LNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodKfJf kdnfrKsNJ26dFdBIo000000jdoIbIb00dAdBIo000000jdoIb0 0dBdBIb000000dB006dBdBIb0000008dBIn00jdndBdB000000 9bIoIo07bfdBdB000000doIbIo00dBdBIb000000jdBIbIbHSe BGSqBbsHNcFdxeBdBdB000006dBIo9b8dAIoIb000006dAdBeB dBIoibdndninfrArFcF000000dAdBdodBindnib0000000f [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%92%E3%83%BC%E3%83%AD%E3%83%BC.png Hero Class Discussion (http://www.pso-world.com/forums/showthread.php?237265-Hero-Class-Discussion)
[spoiler-box]-TMG Attack PP Save can be maxed or at least 1 SP into it, varies on your playstyle so fill in how you see fit
-All Tech PP Save is essentially meant for reducing PP cost on support Techs, optional if you want any SP into it or not
-Victory Shout is for a quick PP grab based on the number of enemies in range & for aggro of whatever it was in range of. Optional skill grab
-Weak Hit Critical is iffy, if you're not hitting the enemies Weak Point all the time the skill useless and you're not getting any of the crit from it but how much extra SP you have left over, you can choose to grab it or not.

http://arks-layer.com/skillsim/skillcalc.php?19cnbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBqB eKdBrBJ2qoIosNfGAdAqBIb000006dAdBdodAIoibdndn00000 00fdAdBdodBindnib0000000f [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%83%B3%E3%83%88%E3%83%A0. png Phantom Class Discussion (http://www.pso-world.com/forums/showthread.php?238180-Phantom-Class-Discussion)
[spoiler-box]-3 SP into Attack Jellen is all you really need, heck even some people opt for 2 SP into it as it procs very easily especially with Techs like Il Grants
-You don't need Phantom Time Jellen Plus, Attack Jellen procs enough that it's not a very useful skill
-3 SP into Lord of Thorn is enough and recommended amount to build up Phantom Marker explosions often. 4 is pushing it, any more than that is incredibly unnecessary.
-Zero/Long Range Mark Boosts are a must at max level, you want Marker Build up at all ranges.
-I find Mark PP Drain useful, others don't and Pro Phantom players usually ignore it, optional choice
-Mark Heal is for sure not very useful so don't bother

http://arks-layer.com/skillsim/skillcalc.php?19cAbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIo6dS6dodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dBdBeBdBqBHoeB2NdsrFIqdArBrFcF00000 0dAdBdodBindnib0000000f [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A8%E3%83%88%E3%83%AF%E3%83%BC%E3%83%AB. png Etoile Class Discussion (http://www.pso-world.com/forums/showthread.php?238523-%C9toile-Class-Discussion)
[spoiler-box]-You don't need more than 3 SP into Same Arts PP Save, Tech Arts Count Bonus offers you a dmg boost to 3 of the same PA uses (or a mix) so after those 3 are up, you are going to refresh your rotation for the dmg boost again. Essentially you won't be making full use of SAPPS even if its at max level (requires 18 uses of the same PA to see its full effect)
-Double Saber Step Slide is kinda useless and it's used for niche boosted explosion time situations. I personally never use it but it's preference.
-Et Hp Restorate is iffy since while when I used it, I 99% of the time ended up healing myself than relying on the skills slow recovery speed & low recovery amount not enough to keep maxed out. I would recommend not grabbing it especially if you yourself notice you're healing more with Mates than letting this skill heal for you.

http://arks-layer.com/skillsim/skillcalc.php?19cNbRIobRIobRIobRIobRIobRIobRIobRIo bRIobRIobRIobRIodS0fdodBdo006dBdBIb00000006dodA00f dAdBIo000000jdoIbIb00dAdBIo000000jdoIb00dBdBIb0000 00dB006dBdBIb0000008dBIn00jdndBdB0000009bIoIo07bfd BdB000000doIbIo00dBdBIb000000jdB00dndBdB000006dBIo 9b8dAIoIb000006dAdBdodAIoibdndn0000000fdBdBeBdBdBG OdFHxJbGXIodBdBIoc000000I [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%A9%E3%82%B9%E3%82%BF%E3%83%BC.png Luster Class Discussion (http://www.pso-world.com/forums/showthread.php?238786-Luster-Class-Discussion-%99)
[spoiler-box]Without SDB (Sky Dance Boon)
http://arks-layer.com/skillsim/skill...BIbIk000000008

With SDB
http://arks-layer.com/skillsim/skill...indnib0000000f
------------------------------------

-Voltage Reset Heal
Seems fine at just 5 SP, it's a pretty good noticeable chunk of recovery when you let it reset (happens during downtimes). Personally don't think you need this maxed out.

-Deband Disorder
Essentially useless when you have Xie SE weapons or Lumi Gunni. Just put the required 3SP in to max out Shifta Gauge Boost

-Complete Rest
I think 1SP is more than enough especially if you already have a PP Battery anyways but basically you don't really need to grab this skill.

-Amplified Assist
If you're apart of the SDB club you can ignore this skill. If not, you may need to tune the amount that you think you need based on your playstyle for when you proc S/D on yourself. The faster you build Voltage (every 100 Vs), the better S/D upkeep you have.

-Slash Fall/Rise
This is something you'll find out if you like one or the other or both when you play. I personally find Slash Fall annoying so I have that blank.

-Purge Style
At face value you might wonder why grab this but it helps end your combo with a big bang of dmg going into no element for a small amount of time. It's worth grabbing. Activate it by tapping the WA fast twice[/spoiler-box]

XrosBlader821
Jun 2, 2020, 05:24 AM
> Tech Charge JA Addition learned on Te skill tree in a Te/Ph build
> Dex Mag on Te/Hu build
> No Deband cut on any of the Skill Trees
> No Fi/Et Build
> No Te/Fi Build
> No Te/Et Build
> No Br/Et Build

Also if you want Class discussion to be in specific threads you could uh.. link to them? :wacko:

ArcaneTechs
Jun 2, 2020, 05:41 AM
> Tech Charge JA Addition learned on Te skill tree in a Te/Ph build
> Dex Mag on Te/Hu build
> No Deband cut on any of the Skill Trees
> No Fi/Et Build
> No Te/Fi Build
> No Te/Et Build
> No Br/Et Build

Also if you want Class discussion to be in specific threads you could uh.. link to them? :wacko:

I was going over and editing the thread when my internet died and still is dead so im not going to updste the post until its back up. Im adding meta classes and if you read the post i was going to add niche builds later (te/fi), Fi/Et still loses to Fi/Hu. I havent gotten a chance to double check the tree builds either which is why i clearly labeled that the thread was still a work in progress

Ya i suppose i can link each class discussion under each class tab.but as a repeat, read what i said already

XrosBlader821
Jun 2, 2020, 09:14 AM
I was going over and editing the thread when my internet died and still is dead so im not going to updste the post until its back up. Im adding meta classes and if you read the post i was going to add niche builds later (te/fi), Fi/Et still loses to Fi/Hu. I havent gotten a chance to double check the tree builds either which is why i clearly labeled that the thread was still a work in progress

Ya i suppose i can link each class discussion under each class tab.but as a repeat, read what i said already

What does Fi/Et losing to Fi/Hu have to do with anything. It's a perfectly viable class combo and there is no reason to exclude it from this thread.

Also upon further inspection that Bouncer Tree is also big oof. It really looks like you're making skill tree's for classes you're not playing / aren't considering Rings, Weapon Potentials & SSA when building these trees.

ArcaneTechs
Jun 2, 2020, 11:00 AM
What does Fi/Et losing to Fi/Hu have to do with anything. It's a perfectly viable class combo and there is no reason to exclude it from this thread.

Also upon further inspection that Bouncer Tree is also big oof. It really looks like you're making skill tree's for classes you're not playing / aren't considering Rings, Weapon Potentials & SSA when building these trees.

Fi/Et is "viable" for sure sure but only on certain content, overall it barely does any better (roughly 3-4% better) than Fi/Hu who in majority of content works way better and why Pro Fi players choose it over Fi/Et.

Did you not read any of the disclaimers I put up? hence why certain trees are the way they are. You also wouldn't specifically build trees around gear like that (i.e. you're maining Stil weapons, why would you deliberately make a build around it?) and again, I was still going through the post, all the edits I was in the middle of basically got cut off for me and now that my internet is back up, I can continue going over things again.


I'll add Br/Et to the niche tab when i make it, after seeing Milandruil talk about it over Br/Hu & Br/Ph, it's barely worth mentioning



> Tech Charge JA Addition learned on Te skill tree in a Te/Ph build
-Haven't gotten a chance to go over all the builds yet and check for mistakes like this

> Dex Mag on Te/Hu build
-Haven't gotten a chance to go over all the builds yet and check for mistakes like this

> No Deband cut on any of the Skill Trees
-Obviously didn't read when I said Tree's would be flexible, all these years and Deband Cut is still barely noticeable but I'm not saying to not grab it either. Simply optional

> No Fi/Et Build
Discussed above

> No Te/Fi Build
Adding later

> No Te/Et Build
adding to niche tab

> No Br/Et Build
Discussed above

> No Deband cut on any of the Skill Trees
stated this twice

> No Fi/Et Build
will add later

> No Br/Et Build
not worth using over Br/Hu-Br/Ph

milranduil
Jun 2, 2020, 11:41 AM
br/et is meant to be a bow build, so it should be included

general br tree should still be hybrid for both weps with all of the SP reductions, even on NA. https://bit.ly/2AB2TU8

deband cut is 15% damage reduction; there's no reason not to take it in UH.

ArcaneTechs
Jun 2, 2020, 11:47 AM
br/et is meant to be a bow build, so it should be included

general br tree should still be hybrid for both weps with all of the SP reductions, even on NA. https://bit.ly/2AB2TU8

deband cut is 15% damage reduction; there's no reason not to take it in UH.

is it really? so does it mean its better over Br/Ra now a days then? I wasn't sure about Bow builds so I didn't add one yet. I didn't fill the Bow portion on my tree builds because last I remember Hu & Ph subs didn't use bow much or at all and stuck to primarily Katana. I'll add Br/Et Bow build then once I get to that part of post. ty

Deband Cut, I still grabbed it with my current build but it was left open as an option to do or not but I'll just add it anyways then for UH sake

XrosBlader821
Jun 2, 2020, 12:12 PM
>Fi/Et is "viable" for sure sure but only on certain content, overall it barely does any better (roughly 3-4% better) than Fi/Hu who in majority of content works way better and why Pro Fi players choose it over Fi/Et.

So by this description you just gave it's a Niche build. Why not include it when you include other niche builds? And that ignoring the fact that from what I've seen that isn't even true.

>Did you not read any of the disclaimers I put up? hence why certain trees are the way they are.

Most of those skill tree's are missing core skills for no reasons tho. You're not providing any context why that is or what people should do with the remaining points. These trees are only useful to people who don't need them. On Fo/Et you only level up Lightning mastery. I guess only 1 compound is good enough. Meanwhile Fo/Ph has Flame TS Charge maxed even tho Fire is so underpowered that people only level up Flame for compound damage. Rod Shoot at 3 even tho most people will just use Genon Talis for recovery. If this is a Work in Progress why bother publishing it. Keep it as a draft.

> You also wouldn't specifically build trees around gear like that

When R/Crit Strike is pretty much BiS, has been BiS pretty much for 3 years and makes you overshoot crit chance because you spent too much SP in crit then yes it kinda does impact your skill tree otherwise you're wasting points which you could put on survivability like Craft Mastery or the Escape skills.

>> No Te/Et Build
>adding to niche tab

Te/Et is as viable as Te/Ph tho. Have you even talked to any Te main before doing this?

ArcaneTechs
Jun 2, 2020, 12:35 PM
>Fi/Et is "viable" for sure sure but only on certain content, overall it barely does any better (roughly 3-4% better) than Fi/Hu who in majority of content works way better and why Pro Fi players choose it over Fi/Et.

So by this description you just gave it's a Niche build. Why not include it when you include other niche builds? And that ignoring the fact that from what I've seen that isn't even true.

I already posted about Fi/Et, it's going to be added into the Fi tab but it again, is only good in specific content



>Did you not read any of the disclaimers I put up? hence why certain trees are the way they are.
Most of those skill tree's are missing core skills for no reasons tho. You're not providing any context why that is or what people should do with the remaining points. These trees are only useful to people who don't need them. On Fo/Et you only level up Lightning mastery. I guess only 1 compound is good enough. Meanwhile Fo/Ph has Flame TS Charge maxed even tho Fire is so underpowered that people only level up Flame for compound damage. Rod Shoot at 3 even tho most people will just use Genon Talis for recovery. If this is a Work in Progress why bother publishing it. Keep it as a draft.

-again, I am in the process of going over the tree's
-I already said that I'm not super savvy with all classes I don't play anymore and going off memory (which is why I'm fine with the corrections but stop coming off like I'm deliberately trying to mis-lead people).
-I don't get what part of "flexible" you're not understanding, if leaving extra SP out is a problem, I'll gladly fill them in elsewhere so you have nothing to keep whining about when it comes to the extra SP, it's there for people choose with whats leftover after grabbing mandatory skills.
-I'm not familiar with Fo/Et yet aside it being a Gi Zonde spamming class so essentially ya, thats why it's the only Element maxed, which the build can be fixed
-Then remove the points out of Flame TS Charge
-Rod Shoot 3 is there because people tend to max this out for no reason, obviously Genon exists. If you have Genon, then ignore Rod Shoot (which is already written on my edited post I'm still working on)
-Why does it matter if I post this now or not and make corrections? If people want to question the builds thats fine but in no way can you just look at these builds and decide on doing you're own thing if you don't care about the ones I'm posting


When R/Crit Strike is pretty much BiS, has been BiS pretty much for 3 years and makes you overshoot crit chance because you spent too much SP in crit then yes it kinda does impact your skill tree otherwise you're wasting points which you could put on survivability like Craft Mastery or the Escape skills.

i don't remember what BiS was, refresh my memory

I don't know anyone investing into Craft Mastery compared to current power creep gear and upcoming, it's a near useless skill that I'm not adding unless Sega decides to buff crafting again.

-I am aware of whats his name (something Tensei, I'm blanking it out) and his Bo build, I might as well just post his build when I find it so I know that he's a pretty good Bo player

I also worded about building around gear wrong solely because I'm not looking into a wall o text as to why, just gave you a short answer


>> No Te/Et Build
>adding to niche tab

Te/Et is as viable as Te/Ph tho. Have you even talked to any Te main before doing this?

I said what I said because I was thinking of Damage Balancers Hp reduction from anything but Mates (I think) I'll add it to the Te tab



Now let me actually finish updating the post before I get more people like you (while not exactly an issue) ripping into the OP with none of the changes I've done so far shown there

XrosBlader821
Jun 2, 2020, 12:57 PM
i don't remember what BiS was, refresh my memory

Best in Slot


I don't know anyone investing into Craft Mastery compared to current power creep gear and upcoming, it's a near useless skill that I'm not adding unless Sega decides to buff crafting again.

You pick Craft mastery because it boost your units. Timed abilities proc it too. Goes a long way on Bo/not-Hu

ArcaneTechs
Jun 2, 2020, 01:10 PM
Best in Slot

You pick Craft mastery because it boost your units. Timed abilities proc it too. Goes a long way on Bo/not-Hu

I was thinking BiS was the name of a skill I'm not familiar with, not a term so I'll try and keep that in mind

How exactly is Craft Mastery boosting your units if you can't craft 13* units? Adding Timed Abilities procs the skill? I'm unaware if this is how it works as I'm used to when people crafted 11* units and 12* weapons the skill would come in handy

XrosBlader821
Jun 2, 2020, 01:12 PM
Yes, Timed abilities also procs craft Mastery. Units with a Timed Ability are considered "Crafted". Unit Extending isn't the only thing to set that flag.

ArcaneTechs
Jun 2, 2020, 01:30 PM
Yes, Timed abilities also procs craft Mastery. Units with a Timed Ability are considered "Crafted". Unit Extending isn't the only thing to set that flag.

didn't know that and wasn't ever sure that the Timed Abilities worked that way that it would proc Craft Mastery like that. thanks I'll add it in the build

ArcaneTechs
Jun 2, 2020, 02:12 PM
Ok so the OP has been updated, I'm still working on a couple of things

-Triple checking trees
-Working on a Bo build so I didn't touch that, will update later
-Added tidbits to each class
-Condensing down the Class Tree links to just one link (idk why I thought multiple links would be good)

I'm going to go get lunch, I am open for criticism on the builds again and any info I'm missing or maybe misinformed about or can be added.

Thank you two for helping out so I'll be back later to work on this

ralf542
Jun 2, 2020, 02:15 PM
didn't know that and wasn't ever sure that the Timed Abilities worked that way that it would proc Craft Mastery like that. thanks I'll add it in the build
I thought that you were elitist enough to know that, pffft.

ArcaneTechs
Jun 2, 2020, 02:35 PM
I thought that you were elitist enough to know that, pffft.

I think its been well established here on psow that i hate weapon/unit crafting with a passion, let alone a class i don't really play much to bother messing a skill that I never really researched outside what i already mentioned to Xrosblader.

ArcaneTechs
Jun 3, 2020, 10:31 AM
alright so did a little more work to the thread

-added the class discussions next to each of the class tabs
-added some more tidbits for each of the class builds
-condensed some of the class builds down to just one link
-reworded the discretion text above the class builds
-added what I think is an okay Bouncer skill tree build
-Still need to work on NA builds which likely won't be much different from whats already posted

again, let me know if anything comes to mind about the OP

Loyd Azakuya
Jun 4, 2020, 03:54 AM
I feel that Etoile HP Restorate is not useless, most of the time I don't even need to heal myself, since with all that defense, having 50% HP in Etoile is almost like having 100% in a normal class
If you are good at evading and parrying, you can fight with low HP until you have to wait for a boss to attack (Deus for example) or at the end of a wave (mining base) and then heal


If you use the charged attack with Etoile Step Slide, it does more damage, so it's not useless

Also there are not really better things to put those extra points, I think that Flat Attack Bonus is more useless (unless I missing something)

This is what I use
https://bit.ly/2z1VP2l

ralf542
Jun 4, 2020, 08:29 AM
I feel that Etoile HP Restorate is not useless, most of the time I don't even need to heal myself, since with all that defense, having 50% HP in Etoile is almost like having 100% in a normal class

I have no experience how good it is on Et as main, but it's was crap on Guard Stance(max Flash 1+2 and Tech Guard) Hu/Et, couldn't keep me alive in Traces of Darkness UH(Ruins) and I had like 4-5k HP

If you are good at evading and parrying, you can fight with low HP
Or I could just fight with near full HP, if i'm good.

ArcaneTechs
Jun 4, 2020, 09:59 AM
I have no experience how good it is on Et as main, but it's was crap on Guard Stance(max Flash 1+2 and Tech Guard) Hu/Et, couldn't keep me alive in Traces of Darkness UH(Ruins) and I had like 4-5k HP

you're own skills are what come into play here, Hu/Ets are almost unkillable with how much defense the class has. with the amount of Hp you have, you shouldn't be remotely struggling to stay alive

ralf542
Jun 4, 2020, 11:43 AM
you're own skills are what come into play here, Hu/Ets are almost unkillable with how much defense the class has. with the amount of Hp you have, you shouldn't be remotely struggling to stay alive
Maybe I misunderstood people when they said unkillable and tank, but without Automate youre dead under 2mins even with 5500HP if you don't dodge/guard/charge parry anything at all, Et HP restorate can't keep up with the incoming damage.
For me, unkillable=take hits to the face without being killed and not unkillable=charge parry.

ArcaneTechs
Jun 4, 2020, 12:32 PM
Maybe I misunderstood people when they said unkillable and tank, but without Automate youre dead under 2mins even with 5500HP if you don't dodge/guard/charge parry anything at all, Et HP restorate can't keep up with the incoming damage.
For me, unkillable=take hits to the face without being killed and not unkillable=charge parry.

i misread the post, i was thinking you were somehow struggling to stay alive with the sub on top of Hu's def skills, glossed over Et Restorate for some reason but I agree, the skill doesn't keep up enough to rely on it especially with an Hp as high as yours.

I said what I said about Et Restorate though out of experience, it literally recovers too slow and not enough to rely on it to keep you alive over just stopping and recovering with mates. If people think they can rely on it, then they can get it but I'm not recommending it to anyone, it would either need a speed buff to the recovery rate or an increased amount recovered to make it more reliable regardless if you're dodging, countering, parrying w/e

mother clusterfck
Jun 7, 2020, 04:44 AM
Maybe I misunderstood people when they said unkillable and tank, but without Automate youre dead under 2mins even with 5500HP if you don't dodge/guard/charge parry anything at all, Et HP restorate can't keep up with the incoming damage.
For me, unkillable=take hits to the face without being killed and not unkillable=charge parry.
For the vast majority people it means normal play makes you invincible, almost no one honestly expects to become an SAO style immovable object that can never be killed.
This would obviously be absurdly op so generally no one thinks it's possible without sacrificing like 75% of your damage or something but all tank builds in this game obviously still have competitive dps.

Anyway, nice general guide to see stuff in one place but I noticed a few issues.

Also, Iron Will is absolutely mandatory on Hu. Regardless of the rest of the build, you have to put at least 1 sp into because it's a 30% chance to survive instead of dying, few skills have a payout this good.

As for TeFi, fi sub is now niche for virtually everything except hu because et sub is so damn strong for damage and also has high survivability, in fact et sub is so good it's almost the same as hu sub for striking damage and it only really comes down to which type of survivability you prefer.

Well, tbh not sure how good gufi compares to guet for sroll arts after the nerf since I don't ever get enough aggro for sroll arts to be good in the first place as you need groups of 4-5 mobs to frequently come into range but at best I get 2-3 (sroll arts aoe isn't that big)

I tested and tefi has both less tech and less wand pa damage than teet. Wand normals damage is only marginally stronger on fi with brave proccing as well.

If you use wise stance which is highly unreliable, even a 50% proc rate means you still have a little bit less damage than using et sub for striking damage and et's tech damage buff is a massive 45% so even with an impossible 100% wise stance proc rate (even solo as enemies turn far faster than players can position themselves to hit from behind) you'd just have 10% more damage than using et sub.

Also, I don't think your te tree makes any sense since PP Restorate is a very important skill for every Te main or sub build but you put only a single SP into it. And maxing Shifta / Deband Advance is a waste of SP because in the end it's only a very small extra buff compered to the SP you have to put into them to get the good skills.

This is my Te main build for TeEt: https://bit.ly/3cHngvW
Which makes a lot more sense tbh. A few sp come down to personal preference:
- 7-8% wind damage missing (after multiplying and depending on how the game rounds numbers) vs the full 44%

- 20% Shifta Crit vs 5% or 0%

- maxing PP Convert since at 90% max HP it's no longer a risk, just realized PP Convert is probably pointless in general since you could instead train yourself to stand still for a bit once in a while to regen pp rapidly instead, still you put 3 sp into which is pretty pointless

- Maxing Territory PP Save vs only 1SP (or 0sp), it's only truly important on support te main but in that case even spamming zanverse you have more time to regen pp anyway, especially with the maxed PP Pestorate (Zanverse lasts 4s, 1s to proc Restorate standing still pp regen speed or switch to some gs and back or whatever)

I calculated the damage multipliers for several subclasses and damage types and

Victory Shout on hero is purely for aggro because step > tmg ja reload is 33pp and can be spammed to regen pp considerably faster than normal tmg ja reload (though you already marked it as optional anyway).

On PH attack jellen does not proc often unless you use techs, but if you want to use katana or rifle you won't use techs much and ph is much more than a casting class so this happens often enough, no point not getting ph time jellen plus not to mention jellen duration is important because you cannot attack all targets all the time and if jellen wears off so does any bonus you get from the target having jellen. Certainly a better use of sp than pp high up since that is still not much compared to having a good amount of pp affixed to your gear.
Lord of Thorn is pretty good if you put a few sp into it but if you want to use mark pp drain / heal it's not a good idea because it's rare to hit stage 2 marks on anything but bosses, making those skills less useful.

On et Wand F. Dash is CRAP. It makes you very hard to control and not just makes wand a lot less fun and in fact reduces dps simply because you have a hard time to re-position yourself properly

TBH BrEt is kinda iffy for bow because you have to proc Tech Arts Count Bonus to get more damage than hu sub and on bow only Sharp Bomber T0 is really reliable and all other bow pas are situational so you have to learn which bow pa rotation to use in which situation and they are changing rapidly based on range, etc. for a mere 11% more damage over hu sub and only if you don't lose dps from using the wrong bow pa to proc Tech Arts Count Bonus.

PS: in case someone mentions it, BoPh is overhyped and you cannot in fact use 2 techs to max gear it is only like 90% and due to the absurdly small range and aoe of Vinto's kick (I can literally clip into enemy models and still miss) you WILL lose a lot of dps if you spam it enough to justify Ph sub unless you have Serpen Plazer to triple range and aoe which is drop only and even then I doubt it's as good as hu sub since you will be using a lot of weak techs all the time to max gear, not to mention all the survivability Hu brings.

ArcaneTechs
Jun 7, 2020, 12:50 PM
alright so I'm going to for some reason, spend time on your post because the least you could have done was kept your post somewhat organized that I had to (i think) post your Te comments in order because you drift back and forth on it while talking about other classes



Also, Iron Will is absolutely mandatory on Hu. Regardless of the rest of the build, you have to put at least 1 sp into because it's a 30% chance to survive instead of dying, few skills have a payout this good.

You still don't have grab it, if you're good with the class, Automate is all you need. 1,6 or 10 SP into IW is a choice of preference



As for TeFi, fi sub is now niche for virtually everything except hu because et sub is so damn strong for damage and also has high survivability, in fact et sub is so good it's almost the same as hu sub for striking damage and it only really comes down to which type of survivability you prefer.

I tested and tefi has both less tech and less wand pa damage than teet. Wand normals damage is only marginally stronger on fi with brave proccing as well.

If you use wise stance which is highly unreliable, even a 50% proc rate means you still have a little bit less damage than using et sub for striking damage and et's tech damage buff is a massive 45% so even with an impossible 100% wise stance proc rate (even solo as enemies turn far faster than players can position themselves to hit from behind) you'd just have 10% more damage than using et sub.

Also, I don't think your te tree makes any sense since PP Restorate is a very important skill for every Te main or sub build but you put only a single SP into it. And maxing Shifta / Deband Advance is a waste of SP because in the end it's only a very small extra buff compered to the SP you have to put into them to get the good skills.

This is my Te main build for TeEt: https://bit.ly/3cHngvW
Which makes a lot more sense tbh. A few sp come down to personal preference:
- 7-8% wind damage missing (after multiplying and depending on how the game rounds numbers) vs the full 44%

- 20% Shifta Crit vs 5% or 0%

- maxing PP Convert since at 90% max HP it's no longer a risk, just realized PP Convert is probably pointless in general since you could instead train yourself to stand still for a bit once in a while to regen pp rapidly instead, still you put 3 sp into which is pretty pointless

- Maxing Territory PP Save vs only 1SP (or 0sp), it's only truly important on support te main but in that case even spamming zanverse you have more time to regen pp anyway, especially with the maxed PP Pestorate (Zanverse lasts 4s, 1s to proc Restorate standing still pp regen speed or switch to some gs and back or whatever)

-Te/Fi is there because Xrosblader yelled at me about it and NA players don't have Phantom yet so it's a choice more for NA than it is for JP (something you obviously didn't pick up on)
-Don't care about Te/Et vs Te/Fi, re-read what I said above
-Wise Stance is bad in most cases mmkay? re-read my first line of text again
-Again, Xrosblader complained about Compound Tech dmg, something that Te/Ph's actually use pretty often, if you want more SP into PP Restorate/Convert then take points out of wherever you want and do that but you need to remember, Genon Talis exists which makes Te's PP recover skills incredibly trivial.
-S/D Advance skills are not a waste of SP, please try and be a better Te
-Element Masteries are for boosting Compound Tech dmg, if you're lowering the Mastery levels, you're lowering your Compound Tech dmg, you can pick and choose whether or not you want to max some or none.
-Choice on maxing Territory PP Save skill again


Well, tbh not sure how good gufi compares to guet for sroll arts after the nerf since I don't ever get enough aggro for sroll arts to be good in the first place as you need groups of 4-5 mobs to frequently come into range but at best I get 2-3 (sroll arts aoe isn't that big)

Gu/Fi is still better overall better, despite the nerf awhile back to SRoll Arts, it doesn't do as much on Gu/Et since you're also losing 50% because no JA. It also sounds like you don't play the class enough to know so consider doing more research


Victory Shout on hero is purely for aggro because step > tmg ja reload is 33pp and can be spammed to regen pp considerably faster than normal tmg ja reload (though you already marked it as optional anyway).

It's an optional skill outside the useful Aggro sometimes, borderline not worth grabbing if you're TMGs are built around being a battery


On PH attack jellen does not proc often unless you use techs, but if you want to use katana or rifle you won't use techs much and ph is much more than a casting class so this happens often enough, no point not getting ph time jellen plus not to mention jellen duration is important because you cannot attack all targets all the time and if jellen wears off so does any bonus you get from the target having jellen. Certainly a better use of sp than pp high up since that is still not much compared to having a good amount of pp affixed to your gear.
Lord of Thorn is pretty good if you put a few sp into it but if you want to use mark pp drain / heal it's not a good idea because it's rare to hit stage 2 marks on anything but bosses, making those skills less useful.

Couple of things
-Katana and Rifle proc Jellen on enemies just fine, 2-3 SP into that skill is enough for another reset to proc and continue Jellen
-You don't use Rifle in UH content in general, if you are, you're doing your lowest DPS possible compared to Rod/Katana
-Phantoms dmg/crit comes from having high PP, if you're not doing this, you crippling yourself for no reason. So yes, the extra 10 PP from PP High Up is worth it
-You don't sacrifice other stats for purely PP, at this point you give the impression that your units are either poorly affixed or just not affixed properly at all (includes unit of choice)
-It's not rare to hit stage 2, again though, those are optional grabs, if anything Mark Heal is the most useless one out of the 2. I find Mark PP Drain the most useful but thats my preference, other people opt out of them


On et Wand F. Dash is CRAP. It makes you very hard to control and not just makes wand a lot less fun and in fact reduces dps simply because you have a hard time to re-position yourself properly

Get better at using Wand, the skill is not useless whatsoever


TBH BrEt is kinda iffy for bow because you have to proc Tech Arts Count Bonus to get more damage than hu sub and on bow only Sharp Bomber T0 is really reliable and all other bow pas are situational so you have to learn which bow pa rotation to use in which situation and they are changing rapidly based on range, etc. for a mere 11% more damage over hu sub and only if you don't lose dps from using the wrong bow pa to proc Tech Arts Count Bonus.

I'm going to take Milandruils advice/build over your advice since he's basically one of the top Br players in the game and in this day in age, I wouldn't be using Hu sub over Ra sub if I was a Bow main


PS: in case someone mentions it, BoPh is overhyped and you cannot in fact use 2 techs to max gear it is only like 90% and due to the absurdly small range and aoe of Vinto's kick (I can literally clip into enemy models and still miss) you WILL lose a lot of dps if you spam it enough to justify Ph sub unless you have Serpen Plazer to triple range and aoe which is drop only and even then I doubt it's as good as hu sub since you will be using a lot of weak techs all the time to max gear, not to mention all the survivability Hu brings.

Oh boy are other Bo players going to tell you something else about Bo/Ph being too good over Bo/Hu for JBs. I don't even main Bo/Ph and what little skill I have put into the combo I can tell you how much wrong you are about your post

XrosBlader821
Jun 9, 2020, 02:49 AM
Also, Iron Will is absolutely mandatory on Hu. Regardless of the rest of the build, you have to put at least 1 sp into because it's a 30% chance to survive instead of dying, few skills have a payout this good.

No it's not. You get like 3 hours for guard frames for charging a PA.


As for TeFi, fi sub is now niche for virtually everything except hu because et sub is so damn strong for damage and also has high survivability, in fact et sub is so good it's almost the same as hu sub for striking damage and it only really comes down to which type of survivability you prefer.

Yes but this Thread is for NA and JP players and Te/Fi is their only choice until PH and ET comes out for hybrid gameplay.


Well, tbh not sure how good gufi compares to guet for sroll arts after the nerf since I don't ever get enough aggro for sroll arts to be good in the first place as you need groups of 4-5 mobs to frequently come into range but at best I get 2-3 (sroll arts aoe isn't that big)

Guys, please stop forgetting that TMG Stance Ring exists.


Also, I don't think your te tree makes any sense since PP Restorate is a very important skill for every Te main or sub build but you put only a single SP into it. And maxing Shifta / Deband Advance is a waste of SP because in the end it's only a very small extra buff compered to the SP you have to put into them to get the good skills.

Most Techters don't max out PP restorate on Mainclass since its a waste of SP. natural PP recovery halts completely when you charge a Tech, perform a tech, charge heavy hammer, swing heavy hammer or perform a compound Tech. and even then 10 SP increases natural PP recovery from 5pp per s to 7pp per s. It's absolutely not worth it and we only spend 1 sp into it to get the "standing still PP recovery buff" otherwise we'd have skipped it alltogether and why if you want PP restoration SSA on your weapon its always best to go for those that restore X amount of PP every few seconds since these ignore your natural PP recovery...

Secondly Maxing out S/D masteries is not a waste as its a PARTY WIDE boost.even if it ends up being a 0.5% boost that's still a 0.5% boost per player and makes Raid clears significantly faster. This is why we take Shifta Critical as well.


- Maxing Territory PP Save vs only 1SP (or 0sp), it's only truly important on support te main but in that case even spamming zanverse you have more time to regen pp anyway, especially with the maxed PP Pestorate (Zanverse lasts 4s, 1s to proc Restorate standing still pp regen speed or switch to some gs and back or whatever)

I don't mean to be rude but if you're standing still and doing absolutely nothing to regen PP you are a deadweight to the MPA. Restoring PP like that is backwards. Grab yourself a Genon Talis with SSA on S2 and S3 that restore 15% max PP when taking damage (30% total) and you'll never have PP issues. Heck you could even norml attack with your wand and still be more useful than standing around waiting for PP restorate to proc.

Coatl
Jun 9, 2020, 03:56 AM
Woah relax guys. Kril made this thread mostly for the new players starting the game and have no idea what they are doing, not for veterans who have already fiddled with their class long enough to know up from down. A new player will go look for a guide or a tree on PSO-W for whatever reason and find that its often buried way deep in past posts and is really outdated. It's just nice to have a reference point.

The second point of the first post even says: "Class builds are subjective and they always will be for people, casual or hardcore." The most you can do is share some viable off-skill trees to account for preference, but in general a lot of skill choices with the spare SP is just that..preference.

EDIT: Honestly I like this thread and its helpful, however maybe also include an equipment section with whats the best weapons for each class and s-abilities and how you go about working towards them? Or maybe that could be a separate thread too idk. When I came back to the game I was so lost. Luckily I had friends who were still playing explain divide quests ,the monthly and weekly trade in shops and the recycle shop along with the new s-abilities added. Had I not had anyone explain it all to me I'd probably be super lost would have lost interest quickly.

ArcaneTechs
Jun 9, 2020, 11:54 AM
Woah relax guys. Kril made this thread mostly for the new players starting the game and have no idea what they are doing, not for veterans who have already fiddled with their class long enough to know up from down. A new player will go look for a guide or a tree on PSO-W for whatever reason and find that its often buried way deep in past posts and is really outdated. It's just nice to have a reference point.

I did this for:
-New/Old Players
-Starting points
-The misinformed/unaware
-Mainly reference to not have people constantly asking for builds, they can come look here or other sources


The second point of the first post even says: "Class builds are subjective and they always will be for people, casual or hardcore." The most you can do is share some viable off-skill trees to account for preference, but in general a lot of skill choices with the spare SP is just that..preference.

I left extra SP on builds for preference because I assume you've done your research on the class and at least have some knowledge of the skills but Xrosblader either didn't catch that or something and I just filled in those extra SP elsewhere.

If you don't like the builds, you don't have to use them. You don't like where SP is put into, take it out and put it elsewhere. I'm not forcing you to use these but I'll obviously recommend to use them


EDIT: Honestly I like this thread and its helpful, however maybe also include an equipment section with whats the best weapons for each class and s-abilities and how you go about working towards them? Or maybe that could be a separate thread too idk. When I came back to the game I was so lost. Luckily I had friends who were still playing explain divide quests ,the monthly and weekly trade in shops and the recycle shop along with the new s-abilities added. Had I not had anyone explain it all to me I'd probably be super lost would have lost interest quickly.

I'm not going to include Gear recommendations here, it's not the goal of the thread. Thats why I have gear recommendations in the class threads I made for the sake of power creep and to get the idea of what to go for when you're playing the class. I have zero control over the other class threads (frankly I don't want control of all the class threads either, too much work) so I can't update the OP for the ones who made the thread initially that don't come here anymore or don't plan on doing what I've done

Mainly, I don't feel like doing the math and having debates about questionable weapons (example: Oblisana, Prize Medal weapons, Exo/DQ 15* trade shop weps, Seasonal 15*s, etc) for people to use because it works for scenario X over scenario Y and overall for scenario Z.

sol_trigger
Jun 9, 2020, 05:48 PM
can i have a list of which class, main / sub use full dex mag ?

ArcaneTechs
Jun 9, 2020, 05:52 PM
can i have a list of which class, main / sub use full dex mag ?

literally any class that has the Dex converted into atk mag skill

Braver
Bouncer
Phantom

sol_trigger
Jun 9, 2020, 05:58 PM
are s roll up and s roll art even worth it ? they don't seem to do anything for me

final_attack
Jun 10, 2020, 12:48 AM
are s roll up and s roll art even worth it ? they don't seem to do anything for me
It's for boosting the Lv85's skill mainly ^^;
Though I think you can still use them without Lv85 skill .... I'll take it as last priority though (if Lv85 skill not available yet).

===========================

Oh, and Kril .... For Gu :
I personally think SRJAB shouldn't be completely ignored.

Sure, highest damage for ChainFinish are from combinations of PA ....
But, with SRJAB, you can do ChainFinish with
- ) pretty good damage with less hassle (compared to using ShiftPeriod-combo, missed kick IF0, or MessiahTime glitch thing)
- ) relatively low PP cost (single PA possible), should you find yourself at low PP.
especially when subbing Hu. MessiahTime(SRJAB) is still higher than Grim(SRJAB)-IF0-SatAim combo afaik.

I'd treat it like APPR, I think ....

Loveless62
Jun 10, 2020, 09:27 AM
You could also add lv75 builds for our fellow NA players. I believe choosing between skills is more difficult with fewer skill points, so guidance would be pretty valuable. Just sayin'...

It could also be valuable for those of us that want to play both versions...

ArcaneTechs
Jun 10, 2020, 09:37 AM
Oh, and Kril .... For Gu :
I personally think SRJAB shouldn't be completely ignored.

Sure, highest damage for ChainFinish are from combinations of PA ....
But, with SRJAB, you can do ChainFinish with
- ) pretty good damage with less hassle (compared to using ShiftPeriod-combo, missed kick IF0, or MessiahTime glitch thing)
- ) relatively low PP cost (single PA possible), should you find yourself at low PP.
especially when subbing Hu. MessiahTime(SRJAB) is still higher than Grim(SRJAB)-IF0-SatAim combo afaik.

I'd treat it like APPR, I think ....

It's been a dead skill since it got nerfed, I'm not adding it, obviously if someone wants it, they can do it.

As a fellow Gu main too, I 100% of the time never use it with my playstyle, it's never been useful to me even when I brought back on the tree to mess around with it, it's just not worth the 5 SP


You could also add lv75 builds for our fellow NA players. I believe choosing between skills is more difficult with fewer skill points, so guidance would be pretty valuable. Just sayin'...

It could also be valuable for those of us that want to play both versions...

I've been lazy to come back and do NA builds so I'll likely do it this weekend


You played JP yourself, I'm sure you can remember Lv75 builds

final_attack
Jun 11, 2020, 01:31 AM
It's been a dead skill since it got nerfed, I'm not adding it, obviously if someone wants it, they can do it.

As a fellow Gu main too, I 100% of the time never use it with my playstyle, it's never been useful to me even when I brought back on the tree to mess around with it, it's just not worth the 5 SP
Oh, well ... there's the line :
-Absolutely ignore S Roll JA Bonus, all the nerfs it had in the past have made it a pointless grab

I think the wording kinda make people not gonna look at it.

Probably things like
"the skill is subjective .... if you find yourself SRoll-ing alot, or enjoying it, you can level the skill up. Can still be ignored."
might give people other potential skill to increase, should they like it. And it still can be ignored as you said ^^; Taking 5 SP that might went into R-AtkUp 2/3, probably 50 Atk (if taking Lv0 APPR + Lv2 ShowTime route ..... around ~1.1% general atk increase in my case, different for each person ofc)

Just giving my opinion ^^;

Thanks.

sol_trigger
Jun 14, 2020, 10:35 AM
do weak stance bonus apply to non weak part with a weak bullet ?
ra/br
br/ra
what's the better combination ?
do bow need enhance normal attack ?

ArcaneTechs
Dec 1, 2020, 09:23 PM
so uhh, looks like I may have to update these builds a bit now that Lv100 is going to be a thing after maintenance. My assumption right now is that you can just fill in SP wherever if the build has everything you already need but naturally I want to wait a little bit to see what other people do with their build and how much changes with that extra 5 SP added. My only suggestion for the time being is just do what you want with those 5 SP for now, you'll get plenty of reset passes anyways if you aren't already holding on to them from past give outs

and I suppose I should add Lu builds since I forgot to do that for quite awhile and obviously at this point do to my laziness, I'm not even going to bother with NA builds, they've gotten closer to JP builds that you can just build off the ones currently made with obviously adjustments due to lack of SP from Lv95/100 caps

Kondibon
Dec 2, 2020, 03:10 AM
It feels like most classes aren't going to get much out of this, and the ones that do mainly get to pick up skills that are fun but not super important, like rod shoot.

final_attack
Dec 2, 2020, 06:44 PM
Hmm .... my own GuHu / Hr / Lu doesn't see changes basically, with that 5 SP ....

Gu : only R-Atk2 Lv5 ....... (R-Atk2 was Lv0, kept ShowTime at Lv7)
Hu : maxed FlashTechGuard ........ (was Lv5, both FlashGuard1 and FlashGuard2 already maxed before Lv100 cap)
Hr : only HP Up ........ (mostly only have Tmg-related leveled, so, many spares before Lv100 cap)
Lu : maxed TechArtsPPSave, I think ......... (already capped Atk/Def/HP Up before Lv100 cap)

I only use Hr / Lu for luls tho. Non-raid sometimes ran with Lu, every other content is ran as GuHu.

Edit (again) :
Maybe I'll try reducing ShowTime for R-AtkUp2 ..... will test things out once I reached Lv100 tho (I'll edit the post later if needed)

Kondibon
Dec 3, 2020, 04:37 AM
Hmm .... my own GuHu / Hr / Lu doesn't see changes basically, with that 5 SP ....

Gu : only R-Atk2 Lv5 ....... (R-Atk2 was Lv0, kept ShowTime at Lv7)
Hu : maxed FlashTechGuard ........ (was Lv5, both FlashGuard1 and FlashGuard2 already maxed before Lv100 cap)
Hr : only HP Up ........ (mostly only have Tmg-related leveled, so, many spares before Lv100 cap)
Lu : maxed TechArtsPPSave, I think ......... (already capped Atk/Def/HP Up before Lv100 cap)

I only use Hr / Lu for luls tho. Non-raid sometimes ran with Lu, every other content is ran as GuHu.

Edit (again) :
Maybe I'll try reducing ShowTime for R-AtkUp2 ..... will test things out once I reached Lv100 tho (I'll edit the post later if needed)What the heck do your skill trees look like?

final_attack
Dec 3, 2020, 06:46 AM
What the heck do your skill trees look like?

ArksLayer Lv100 (114 SP) (https://bit.ly/3g05RSE)

Notes (wall of text in case people are bored, I put my reasoning in here) :
[SPOILER-BOX]- I can only play the game in tps, so, it's kinda limited.
If I went auto-lock, I lost sense of direction / most JA timing ^^; I have to switch keyboard to trigger lock-on too (my old side keypad don't have enough keys) ....

- I mostly doesn't do "hardcore" content, so, using these setup (tried some, might not even try newer one) ..... Only did Endless twice when it was new, Floor 100 Masq, not aiming to try Sodam) .... Divide Quest, only ran a bit solo for Emer, and since Tier missions reward Emer now, not gonna try anymore.

- Gears -
[SPOILER-BOX]My units geared towards GuHu only, and I basically only have this 1 set of unit ..... I do have S-Atk based, but it's from years back for my alt, so, around Lv75 cap maybe. Saiha-set and things, I forgot.

CrasTmg - 85 Atk / BlazeDecay - 4/4/5/6/2 (8s, CritDamage, CritDamage, MysteriousStrike, LifeSteal)
Cras-Rear - 275Atk / 40 HP - 7% damage reduction S6.
Lib-Arm - 260 Atk (+30 Atk from S7) / 30 HP
Lib-Leg - Same as Arm, but with SkyDanceBoon
R/CritRing (since I'm using GuHu and MysteriousStrike, 70% CritChance without ShiftaCritical buff, I think)

Status (Lobby, no buff)
GuHu (Lv96/Lv100) - 5142 R-Atk / 1163 HP
Lu (Lv97) - 5916 R-Atk / 1180 HP
Hr (Lv100) - 5123 R-Atk / 1181 HP
[/SPOILER-BOX]

- Gunner - (Hu Lv100)
[SPOILER-BOX]Ran EQ with this class most of the time (close to 100% for boss-type, only use Lu for easier old boss like Elder / Luther for variation) ......

Chose /Hu since I generally face tank things (a bit too lazy to dodge ^^; Resulting on not good dodging ability), for easier time. I only have 1163 HP atm (Lv96), but with both FlashGuard maxed + MH, should be pretty good (already maxed /Hu, so, Lv10 FlashTechGuard).

I didn't raise APPR since my Chain Finish usually only consist of SRoll-BulletSquall0, SRoll-MessiahTime ...... and rarely Grim-IF0-SatAim or charged HeelStab-IF0 .... so I only need few max PP for the combos (I'm more used playing with default max PP btw, more than that felt useless for me ^^; )

Skill tree subject to adjustment (currently Lv96) ... I'll try to see if reducing ShowTime is still good, probably to lv5 (can be lower). I do have 2 spare skill trees for Gu, so, gonna go trying things out a bit once I reached Lv100, to maximize my personal damage (rising R-AtkUp2).
That ShowTime mostly to help with BulletSquall0, to get gear faster / maintain it more .... since BulletSquall0's gear gain kinda limited, even with that amount of shots.

Downside is there, of course .... If I did get -MaxHP or -Healing debuff (or both) like in last step on DQ. I'll quickly die on the spot lol
-stares-on-Phaleg-
[/SPOILER-BOX]

- Hero -
[SPOILER-BOX]It's just for dailies ..... while I liked the shooting with Tmg, I don't like the skill set (since it needs to weapon swap to fill gear, and relies on counters).

And due to my face-tanking habit, it's the worst gameplay for Hr _(:3」

You won't find me in EQ as Hr once I capped it tho (ran it once on VR Shiva EQ recently) ^^;
Already capped it atm.
And Sword / Talis wise, I only have recent +30 Hr-specific weapon from CF, with default affixes.[/SPOILER-BOX]

- Luster - a handgun-class \o/ - (LibGS for now, waiting for other material for CrasGS)
[SPOILER-BOX]Used on non-raid boss EQ (or a few old boss-type) or dailies only, and I only have Baran-style ..... since Zandi / Fomel normals a bit too hard to do in TPS ^^;

I do tried Zandi before, but my normal attacks keep missing hits, so I gave up going melee-style _(:3」
Can't see things with that short range in TPS mode too ^^;

Too bad that Baran's counter can't be used in TPS ;w;[/SPOILER-BOX][/SPOILER-BOX]

mother clusterfck
Dec 5, 2020, 10:22 PM
Oh boy are other Bo players going to tell you something else about Bo/Ph being too good over Bo/Hu for JBs. I don't even main Bo/Ph and what little skill I have put into the combo I can tell you how much wrong you are about your post
So, how is BoPh bad when everyone and their dog was gushing about it being super amazing when ph came out? What changed?

Also, it's the opposite of poor unit affixing, I 230+ pp in the lobby with every weapon, so PP High Up doesn't make much of a difference to me even considering Critical Stream. PP High Up is a skill that becomes proportionally less useful the higher your pp are.

And yeah, Wand F. Dash is trash.Seriously. I mean why change the movement of a weapon in arbitrary conditions. That alone is dumb af but mainly it's hard to control because it's not at all intuitive and needs to be far more precise than regular wand control, without (near) frame perfect inputs you are not going to end up in the location you expect and would end up when using wand when not using Focus PAs or not getting this skill.
It's as dumb as e.g. changing ph weapon movement whenever using shift pas.
Exactly what would make Wand F. Dash good? The ability to move fast but randomly so you can't properly hit any target?

ArcaneTechs
Dec 5, 2020, 11:52 PM
So, how is BoPh bad when everyone and their dog was gushing about it being super amazing when ph came out? What changed?

Also, it's the opposite of poor unit affixing, I 230+ pp in the lobby with every weapon, so PP High Up doesn't make much of a difference to me even considering Critical Stream. PP High Up is a skill that becomes proportionally less useful the higher your pp are.

And yeah, Wand F. Dash is trash.Seriously. I mean why change the movement of a weapon in arbitrary conditions. That alone is dumb af but mainly it's hard to control because it's not at all intuitive and needs to be far more precise than regular wand control, without (near) frame perfect inputs you are not going to end up in the location you expect and would end up when using wand when not using Focus PAs or not getting this skill.
It's as dumb as e.g. changing ph weapon movement whenever using shift pas.
Exactly what would make Wand F. Dash good? The ability to move fast but randomly so you can't properly hit any target?

my reply was in June, im not going to bother with this now

Kondibon
Dec 6, 2020, 09:10 AM
And yeah, Wand F. Dash is trash.Seriously. I mean why change the movement of a weapon in arbitrary conditions. That alone is dumb af but mainly it's hard to control because it's not at all intuitive and needs to be far more precise than regular wand control, without (near) frame perfect inputs you are not going to end up in the location you expect and would end up when using wand when not using Focus PAs or not getting this skill.
It's as dumb as e.g. changing ph weapon movement whenever using shift pas.
Exactly what would make Wand F. Dash good? The ability to move fast but randomly so you can't properly hit any target?Your movement isn't random at all, what are you talking about? I've never had any problems with the skill. It's not like you slide or anything, you just move slightly faster. You can still start and stop on a dime. The increased movement speed makes it easier to position yourself, you're faster, so you can adjust your position quicker, which is important when spamming focused PAs since their AoEs are so small. Wand PA animations have so much start up that you have plenty of time to get used to the movement.